Pocket Racers

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AMG AllGame Guide:

Pocket Racers

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Game Description

After a spoiled teenager is transformed into a toy car and his soul is turned into Pocket Racers, he must race through a variety of environments and obstacles to collect all of is "soul shards" and revert back to his former self. Players will race through 15 environments in 15 different vehicles, including coupes, 4x4s, and trucks, while collecting shards and power-ups scattered throughout the levels. Each area, such as the factory or messy bedroom, has hidden shortcuts and items players can find for an added bonus. Up to four friends can compete against each other by using a wireless connection for games such as "Soccer" and "Tagging."
~ Gracie Leach, All Game Guide

Production Credits

Company 1: Konami Digital Entertainment GmbH; President: Kunio Neo; Head of European Product Management: Hans-Joachim Amann; European Product Development Manager: Tony Bickley; Head of Console Division: Phil McDonnell; Producer: Jason Sampson; European Brand Coordinator: Richard Jones; Game Consultant: Adam Bickerton; Lead Quality Assurance: Will Jenkins; Quality Assurance: Chris Gardener, Stephen Elkins, Joseph Sylvester, Michelle Leonard; European Administration: Lynda Bickley, Valerie Westwater; QA & In-Game Localisation: Babel Media Ltd.; Manual Translation: MSM GmbH; Manual & Packaging Layout: An.x; Company 2: Konami Digital Entertainment - LA; President and Chief Executive Officer: Kazumi Kitaue; Vice President - Product Development: Masato Sakai; Vice President - Contents Strategy: Tetsuya Hiyoshi; Director - Product Support Group: Takeshi Minagawa; Manager of Product Support: Ken Ogasawara; Assistant Manager - Product Support Group: Tsuyoshi Arayashiki; Company 3: Konami Digital Entertainment - SF; Chief Operating Officer: Geoffrey Mulligan; Executive Vice President - Sales & Marketing Division: Koichi Komatsu; Senior Vice President - Sales & Marketing: Caterhine Fowler; Vice President - Operations: Linda Stackpoole; Director of Marketing: Brad Schlachter; Senior Product Manager: Jason Enos; Director - Marketing Communications: Cherrie McKinnon; Director - Public Relations: Marc Franklin; Associate Public Relations Manager: Kit Ellis; Director - Creative Services: Monique Catley; Creative Services Project Manager: Margo Williams; US Layout: BK Design; QA Manager: Michael Klug; Company 4: Blade Interactive Studios; Game Engine: Gary Leach, Steve Leach, Huw Lloyd, Colin Neilens; Maths and Physics: Huw Lloyd; Game Code: Gary Leach, Huw Lloyd; Special Effects Code: Chris Burgess, Lee Howarth, James Shephard; AI: Jake Gartland; Network: Gary Leach, John C. Ogden; Scene Technology: Steve Leach, Chris Burgess, Rimal Patel; Artwork: Pete Daniels, Ray Livings, Jason Swift Clowes, Jody Gallagher; Audio: Matt Hindle; Music: Anthony Davey, Airtight Productions; Video Production: Pete Daniels; Translations: Babel Media; Quality Control: Debbie Jones, Jon Oldham-Malcolm; Car Behavior: Rob Hewson; Development Manager: Gary Leach; Administration: Alison Kemp; Production: Debbie Jones, Peter Jones, Jon Oldham-Malcolm
~ Keith Adams, All Game Guide

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