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RealFlow is a fluid and dynamics simulator for the 3D industry, created by Madrid-based Next Limit Technologies. Currently at version 2012, the stand-alone application can be used to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. Victor Gonzalez, Ignacio Vargas and Angel Tena were awarded a 2007 Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for the creation of the RealFlow software application.[1]
The technology uses particle based simulations. These particles can be influenced in a multitude of ways by point-based nodes, known as daemons, which can do anything from simulating gravity to recreating the vortex-like motion of a tornado. RealFlow can also simulate soft and rigid body collisions and interactions. The inclusion of Python scripting and C++ plug-ins allows users to program their own tools to boost RealFlow capabilities, adding control to most aspects of the RealFlow workflow including batch runs, events, daemons, waves and fluids.
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Contents
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Feature motion pictures
Television series
Commercials
Windows
Mac OS X
Linux
Hardware requirements
RealFlow
Hybrido
Caronte
RealWave
Python scripting / C++ plugins
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