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Project Gotham Racing 2

 
AMG AllGame Guide:

Project Gotham Racing 2

  • Release Date: November 18, 2003
  • Genre: Racing
  • Style: Sports Car Racing
  • Similar Games: Sega GT 2002 (Xbox)

Game Description

This sequel to the million-selling Project Gotham Racing features officially licensed sports cars from such manufacturers as Ferrari and Porsche. Over 50 automobiles are available to race as or against in a variety of new cities, including venues in Hong Kong and Edinburgh. The basic structure of its predecessor remains intact, meaning players will compete for Kudos points by demonstrating a number of skills while racing. Of course, new techniques will have to mastered to earn additional Kudos, and the ranking system has been redesigned to better reflect a player's true racing ability. Multiplayer competition is supported through Microsoft's Xbox Live broadband service.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Bizarre Creations Ltd. Team; 2D Art Lead: Gren Atherton; Audio Lead: Nick Wiswell; City Art Lead: Derek Chapman, Julie McGurren, Ben OSullivan, Mark Sharratt, Paul Spencer; Design Lead: Martyn Chudley; Programming Lead: Roger Perkins; Vehicle Handling Lead: Ged Talbot; Audio Content Lead: Mathias Grünwaldt, Rainer Heesch, Ian Livingstone; Audio Programming: Nick Bygrave, Keith Pickford; Car Art: Peter Moneypenny, Jonathan Reilly, Jeff Powell, Chris Wise, Game World 7 Ltd.; City Art: Alan Mealor, Gavin Bartlett, Boz Briers, Dianne Botham, Matthew J. Coward, Chris Davie, Eddie A. Draper, Paul Hesketh, Eddie Hilditch, Matthew Jeffs-watts, Mike McTigue, Peter Roe, Joss Scouler; Design and Balance: Chris Pickford, Ged Talbot, Glyn Qilliams; Production: Peter Wallace, Brian Woodhouse, Allan Speed; Programming: Ed Clay, Paul Kerby, Phil Snape, David Worswick; Test: Barry Cheeseman, Simon Ellis, Peter Hall, Chris Speed; Live Test: Mark Craig; Tools Programming: Ian Wilson, Dave Al-Daini; Additional City Art: Lee Carter, Matt Cavanagh, Stuart Jackson, Steven Heaney, David McDonald, Alan Mullins, Phil Nightingale, Simon Pickard, Gabor Soos, Mike Waterworth; Additional Programming: Stephen Cakebread, Sam Hall, Steve Penson; Bizarre IT: Stephen Gaffney, Andy Elliott; Bizarre Admin Support: Lisa Dutton; Bizarre Admin Managment: Martyn Chudley, Sarah Chudley, Michelle Langton, Walter Lynsdale, Brian Woodhouse; Company 2: Microsoft Team; Program Manager: Garrett Young, James Jen; Game Design Lead: Chris Novak, Bill Giese; Development Leader: Craig Cook; Art Lead: Kiki Wolfkill, Alex Hillman; Art: Jennie Chan, Franz Romer; Art Content Coordination: LouAn Williams, Todd Van Horne, Jennett Morgan; Content Lead & Licensed Music Supervisor: Fred Northup Jr.; Content Creation: Kiki McMillan, Michelle Lomba, Beth Demetrescu, Greg Collins, Tyler Mays; Audio Director: Andre Hoth; Audio: Greg Show, Joel Robinson, Ken Kato, Jerry Schroeder, Pete Comley, Mary Olson, Tawm Perkowski, Chris Vincent, Justin Wood, Mike Crank Imaging, Gordon Hempton, DHM Music Design; Test Lead: Jeff Shea, Jimbo Pfeiffer; Test: Mike Yriondo, Joel Robinson, Mario Rodriguez, Gregory Murphy, Ty Balascio, Steve Dolan, Mark Medlock, Chris Phillips, Chris Beach, James Sweet, Matthew Kangas, Scott Catlin, Eric Johnson, Bryan Sudderth; Print Design: Chris Lassen, Jennie Chan; Product Manager: Scott Lee, Raja Subramoni; Associate Product Manager: Adam Kovach; User Testing Lead: Jerome Hagen, Eric Schuh; User Testing Assistant: Sylvia Olveda, John Hopson; Localization Program Manager: Jenni Gant; Product Support: Craig Stum; Business Manager: Alfred Tan; Licensing Manager: Christian Phillips; Licensing: Kathy Kim, Mani Aliabadi, Jim Hawk, Andrew Lamb, Frances King, Denise Heimel; Music Licensing: Lily Kohn, Bunmi Durowoju, Naomi Hopkins; Music Sourcing: Peter Davenport; Legal: Jama Cantrell, Hubert Cheng, Peter Becker, Mary Heuett, Pam Kilby, Sue Stickney, Judy Weston, Stacy Quan, Christine Spillers, TiAnna Jones; Senior Contract Specialist: Shari Davidson Maxwell; Contract Specialist: Rita Boyd; Contract Manager: Dennis Ries
~ Keith Adams, All Game Guide
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Project Gotham Racing 2

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Project Gotham Racing 2
Project Gotham Racing 2 Coverart.png
Developer(s) Bizarre Creations
Publisher(s) Microsoft Game Studios
Series Project Gotham Racing series
Platform(s) Xbox
Release date(s)
  • NA November 17, 2003[1]
  • PAL November 28, 2003
Genre(s) Racing
Mode(s) Single player, multiplayer
Rating(s)

Project Gotham Racing 2 (PGR2 for short) is a racing game for the Xbox, developed by Bizarre Creations and published by Microsoft. PGR2 is the sequel to the highly successful Project Gotham Racing. It is the second title in the Project Gotham Racing series.

As in PGR, the route to advancement in PGR2 differs from most racing games. Advancement in PGR2 required a combination of driving fast enough to meet the challenge set, and scoring enough Kudos points to advance. Kudos points are gained through the player's driving skills, such as power sliding around a corner at speed, or overtaking other drivers in the race. Kudos points are used to unlock new cars. The Kudos system, challenges set, available cars and the tracks around which players race were expanded greatly from the original.

PGR2 supports Xbox Live and allows players to race against other people all around the world. The in-game garage features the cult-classic mini-game Geometry Wars. PGR2 as of July 12, 2007 is compatible with the Xbox 360 through a downloadable update.

Contents

Gameplay

Single player

There are three main parts to the single player game: Kudos World Series, Arcade Racing and Time Attack.

In kudos world series the player has to complete a series of races in 14 different categories of car. The player begins with just three cars in the Compact Sports Series and eventually can have access to 102 cars (118 cars after purchase of the downloadable content). Most cars can be bought in exchange for kudos tokens, although some can only be obtained by completing enough races at a high level.

In arcade racing there are 60 medals available, 20 each for street racing, timed runs and cone challenges. Each race is with a preset car and track.

Time attack does not use kudos, the aim is for the player to try to get round the circuits as fast as possible. The player can either choose circuit or car challenges. In circuit challenge the player can choose from a selection of up to 92 circuits and then choose any car to race in. In car challenge the player can choose from a selection of up to 102 cars and race on a predetermined circuit. In both styles circuits and cars may only be chosen if they have previously been unlocked in kudos world series or arcade racing. If you enter the showroom, you can view and test drive all cars on a test track. You can also race against a ghost car that got the record time. If you like the car and have enough kudos, you can buy it.

Online

Unlike many other Xbox Live enabled games, PGR2's online ranking system is solely based on the kudos earned online. One can not go down in rank, only up. So in this way, one's rank does not necessarily reflect their skill.

SUVs

In addition to the usual performance cars and supercars, this game marks the debut of crossover SUVs to the series. The most powerful in the class is the Porsche Cayenne Turbo. It also marked the debut of pickup trucks, including the Ford Lightning. None of these would be seen in the third, though Project Gotham Racing 4 would use the GMC Syclone.

Soundtrack

The theme song included in this game is “Satellite” from Romina Arena, also included in the Italian version.

Downloadable content

Bizarre Creations released two downloadable content packages for Project Gotham Racing 2: the Paris Booster Pack (released May 2004), featuring eight new cars and seven tracks in Paris, France, and the Long Beach Booster Pack (released June 2004) with eight new cars and eight tracks based around Long Beach, California.

The packs, along with all downloadable content on the original Xbox, was no longer available for download or re-download via the original Xbox Live after April 15, 2010.

Also see

References

  1. ^ Project Gotham Racing 2 Info - Project Gotham Racing 2 Information - Project Gotham Racing 2 Release Date

External links


 
 

 

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AMG AllGame Guide. Copyright © 2012 All Media Guide, LLC. Content provided by All Game Guide ®, a trademark of All Media Guide, LLC. All rights reserved.  Read more
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