- Release Date: March 16, 2001
- Genre: Action
- Style: 3D Platform
- Similar Games: Disney's Donald Duck: Goin' Quackers (PlayStation 2), Jak and Daxter: The Precursor Legacy (PlayStation 2)
Game Description
Rayman 2: Revolution is an enhanced version of Rayman 2: The Great Escape for the~ All Game Guide
Review: Overall
The revolution has come to the new darling of the next-generation age, withThe levels themselves are also in a slightly different order, but beyond this, the main change to the game is its name, and while the title of Revolution might be a touch presumptuous of Ubi Soft, considering the relative lack of competition on the PS2 and the overall quality of what amounts to a two-year old game, Rayman 2 nonetheless comes through for weary gamers hungry for a clever, engaging experience.
While a number of 3D platform games have come and gone, few have really lived up to the potential of what the genre can be. Many have followed in similar fashion to the greats: strange locales, giant bosses, object collection... and while that's all well and good, the visual style and flair that is possible with such a unique presentation is a rare occurrence.
Rayman has a bit of everything in the above categories, although it is a rather straightforward and linear game compared to others in the genre. It also has something else, something as important as the above qualities if not more so. Rayman has a consistent, charming design. Every level and every character oozes with a fanciful whimsy, which is delivered in the way the world and its inhabitants look. It is this attention to detail from the folks at Ubi Soft that has garnered the respect of so many gamers the world over, and it is not in short supply in this version.
The gameplay itself sticks to the fairly traditional style of the genre, although in a good way. That is to say, it employs nearly all of the traditional aspects from quality titles, and while it doesn't do much in the way of new or different things, all of the things it does accomplish are top notch.
Moving Rayman around his world is a wholly enjoyable experience, and the controls are tight whether you're running, walking, climbing, or hopping about. And the powers that Rayman acquires over the progression of the game keep adding new aspects to play that are a welcome treat. Fighting is smooth and easy to get the hang of, employing a lock-on system similar to the one introduced in The Legend of Zelda: Ocarina of Time.
The levels are quite a treat as well, basking in the light and airy personality of the game itself. You've seen many of these types of levels before in previous games, but again, the Rayman world being what it is, a fully realized beast, you haven't seen them look or behave this way. Ditto with the many interesting and colorful characters that Rayman will meet along the way. From your big pal Golbox to the hilarious Teensies to the vile and wicked Admiral Razorbeard himself, these characters are extremely endearing and serve only to flesh the game out even more.
While the visuals are probably not the most profound we'll see from the
All in all, it may not be the most advanced game to appear on the PS2, but Rayman 2 is certainly one of the best. It is creative, beautiful, and most importantly, it is a great deal of fun from the very beginning to the very end. Fans of 3D platform games would be doing themselves a great disservice by skipping over this title, as would everyone else who just loves a well-crafted game.
~ Jon Thompson, All Game Guide
Review: Enjoyment
Although there have been a few additions to the PS2 version, this is still a two-year old game. That doesn't change the fact it's still nearly the best platformer to be released in the last two years. If you've never played Rayman 2 before, now's your chance to do so with an even better version to enjoy.~ Jon Thompson, All Game Guide
Review: Graphics
This game doesn't have the most advanced graphics engine, but it honestly doesn't matter. The game looks so good and the visual style is so consistent that you'll notice how much fun everything looks rather than worrying about how many polygons the machine is pushing.~ Jon Thompson, All Game Guide
Review: Sound
Sound is also an area in which this title shines, with a nearly perfect score that fits the overall whimsical nature of this game, and sound effects that meet those criteria as well.~ Jon Thompson, All Game Guide
Review: Replay Value
Even after you've finished this game, there will probably still be a number of secrets to locate, and the world in which {%Rayman} lives is such a pleasure to experience that you won't mind you've played it a number of times before.~ Jon Thompson, All Game Guide
Review: Documentation
A full-color manual explains the movements, the items in which you'll find, and the characters you'll meet. Like everything else, {@Ubi Soft} has done a fantastic job with the instructions.~ Jon Thompson, All Game Guide
Production Credits
Original Concept: Michel Ancel, Frederic Houde; Project Manager: Steve McCalla; Engine Programming: Yann Le Guyader; Special Effects Team: Sebastien David, Guillaume Clement, Yann Courties; PS2 Team: Benoit Germain, Xavier Billault, Michael De Ruyter, William Gacquer, Isbelle Prevost, Olivier Saillant, Jacques Thenoz; Engine-Editor Team: Chantal Oury, Marc Trabucato, Olivier Albiez, Stephanie Lacroix, Fabrice Perez, Guillaume Souchet; Game Design: Pierre-Olivier Clement, Renaud Charpentier, Arnaud Mamtz, Greg Palvadeau, Xavier Plagnal; Graphics: Pierre Truong, Florent Sacre, Thierry Burlot, Christophe Faivre, Pierre-Henry Laporterie, Anne Mounier, Stephanie Pouzol, Laurent Siefer, Emmanuel Ville, Taha Benadada, Christophe Dur, Sanaa Mejjadi; Infodesign: Arnaud Guyon, Sebastien Clavaud, Sebastien Dezautez, Laurent Gerard, Jean-Philippe Petit, Mickael Veaudour; Animation: Jean-Pierre Bouchet, Olivier Derynck, Karine Karabetian; Sound Design: Romain His, Gregoire Spillmann; Sound Effects: Talkover; Sound Creation: Joelle Caroline, Sylvain Brunet; Localization: Matthieu Boulard; Music by: Eric Chevalier; Scenario and Dialogs: Eric Chevalier; Scenario and Dialogs: David Neiss; Data Management: Malika Sahla; Tests: Adren Banet-Rivet, Jerome Banet-Rivet, Jerome Plagnal, Frederic Beauquis, Sebastien Chevallier, Erwan Gros, Gregory Humbert, Guilaume Rambourg, Luc Fernandez, David Bautista, Gilles Clavel, Frederic Lamaison, David Hartmann, Michael Richard, Frederic Dufort, Stephane Arbour, Ludovic Pinard, Bruno St-Laurent, Vivian Rocray, Danny Menard, Henrik Gagne, Frederic Turgeon, Alain Gagnon, Damien Blondel, David Ragault, Karim Zouaoui; Int'l Marketing: Laurence Buisson, Domitille Doat, Geraldine Durand; Production: Christine Burgess-Quemard; Chief Editor: Serge Hascoet; Publishing: Yves Guillemot; Development: Michel Guillemot; Special Thanks: Graham Dunnett, Callan McInally, Mike King and the entire Renderware Team at Criterion, The Rayman 2 N64 Team, The Rayman 2 PC Team, The Rayman 2 DC Team; US Marketing Manager: Mona Hamilton; Public Relations: Sandra Yee, Dana Whitney, Melanie Melton; Promotions: Randy Gordon, Helene Juguet; Special Thanks: Laurent Detoc, David Bamberger, Corey Fong, Dennis Roy, John Chowanec, Jenifer Groeling, Rich Kubiszewski, Kawai Carvalho, Kevin Lalli, Kristen Hecht, Willie Wareham, Anthony Franco
~ Keith Adams, All Game Guide





