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Praetorians

 
Games: Praetorians

Game Description

Set at the height of the Roman Empire, when Julius Caesar reigned supreme, Praetorians puts players in the role of an up-and-coming Roman general, battling for supremacy against both the Egyptian and the Gaul armies. A real-time strategy game from Pyro Studios, the development team responsible for the Commandos series, Praetorians forsakes conventional base-building and resource-gathering, instead allowing players to focus on the art of war alone.

The single-player campaign sees players trudging through 24 missions that take place as far away as North Africa and the Middle East, as they help expand the might of Rome. By capturing villages -- the game's only resource -- players obtain a supply of new recruits that can be used to replenish their ranks.

Praetorians offers a range of different mission types. When not crushing the hapless enemy forces underfoot, players will find themselves defending strongholds from siege attacks, racing to the aid of allies, and even occasionally retreating from battle under the threat of increasing enemy numbers. Terrain also plays a vital role in determining the outcome of battle -- allowing players to hide particular troops in forests and tall grass, or position them on higher ground for an even greater advantage.

Multiplayer support is offered for up to eight, across both LAN and Internet connections, allowing players to command any of the three in-game factions (as opposed to the single-player campaign, in which only the Romans are playable). Away from the main mode of play, single players can also engage in once-off battles in the Skirmish mode.
~ Gavin Frankle, All Game Guide

Roots & Influences

Julius Caesar's military achievements at the height of the Roman Empire serve as the basis for missions in Praetorians. Spain's Pyro Studios, developers of the Commandos series, focuses more on combat than resource gathering in this RTS game, which allows control of three factions: Romans, Gauls, or Egyptians.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Pyro Studios; Project Director: Javier Arévalo; Executive Producer: Ignacio Pérez; Lead Programmer: David Punset; Lead Artist: JJ Palomo; Lead Designer: Jorge Sánchez; Music and Sound: Mateo Pascual; PR and Marketing: Iñigo Vinós; Programming: Miguel Angel Pastor, Julian Pérez, Ismael Noche, Rubén Ramos, Raul Ramos, Sergio Garcés; Game Art: Alberto García, Iván De Andrés, Francisco José Calpe, Luis Calero, Iván Del Rio, Jose Manuel Oli; Design and Production: David Mur, Juan deMiguel; Cinematic Sequences: JB Garraza, Mariano Angel Parra, Rafael Lozano, Enrique Gato; Testing: Luis Sánchez, Jose Antonio Ramírez, Daniel Fernández, Yun Martínez; Additional Work: María José Romero, Raquel Capilla, Jorge Rosado, Antonio Herranz, Juan Antonio Alcázar, Jorge Blanco, Marcos Martinez, Javier Abad; Company 2: Eidos Interactive US; Producer: Tom Marx; Quality Assurance Manager: Michael R. Kelly; Assistant Manager: Ryan Natale, Colby McCracken; Lead PTC: Ralph Ortiz; Campaign Assistant: Michael Gonos; Multiplayer Assistant: Antny Constantino; Quality Assurance: Chris Bruno, James Cabot, Stephen Cavoretto, Nevin Chou, Brian Falls, Dan Franklin, Kip Ernst, Eric Kennedy, Jeffery Lowe, Matt Ranalli, Jacob Rohrer, Beau Teora, Andrew Tully, Benny Ventura, Nicholas Wilson; Compatibility Manager: Chris Lovenguth; Marketing Vice President: Paul Baldwin; Marketing Director: Chip Blundell; Product Manager: Renee Pletka; PR Manager: Michelle Seebach; PR Specialist: Kjell Vistad; PR Coordinator: Denny Chiu; Channel and Interactive Marketing Manager: Kim Pendleton; Channel Coordinator: Janty Sumimoto; Web Team: Rob Fitzpatrick, Yasuto Suga; Production: Michael Minson, Greg Wu; Company 3: Eidos Interactive UK; Senior Producer: Michael Souto; Executive Producer: Ed Bainbridge; Product Manager: Nick Robinson; Quality Assurance Manager: Chris Rowley; Quality Assurance Assistant Manager: Ghulam Khan; Lead PTC Single Player: Marlon Grant; Assistant PTC Single Player: Gabriel Allen; Lead PTC's Multiplayer Compatibility Engineer: Gordon Gram, Scott Sutherland; Tester: Steve Addis, Allison Archer, Pete Closs, Alex Cox, Sarah Dodd, Linus Dominique, Richard Dunham, Michael Hanley, Paul Harrison, Enitan Jacobs, Steve Manners, Andrew Nicholas, Mike Owusu, Daniel More O'Ferrall, Adam Philips, Andy Secchi, Marcus Smikle, Shams Wahid, Jayne Whitfield; Group Localization Manager: Flavia Timiani; Localization Manager: Alex Bush; Localization Quality Assurance Supervisor: Marco Vernetti; Localization Quality Assurance PTC: Joaquin de Prado Garcia; Localization Quality Assurance Technician: Mickael Pesquet, Andreas Gschwari, Antonio Failla, Uke Basse, Angelo Rocca, Matthieu Chollet, Daniel Castro, Byung-Joon Samuel Kil, Dario Scimone; Voice Recording: Side Voice Studios; Technical Wizard: Lee Briggs; Head of Mastering: Jason Walker; Mastering Technician: Phil Spencer, Ray Mullen; Public Relations Manager: Mark Allen; Public Relations Assistant: Roxana Daneshmand; Creative Manager: Andy Cockell; Senior Designer: Rob Eyers; Designer: Amanda Holmes
~ Keith Adams, All Game Guide
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Wikipedia: Praetorians (video game)
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Praetorians
Praetorians Coverart.png
Developer(s) Pyro Studios
Publisher(s) Eidos Interactive
Platform(s) Microsoft Windows
Release date(s) PAL February 28, 2003
NA March 10, 2003
Genre(s) Real-time strategy
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen
Media Compact Disc
System requirements Direct3D
Input methods Keyboard, mouse

Praetorians is a 3D real-time strategy game developed by Pyro Studios, based on Julius Caesar's campaigns.

Players are given two options. Players may participate as Julius Caesar commanding forces of varying sizes against various barbarian tribes. Alternately, a skirmish can be chosen in which the player first chooses a difficulty level (easy, medium, hard or expert) then chooses up to 1 character and up to 7 AI players, commanded by the computer. These can be Roman, Egyptian or an anonymous barbarian tribe. Once this is completed, alliances may be created by joining two forces on the same team.

Members of an alliance may not attack one another. In times of crisis team members can call upon each other via the message line: "We need help." Allies will normally offer spare troops in assistance. 'Praetorians' differs from other games of its genre in that resources do not play a part in it. In most real time strategy games, items such as wood, food, gold, stone and glory must be collected, to be spent during the creation of troops.

Gamespot cites the difficulty of the zoom function and limits of the camera (For example, the camera is unable to turn 360 degrees.) as negative aspects of the game. However, Gamespot does praise 'Praetorians' for its gameplay and tactical depth, as well as its beautiful graphics. You also do not need resources, this is purely military.

The game continued to sell well even into 2008, maintaining a place in the top 20 Budget PC titles on ChartTrack.

An unofficial patch was released in October 2004, after the Pyro Studios producer of the title Javier Arévalo and Eidos' Jason Walker talked about sorting out a flaw in the Multiplayer game that was being exploited by gamers. This helped catapult the game back up the GameSpy Arena charts.

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