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Ravenloft: Stone Prophet

 
AMG AllGame Guide:

Ravenloft: Stone Prophet

Game Description

Ravenloft: Stone Prophet is the second installment of the Advanced Dungeons and Dragons role-playing series set in Ravenloft. The game features a different cast of characters from it's predecessor, Ravenloft: Strahd's Possession (although an option is available to import your party from the previous game), a new spell management system and enhanced combat tactics.

Your characters are trapped in the harsh desert world of Har'Akir which was once ruled by the ancient evil pharaoh Anhktepot whose demise revolved around his obsession with immortality. In his mummified form, he still causes death to anyone with the misfortune to encounter him at night. You and your party will face sandstorms, a rotting disease that is decimating innocent villagers, monsters, unholy creatures and much more in your attempt to escape this dreaded nightmare. Your only hope is to seek out the Stone Prophet located in a strange obelisk, decipher the mysterious hieroglyphs found there and find the path to freedom.

Ravenloft: Stone Prophet features a first-person, 3-D environment with digitized voices, cinematic scenes and standard role-playing staples of character generation and development, weapons, armor, magic spell casting, combat, hordes of non-player characters with which to interact, dialogue, exploration as well as multiple races, skills and attributes.
~ Michael L. House, All Game Guide

Roots & Influences

The game is set in the Ravenloft universe established in the Advanced Dungeons and Dragons (2nd Edition) series. Stone Prophet is a sequel (in terms of location) to the first computer game based in the universe, Ravenloft: Strahd's Possession, and allows characters to be brought forward from the original game.
~ Michael L. House, All Game Guide

Review: Overall

Ravenloft: Stone Prophet is very similar to it's predecessor, Ravenloft: Strahd's Possession, in almost every way except for a few enhancements and the storyline. This is the second computer role-playing game released revolving around the world of Ravenloft and the last to use this particular DreamForge first-person engine.

Although the interface offers nothing really new (other than smoother and steadier operation), the game engine has been fine- tuned to the best the series can offer. A fair question, then, is why doesn't this game get higher marks than it's predecessor? The biggest disappointment is the thin storyline. Instead of being a horror fest that takes place in a world of vampires, ghouls and creepy environments, Ravenloft: Stone Prophet opts for the more mundane by dealing with ancient Egyptian-like mummy themes and a less threatening pervasive atmosphere. That's not to say this is terrible, it's just more fantasy-like than horror based and thus less compelling. Nevertheless, the adventure contains enough subplots and mini-quests to satisfy most role-playing fans.

The enhancements are well thought out and welcome. A big improvement allows a nearly turn-based function when casting magic spells in combat. In the previous game the user had to mix spell casting and melee combat at a frenetic pace to fend off the bad guys. This time around there's a built in hesitation that allows you to select your spell, then continue on with the battle. Another improvement deals with the ability to use function keys to manipulate inventory items. Simply pressing a function key (1-4) deposits an item or object into the respective character slot, a maneuver that helps in managing missile weapons as well.

You start the game with two main characters, again generating them from scratch or with the generous but somewhat cumbersome option to import your characters from Ravenloft: Strahd's Possession. As in the previous title, you add two non-player character's (NPC) to your party as the game progresses and these are interchangeable as the quest continues. In one shortcoming of the manual, it's not made clear that in order to complete the game, having a mage in your party is nearly mandatory. Unfortunately, you won't find many, if any, while hiring NPCs.

Character generation still uses the 666 combination from the previous Ravenloft game -- that's the option to choose from six races, six classes and six philosophic alignments with multiple class combinations available. The same six major abilities are tracked that were last seen in Ravenloft: Strahd's Possession and the spell selection has been greatly increased with the addition of about 30 new mage and priest spells.

The interface is basically the same with multiple movement options (arrow, on-screen arrows, freeform mouse or step-by-step movement) and the combat sequence is still a matter of point and click. Most 3-D first-person control glitches have been corrected and the interface runs smoothly. Game completion is unnecessarily difficult due to some restrictive and artificial plot requirements (such as gathering karma points) and unfortunately small mistakes or omissions can thwart your quest.

Still, it's a time-consuming adventure and fans of the series and Ravenloft world will likely be satisified. Just don't look for the intensity of story found in Strahd's Possession.
~ Michael L. House, All Game Guide

Review: Enjoyment

A less compelling story than it's predecessor Strahd's Possession but still interesting. No enhanced puzzle solving and limited combat functionality drains some of the life from the adventure as does the addition of an under developed karma point acquisition scheme. A plus is the improvement of the non-linear aspect.
~ Michael L. House, All Game Guide

Review: Graphics

Well done 3-D graphic environment with appropriate mummy-like motif. Animations are smooth and colorful.
~ Michael L. House, All Game Guide

Review: Sound

Music is an improvement over the previous title in the series but sound effects are still a highlight of the game.
~ Michael L. House, All Game Guide

Review: Replay Value

Replay value is assured because of multiple options for character generation but like most role-playing games, once the plot is played out and the conclusion attained, interest wanes.
~ Michael L. House, All Game Guide

Review: Documentation

Fully developed storyline and comprehensive gameplay coverage.
~ Michael L. House, All Game Guide

Production Credits

DREAMFORGE INTERTAINMENT Rule Book Writer, Interaction & Game Text: Scot Noel; Executive Producer: James Namestka; Associate Producer, Voice Direction: Scot Noel; Head of Research & Development: Thomas Holmes; Programming: Mike Breitkreutz, Don Wuenschell, Thomas Holmes; Game Design: Chris Straka; Design Support: John "Fuzzy" McGirk IV; Art Director: Jane Yeager; Lead Artist: Craig Mrusek; Artists: C. Aaron Kreader, Michael Nicholson, Eric Rainer Rice, Frank Schurter; 3D Artists: Greg Cunningham, Jason Johnson; Music: James C. McMenamy; Sound Effects, Voice Production: Anthony Mollick; STRATEGIC SIMULATIONS, INC.; Producer: Tom Wahl; Associate Producer: Rick White; Documentation Manager: Eileen Matsumi; Rule Book Editors: Jonathan Kromrey, Mark Whisler; Product Test Manager: Glen Cureton; Lead Tester: Kelly Calabro; Product Testers: John Cloud, Jeff Pena, Stephen Byrum, Doug Peters; Graphic Design and DTP: Louis Saekow Design: David Boudreau, Leedara Zola
~ Michael L. House, All Game Guide
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Ravenloft: Stone Prophet

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Ravenloft: Stone Prophet
Ravenloft: Stone Prophet
Cover art of Ravenloft: Stone Prophet
Developer(s) DreamForge Intertainment
Publisher(s) Strategic Simulations, Inc.
Distributor(s)
Platform(s) DOS
Release date(s)
Genre(s) Role-playing video game
Mode(s) Single-player

Ravenloft: Stone Prophet is a 1995 fantasy role-playing video game developed by DreamForge Intertainment for Strategic Simulations, Inc. for DOS.

Contents

Gameplay

The game is a sequel to its predecessor Ravenloft: Strahd's Possession and uses the same engine. The game presents a real-time, three dimensional view from the character's perspective. In contrast to other contemporary first person RPG's, the game features (optional) non-block-related fluid movement of the characters through the world. It applies the rules of the AD&D 2nd edition, although there are some alterations. The game came out as CD version and features spoken dialogue and several extensive pre-rendered cutscenes.

Plot

The game is based on the Ravenloft campaign setting for the Dungeons & Dragons fantasy role-playing game. Although its a sequel to Strahd's Possession, it plays in a completely different environment. In the intro of the game, the two player characters are sent by Lord Dhelt to investigate a wall of fire which had suddenly appeared and they end up in a hazardous desert called Har'Akir. Once a prosperous Egypt style place, the few remaining villagers are haunted by the creatures of the corrupted mummies of their last pharaoh Anhktepot and his high priest Hierophant, whose actions which devastated the land are unfolded in the course of the game. To break the curse of the land, the two player characters can take another 2 adventures into their group, for which they met several distinctive individuals during the game.

Reception

Game critics were generally positive. The intensive atmosphere of the Egyptian like world was commended. On the negative side the high complexity which made it hard for amateurs to D&D RPG's was pointed out.[1]

References

External links


 
 

 

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