Q*bert

- Platform: Atari 5200
- Release Date: 1983
- Similar Games: Q*bert's Qubes (Arcade), Q*bert's Qubes (Atari Video Computer System), Q*bert 3 (Super NES), Q*bert's Qubes (ColecoVision)
Game Description
Q*bert for the Atari 5200 would be an exceptional port of the arcade original (the pseudo-3D playfield is especially convincing) if it weren't for those pesky non-centering joysticks. Players must hold the fire button down (in addition to manipulating the joystick) to move the title character, helping to eliminate inadvertent jumps. However, it is still sometimes difficult to make precise moves when in a tight spot, causing some unnecessary deaths. #%*?! ~ Brett Alan Weiss, All Game GuideRoots & Influences
This game is the Atari 5200 rendition of the Gottlieb Arcade classic. Q*bert's four-direction controls and cute characters were influenced by Pac-Man and Frogger. ~ Brett Alan Weiss, All Game GuideReview: Enjoyment
Q*bert is an appealing game that people of all ages will enjoy. ~ Brett Alan Weiss, All Game GuideReview: Overall
When dealing with a game like Q*bert, the first thing Atari 5200 owners mustconcern themselves with is the controls. Unlike most game systems of the era, the 5200
has non-centering joysticks, meaning that precise movements can be tricky at best.
the game; instead of simply pushing on the joystick to move your character like with most
of the other versions of Q*bert, here you must push on the joystick while holding
down the fire button. This helps keep you from jumping when you don't want to. Even so,
Q*bert, in which you will die if you jump off the screen or on an enemy, handles less
than perfect on the 5200, especially if you're in a tight spot and trying to change
directions quickly.
Control difficulties aside, this is a pretty good game. The graphics aren't nearly as smooth
or as cute as those in the arcade game, but the designers did a pretty good job of
simulating the 3-D playfield. The cubes actually have some depth to them. Hopping
around, avoiding the pesky enemies while changing the colors of the cubes, is fun and
addicting. Once you reach a certain level, you must change each cube more than once.
One of the coolest aspects of this game is the flying discs. Each pyramid has some of these
suspended around the playfield. If you leave any of the cubes unused, you get bonus
points, but if you are being chased closely by
snake will hop right off of the screen.
If you own both the ColecoVision and the 5200, pick up the ColecoVision
version of Q*bert as it has better joysticks for this type of game. If you don't have the
controls. ~ Brett Alan Weiss, All Game Guide





