Share on Facebook Share on Twitter Email
Answers.com

Proxy pattern

 
Wikipedia: Proxy pattern
 
Proxy in UML
Proxy in LePUS3 (legend)

In computer programming, the proxy pattern is a software design pattern.

A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.

A well-known example of the proxy pattern is a reference counting pointer object.

In situations where multiple copies of a complex object must exist the proxy pattern can be adapted to incorporate the flyweight pattern in order to reduce the application's memory footprint. Typically one instance of the complex object is created, and multiple proxy objects are created, all of which contain a reference to the single original complex object. Any operations performed on the proxies are forwarded to the original object. Once all instances of the proxy are out of scope, the complex object's memory may be deallocated.

Example

The following Java example illustrates the "virtual proxy" pattern. The ProxyImage class is used to access a remote method.

import java.util.*;
 
interface Image {
    public void displayImage();
}
 
//on System A 
class RealImage implements Image {
    private String filename;
    public RealImage(String filename) { 
        this.filename = filename;
        loadImageFromDisk();
    }
 
    private void loadImageFromDisk() {
        System.out.println("Loading   " + filename);
    }
 
    public void displayImage() { 
        System.out.println("Displaying " + filename); 
    }
}
 
//on System B 
class ProxyImage implements Image {
    private String filename;
    private Image image;
 
    public ProxyImage(String filename) { 
        this.filename = filename; 
    }
    public void displayImage() {
        image = new RealImage(filename);
        image.displayImage();
    }
}
 
class ProxyExample {
    public static void main(String[] args) {
        Image image1 = new ProxyImage("HiRes_10MB_Photo1");
        Image image2 = new ProxyImage("HiRes_10MB_Photo2");     
 
        image1.displayImage(); // loading necessary
        image2.displayImage(); // loading necessary
    }
}

The program's output is:

Loading    HiRes_10MB_Photo1
Displaying HiRes_10MB_Photo1
Loading    HiRes_10MB_Photo2
Displaying HiRes_10MB_Photo2

See also

External links



Search unanswered questions...
Enter a word or phrase...
All Community Q&A Reference topics
 
 

 

Copyrights:

Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Proxy pattern" Read more