- Release Date: November 17, 2005
- Genre: Shooter
- Style: First-Person Shooter
- Similar Games: The Darkness (Xbox 360), Perfect Dark Zero (Xbox 360), Prey (Xbox 360)
Game Description
The forces of Earth take the offensive in Quake IV, in an effort to eliminate the Strogg menace at its source, once and for all. The fourth edition of id's popular first-person shooter returns to its roots, to offer single-players an extensive adventure in the role of a soldier namedWhile boasting substantial graphical and audio improvements as well, significant refinements to the A.I., the single-player portion of Quake IV holds true to the originals, and the story picks up where Quake II left off. The Xbox Live multiplayer modes of Quake IV should feel much more reminiscent of Quake III, with their large weapon selection, diverse battle arenas, and intense, kill-or-be-killed gunplay.
~ T.J. Deci, All Game Guide
Production Credits
Company 1: Raven Software; Project Lead: Erci Biessman; Art and Animation Lead: Kevin Long; Design Lead: Jim Hughes; Programming Lead: Jeff Newquist, Rick Johnson; Audio Lead: Zachary Quarles, Kevin Schilder; Studio Head: Brian Raffel; Director of Product Development: Michael Crowns; Line Producer: Rosalie Kofsky; Assistant Art Lead: Fred Hooper; Art: Djordje Cakovan, Derrick Hammond, Kim Lathrop, Caryn Law, Simon Mills, Nichol Norman, Isaac Owens, Kurt Richards, Paul Richards, Arnie Swekel, Andrew Trabbold, Matt Vainio; Additional Art: Les Dorscheid, Mark Nelson, Todd Rueping, Jeff Unay, Creat Studio; Assistant Animation Lead: Michael Pleva; Animation: Michael Egnew, David Gulisano, Nick Maggiore, Michael Pleve; Cinematic Consultant: Dan Hay; Additional Animation: Robert Gee, Kimberly Sanchez, Jarrod Showers, Ryan Watson; Level Design: Ken Banks, Matt Breit, Roger Cordes, Robert Bettenberg, Chad Bordwell, Ford Dye, Mike Majernik, Scott McNutt, Corey Peters, Michael Renner, Andrew Weldon, Patrick Williams; Additional Design: Matt Breit; Programming: Aaron Bahr, Gretchen Carlson, Bryan Dube, Jeff Dischler, David Dynerman, Michael Ekberg, Michael Chang Gummelt, Dwight Luetscher, James Monroe, Nathan Rausch, Aurelio Reis, Allison Salmon, John J. Scott, Jim Shepard, James Singer, Anthony Whitaker, Marcus Whitlock; Additional Programming: Ste Cork, Keith Fuller, Gil Gribb, Seve Houchard, Ryan Hummer, Chuck Nicholson, Christopher Reed, Kerry Sergent; Motion Capture Lead: Bobby Duncanson; Motion Capture: Jerry Ashworth; Additional Motion Capture: Jeff Degenhardt, Nick Stevenson; Writer: Bob Love; Internal Quality Assurance: Ryan Jackson; Company 2: Id Software; Executive Producer: Tim Willits; Sound Design: Christian Antkow; Programming: Jan Paul Van Waveren, Timothee Besset, Robert Duffy; Design: Mal Blackwell, Matt Hooper, Jerry Keehan; Quake II Xbox 360 Programming: Brian Harris; Art: Kenneth Scott; Company 3: Activision; Executive Producer: Graham Fuchs; Producer: Doug Pearson; Associate Producer: Kekoa Lee-Creel, Glenn Ige; Production Coordinator: Eain Bankins, Danny Taylor; VP North American Studios: Mark Lamia; Global Brand Manager: Tabitha Hayes; Associate Brand Manager: Ed Lin; VP of Marketing: Dusty Welch; PR Manager: Mike Mantarro; Publicist: Maclean Marshall; Jr. Publicist: Megan Korns; QA Project Lead: Jeff Grant; Senior Project Lead: Glenn Vistante, Frank So, Henry Villanueva; QA Senior Manager: Marilena Rixford; QA Manager: Adam Hartsfield, Jason Lavine; Test Floor Lead: Pedro Aguilar, Ashleigh Boslet, Tim Shanks; Single Player Coordinator: Marc Williams; Multiplayer Coordinator: Mike Salwet; Tester: Chris Haile, Jason Tom, Lawrence Wei, Garradan Simmons, Darryl Austin, Joseph Villarroel, Dan Mortenson, Tim Huddleston, Adam Thomas, J. W. Starrett, Paul Carrion, Dannie Berry, Jeff Fennell, Oscar Rodriguez, Adamah Taylor, Ryan Keddy, Francisco Diaz, Matthew Airada, Ronald Cannon, Luis Campos, Aunri James, Ryan Nelson, Elijah Vehon, David Bond, Jesse Duarte, Brian Magrum, Sean Coleman, Ian Macintyre, Derrick Crowder, Roger Marshall, Aaron Camacho, Marc Villanueva, Christopher Keithley, David Wilinkson, Teak Holley, Tomohiro Skikami, Chris Keim, Francis Jimenez, Matt Nelson, Nick Westfield, Jen Vitiello, Pete McKernan, Gabriel Galaz, Nelson Monterroso, Patrick Cullip-Brennan, Garth Macaleavey, Kellin Fitzpatrick, Oriel Zelcer, Jared Krichevsky, Andre Harley, Cesar Velasco, Eric Patten, Guiliano De Paolis, Derek Stowe, Donny Fox, Simon Del Rosario, Gabriel Michalski, Brandon Miller, Michael Baker, Jarrod Catlett, Travis Catlett, Rommel Brigaudit, Luis Levy, Christoff Pearson, Manual Rojas, Alfredo Plascencia, Todd Swedloff, Rick Johnson; Sr. Manager, Technical Requirements Group: Marilena Rixford; Sr. Lead, Technical Requirements Group: Siôn Rodriguez Y Gibson; Localization Manager: Tamsin Lucas; Senior Localization Project Manager: Mark Nutt; Localization Project Manager: Corinne Callois; Quake 4 Theme Produced By: Chris Vrenna; Quake 4 Theme Composed By: Clint Wals; Voice of Strauss: Peter Stormare; Voice of Harper: Charles Napier; Voice of Voss: Michael Gannon; Voice of Rhodes: Dave Earnest; Voice of Bidwell: Khary Payton; Voice of Announcer: Khary Payton; Voice of Anderson: Danny Cooksey; Voice of Cortez: Andre Sogliuzzo; Voice of Sledge: Dimitri Diatchenko; Voice of Morris: Greg Eagles; Voice of Computer: Kat Cressida; Voice of Pilot VO: Kat Cressida; Voice of Marine: Phil La Marr, Steven Jay Blum, Wally Wingert, Andre Ware; Casting and Voice Direction: Margaret Tang, Womb Music; Voiceover Recording, Editing and Post: Rik Schaffer, Womb Music; Packaging Design: Hamagami Carroll Associates; Manual Layout: Ignited Minds LLC.
~ Keith Adams, All Game Guide





