- Platform: IBM PC Compatible
- Release Date: 1998
- Genre: Shooter
- Style: First-Person Shooter
- Similar Games: Quake II (IBM PC Compatible), SiN (IBM PC Compatible), Blood II: The Chosen (IBM PC Compatible)
Game Description
Requiem: Avenging Angel is a self-described "3D first-person action experience of biblical proportions".. literally.You play the role of
Requiem: Avenging Angel features custom support for voodoo and voodoo2 cards, and a software rasterizer for players without a 3d acceleration card. Requiem: Avenging Angel uses "Emotive Animation Technology" with results in smooth animation and "rigi-soft" body models. As well, Requiem: Avening Angel boasts intelligent AI, real-time lighting, and accurate shadows.
Offensive spells include brimstone, a fiery attack; pentecost, an energy attack; bloodboil, which really heats things up; lightning, a white-hot bolt of energy; to salt, the transformation of your enemy to a pillar of salt; exorcist, an constant hit which has the same effect as an assault rifle; apocalypse, a huge fire and brimstone explosion; and plague of locusts.
Defensive spells are heal, deflect, holy light (to blind your enemies), banishment, and shockwave.
Manuever spells include fly/enhanced jump, warp time (slow down time and run about while everyone stands still), and enhanced speed.
Finally, interaction is an important element in Requiem: Avenging Angel. There are a number of interactive abilities. Insist, an ability which turns foes into allies; resurrect, to turn those dead enemies into your living dead friends; possess, which allows you to leave your own body to enter the body of an enemy, and heal other.
Review: Overall
At its heart, Requiem: Avenging Angel is a no holds barred action game, but the levels are strung together by a surprisingly strong and compelling narrative. Though certain aspects of it are flawed, this angelic adventure still manages to sustain a high level gameplay satisfaction.The storyline surrounds the eternal struggle between the holy forces of the Creator (not once referred to as "God" or any other brand-name deity) and its evil adversary, Lucifer. As they're depicted here, angels aren't happy, glowing beings playing harps and hanging out on fluffy clouds; they're biblical warriors, the enlisted soldiers following the orders of their respective generals.
The setting is the near-future. Humans have finally built a faster-than-light space vehicle and they're preparing it for its inaugural flight.Lucifer's and his minions were once allied with the good guys, but for one reason or another they fell from grace. They don't understand the Creator's fascination with mortals, so as the game opens, the Fallen have decided to destroy mankind once and or all. They've already begun, in fact: they've possessed scores of unwitting soldiers and government in an effort to change the flight path of the new spaceship.
It's up to
The spectacular quality of Requiem's graphics are obvious from the first moment of the game, when you appear in the frightening Chaos dimension. The ambient sound creates a deliciously menacing mood, and the visuals of tortured souls, eviscerated by demons and screaming in agony, are nothing less than disturbing. The mood comes and goes throughout the game, building tension when the plot makes it appropriate and occasionally allowing you much needed relief.
Creation inhabited by all sorts of creatures, from soldiers with varying weapons and armor to demons, which start to appear later in the game. The latter enemies are definitely more interesting than the uninspired soldiers. Fleshy Demon Rats, small, two-legged things, attack with mouths full of piranha-like teeth. There are gruesome flying Kynthra with bear a passing resemblance to bees, and later in the game you'll meet lunging Demon Dogs, clawed Zaebos and fearsome cybernetic foes.
To combat these creatures,
There are four types: movement powers (allowing
The differing types of powers not only make the game interesting, but they add an element of strategy to the game. Mortal beings, demons, cybernetic enemies and bosses have varying weaknesses and resilience to the different elements of
The biggest problems with Requiem lie in its length and level design. Some of the levels are just too linear, relieving you of the need to explore and interact with the scenic environments. The worst of these seem to go on forever, through enemy-filled room after enemy-filled room; in these rare situations, the dramatic tension is swapped for tedium.
Worst of all, Requiem is over too quickly. A skilled player can get through it in under ten hours, and its replay value is lacking. The plot never changes, and there's little to explore once you've been through the game once or twice. While the multiplayer portion is a rollicking good time, online servers are hard to come by.
All things considered, Requiem: Avenging Angel is worth a look by FPS fans looking for a solid, single-player game with an engaging storyline. It may not be a lasting pleasure, but it's certainly worth the price of admission.



