As suggested by the title, this game is inspired by the summer 2003 feature film Pirates of the Caribbean, which is in turn based on Disney's famous amusement park ride. Players take the roles of roving swashbucklers in the Age of Sail. Such a life of adventure means danger and uncertainty -- a captain may never know where the wind will take him next, so he must learn to survive by any means.
Crafty pirates will trade for what they can, and steal whatever else they need. Captains may also better their lot by capturing a larger, more powerful ship, then manning it with their own crew; those additional cannons and muskets will be handy in the high-seas battles for wealth and glory. Other escapades take place on land, featuring exploration and sword-fighting. The action is viewed from an isometric perspective.
~ T.J. Deci, All Game Guide
Production Credits
Company 1: TDK Mediactive Inc.; Executive Producer: Vincent Bitetti; Executive Producer In Charge of Production: Steve Ryno; Senior Producer: Tim Goodlett; Producer: Carlos Rodriguez; Assistant Producer: Reza Sadafi; PD Coordinator: Adeline Petros; Brand Director: Chaz Fitzhugh; Brand Manager: Stephanie Ackerman; Quality Assurance Director: Donn Nauert; Quality Assurance Lead Tester: Brian Etheridge; Quality Assurance Sr. Tester: Carlos Garcia-Shelton; Quality Assurance Team: Tom Anderson, Dave Astremitzkov, Michael Chang, Kevin Faubert, Mariano Merino, Stiev Millis, Greg Manley, Jason Kouhi, Angel Gonzalez, Terrance Oppenheimer, Andy Pan, Ryan Camu, Brent Sharon; President and COO: Shin Tanabe; CFO: Martin Paravato; Executive VP Sales and Marketing: Michael Devine; Executive VP Business Development: Daniel Kletzky; Director Business Development: Andy Babb; Human Resources Director: Suzanne Cantey; VP, Global Marketing: Stefan Serwe; VP, Operations: Lorena Billig; Company 2: Disney Interactive; Sr. Producer: Chris Takami; Producer: Keith Hargrove; Assistant Producer: Jaime Serrano; Sr. Clearance Administrator: Tamira Webster; Marketing Manager: Nichol Bradford; PR Director: Angela Emery; Marketing Director: Bob Picunko; Company 3: Pocket Studios; Executive Producer: Steve Iles; Development Director: David Williams; Programming Team: Steve Jones, Cameron Rattray, Charlie Skinner; Additional Coding: Darren Clayton, Gabriel Lee; Tools Programmer: Charlie Skinner; Art Team: Mark Wortham, Tony Hager, John Dunn; Animation: Mark Wortham, Lee Tibbetts, Chris Perrigo; Game Design: Tom Heaton, Chris Brams, Malcolm Grant; Level Designer: Tom Heaton; Level Creation: Chris Brams, Rob Swan, Darren Esp, Tom Heaton; Audio: Allister Brimble
The player plays as Captain Jack Sparrow and cannot save their progress, instead the player must keep track of passwords that show up at the end of each level. At certain levels, Jack will control a ship and engage in battle with other ships at points.
Reception
The game received generally poor reviews, GameSpot concluding in their review "Simply put, the bare minimum has been put into Pirates of the Caribbean" and awarding the game 3.8/10.[1]IGN noted "the battle between pirate vs. pirate in Pirates of the Caribbean is a basic and tedious button-masher", giving the game 5.5/10.[2]