- Release Date: November 22, 2005
- Genre: Racing
- Style: Sports Car Racing
- Similar Games: Test Drive Unlimited (Xbox 360), Need for Speed: Most Wanted (Xbox 360), Ridge Racer 6 (Xbox 360), Burnout: Revenge (Xbox 360)
Game Description
Bizzare Creations' respected Xbox racing series speeds into the next generation with this launch title for Xbox 360. As in earlier versions of Project Gotham Racing, players are inducted into the fast-paced realms of underground street racing, and compete for pink slips in detailed re-creations of the world's most coveted brand-name performance vehicles. The series "kudos" system returns, rewarding gamers for praise-worthy stunts and impressively risky driving. Using the power of the Xbox 360 console, PGR3 is designed to present its real-world cars and cities in unprecedented detail, with high-definition support and state-of-the-art lighting effects.~ All Game Guide
Production Credits
Company 1: Bizarre; PGR3 Leads: Gren Atherton, Beverley Bright, Nick Bygrave, Derek Chapman, Alan Mealor, Roger Perkins, Mark Sharratt, Ben O'Sullivan, Paul Spencer, Ged Talbot, Gareth Wilson, Ian Wilson, Nick Wiswell; Game Vision: Martyn Chudley; Animation: Jeff Powell; Audio: Jon Cutter, Emma Jackson, Mathias Grunwaldt; Car Art and Dynamics: Jason Bowers, Peter Moneypenny, Peter O'Sullivan; City Art: Gavin Bartlett, Dianne Botham, Pete Collier, Matthew Coward, Christopher Davie, Edward Draper, Chris Downey, David Eaves, Anthony Filice, Ray Grinaway, Eddie Hilditch, Matthew Jeffs-watts, Graham Kelly, David McDonald, Barry O'Brien, Oliver Wells; Presentation, Web and UI Art: Gary Hall, Eamon Urtone, Ben Ward; Production Support: Peter Hall, Kunal Patel, Toby Rodriguez, Ray Shum, Chris Speed, Graeme Woodhouse; Programming: Charlie Birtwistle, Stephen Cakebread, Edmund Clay, Chris Cookson, David Gill, Sam Hall, David Hampson, Paul Kerby, Walter Lynsdale, Phil Snape, David Worswick, Chad Wright, Lloyd Wright; Technical Art: Peter Roe, Boz Briers; Test and Balancing: Steve Hatchard, John Kennedy, Matt Kitis, Tom Lambert, Joseph Lennon, David Lynch, Scott Marsland, Sam Terrace, Tom Young, Adrian Walton, Dee Wiswell; Tools Programming: Michael Bibby, David Al-Daini, Ken MacLeod, Keith Pickford, Jan Van Valburg; Additional Art: Abdenour Bachir, Lee Carter, Steve Heaney, Paul Hesketh, Stuart Jackson, Jeffrey Lewis, Mike McTigue, Alan Mullins, Phil Nightngale, Jonathan Reilly, Kev Reilly, Gabor Soos, Mike Waterworth, Glyn Williams; External Resource: Virtual Mechanix, Ray Livings, Dhruva, Audioantics, Rusty Nutz, Chad Birosh, Matt Wright, Gameworld 7, Soundwave Concepts; Bizarre Management: Martyn Chudley, Sarah Chudley, Brian Woodhouse, Walter Lynsdale, Michelle Langton; PGR3 Production: Peter Wallace, Peter O'Brien, Chris Pickford, Julie McGurren; IT Department: Stephen Gaffeny, Andy Elliott, Craig O'Hanlon; Bizarre Admin Support: Lisa Dutton, Helen Smith, Elizabeth Rogers; Company 2: Microsoft; Program Manager: Kathie Flood; Design Director: Chris Novak; Art Director: Kiki Wolfkill; Development Leads: Craig Cook, Phil Teschner; Audio Director: Guy Whitmore; Marketing: Albert Kanan, Raja Subramoni, Justin Kirby, Mike Fischer, Chris Lee; Business Manager: Nick Dimitrov; User Experience Lead: Kiki McMillan; Content Editor: Beth Demetrescu; Print Design Lead: Dana Ludwig, Chris Lassen; Licensing Manager: Kathy Kim; Licensing Specialist: LouAn M. Williams; Music Licensing Manager: Fred Silber; Music Licensing: Lily Kohn, Bunmi Durowoju, Naomi Hopkins; Music Sourcing: Peter Davenport; Licensing Coordinator: Nick Mitchell, Tom Morgan, Michiko Tamura; Art Content Coordinator: Jeff McCrory, Jennett Morgan; Web Lead: John Peoples; Localization: Lief Thompson; Test Lead: Jeff Shea; SDET Test Lead: Pieter Wycoff; Test Team: Andrew Marthaller, Adrian Brown, Jami Johns, Chris Shaules, Eric Helbig, Fischer, Jeremy, Joel A. Robinson, Josh Bell, Justin Robey, Kevin Dodd, Kishore Alavalapati, Tim Williams, Joe Longworth, Beaumont, Michael Stamps, Timm Mason; Test Reserves Lead: Natahri Felton; Test Reserves Team: Adam Granzer, Andrew Belousek, Ben Brodsky-Porges, Benjamin Berry, Brandon Baker, John Hull, Karley Donnell, Matt Reynolds, Matthew Laverty, Roger Jackman, Shannon Phillips, Theresa Pudenz, Tor Ulstein; Gameplay & Vehicle Research: Chris Bomberger, Jacob Ferguson; User Research Lead: Jerome Hagen; Developer: Austin Appleby, Jason Major, Frank Klier; Tools Developer: Marwan Jubran, Mike Ruete, Scott Miller; Customer Support: Craig Stum; Audio Content Coordinator: Mark Price; Sound Designer: Ken Kato, Mary Olson; Legal: Hubert Cheng, Peter Becker, Jama Cantrell, Mary Heuett, Oemig, Julie Lengkeek, Sue Stickney, Elke Suber
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