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Pitfall: The Lost Expedition

 
Games: Pitfall: The Lost Expedition
 

Game Description

Twenty-two years after making his groundbreaking debut on the Atari 2600, Activision's Pitfall Harry returns for more jungle-exploring action. The intrepid adventurer is brought to life for more than 50 perilous levels set in such exotic South American locales as rainforests, glaciers, mines, and ancient ruins. As in the original, players must utilize Harry's athletic prowess to swing from vines, run from rolling logs, hop over treacherous pits, avoid snapping crocodiles, and more, while trying to survive the hostile environment.

His objectives? To retrieve lost artifacts before they fall into the hands of his rival and to save those in danger. Pitfall Harry will eventually encounter situations that even he can't conquer with a well-timed jump or two, so players can pull items stored in his knapsack to assist him. Like the character's single foray on the original PlayStation, this game is designed to make players smile while exploring the mysterious lands before them. Although Pitfall 3D made use of Bruce Campbell's voice for its comic effect, Pitfall Harry attempts to use its visuals to elicit grins, with the protagonist drawn as a caricature, with a large head balanced atop a slender body.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Edge Of Reality; CEO and Technical Director: Rob Cohen; Vice President: Mike Panoff; President: Binu Philip; Art Director: Alan Johnson; Creative Director: Richard Ham; Project Manager: Mike Bispeck; Associate Project Manager: Scott Barnes; Lead Programmer: Mike Panoff; Programmer: Michael Agustin, Dave Barrett, Evan Bell, Dave Bellhorn, Lonnie Fink, John Harries, Dan Higdon, Jonathan Hoof, Ben Jackson, Mark Kreitler, Jacob Meakin, Eli Pulsifer, Rich Santiano, Thomas Steinke; Lead Designer: Richard Ham; Designer: Jonathan Delange, Justin Leingang, Quentin Ramsey, Joe Shely; Lead Scripter: Bill Campbell; Scripter: Johnny Chu, Todd Mosier, Chris Suson, Ike Ton, Shawn Wingler; Lead Artist: Alan Johnson, Jason Moulton; Lead Environment Artist: Tom Papadatos; Lead Character Artist: Joe Lee; Lead Animator: Danny Matson; Artist: Dave Bunn, Kelly Goodine, Paul Haskins, Karl Holbert, Chad Hranchak, Russel Lingo, Jamey Moulton, Derek Robinette, Lacy Sawyer, Mike Sneath, Jake Spence, Brad Taylor, Geoff Taylor, Ryan Tracy; Audio Designer: Stan Neuvo; Additional Sound Design: Will Loconto; Company 2: Activision; Producer: Brian Pass; Associate Producer: Ben DeGuzman; Production Coordinator: Nick Falzon; Senior Producer: Chris Hewish; VP, North American Studios: Murali Tegulapalle, David Stohl; Exec. VP, Worldwide Studios: Lawrence Goldberg; Production Tester: Ismael Garcia, Mike Marzola; Demo Motion Graphics: Ben DeGuzman; QA Project Lead: Nicholas E. Weaver, Omari Valentine; Senior Project Lead: Jason Potter; QA Manager: Joe Favazza; Floor Lead: Keefe Kwan; Tester: Charles Moore, Steve Hynding, Hugh Bach, Sal Rangel, Cory Rice, Randy Guillote, Adam Carpenter, David Morris, Elliot Jackson, James Cha, Alex Hirsch, Paul Fortin, Josh Chandler, David Lara, Alberto Aguilar, Ellen Geraghty, Mark Hoffman, Aaron Justman, Sabino Lopez, Robert Munguia, Scott Nakamura, Jimmy Nguyen, Derek Padula, Sal Rangel, Ari Raz, Aldo Sarellano, Nathan Shopay, Leon Torres, Wayne Williams, Paul Williams, Alex Ortiz; Manager, 3rd Shift Testing: Jason Levine; Manager, Technical Requirements Group: Marilena Rixford; Lead, Technical Requirements Group: Siôn Rodriguez Y Gibson; Tester, Technical Requirements Group: Aaron Camacho, Robert Lara, Taylor Livingston, Marc Villanueva; Localization - Night Shift Mgr.: Adam Hartsfield; Localization - Sr. Project Lead: Anthony Korotko; Localization - Floor Lead: Hubert Cheng; Localization - Tester: Gavin Locke, Ryan Ramsey; Sr. Manager, Customer Support: Bob McPherson; Phone Support Lead: Gary Bolduc; E-mail Support Lead: Michael Hill; Global Brand Manager: Jenny Stornetta; Associate Brand Manager: Jennifer Daniels; Director, Global Brand Mgmt.: Rachel Silverstein; VP, Global Brand Mgmt.: Lisa Gaudio; Exec. VP, Global Publishing and Brand Mgmt.: Kathy Vrabeck; Marketing Coordinator: Jeremy Grapner; Director, Market Research: Chris Langlois; Publicist: Asif Husain; Manager, Corporate Communications: Ryh-Ming Poon; VP, Public Relations: Maryanne Lataif; VP, Creative Services and Operations: Denise Walsh; Marketing Creative Director: Matthew Stainner; Creative Services Manager: Jill Barry; Creative Services Assistant Mgr.: Shelby Yates; Director, Business and Legal Affairs: Greg Deutsch; Paralegal: David Kay; Legal Administrative Assistant: Danielle Kim; Packaging and Manual Design: Ignited Minds LLC.; Cinematics: Brainzoo Studios; Creative Director: Ali Davoudian; Animation Director: Mohammed Davoidian; Producer: Joseph McGuffin; Animation Artist: Peter Hixon, Josh Book, Dave Bondi, Mark Levin, Neil Richmond, Chris Neuhahn, Samantha Fried, Hyon Kim, Daniel Herrera, David Hickey; Original Pitfall Emulation: Contraband Entertainment; Emulator: Bill Heineman; Additional Code: Chris Jacobson; Script Written By: David Freeman; Story By: Richard Ham, David Freeman, Brian Pass, Chris Hewish; Music: KMM Productions, Kevin Manthei; Additional Music: Kevin Riepl; Voice of Harry: Steven Jay Blum; Voice of Quickclaw: Rino Romano; Voice of Guard #1: Rino Roma; Voice of Nicole: Jessica Bogart; Voice of Micay: Cree Summer-Franck; Voice of St. Claire: David Kaye; Voice of Graham: David Kaye; Voice of Leech: Michael Beattie; Voice of Pusca: Michael Beattie; Voice of Explorer: Michael Beattie; Voice of Bittenbinder: Phil Hayes; Voice of Chief: Phil Hayes; Voice of Mole: Pete Sepenuk; Voice of Guard #2: Pete Sepenuk; Company 3: Womb Music; Casting and Voice Direction: Margaret Tan; Voice Recording: Rik W. Schaffer; Engineering: Rik W. Schaffer; Editing: Rik W. Schaffer
~ Keith Adams, All Game Guide
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