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Qix

 
Games: Qix
  • Release Date: 1992
  • Genre: Action
  • Style: 2D Action

Game Description

In Qix, players control something similar to a pen nub. Using this cursor, called a "Qix," players must draw lines in the square game board. In each board there are one or more "Stix," odd-looking series of lines that bounce around the board and change direction. The goal of the game is to draw lines that block off sections of the board from the Stix.

Starting from any edge or previously drawn line, players use the Qix to draw lines. When the Qix touches a board edge or another previously drawn line, the drawing is complete, the territory is claimed, and the section is colored in. Players can change course while drawing, to try to claim as much or as little territory as they want think they can get. A certain percentage of the board must be filled each round, within a limited amount of time.

If the Stix touches a player's Qix, or any part of the Qix's line while it's being drawn, a life is lost. If players hesitate too long while drawing lines, a "Sparx" fuse starts at the beginning of the drawing and chases after the Qix until the current line is finished. Two Sparx roam around the edges and lines in the board freely, and if they touch the Qix, players also lose a life.
~ Kyle Knight, All Game Guide

Roots & Influences

Qix might be considered a precursor to the puzzle genre.
~ Kyle Knight, All Game Guide

Review: Overall

While some puzzle games like Tetris have spun off into huge franchises, others have been forgotten by time. Qix is one of those games. While it wasn't particularly successful as an Arcade game, it did feature some very original gameplay. The Lynx version keeps that gameplay basically intact but unfortunately makes little effort at improving it.

There's not a great deal you can do to the graphics for a game like Qix to make them stand out. Instead of just plain coloring for sectioned off areas, there are different designs. But these designs are generally bland variations of basic tile and brick patterns, and really don't add much more to the game. The developers could added pictures; instead, they chose the conservative and ultimately mediocre approach to visuals. The sound effects are likewise simply functional. Everything has a grainy sound, with the end result being that everything sounds like variations of the same basic grainy static. There is no music in the game except for a short, generic tune between levels.

Qix's gameplay is about as unique as they come. Once you grasp the basic premise, there's really quite a bit of variety. You could take the prudent course of action and start walling off sides and corners away from the Stix, or you could go boldly through the center of the screen as your first move. When you slowly draw lines, the game rewards you with more points. And if you have the courage to split two Stix down the middle you're rewarded with point multipliers that last the rest of the game. Of course, you don't have to do any of that. Your survival rate would probably be significantly higher if you just took the prudent way. But the reckless way is so much more fun.

The one drawback is that Qix is based as much on luck as skill. No matter how great your reflexes, at any point the Stix could take a bad turn and head straight for you or your line. If you play prudently, this isn't a problem early on, as you can easily keep far away from where the Stix is. But in the later levels, you have to take more risks.

With its original and unique gameplay, every gamer interested in puzzle games should experience Qix at least once. But the Lynx version might be a pretty hard sell. The graphics and sounds are very simple, and there's little to no improvement to the gameplay. If you've already had an experience with the game, the Lynx version won't offer you anything new or interesting.
~ Kyle Knight, All Game Guide

Review: Enjoyment

The unique puzzle gameplay is quite enjoyable.
~ Kyle Knight, All Game Guide

Review: Graphics

Dated looking graphics.
~ Kyle Knight, All Game Guide

Review: Sound

Poor sound effects that all sound like variations of the same static buzz.
~ Kyle Knight, All Game Guide

Review: Replay Value

There are several ways to complete levels depending on how much risk you're willing to take.
~ Kyle Knight, All Game Guide

Review: Documentation

Decent documentation.
~ Kyle Knight, All Game Guide
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Wikipedia: Qix
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Qix
Qix Poster.png
Arcade flyer for Qix.
Developer(s) Taito
Publisher(s) Taito
Designer(s) Randy Pfeiffer and Sandy Pfeiffer
Platform(s) Arcade
Release date(s) 1981
Genre(s) Action
Mode(s) Up to 2 players, alternating turns
Input methods Joystick; 2 buttons
Cabinet Standard and cocktail
Arcade system Qix Hardware [1]
Display Vertical orientation, Raster, standard resolution: 256x240

Qix (pronounced /kɪks/) is an arcade game, released by Taito America Corporation in 1981.

Contents

Gameplay

Screenshot of Qix gameplay

The objective of Qix is to fence off, or “claim”, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the Qix — a sticklike entity that performs graceful, but unpredictable motions within the confines of the rectangle.

The player controls a small diamond-shaped marker that can move around the edges of the rectangle, with the goal to claim as much of the screen as possible via drawing Stix. When the player completes a closed shape, the captured area becomes solid and points are awarded. To complete a level, the player must claim most of the playfield. (The game was shipped at 75 percent, but the arcade operator could adjust the requirement between 50 percent and 90 percent.)

The player's marker had the option of moving at two different speeds; areas drawn at the slower speed (red on the screenshot shown) were worth double points.

The player has a limited number of lives and can lose a life if the Qix touches a Stix line as it is being drawn, or by being touched by Sparx - enemies that traverse all playfield edges except uncompleted Stix. Additionally, a Fuse appears if the marker stops moving whilst in the process of drawing Stix, disappearing when the player starts moving again. The player has no ability to defend themselves, and all enemies must be outmaneuvered.

A time meter located at the top of the screen is responsible for the countdown of the entry of additional Sparx and the mutation of all Sparx to Super-Sparx, which have the ability to chase the player even up an unfinished Stix line.

After the player completes two levels, the difficulty increases. This includes multiple Qixes and Sparxes, speed increases, and the eventual appearance of only Super Sparxes.

Ports and re-releases

Taito produced their own ports or licensed Qix for porting to various platforms over its lifetime. This includes ports for the Atari 5200 (1982), Atari 400/800, Apple II (1989), Commodore 64 (1989), DOS (1989), Amiga (1989) (graphically enhanced), Apple IIGS (1990), Game Boy (1990) (developed by Nintendo, this version features at least two intermissions in which Mario is involved: in one, he is in the middle of a desert wearing Mexican clothing and playing a guitar with a vulture looking on; in another one, he's with Luigi and Princess Peach[2]), NES (1990), and Atari Lynx (1991).

In 2000, a port for the Game Boy Color was released called Qix Adventure. This version features a new "Adventure" mode where the player travels a map screen, taking on various opponents which appear on the playing field. This adds a level of difficulty to the game, as these characters must also be captured in order to complete each level.

The original arcade version of Qix has been re-released in various Taito game collections which include Taito Legends 2 (PS2, Xbox, Windows) and Taito Legends Power-Up (PSP). Its also available via the online game-playing service Gametap.

Legacy

Qix spawned a sequel, Qix II-Tournament in 1982 and that was followed by Super Qix, which was released in 1987. Another sequel, Twin Qix, reached prototype stage in 1995, but was never commercially released. The later game Volfied, also known as Ultimate Qix on Sega Genesis/Mega Drive or Qix Neo on Playstation, was created as an additional sequel to Qix and also released on several mobile phones.

Notable clones of Qix include the 1983 MS-DOS based clone Styx, the Gals Panic series of games, and Art Class, a mini-game in the 2006 PS2 game Bully. [3]

Another clone with a special gameplay twist is Fortix made by the Hungarian game development studio Nemesys Team. The game was released in October 2009 on the PSP "minis" portal and on PC. Fortix introduces stationary forts in the old gameplay.

On December 9th, 2009, Taito released for the XBOX Live Arcade an improved version of Qix : Qix++.

References

External links


 
 
Learn More
Zi Corporation (Public Company)
Qix II-Tournament
Volfied

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Qix" Read more