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Rayman 3: Hoodlum Havoc

 
Games: Rayman 3: Hoodlum Havoc

Game Description

Ubi Soft's limbless mascot prepares for a new 3D adventure in Rayman 3: Hoodlum Havoc. This time the whimsically animated hero finds himself in a strange world populated by equally bizarre characters. In addition to exploring colorful new environments, players will fight enemies using a redesigned combat system offering a more tactical approach. Creator Michael Ancel provided input during the development process, hoping to continue the success of the award-winning series as it marks its seventh year in the industry.
~ Scott Alan Marriott, All Game Guide

Production Credits

Producer: Ahmed Boukhelifa, Pauline Jacquey; Marketing Coordinator: Damien Moret; Production Coordinator: Diane Bernard; Story and Dialogue: David Neiss; Art and Level Design Supervisor: Jean-Marc Geffroy; Lead Programmer: Olivier Didelot, Dominique Duvivier; Programmer: François Queinnec, Christophe Roguet, Lucian Rowe, Alain Robin, Daniel Raviart, Franck Delattre, Frédéric Bourbon, Christophe Garrigues; Lead Game Designer: Michaël Janod; Game Designer: Olivier Palmieri, Benjamin Haddad, Frédérick Gaveau, Eric Couzian, Xavier Plagnal, Jérôme Collette, Olivier Barbier, Yann Leclerc; Art Director: Céline Tellier; Lead Character Designer: Stéphane Zinetti; Graphic Technical Director: Céline Tellier, Avlamy Ramassamy; Real-Time Cinematics Director: Alexandre De Broca; Illustrator: Eric Pelatan; Graphic Artist: Fabrice Holbé, Lina Lu, Florence Charpentier, Christphe Messier, Alain Bernhard, Olivier Conorton, Mohammed Gambouz, Laurent Debarge, Sébastien Du Jeu, Gabriel Villatte, Christphe Dur, Christphe Bourges, Marie Nguyen; Lead Gameplay Programmer: Olivier Dauba; Gameplay Programmer: Yann Masson, Nicolas Chereau, Laurent Chiarazzo, Setha Chun, Nicolas Normandon; Lead Animator: Stanislas Mettra; Animator: Hélène Oger, Hélène Pierre, Isabelle Leduc, Karine Karabétian, Philippe Penaud; Lead Sound Designer: Ida Yebra; Sound Designer: Emmanuel Gouvernaire, Alexandra Horodecki; Sound Art Director: Romain His; Lead Data Manager: Nary-Tiana Andriamampandry; Data Manager: Eric Berkani; Rayman Created By: Michel Ancel, Frédérichoude; Additional Game Design: Yann Masson, Nicolas Normandon, Stéphane Hilbold, Fabrice Holbé, Olivier Conorton; Additional Graphic Artist: Vincent Colombel, Bertrand Israel, Pierre Truong, Manu Hauss, Grégory Chandèze, Sybille Ristroph, Sandra Vaquero, Sandrine Houalet, Yann Jouette; Additonal Gameplay Programmer: Matthieu Crepeau, Eric Berkani, Michel Momcilovic, Michaël Janod, Frédérick Gaveau, Olivier Palmieri, Xavier Plagnal; Additional Programmer: Patrice Desarnaud, Michael Ryssen, Frédéric Balint; Additional Animator: Alexandre Baduel, Vanessa Sarazin; Test Studio Manager - Paris: Cyril Gouel; Lead Tester - Paris: Cyril Gouel; Tester - Paris: Olivier Berteil, Jérôme Amouyal, Fabrizio Costa, Sébastien Métivier, Carl Huyghues Despointes, Frédéric Lapalus, Manuel Rozoy, Hervé Da Mota, Wolfgang Buttner, Anis Boujouane, Antoine Viellard; Lead Tester - Montreal: Alain Chenier, Bruno St-Laurent, Félix Hardy, Louis-Phillippe Brissette, Martin Hamel, Martin Shank, Max Bricault, Nicolas Gagnier, Stéphane Arbour, Yanick Beaudet, Pascal Gauthier, Patrick Melanson, Yann Provencher, Antoine Drouin, Jo-Ashley Robert, Mathieu Larin, Miguel Canepa, Olivier Proulx, Patrice Cote, Patrick Charland, Pierre Boyer, Vincent Nadeau; Additional Data Manager: Thomas Omer-Decugis, Fabrice Machecler, Vincent Chardonnereau; Additional Tester: Eric Visconti, Jean-François Dupuis, Michel Morin; Managing Director - Montreuil Studios: Nicolas Metro; Development Studio Manager: Vincent Greco; Graphic Studio Manager: Sandrine Maigret; Game Design Studio Manager: David Douillard; Cinematic Studio Manager: Sophie Penziki; Director: Alexandre De Broca; Technical Director - SFX: Charles Beinaert; Graphist - SFX: Corinne Bouvier, Xavier Le Dantec, Jérome Lionard; Layout Director: Mathieu Breda; Animator: Michel Guillemain, Thomas J. Anderson, Gilles Monteil, Véronique Lacombe, Eric Branz, Wilfried Ayel, Sonia Pronovost, François Cote; Guitar-Hero: Françoois Queinnec; Audio Production Manager: Sylvain Brunet; Creative Manager: Manu Bachet; Sound Production Organization: Marine Lelievre; Music Composed, Arranged and Performed By: Lume, Fred Leonard, Laurent Parisi; Sound Effects: Talk Over; Mixed By: Christophe Marais, Claire Schwab, Gwen Hervochon; Mastered By: Martin Dutasta; Music Editing: Pascal Flork; Game Designer: Shui Xiu Yi, Yang Jin, Xiong Jie; Graphic Artist: Yang Bo, Chen Jing, Fan Yin Jia; Info Designer: Zhang Tao, Ren Bo, Mu Hong; Animator: Gu Jie, Shen Hui; Data Manager: Yu Lei; Programmer: Sun Ting, Chen Hai, Chen Bo Wu; Voice Director: Eddie Crew; Voice of Rayman: David Gasman; Voice of Globox: John Leguizamo; Voice of Murfy: Billy West; Voice of Andre: Ken Starkevic; Voices: Lee Delong, Jodie Forest, Doug Rand, Mike Deneen, Dana Westberg, Steve Croce, Eddie Crew; Worldwide Localization Manager: Carolie Martin; Localization Project Manager: Laurent Rigal; US Script Adaptation: Nathan Wolf, Eddie Crew, Vanessa Flynn, Adrian Matthews, Guy Parker; US Linguistic Testing: Michel Sainisch; US Voice Recordings: Ubi Sound Studio, Blindlight Studio USA; US Post-Production: Guillaume Billaux; Casting Director: Dawn Hershey; Casting Coordinator: Lisa Schaffer; Recording and Dialogue Editing: J. David Atherton; Video Producer: Karen Vernimmen; Director: Michel Guimbard; Editor: Julien Milaire, Grégoire Chevalier-Naud; Savage Beast: Jérôme Collette; FX Designer: Alain Micaelli; "Madder" Performed By: Groove Armada; "Madder" Courtesy of: Jive Electro; "Madder" Written By: Michael Daniels, K. Lee, J. White, C. Jenner, Tomas Findlay; Dmis: Guénaëlle Mendroux, David Picco; Company 1: Ubi Soft International; President and CEO: Yves Guillemot; International Production Director: Christine Burgess-Quemard; International Content Director: Serge Hascoët; Game Design: Gunther Galipot; Play Tests: Lionel Raynaud, Frédéric Duroc; Story Editor: Alexis Nolent; Approval Coordinator: Nikola Millisavljevic, Dave Costello; Group Brand Manager: Lidwine Vernet; Brand Manager: Clothilde Du Saint, Judit Barta; Local Brand Manager: Amanda Butt, Thorsten Kapp, Hélène Carbon, Valeria Lodeserto, Oriol Rosel, Marcel Keij, Kristina Mortensen, Vanessa Leclercq, Yannic Theler, Nick Wong; Group Brand Manager: Mona Hamilton; Brand Manager: Stephanie Bond; Public Relations: Robin Carr, Tyrone Miller, Carol Quito, Mark Smotroff
~ Keith Adams, All Game Guide
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Wikipedia: Rayman 3: Hoodlum Havoc
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Rayman 3: Hoodlum Havoc
Rayman 3.jpg
PAL region cover art
Developer(s) Ubisoft
Publisher(s) Ubisoft, Feral Interactive
Producer(s) Ahmed Boukhelifa
Designer(s) Michael Janod co Michel Ancel
Platform(s) PlayStation 2, GameCube, Xbox, PC, Mac OS X, Mobile phone, GBA, N-Gage
Release date(s) March 14th, 2003
March 2004 (handheld)
Genre(s) Platform
Mode(s) Single-player, Multiplayer
Rating(s) ELSPA: 3+
ESRB: E
OFLC: G8+ / GN-G
PEGI: 3+
Media DVD-ROM, GameCube Optical Disc, Cartridge

Rayman 3: Hoodlum Havoc is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre. It was released in early 2003 for various gaming platforms, such as the Playstation 2 and the Xbox. It has a sequel by the name of Rayman: Hoodlum's Revenge, which was released in 2005 for the Game Boy Advance. The intro features the song "Madder" by Groove Armada.

Contents

Plot

André, the leader of the Black Lums, is a lum, who was supposively said to have grown out of pure evil. One night, he transforms other Red Lums into Dark Lums to join him. The group eventually gains enough hair from various animals throughout the forest to dress up to disguise themselves as Hoodlums. In the middle of the process, Murfy, one of the residents and workers of the Fairy Council, discovers them. André later on discovers him hiding nearby and begins to make chase of him. Murfy is eventually chased to a small clearing, where Rayman and his friend Globox, are sound asleep. Just as Murfy reaches them, Globox is awakened by the commotion. Now aware of the situation, Globox helps Murfy try to get Rayman, who is still unawakened by the commotion, to safety. In the process, Globox accidentally removes Rayman's hands, forcing Murfy to pick Rayman up by his hair and drag him away from the clearing himself. In an attempt to save himself, Globox runs away to safety taking Rayman's hands along with him.

As time passes, more and more Hoodlums are invading the forest. After reaching the entrance to the Council, Rayman and Murfy discover Globox hiding in a barrel. Just as Rayman gets his hands back from his rather cowardly friend, André and a few of his minions join them, giving chase to a much frightened Globox. As Rayman and Murfy pursue after them, they learn of André's evil plan: to taint the heart of the world so that he can create that same energy into an army of Hoodlums. Undeterred, the twosome continue the chase. Eventually, André catches up with Globox, who ends up accidentally swallowing the evil creature. Now it is up to Rayman to find a doctor to rid André from Globox's stomach.

Along the way, Rayman meets up with three doctors: Otto Psi, Romeo Patti, and Art Rytus (or Gonzo). As all three doctors fail independently to purge André, they succeed in getting rid of him after some teamwork. Now angry and still undeterred by his plans for world domination, André teams up with Reflux, a being whom Rayman had to duel with to prove his worth to the Knaaren race. Hungry for power and desperate to get rid of Rayman, the two decide to team up and make even more havoc for Rayman.

In a final faceoff, Rayman ends up destroying Reflux and turning André back into a red lum. Shortly thereafter, Rayman and Globox return back to the clearing that they were in at the very beginning. Globox is sharing his sorrow with Rayman about André's return to a Red Lum. Rayman tries to console him by saying that he thinks that there is really no way to bring André back. Globox then shares that, unlike making a Dark Lum turn back into a red one by making it laugh, you can turn a red lum into a Dark one by getting it scared. At a loss for what would truly scare a lum, Rayman and Globox fall asleep. In a flashback scene to follow, it is revealed that Rayman's hands are the "true enemy" of the game, as they detach from Rayman while he's asleep and run off to go scare a nearby red lum. The scared lum happens to turn into André, which brings the scene back to the Rayman: Hoodlum's Revenge.

Reception

 Rayman 3: Hoodlum Havoc[1]
Review scores
Publication Score
Game Informer 8.5 out of 10 xbox
GameSpot 8.1 out of 10 ps2
GameSpy 2/5 stars
IGN 8.9 out of 10 ps2
Game Critics 8.5 out of 10 ps2
Nintendojo 9.5 out of 10 ps2
GameKiq 9.4out of 10 PC

In general, the game has been received positively.[1] Overall, the game has been praised for its graphics and sound quality, but is more hit-or-miss on the gameplay and sound style. IGN lauds the game for the voice-acting, calling it "exactly what the Rayman franchise has been begging for",[2] whereas GameSpot notes that the dialogue for the game is "trying too hard to be self-aware and hip".[3] Reviews also note that the gameplay sets into what can become an obvious pattern.

Handheld version

Rayman 3: Hoodlum Havoc was also released as a platforming video game by Ubisoft for the Game Boy Advance and N-Gage handheld video game consoles in March 2004. Unlike the console versions, it is a 2-D sidescroller like the first game in the Rayman series. It features gameplay elements, story elements and characters from Rayman 2: The Great Escape as well as the console version of Rayman 3.

Plot

The game starts with Globox accidentally swallowing the leader of the Hoodlums, André, when trying to save the Teensies. As soon as Rayman finds out about this, he scolds his friend and decides that they should find a way to remove the black lum, however, Globox simply runs away, forcing Rayman to go after him. Meanwhile, onboard the pirate prison ship "The Buccaneer", Admiral Razorbeard, the leader of the robo-pirates, decides to steal André and use his power to his advantage.

During his search for Globox, Rayman encounters many other friends from his previous adventure, including Murfy, who gives him advice during the game, and Ly the Fairy, who gives him new powers.

The game ends with Rayman confronting Razorbeard and his weapon, the Grolgoth, in a battle similar to that found at the end of Rayman 2: The Great Escape. Rayman manages to defeat him, and Globox, now cured, brags to his children that he was the one who saved the day with just a little help from Rayman.

References

All other respective information concerning scenarios and in-game items were taken from the Rayman 3: Hoodlum Havoc instruction manual.

External links


 
 

 

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