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Pizza Tycoon

 
Games: Pizza Tycoon

Game Description

Have you ever wanted to own a pizza parlor, but were afraid to invest your hard-earned money? Now you can see how you might have fared with Pizza Tycoon. Your goal is to build an empire of pizza parlors while dealing with competing restaurants, crooked police officers, or even ruthless gangsters! The object of the game is to control a minimum of five percent of the market share in all ten cities.

In order to succeed, you'll need to use demographic reports to determine the best location for your shop, contact banks to negotiate the lowest interest rates, decide which advertising to use (billboards, newspapers or TV commercials), and hire waiters, cooks or managers. Decide on your restaurant's decorations to attract new customers or develop new recipes to get a leg up on your competition. Not doing so well? Contact the underworld and start taking out other restaurants using sabotage!
~ Scott Alan Marriott, All Game Guide

Review: Overall

Pizza Tycoon could have been an enjoyable game along the lines of Theme Park or SimCity, but it ends up feeling more like manual labor. I suppose this is appropriate for those wanting to get a taste of the pizza industry, but the level of micro-management will turn off most gamers before they even sell their first pizza. What starts off as a promising concept, quickly turns into a nightmare of details that takes the fun out of playing.

What's so strange is that the game seems to have a split personality. On one hand, there are 100 wacky characters to choose from, a "sabotage" element, humorous dialogue, and crazy recipes to cook up -- all pointing to a game that shouldn't be taken seriously. On the other hand, the underlying business aspect is so detailed that it borders on the absurd. You'll not only have to set your alarm to get up in the morning, but make sure you're in bed by a certain time or else your energy value will diminish. This will realistically affect the amount of time you can work the following day!

During the course of the game, you'll have to purchase equipment, furnishings and pizza ingredients, decide when to take holidays, choose vendors, hire staff, enter pizza competitions with other restaurants, read the daily newspaper to find stock tips or market trends, and many, many other daily chores. There are also enough graphs, charts and tables to make any budding accountant squeal with delight. At the end of this "game," you'll feel like you've actually put in enough hours to run your own restaurant.

The goal of Pizza Tycoon depends on which game you choose. You can either play Free Mode, which just involves surviving as long as you can while earning points, or Mission Mode, which lets you follow a curriculum vitae or resume. No matter which course of action you choose, you're always trying be the best pizza parlor in the world. To do this, you'll need to carefully choose a location suitable for your shop.

Do you go after the teen market and put the restaurant near a movie theatre? Or do you aim to attract a more affluent group by setting up shop near a hotel? There are a total of six groups of customers to attract: children, teenagers, blue collar workers, white collar workers, business people and pensioners. Things like restaurant decorations and menu selections are important if you want to please as many of these groups as possible.

As it stands, Pizza Tycoon is perfect for the those who want to control every single decision in their simulations. If you love the challenge of building a business from scratch, then this may be the game for you. All others will probably tear their hair out the moment they have to manually place the pepperonies on the pizza. I kid you not!
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

If the game offered a SVGA mode and decreased the amount of details (or at least included an option to customize the game), it would have scored higher. Some players will enjoy making all of the minute decisions, and there is a lot of depth.
~ Scott Alan Marriott, All Game Guide

Review: Graphics

The game is in VGA despite the claim of SVGA graphics on the back of the box. This is a big disappointment. The overhead map screen is simply too busy and hard to make out. Even the text is difficult to read, making this game hard to enjoy.
~ Scott Alan Marriott, All Game Guide

Review: Sound

Some speech would have helped take your mind off the average graphics, but all you'll hear is repetitive music. Sound effects are average.
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

The game can be played an infinite number of times, but how much work can any sane person take in the name of entertainment? {*Pizza Tycoon} will make you appreciate how hard it is to run your own business! I'm not sure if that's a good thing...
~ Scott Alan Marriott, All Game Guide

Review: Documentation

The game comes with a huge manual that is well designed. Everything is explained in detail.
~ Scott Alan Marriott, All Game Guide

Production Credits

Production: Stefan Kurth and Thomas Langhanki; Programming for Amiga: Stefan Kurth; Programming for PC: Ralph Noeske; Amiga Graphics: Thomas Langhanki; PC Graphics: Uwe Benecke, Terry Greer; Sound: Robert Bielenstein; Cities: Matthias Nenneker, Frank Hensche, Horst Kurth; Characters: Sonja Carnau; Newspaper Articles: Andreas Lechelt; Game Testers: Olaf Ernst, HPW, Carsten Bahnsen; Manual: Harald Uenzelmann, Thomas Langhanki, Stefan Kurth, Marc Wardenga, Bernd Bickert; Layout and Typesetting: Marc Wardenga; ENGLISH/U.S. VERSIONS; Manual Design and Layout: Sarah Kerr/Cesar Novoa, Joe Morel; Packaging: Julie Burness, Sarah Warburton/John Emory; Managing Editor: Alkis Alkiviades/John Possidente; Producer: Steve Hand/Marcia Foster
~ Scott Alan Marriott, All Game Guide
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Wikipedia: Pizza Tycoon
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Pizza Tycoon
Image:Pizza Tycoon Coverart.png
Developer(s) Software 2000
Publisher(s) Microprose
Designer(s) Stefan Kurth
Platform(s) Amiga, MS-DOS, Windows
Release date(s) 1994
Genre(s) Strategy game
Mode(s) Single Player, Multiplayer
Rating(s) OFLC: General
System requirements PC Version: 80386 Processor
4 MB RAM
6 MB Hard disk space
MS-DOS 5.0

Amiga Version: Kickstart 1.3, 1 MB RAM

Input methods Keyboard and mouse

Pizza Tycoon (known as Pizza Connection in Europe) is a business simulation video game designed by the German company Software 2000 in 1994. It was published under the title Pizza Connection in Germany and as Pizza Tycoon by MicroProse abroad. The game is centered around being the manager of a pizza restaurant in a town in Europe or the U.S.A.. It gives the player the option to choose among more than thirty different characters, to create one's own pizza, have cooking contests and modify the display of the restaurant and kitchen.

One particular original theme is that the player has the availability to call upon local mafia to sabotage competitor restaurants or get money from criminal activities such as weapon and drug dealing.

The game also displays a playful sense of humor; from the graphics and cartoonish drawings, game messages, or animated faces of famous people (such as Richard Nixon, Ronald Reagan or Lenin) that are put on interacting characters.

This title was followed by two remakes/sequels:

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Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Pizza Tycoon" Read more