The Popper is a small, blue biped lifeform in the computer game X-COM: Apocalypse. It is basically a self-delivering biological warhead with the sole purpose of charging at an enemy at a high speed and exploding. It is also likely to blow up when hit by projectile weapons, struck by an explosion or shockwave, exposed to open flame, or recovering from unconsciousness. Energy beam weapons, on the other hand, will kill Poppers without causing them to explode.
The blast can cause serious injury to humans with basic armour, but is of little concern to those with disruptor technology. The creature is somewhat less dangerous in real-time mode than in turn-based, as the opposition will generally get a better chance to fire at it.
One effective strategy for avoiding harm caused by Poppers is to employ Marsec armour to levitate above the reach of the creature's explosion.
| The alien races of X-COM | ||
|---|---|---|
| X-COM: UFO Defense | X-COM: Terror from the Deep | X-COM: Apocalypse |
| Sectoid | Snakeman | Ethereal | Muton | Floater | Celatid | Silacoid | Chryssalid | Reaper | Sectopod | Cyberdisc | Aquatoid | Gill Man | Lobster Man | Tasoth | Calcinite | Deep One | Bio-Drone | Tentaculat | Triscene | Hallucinoid | Xarquid | Alien Egg | Brainsucker | Multiworm | Hyperworms | Chrysalis | Anthropod | Psimorph | Spitter | Megaspawn | Popper | Skeletoid | Micronoid | Queenspawn | Overspawn |
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