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The Plane of Shadow is a fictional plane of existence in the Dungeons & Dragons role playing game, under the standard planar cosmology.
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In first edition AD&D, the Plane of Shadow was the largest Demi-Plane of the Ethereal Plane.[1]
The Plane of Shadow is a dimly lit dimension that is both conterminous to and coexistent with the Material Plane. It overlaps the Material Plane much as the Ethereal Plane does, so a planar traveler can use the Plane of Shadow to cover great distances quickly.
The Plane of Shadow is also conterminous to other planes. With the right spell, a character can use the Plane of Shadow to visit other realities.
The Plane of Shadow is a world of black and white; color itself has been bleached from the environment. It otherwise appears similar to the Material Plane.
Despite the lack of light sources, various plants, animals, and humanoids call the Plane of Shadow home.
The Plane of Shadow is magically morphic, and parts continually flow onto other planes. As a result, creating a precise map of the plane is next to impossible, despite the presence of landmarks.
Furthermore, specific spells become slightly more powerful on the Plane of Shadow. The two spells Shadow Conjuration and Shadow Evocation are 30% as powerful as the conjurations and evocations they mimic (as opposed to the normal 20%, a +10% increase). The same +10% increase goes for Greater and Shades variants (70% instead of 60%, and 90% instead of 80%, respectively).
Despite the dark nature of the Plane of Shadow, spells that produce, use, or manipulate darkness are unaffected by the plane.
In the Urban Arcana and Shadow Chasers campaign settings, the plane of shadow is simply known as Shadow. Due to an unknown reason, creatures from other material planes (as in Dungeons and Dragons Campaigns) can be randomly ripped from their current plane of existence, and deposited on Earth with no memory of their previous home, and fluency in the local language (which is always the same as Common). This is called The Gift of Lethe.
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