Pitfall: The Mayan Adventure for the Super NES brings Pitfall, which debuted on the Atari 2600 in 1982, into the 1990s. After numerous successful quests, bold adventurer Pitfall Harry has retired and passed on his thrill of exploration and discovery to his hip, attitudinal son, Harry Junior. Pitfall Harry eventually grows restless and decides to come out of retirement for one last adventure: exploring the jungles of Central America with his son for the lost treasures of the Mayans. Unfortunately, while deep in the heart of the jungle, Harry Sr. gets taken captive by the warrior spirit Zakelua: Lord of Evil. You, fearless gamer, as Harry Jr., must look for treasure as well as rescue dear old dad from a fate worse than death.
You begin the adventure armed only with your trusty sling, which can be used as a whip or to throw stones. You must fend off numerous skeletons, jaguars, hawks, gargoyles, snakes, vapor ghosts, and spirits as you go through the game's ten levels of play. Mayan lands you must explore include the Jungle of Ceiba, the Tazamul Mines, Xibalba Falls, the Lost City of Copan, Copan Temple, Lakamul Rain Forest, Yaxchilan Lagoon, Balankanche Mine, the Tikal Ruins, and Tikal Temple. You can find artifacts that give you extra time, health, and continues. If you stumble across a chili pepper, you will be temporarily endowed with super-human strength, which enables you to run faster and jump higher.
As you progress through the game, you will discover ancient Mayan weapons (such as boomerangs and exploding stones) that will help you defeat enemies and overcome obstacles. Jungle exploration requires much agility and the ability to perform many skills, such as swinging on vines, crawling, climbing ropes, crossing pegs and cords, riding ziplines and springing off webs or other items. You will also ride a skate car, pull levers, enter doors, bungee-jump, and hop aboard a runaway mine car. Bonus worlds are hidden throughout, including the original Atari 2600 rendition of classic Pitfall!.
~ Brett Alan Weiss, All Game Guide
Roots & Influences
This game is an updated-for-the-nineties sequel to Pitfall!, which stormed onto the Atari 2600 in 1982 as the first game of its type. Pitfall II: Lost Caverns followed one year later on the Atari 2600. Super Pitfall hit the NES with a whimper in 1987.
~ Glenn Wigmore, All Game Guide
Review: Enjoyment
Good gameplay. Interesting enemies and puzzles.
~ Glenn Wigmore, All Game Guide
Review: Graphics
Good looking "2 1/2" dimensional graphics.
~ Glenn Wigmore, All Game Guide
Review: Sound
Music and effects suit the game well.
~ Glenn Wigmore, All Game Guide
Review: Replay Value
Fun to play through a few times. A few secrets.
~ Glenn Wigmore, All Game Guide
Review: Documentation
Manual is good.
~ Glenn Wigmore, All Game Guide
Production Credits
ACTIVISION, INC.; Producers: Nathalie Deschatres, John Spinale; REDLINE GAMES Programming: Redline Games; Lead Programmer: James Edward Ahhalt III; Programmers: Darin Patrick O'Rand, John Charles Peck, Jr.; Lead Designer: John Spinale; Level Design: Scott Krager, David Pavoni, John Spinale; Additional Design: Nathalie Deschartes, Tin Guerrero, Sean Vesce; Associate Producers: Kelly Walker Rogers, Sean Vesce; Background Art: Tim May, Lin Shen; Additional Tile Art: Scott Krager; Animation and Rendering: Danny Matson; Additional Frame Rendering: Kara Blohm, Evelyn Hom; Art Processing: Tom Lamb, Christopher Smith; Quality Assurance Director: Jon Doellstedt; Lead Tester: Tin Guerrero; Game Testers: Chuck Bonini, Brian Clarke, Michael Dunn, Andrew Held, Abe Heward, Dan Kamins, Chris Pike, Kenny Ramirez, Mike Schneider, Christopher Smith, Rawson Law Stovall; Manual Copy: Scott Krager, David Pavoni; Development Tools: George Allan, Dan Chang (both for Tume); Illustrator: Nadia Staroselska; Package Design: Ron Graening; Documentation Manager: Michael Rivera; Manual Writer/Editor: Veronica Milito; Manual Layout: Sylvia Orzel; CYGNUS MULTIMEDIA Background Art Conversion: Sharon Cunningham, Winter Jenssen, Les Pardew, Ruth Stahnke, Robert Swindlehurst; KROYER FILMS Original Animation: Kroyer Films; Director: Bill Kroyer; Supervising Art Director: Sue Kroyer; Animators: Jaqueline Corley, Thomas Decke, Charles Harvey, Jeff Johnson, Joe Mcdonough, Roger Vizard; Effects Animators: Sari Gennis, Brett Hisey, Kathleen Quaife-Hodge; Assistant Animators: Ricardo Echevarria, Bob Miller, Jan Naylor; Color Stylist: Leslie Hinton, Christopher Naylor; Layout Supervisor: Anthony Christov; Background Painter: Nadia Staroselska; Character Designs: David Boudreau; Additional Animation: Wendy Perdue, Mark Pudleiner, Chris Sauve, Shane Zalvin, Sue Zytka; Production Managers: Steve Kellener, Jan Naylor; Production Assistants: Brian Masters, Josh Williams; FREESTYLE Animation Processing: Freestyle; KAREN JOHNSON PRODUCTIONS Animation Rendering: Karen Johnson Productions; Producer: Denise Roberts Mckee; Art Director: Karen Johnson; Pixel Retouch Artists: Robert Churchill, Paul E. Nunn, Mary Kay Omelina; SOUNDELUX MEDIA LABS Music and Sound Effects Created and Produced by: Soundelux Media Labs; Sound Design and Music Supervision: Scott Martin Gershin; Music Composition: Robert Higgins, David Kneupper; Sound Design: Mark Lanza, Michael Regan, Caron Weidner; Special Thanks: The Atari 2600, Esther Chapman, David Crane, Peter Doctorow, Jefferson Eliot, Gary B. Frank, Alan Gershenfeld, Brian Kelly, Tom Ketola, Robert Kotick, Howard Marks, Mary, The Mayan Civilization, Jim Mitchell, The Pizza Delivery Guy, Ralph the Goldfish, Michael Schwartz, Tom Sloper, Snoopy the Dwarf Hamster, Sean Vesce, Trish Wright, the Fellas down south