Within the jungle ruins of the ancient Maya, your father has been kidnapped. But this isn't just any old dad. He's Pitfall Harry, star of such earlier video games as Pitfall! for Atari 2600 and Super Pitfall for the NES. As Harry Jr., only you can free your old man from the clutches of the evil Zakelua in Pitfall: The Mayan Adventure.
In order to be successful, you'll have to run, jump, and fight your way through 13 levels of action. Hindering your progress will be angry monkeys, hawks, gargoyles, snakes, ghosts, skeletons, tricky jumps, and more. To help you stay alive, you've got your trusty whip and special weapons such as sling stones, Mayan boomerangs and Exploding Stones of Pacal. Certain levels will even call for you to work your way through a mine shaft aboard a mine car.
Hidden within the game is the classic Atari 2600 version of Pitfall!. So you can even play the original game starring the person you are trying to save in Pitfall: The Mayan Adventure.
~ Christopher Michael Baker, All Game Guide
Roots & Influences
This game was created as a sequel to the Atari 2600 classic, Pitfall. It was also preceded by the less successful Super Pitfall for the NES.
~ Christopher Michael Baker, All Game Guide
Review: Overall
Pitfall: The Mayan Adventure isn't exactly groundbreaking. While it does have several distinctive properties, there's really nothing here that doesn't owe something to earlier video games, or even movies for that matter. Its frequent high jump objects (spider webs and statue head tongues) immediately reminded me of Super Mario Bros., while the whip and special weapons brought back memories of Castlevania. The most obvious derivative, though, would have to be Harry Jr.'s look. Can you say "Indiana Jones?"
Still, the appealing animations and fantastic play control make Pitfall: The Mayan Adventure pretty close to irresistible. And there's definitely something to be said for the original layout of the levels. They are maze-like without actually involving a maze (if that makes any sense). In other words, there's a designated path you must follow that isn't always obvious. Further, you'll travel in all directions -- up, down, left and right -- breaking the monotony of merely one or two directions as found in other platform games.
Perhaps the best thing about the game is the way it maintains the feel of the original classic yet is very much a game released 12 years later. You're still fighting and jumping over jungle animals, for instance. There are even times when you'll have to jump on the heads of crocodiles to pass, just as in the original. And if that's not enough, the original Pitfall! is even included -- if you can find it. But even if you can't, you probably won't worry about it. You'll be too preoccupied just trying to survive your way through Pitfall: The Mayan Adventure.
~ Christopher Michael Baker, All Game Guide
Review: Enjoyment
This game is tons o' fun, though frustration can mount when you can't make that proper jump.
~ Christopher Michael Baker, All Game Guide
Review: Graphics
These are some of the best, most appealing graphics you'll find on any 16-bit system.
~ Christopher Michael Baker, All Game Guide
Review: Sound
The music is okay, but the sound effects are fantastic, recorded directly from the jungle in which the game takes place!
~ Christopher Michael Baker, All Game Guide
Review: Replay Value
The game's fun factor will bring you back, as will the search for {*Pitfall!}, if you didn't find it the first time through.
~ Christopher Michael Baker, All Game Guide
Review: Documentation
The instructions feature {%Pitfall Harry}'s diary and some nice art as well, each explaining how the game is played.
~ Christopher Michael Baker, All Game Guide
Production Credits
Producers: Nathalie Deschatres, John Spinale; Associate Producer: Kelly Walker Rogers; Sega CD Programming: Tom McWilliams; Sega Genesis Programming: George Allan; Lead Desigener: John Spinale; Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale; Additional Design: Nathalie Deschatres, Sean Vesce; Production Coordinators: Tin Guerrero, Scott Krager; Production Assistant: Rawson Law Stovall; Background Art: Tim May, Lin Shen; Addtional Tile Art: Scott Krager; Animation and Rendering: Danny Matson; Addtional Frame Rendering: Kara Blohm, Evelyn Hom; Art Lead Tester: Andrew Held; Game Testers: Chuck Bonini, Brian Clarke, Matthew Gibbs, Abe Heward, Kenny Ramirez, Mike Schneider, Dustin Sorenson, Mike Turner; Manual Copy: Scott Krager, David Pavoni; Development Tools: PsyQ, Rob Northern Computing, George Allan, Dan Chang; Package Illustration: TDC Group; Package Design: Ron Graening; Documentation Manager: Michael Rivera; Manual Writer/Editor: Veronica Milito; Background Art Conversion by CYGUNUS MULTIMEDIA: Sharon Cunningham, Winter Jenssen, Les Pardew, Ruth Stahnke, Robert Swindlehurst; KROYER FILMS Director: Bill Kroyer; Supervising Art Director: Sue Kroyer; Animators: Jaqueline Corley, Thomas Decke, Charles Harvey, Jeff Johnson, Joe Mcdonough, Roger Vizard; Effects Animators: Sari Gennis, Brett Hisey, Kathleen Quaife-Hodge; Assistant Animators: Ricardo Echevarria, Bob Miller, Jan Naylor; Color Stylist: Leslie Hinton, Christopher Naylor; Layout Supervisor: Anthony Christov; Background Painter: Nadia Staroselska; Character Design: David Boudreau; Additional Animation: Wendy Perdue, Mark Pudleiner, Chris Suave, Shane Zalvin, Sue Zytka; Production Managers: Steve Kellener, Jan Naylor; Production Assistants: Brian Masters, Josh Williams; Animation Processing by: FREESTYLE; KAREN JOHNSON PRODUCTIONS Producer: Denise Roberts Mckee; Art Director: Karen Johnson; Pixel Retouch Artist: Robert Churchill, Paul E. Nunn, Mary Kay Omelina; Original Sound Effects and Music by: SOUNDELUX MUSIC LABS; Soundtrack designer/producer: Scott Gershin, Kelly Rogers; Composers: Lee Scott, Robert Higgins, David Kneuper; Sound Design: Michael Regan, Caron Weidner; Soundtrack created and mixed at Soundelux Media Labs; Sound Effects Conversion by: KRISALIS; Special Thanks: The Atari 2600, David Crane, Beam Software, Peter Doctorow, Jerfferson Eliot, Mary Eubank, Gametest, Garry B. Frank, Alan Gershenfield, Cindy Gershin, Brian Kelly, Tom Ketola, Robert Kotick, Ali Lexa, Mike Livesay, Howard Marks, The Mayan Civilization, Jim Mitchell, Tonnie Rogers, Tom Sloper, Chuck Workman, the Fellas down south