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Resistance: Fall of Man

 
Games: Resistance: Fall of Man

Game Description

Re-creating world history, Resistance: Fall of Man invites players to travel back to 1950, where an evil force called the Chimera threatens to destroy mankind. Playing as U.S. Army Ranger Nathan Hale, gamers exploring the single-player campaign are enlisted to help the U.S. and British armies defend what is left of civilized Europe. To help with this arduous task, gamers are supplied with a variety of weapons including the Auger, a lightning gun that burns through all solid objects including an enemy's cover, the Sapper, a type of weapon that shoots ooze just as flammable and volatile as napalm, and the Hedgehog, a type of grenade that shoots 50 spikes in all directions. Players may also go on a mobile assault through the game by commandeering such vehicles as the Lynx, an alien Stalker, and more.

Offline, players can team up with a friend for split-screen multiplayer action complete with the use of vehicles. Online, up to 40 gamers can get together for such events as "Deathmatch," "Meltdown," and "Breach." In "Breach," players must take out the opposition's reactor while simultaneously taking control of five "nodes" located throughout the map. "Meltdown" is a simplified version where gamers focus on controlling the five "nodes," and unlike "Breach," the size of the map and number of players may be customized. Each "node" supplies gamers with a bonus, such as better radar or more weapons at the home base. Due to the large number of players per game, vehicles are not included in online multiplayer action.
~ Gracie Leach, All Game Guide

Production Credits

Company 1: Insomniac Games Inc.; Insomniac Games, Inc.: Adam Zakowicz, Anthony "Moo" Yu, Andrew Yount, Yancy Young, Brian "Wildcat" Yam, Steven Wyckoff, Rob Wyatt, Hin "Henry Teh Engrish" Wong, Sean Wissler, Kalim Winata, Ransom White, Jackie Weyrauch, Brian D. Watson III, Josh Wall, Tiffany Vongerichten, Damian Viramontez, Giacomino Veltri, Vladimir "The Russian" Vedenyapin, Angeline Tong, Craig Tinsley, Margeret Ting, Susan Elizabeth Thayer, Roland Tamayo, Jesse Sugarman, Kenneth Strickland, Mike "Dodger" Stout, James Stevenson, Justin Steinmetz-Deer, Jake Sones, Marcus Smith, Marian Min-Jung Shon, Ryan Schneider, Ryan Sandberg, Sreekanth Reddy Sambavaram, Steven Ryder, Rodrigo Ribeiro, Scott Reeser, Dustin Reagan, Stephen K. Ratter, Beau Rapp, Jeff "Squiggles" Quigley, Darren Quach, Ted Price, William Powers, Christopher Pfeiffer, Luke Petre, Billy "Beast!" Parmenter, Kevin Osburn, Thomas B. Olson, Carrie Oliff, Chris Olander, Dwight Okahara, Rob Niquette, Christopher Nicholls, Igor Neverov, Pao Navarro, Rajeev Nattam, Drew Murray, Victor A. Murillo, Colin Munson, Paul Mudra, Steve Moore, Duncan Moore, Adam Moore, Rolf Mohr, Robert Mobbs, Adalbert Mlak, James Messina, PJ McNerney, Jamie McMenamy, Ross McIntosh, Justin "J.MacAttk!" McGinnis, Timothy McCoy, Shaun McCabe, Jack Mayer, Brian Mathison, Amos W. Marvel, Rachel Mark, Marc Mailand, Kong Ly, Marcus "Timecop" Lull, Jeremy Logan, Stephen "Slim" Lim, Nathan Lee, Mark Lee, Chee H. Lau, John Lally, Andrew Klinzing, Steven "Captain" Kirk, Ed "Shonuff" Kim, Eric Karl, Benjamin Kaplan, Peter Kao, Damon Iannuzzelli, Michael Hourihan, Moses Hood, Grant Hollis, Marc Hernandez, Peter Hastings, Brian Hastings, Alexander Hastings, Matt Hassenplug, Michael Haney, David Hancock, Paul "Pacman" Haile, Kory Hagney, David Guertin, Kevin Grow, Orion Granatir, Dylan Gould, Craig Goodman, Eric Gooch, Jeremy Gonzagowski, Carl Glave, Gray Ginther, Joseph Geck, Jonathan Garrett, Corey "Sqweak" Garnett, Ian Gargle, Maxim Garber, Gabriel "Squabblefist" Galaz, Jason Franklin, Nathan Fouts, Todd Fixman, John Fiorito, Douglas Finch, Josh Faust, Geoff Evans, Eric Ellis, Michael Ellis, Chris Edwards, Jeremiah Donofrio, Chad Dezern, Vicky Delgado, Mike Day, Don Creger, Peter Cornforth, Terrance Cohen, Brian Clarke, Eric Christensen, Jacinda Chew, Peter Chan, Jeffrey Chan, Christopher Carter, Christopher Capili, Jeremy Cantor, Johnny Byrnes, Andrew Burke, Thomas Breeden, Gerhard Borchers, Bryan Bernal, Josue "Cookie Duster" Benavidez, Nathaniel Bell, Kwanita "The Kiwi" Beecham, Jesse Baumgartner, Brant Bassart, Tom Barlow, Heather Barclay, Daniel Kessok Bang, Gregory Baldwin, Herschell E. Bailey Jr., Todd Ammons, Philip J. Allora, Brian Allgeier, Ji Ahn; Insomniac Games, Inc.: Zachary Adams; Production, Design, and Technical Assistance: Mark Cerny; Music By: David Bergeaud; Voice-Over Actor: Cornelia Hayes O'Herlihy, Peter Jessop, David Kaye, Greg Ellis, Nolan North, Robin Atkin Downes, Daran Norris, Chris Edgerly, Brian McCole, Wally Wingert, Steve Blum, Travis Davis, Paul Mercier, Fred Tastasciore, Armin Shimerman, Richard Horvitz, Jon Curry, Jason Connery, Sean Donnellan, Craig Young, Patrick Pace, Enn Reitel, David Shaunessey; Dialect Coach: Robert Easton; Technicolor Sound Service: Morgan Gerhard, Lydian Tone, Tom Hays; Company 2: Sony Computer Entertainment Worldwide Studios; President: Phil Harrison; Vice President of Product Development: Shuhei Yoshida; Director of Product Development: Connie Booth; Senior Producer: Grady Hunt; Producer: Frank Simon; Assosciate Producer: Greg Phillips, Sam Thompson; Assistant Producer: Caley Roberts; Director: Glen Van Datta; Senior Manager: Adam Harris, Ken Miyaki, Marty Taramasco, Steve Wagner; Project Manager: Greg Becksted; Games Integration: David Cottrell, Mohammed Khan, Mark Fortuna, Tom Sawyer; Production: Erika Kato, Trang Ho; Development: Joe Allen, Aaron Brunstetter, Don Costes, Matt DeVico, Peter Heino, Mark Jacob, Sunmee Jang, Steven Klug, Russ Patterson, Ron Roy, Steve Schneider, Rolando Simeon; Director of Tools, Technology, and Services: Buzz Burrowes; Director of Tools and Technology: Edward Lerner; Manager: Keith Charley; Engineer: Alan Gerrard, Chris Braymen, Jim Sproul, Laurent Betbeder, Richard Griffiths; Manager: RJ Mical; Engineering: Alex Rosenberg, Code Cobblers, Dan Geisler, Dan Hilton, Davce Menconi, Drew Thaler, Graham Madarasz, Gustavo Oliveira, Jason Young, John Carlsen, John Meissen, John Thompson, Jon Rentzsch, Mike Boom, Patrick Flanagan, Reactor Zero; Manager: Andy Bushnell; Director: Charles Connoy; Online Games Group: Monique Fraser, Ron Andres, Matt Miller, Krisztian Mizser, Madhukar Yedulapuram; Network Operation Specialist: James Black, Keith Hutchinson, Aaron Johnston, Jose Madrigal, Rudy Wiley; Director, First PArty Quality Assurance (America): Michael Blackledge; Senior Manager of Test Operations: Ritchard Markelz; Game Test Manager: Bill Person, Jeremy Hunter; Game Test Engineer: Ian McGuinness, Joe Castagno, Jim Harper, Victor Harris, Jimmy Goh, Ramon Concepcion; QAA: Chris Lowe, Daryl Beadles, Will Shepard, Eduardo Zamora, Stanley Phan, Damon Buteau-Anderson, Erick Caceres, Justin Rognier, Jason Tonick, Paul McClusky; Contingent Staff: John Almazan, Robert Arnesen, Andrew Banegas, Brian Barnes, Joe Bartzi, Daine Batac, Justin Beachler, Dwayne Beck, David Benkoski, Lazarus Berry, Christian Bourne, Kyle Bourne, Michael J. Brown, Chris Bunag, Johah Buenaflor, Michael K. Burch, Joel Camarena, Shakisha Carter, Richard Carrasco, Vlad Ciupitu, Nick Colberg, Stavros Conom, Jose Diaz, Greg Dirilo, David Dougherty, Scott Dodge, Ryan Eckert, Cory D. Ellis, Dante Evans, Terrain Filmore, David Freeman, David Frazier, Jerome Fernandez, Jake Flood, Mark Flores, Michael Gardner, Benjamin Greisman, Michael Greene, Larry Guerrero, Randy Hauser, Carlos Hildago-Orellana, Alberto Jara, Derek Kan, Robert Kraftschik Jr., Jason Kassahn, Terrell Lavender, Daniel Lazzari, Andrew Lee, Kevin Lee, Mia Liso, Jason Littrell, Joel Manzano, Matt McClaren, Erol Nugent, Jeremy Olds, Bryant Peav, Ian Pogorzelski, Tuan Phan, Anthony V. Radogna, Kajah C. Ram, Mike Rich, Jeremy A. Ruckenbrod, Antonio Saric, Nick Schilbe, Jason Schoonouer, Greg Smith, Ryan Shew, Arjang Taiby, Cash Turner, Camden Tyler, Rudy Urroz, Mike Verna, Nelson Vicevich, Ricardo V. Villarreal, Brandon Walton, John Walsenko, Rich Yap, Michael Yuen, Erik Zakrewski, David Blum, Jolee Ayala, Roderick Bernadino, Jae Woo, John Herber, Tiffany Keim-Singh, Steven Ross French, Mark Schwartz, Warren Wells, Nick Flores, Viet Hoang-Tran, Sean Tambour Marshall, Matt Tomczek; Lab Technician: Ara Demirjian; Manager, Project Management: Eric Ippolito; Project Management Assistant: Justin Flores; Company 3: Sony Computer Entertainment America; Director of Product and Online Marketing: Susan Nourai; Senior Product Manager: John Koller; Product Manager: Robert Alvarez; Product Marketing Specialist: Cristian Cardona; Sr. Director Promotions and Sports Product Marketing: Sharon Shapiro; Promotions: Aimee Duell, Bob Johnson, Andrew Adams, Mary Thomas, Jill Grabenkort; Public Relations Manager: Jennifer Clark; Public Relations Specialist: Alyssa Casella; Director of Direct and Online Marketing: Steve Williams; Direct and Online Marketing: Jesse Caid, Chris Hagedorn, Eric Lempel, Josh Meighen, Jonathan Ries, Cyril Tano; Senior Creative Services Manager: Jack Siler; Creative Services Specialist: Joseph Chan, JM Garcia; Packaging and Manual Design: Art Machine; Manual Documentation: OffBase Productions; Legal and Business Affairs: Shelly Gayner, Suzanne Williams
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Wikipedia: Resistance: Fall of Man
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Resistance: Fall of Man
Resistance Fall of Man.jpg
Developer(s) Insomniac Games
Publisher(s) SCE
Composer(s) David Bergeaud
Series Resistance
Engine Insomniac Engine v.1.0
Native resolution 1080p since 2008
Platform(s) PlayStation 3
Release date(s) JP November 10, 2006
NA November 17, 2006
PAL March 23, 2007
AUS= 31st March 2007]]
Genre(s) First-person shooter
Mode(s) Single-player, co-op, multiplayer, and online multiplayer
Rating(s) BBFC: 15
CERO: C
ESRB: M
OFLC: MA 15+
OFLC: R16
PEGI: 18+
Media Blu-ray Disc
Input methods Gamepad

Resistance: Fall of Man (often called Resistance or abbreviated to RFoM; originally developed under the title I8, as it was the eighth title to be in production by Insomniac Games) is a science fiction first-person shooter video game for the PlayStation 3. The game is set in an alternate history 1951, and puts the player in the shoes of Sgt. Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of Britain. The story continues in Resistance 2.

The game was released as a PlayStation 3 launch title in Japan on November 10, 2006, in the United States on November 17, 2006 and in Europe on March 23, 2007. Resistance had generally favorable critical reception, garnering particular praise in view of its status as a launch title[1] and winning several awards, as well as being the first PlayStation 3 game to sell over one million copies, followed immediately by MotorStorm.[2]

Sony and Insomniac Games have since become embattled with the Church of England for purportedly illegally[citation needed] using interior shots of the Manchester Cathedral to recreate the building within the game, as well as "promoting violence" within the building.

Contents

Story

The game starts in the year 1951, with the protagonist, Sgt. Nathan Hale, as part of the United States Army Rangers 12,000-man task force to retrieve a secret weapon that the British claim can be used against the Chimera. However, the force is quickly wiped out by a Chimeran spire attack, which infects all of the soldiers with the Chimeran virus, soon after landing in York. Hale, the only survivor, appears to be infected with the virus despite not having gone into a coma; he possesses increased metabolism, increased strength and limited regeneration, and his irises have become gold/yellow, somewhat like the Chimera. He now harnesses the power to use sym-bacs, the game's version of health packs, to instantly regenerate up to a quarter of his health at a time.

Hale continues on his mission, along the way meeting and rescuing Captain Rachel Parker while escaping from a Chimeran conversion center in Grimsby. Parker assists Hale over the radio for the rest of his mission.[3] Hale and the British forces eventually manage to deliver the secret weapon to one of the Resistance's headquarters, only for it to be attacked by Chimeran forces shortly afterward. It is revealed that the "secret weapon" is actually an "Angel", a Chimeran creature that British Intelligence was able to capture. The Angels are the most powerful form of Chimera creature, and British Intelligence theorizes that they control the rest of the Chimera forces through some form of telepathy. The Angel attempts to enter into Hale's mind, but he manages to resist the mind-meld and shoots the creature in the head with one long burst from his assault rifle, killing it.

Hale continues with the war effort, assisted by Lieutenant Stephen Cartwright, a British Royal Marines Commando. The two of them eventually discover that the Chimera have established a series of metallic Towers throughout Britain, all inter-connected by a series of underground power conduits. Oddly, evidence indicates that the Towers were excavated, not constructed, adding more mystery as to the origin of the Chimera. Hale enters the underground Chimeran tunnels and discovers that the Chimera's main Tower in Britain is in London. Through his connection to the Chimera, Hale comes to the conclusion that destroying the central Tower will somehow result in the total defeat of the Chimera in Britain.

The British and American forces launch one final, desperate attack against the main Tower in London. Hale manages to reach the top of the Tower and destroy its central nuclear fission reactor, resulting in a massive explosion that demolishes the main Tower. The reaction propagates along the Chimera conduit network, destroying all the Towers in Britain and killing all of the Angels inside. With the Angels dead, the remaining Chimera forces quickly die off. Parker theorizes that they are simply unable to survive without the presence of the Angels. While Britain is liberated from the Chimeran forces, the rest of Europe continues to be occupied by the Chimera.

As for Hale, he is presumed to have been killed in the explosion of the main Tower, and the Americans list him as Killed in Action. Parker is not convinced, though, and believes that Hale may have managed to survive somehow. The game's final cutscene shows Hale indeed alive, walking through the rubble and snow, armed with only a single grenade. Suddenly, he is captured by a squad of soldiers wearing unusual insignia, appearing to be some form of special forces, known only as the Black-Ops, a name given to them in the multiplayer mode (their bodies are seen at various points towards the very end of the campaign game, near the Central Core itself, and appear to be specially outfitted in airtight suits designed to resist or repel Chimeran spire attacks). Hale briefly contemplates killing them as well as himself with the grenade, but ultimately decides against it. He drops the grenade and allows himself to be taken into custody by the soldiers (the name of the video cut is A Fateful Choice). This is where Resistance 2 picks up.

Gameplay

Gameplay image, facing a Chimeran Hybrid. The player is using the XR-005 Hailstorm.

Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy. An example of this is found with the Auger (Chimeran). The primary fire for this weapon is simple rapid fire, but the bullets burrow through walls, actually coming out stronger on the other side, opening up a whole new level of strategy. The secondary fire creates a barrier that is resistant to all bullets but its own. In addition to the usual short- and long-range weapons, the game features several different types of grenades, with both historical and futuristic varieties. For example, one grenade, known as the Backlash grenade, is capable of creating a dome-shaped barrier, where the player can enter for cover. The barrier reflects shots from opposing Chimera. Some weapons are not available on the first play-through of the game but can be found at certain locations on replaying the game.

The game features melee attacks, and the motion sensing feature of the SIXAXIS controller is used for a number of things including shaking off enemies that grab onto the player, shaking off tags and flames in multiplayer, and quickly bringing up a map or leaderboard in a multiplayer match. The player also has access to turrets and a drivable jeep with a gun turret on certain levels. The game was also on Sony's list of titles to receive an online update to support the vibration feature of the DualShock 3 controller for Japan, North America, and Europe.

There are also skill points that can be earned throughout the single player game. These are awarded for certain actions that are hinted at by their titles; however, the specific details are not revealed until the skill point is actually earned. There are generic skill points that can be earned during any single level, and some that are specific to certain levels of the game. Each task is worth a different number of points which are used to unlock additional media for the game.

In addition, multiple Intel documents can be found scattered throughout each level. These give the player an insight into what has happened, is happening, and will happen.

(Resistance: Fall of Man also includes an offline cooperative mode, which lets the player play through the entire game with someone else.)

Multiplayer

Resistance: Fall of Man features a multiplayer mode for up to 40 players online with a 4 player offline. The multiplayer functionality of Resistance utilizes the same PlayStation Network ID (PSN) that users already have.

The multiplayer runs at a locked 30 frames per second, offline and online, no matter what happens in-game. Multiplayer games have little to no latency (subject to player's connection and host location), even while playing the 40 player online due to the implementation of dedicated servers across the PlayStation Network.[4]

The multiplayer version of the game also enables players to create their own clan, create their own matches (custom games) or join pre-set games (Ranked Games). While in games, players can talk to their fellow team mates by using a Bluetooth or USB headset. Text chat is also enabled in pre-game lobbies.

The online multiplayer has an integrated friends system which allows players to add one another without becoming friends on the PSN. The online friends list shows a player's friend to be either In Lobby, Staging or In Game. From here players can Invite to Game, Invite to Party or Send a Message. This in game system allows for user-friendly interaction between friends and bypasses the need for players to exit the game to talk to friends; a feature that was absent from most other PS3 titles, until system firmware 2.40 was released.

Downloadable content

On June 7, 2007, a spokesperson from SCEA posted a message on MyResistance.net, informing players that complications had arisen and that the Worldwide Update and map pack had been delayed for an unspecified amount of time. However, the spokesperson did mention that it was only for a short period of time.[5].

In addition to the above maps, Insomniac made available two additional maps on June 29, 2007 in one map pack for $7.99 USD, $8.99 CAD, £2.99 GBP, €4.49 and $7.45 AU.

An additional map pack was released on November 29, 2007 that includes two additional maps for the price of $4.99 USD.

As of 11 December 2008 all map packs for Resistance: FoM were made available for free as a holiday gift from insomniac due to the release of Resistance 2.

Maps

There are many different places the player can play during the game, all of which are based on places in England. The maps all vary in size and some of the more popular locations such as "Nottingham" and "Grimsby" come in four different sizes.

Just a few days after releasing Patch 6, Insomniac Games unveiled two new maps for Resistance: Fall of Man for the PS3. The two maps, Bracknell and Axbridge, will be suitable to all types of games and can accommodate from 8 to 40 players per round.

Bracknell is an all-interior map where players battle it out amidst the backdrop of Chimeran node and Widowmaker breeding grounds, perfect for vertical and close-quarters combat. Axbridge, on the other hand, is a narrow corridor with two human bases on each end. Aside from good sniping spots, the Axbridge map also provides the perfect venue for close-quarters combat.

Each map pack is available at the PSN Store and due to Resistance 2's release, no new map packs are being scheduled for Resistance: Fall of Man.

Rumble

In November 2007, an update for the game was made available that enabled rumble functionality for DualShock 3 controllers.[6]

Ranked Matches

Ranked matches automatically place players in a match from a chosen category. The matches intend to group players whose ranks are the same or very close together, to make the matches fair. Ranked matches give the player experience, which will allow the player to move up different ranks. As the player moves up ranks, special rewards are unlocked for their character.

There are three categories the player can choose from, each with its own modes with one the player will automatically be placed in. The three categories are:

  • Free-for-all: In this category there is a deathmatch mode, which is a simple free-for all deathmatch. There is also conversion mode, an elimination game type.
  • Team Deathmatch, is the second selectable category which directly takes the player to a Team Deathmatch where two teams battle to see who can get to the point objective first (Normal scoring) by killing the members of the opposing team. Map Pack Mayhem was recently added to the Team Deathmatch game mode.
  • Team Objective: When selecting this category the player will either be taken to a Meltdown, Capture the Flag, Breach or Assault game type. The most common mode the player is automatically taken to is Meltdown, in which two teams fight to capture nodes.

Custom Matches

The multiplayer for Resistance also allows highly customizable unranked matches, known as 'Custom' matches allowing the hosts to set different parameters such as hit points, weapon sets and others. Custom matches already in progress can also be joined and the player can join matches of his/her choice with a filter that detects matches meeting the player's chosen criteria. Other Players can also be invited to games using the buddy list. Custom games do not have much XP to gain as opposed to Ranked matches.

Offline modes

The offline (split screen) multiplayer also features a range of modes, These include: Deathmatch, Team-Deathmatch, Capture the Flag, Breach, Assault, Meltdown and Skirmish. All of which the player can decide the map they play the game on, the time limit, the number of lives, the teams (if applicable), the points limit and plenty of other variables.

Resistance's competitive multiplayer does not feature the vehicles found in the game's Campaign mode.

Resistance: Fall Of Man also features an offline co-operative mode that allows players to play through the campaign mode with a friend.

Different species

While playing online the player will either be assigned to the Human or Chimera species, each of which has its strengths and weaknesses.

Critical reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 86%[7]
Metacritic 86%[1]
Review scores
Publication Score
1UP.com A-[8]
Eurogamer 6/10[9]
Famitsu 33/40[10]
Game Informer 9.5/10[11]
GamePro 4.5/5[12]
GameSpot 8.6/10[13]
GameSpy 4.5/5[14]
GameTrailers 9/10[15]
IGN 9.1/10[16]
X-Play 5/5[17]
Awards
PlayStation 3 Game of the Year 2006[18], IGN
Best First-Person Shooter on PlayStation 3 of 2006, IGN
Best Graphics Technology on PlayStation 3 in 2006, IGN
Best Original Score on PlayStation 3 in 2006, IGN
Best Use of Sound on PlayStation 3 in 2006, IGN
Best Online Multiplayer on PlayStation 3 in 2006, IGN
Most Innovative Design on PlayStation 3 in 2006
GameSpot's Best and Worst of 2006 - Winner of Best PlayStation 3 game[19]
52 Games We'll Still Be Playing From 2006 selection [1], Gaming Target
Game of the month award (Tie) and top 50 games of 2006, Game Informer
PlayStation 3 Game of The Year, Shooter and Online Multiplayer[20], GameSpy
Top 10 controversial games, Yahoo Games

Resistance: Fall of Man received generally positive reviews from critics. The game received an average score of 86% based on 77 reviews on the review aggregator Game Rankings,[7] and an average score of 86 out of 100 based on 70 reviews on Metacritic.[1]

Within the first few hours of the PS3's Japanese launch, the game had already received praise from some publications. Famitsu gave the game a 33 out of 40. IGN was the first western site to review the game, giving it a 9.1 out of 10 with reviewer Jeremy Dunham declaring that while other consoles had to wait years to get their killer app, "PlayStation 3 users get theirs on day one."[21] Game Informer has given Resistance a 9.5 out of 10. Gamezone gave it 9.5 and GameSpot gave it an 8.6.[22]

Following closely GameBrink.com posted their review, giving it a 91 over 100.[23] However, the scores at the time of European launch were less brilliant, and the OPM UK gave it 7, compared to Call of Duty 3's 8. IGN UK gave it an 8, compared to 9.1 at the US launch. Gamesradar.com (also known as cheatplanet.com) gave Resistance 8/10.

Controversy with Manchester Cathedral

Sequels

Resistance 2 is the direct sequel to Fall of Man. It continues the story of Nathan Hale as he defends the United States from the Chimera. Multiplayer in the game now supports up to 60 players online and up to 8 players in co-op mode.[24] The game was released in North America on 4 November 2008.

Another sequel, called Resistance: Retribution, was announced on 15 July 2008 at Sony's E3 2008 press conference. It is a third-person shooter for PlayStation Portable and has been developed by Sony Bend, better known for developing the Syphon Filter series. The story takes place in Europe following the destruction of the London tower and features returning characters from Fall of Man as well as the new protagonist named James Grayson.[25]

Resistance 3

Billboard advertising Resistance 3 spotted in Shreveport, Louisiana.

On October 11, 2009, the website Joystiq reported that a billboard advertising Resistance 3 was spotted in Shreveport, Louisiana. Because there has been no official announcement for the game, it is speculated that the billboard is an advertisement to appear within an upcoming feature film Battle: Los Angeles that is being filmed in the area and will be released in February of 2011. It is further speculated that the release date for Resistance 3 may occur around the same time period as the release of the film.[26]

See also


References

  1. ^ a b c "Resistance: Fall of Man". Metacritic. http://www.metacritic.com/games/platforms/ps3/resistancefallofman?q=resistance. Retrieved 2007-06-13. 
  2. ^ "'Insomniac Full Moon Show - 17/5/07' (podcast)". http://www.insomniacgames.com/podcast/podcast.php. Retrieved 2007-05-21. 
  3. ^ This profile from PlayStation: The Official Magazine verifies much of the character's fictional biography and demonstrations the extent of coverage she has received in previews of the game.
  4. ^ supadupagama. "Resistance Fall of Man has 40-player online multiplayer". videogamesblogger.com. http://www.videogamesblogger.com/2006/07/19/resistance-fall-of-man-has-40-player-online-multiplayer.htm. Retrieved 2006-10-22. 
  5. ^ Kotaku - Resistance, Motorstorm Updates Pushed Back
  6. ^ Caron, Frank (2007-11-01). "Resistance patch adds fixes, rumble... and screenshots?". Ars Technica. http://arstechnica.com/journals/thumbs.ars/2007/11/01/resistance-patch-adds-fixes-rumble-and-screenshots. Retrieved 2008-12-14. 
  7. ^ a b "Resistance: Fall of Man Reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/928399.asp. Retrieved 2008-05-26. 
  8. ^ Lee, Garnett (2006-11-13). "Resistance: Fall of Man". 1UP. http://www.1up.com/do/reviewPage?cId=3155184. Retrieved 2009-09-05. 
  9. ^ Reed, Kristan (2007-03-22). "Resistance: Fall of Man review, page 2". EuroGamer. http://www.eurogamer.net/articles/resistance-fall-of-man-review?page=2. Retrieved 2009-09-05. 
  10. ^ Orry, James (2006-11-01). "Famitsu reviews first PS3 games". Videogamer.com. http://www.videogamer.com/ps3/i8/news/famitsu_reviews_first_ps3_games.html. Retrieved 2009-09-05. 
  11. ^ McNamara, Andy. "Resistance: Fall of Man". Game Informer. http://www.gameinformer.com/Games/Review/200612/R06.1113.1731.25750.htm. Retrieved 2009-09-05. 
  12. ^ Sid, Vicious (2006-11-16). "Resistance: Fall of Man". GamePro. http://www.gamepro.com/article/reviews/86429/resistance-fall-of-man/. Retrieved 2009-09-05. 
  13. ^ Kasavin, Greg (2006-11-15). "Resistance: Fall of Man Review". GameSpot. http://www.gamespot.com/ps3/action/insomniacshooter/review.html. Retrieved 2009-09-05. 
  14. ^ McGarvey, Sterling (2006-11-20). "Resistance: Fall of Man". GameSpy. http://ps3.gamespy.com/playstation-3/insomniac-fps-project/746791p1.html. Retrieved 2009-09-05. 
  15. ^ "Resistance: Fall of Man". GameTrailers. http://www.gametrailers.com/gamereview.php?id=1686. Retrieved 2009-09-05. 
  16. ^ Dunham, Jeremy (2006-11-10). "Resistance: Fall of Man Review". IGN. http://ps3.ign.com/articles/745/745206p3.html. Retrieved 2009-09-05. 
  17. ^ Sessler, Adam (2006-11-17). "Resistance: Fall of Man Review". G4TV. http://g4tv.com/games/ps3/31338/Resistance-Fall-of-Man/review/. Retrieved 2009-09-05. 
  18. ^ "Best of 2006: Overall PlayStation 3 Game of the Year". IGN. http://bestof.ign.com/2006/ps3/39.html. Retrieved 2008-01-12. 
  19. ^ GameSpot Best and Worst of 2006: Best PlayStation 3 Game
  20. ^ GameSpy's Game of the Year 2006: PlayStation 3
  21. ^ Dunham, Jeremy (2006-11-10). "Resistance: Fall of Man Review". IGN. http://ps3.ign.com/articles/745/745206p1.html. Retrieved 2006-11-11. 
  22. ^ Kasavin, Greg (2006-11-15). "Resistance: Fall of Man Review". GameSpot. http://www.gamespot.com/ps3/action/insomniacshooter/review.html. Retrieved 2008-01-12. 
  23. ^ Iwata. "Resistance : Jinrui Botsuraku no Hi (Japan) Review". Gamebrink. http://www.gamebrink.com/playstation-3/1861-Resistance__Jinrui_Botsuraku_no_Hi-reviews.html. Retrieved 2006-11-12. 
  24. ^ Faylor, Chris (2008-01-11). "Insomniac Unveils Resistance 2: Autumn 2008 Release, 8-player Online Co-op, 60-person Online MP publisher = Shacknews". http://www.shacknews.com/onearticle.x/50707. Retrieved 2008-01-11. 
  25. ^ Rubenstein, Jeff (2009-01-09). "CES 2009: Resistance Retribution Release Date & Latest Trailer Revealed". SCEA. http://blog.us.playstation.com/2009/01/09/ces-2009-resistance-retribution-release-date-latest-trailer-revealed. Retrieved 2009-01-26. 
  26. ^ "Resistance 3 Billboard Appears Way Ahead Of Its Time". Joystiq. 2009-10-11. http://www.joystiq.com/2009/10/11/resistance-3-billboard-appears-way-ahead-of-its-time/. Retrieved 2009-10-11. 

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