| Pier Solar and the Great Architects | |
|---|---|
European Box Art |
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| Developer(s) | WaterMelon |
| Publisher(s) | WaterMelon |
| Designer(s) | Tulio Adriano Gwénaël Godde |
| Platform(s) | Sega Mega Drive/Genesis |
| Release date(s) |
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| Genre(s) | RPG |
| Mode(s) | Single-player |
| Media/distribution | 64 megabit cartridge CD-ROM |
Pier Solar and the Great Architects is a homebrew role-playing game for the Sega Mega Drive/Genesis, released in December 2010[1] by WaterMelon Co. The game optionally utilizes the Mega-CD expansion device to enhance its audio capabilities.
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Contents
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The story is focused around three best friends - Hoston, Alina, and Edessot.[2] Hoston's father falls ill and the three friends are left to seek a very rare magic herb to cure him. However this later develops into a much larger plot surrounding Pier Solar and the Great Architects.
Development of the game began on June 8, 2004 as a small project by the community of the website Eidolon's Inn,[3][4] a community dedicated to homebrew-development for Sega video game consoles. The project was originally intended to be a simple RPG based on the members of the community, and the target platform was the Sega Mega-CD. At that time the project was simply called Tavern RPG, a reference to the website's message boards being called "The Tavern".
As development progressed the original idea was abandoned in favor of a full-fledged fantasy RPG of greater scale. By 2006 the game engine had become sophisticated enough that the creation of actual content could really begin. While most of the Eidolon's Inn community was no longer directly involved, other people joined the team, leading to a core of eight members with additional help from many more.[5]
Goals for the game became ever more ambitious, with the development being switched from the Mega-CD, for which CD-ROMs would have been inexpensive to produce, to the Sega Mega Drive/Genesis, a system using more expensive cartridge-based storage media. To allow for the transition without having to reduce the amount of game content, it was decided to use a cartridge with 64 megabits of memory, making it technically the "biggest" game for the system,[citation needed] while finding a way to utilize the superior sound hardware of the Mega-CD at the same time if the device was present. As a result the game became the first Mega Drive/Genesis game to use both cartridge and CD-ROM at the same time.[citation needed]
The game was announced in a developer's blog with the launch of a website shortly after revealing the game's final title in January 2008. A demo was released later the same year to play on emulators, with pre-orders starting at the same time. A release at Christmas 2008 was announced. The game got considerable media attention for a homebrew title during the following months, with the UK magazine Retro Gamer featuring a two-page article in issue 49 and numerous websites reporting on it.[6][7][8][9]
However this release date was not met, the developers citing the departure of a team member who had contributed essential graphics to the game, and his wish not to have his work used in the final version as main reason. The delay was announced on November 14, 2008,[10] but no new release date was given. Still media attention remained steady,[11] with Germany's longest running print video game magazine M! Games and UK magazine Games TM reporting.
The game was shipped in December 2010, two years after the originally intended release date. Three different versions of the game have been released: Classic, Posterity and Reprint. The Classic and Posterity editions each have three different language packs, while the Reprint features the three most common European languages: English, French and German. The Japanese language pack originally included Japanese and English languages but the Japanese language was dropped and French and Spanish included due to a lack of volunteers to proofread the Japanese translation.
Even prior to the games official release date, the game had already sold out through pre-orders. Due to overwhelming demand, WaterMelon Games decided to produce a second, also limited, run with a so-called "Reprint Edition", which sold out in 12 days. WaterMelon Games announced the production of additional copies as Thursday, September 15, 2011.[12]
The game was well received. Pier Solar first magazine review was published by Spanish multiplatform game magazine Games Tribune in their January 2011 issue (published December 28, 2010), scoring 90%. It was Games Tribune's first review of a 16-bit game ever.[13] A preview article had already been published in their previous issue.[14] Dutch multiplatform game magazine Power Unlimited covered Pier Solar in their May 2011 issue with their first full-fledged review of a Sega Megadrive game since the late 1990s, scoring it at 90% with a Gold Award.
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