Ridge Racer 7

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AMG AllGame Guide:

Ridge Racer 7

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Game Description

As the first PlayStation 3 game in the series, Ridge Racer 7 features a variety of cars, tracks, and upgrades. Single players may work to be the best in the career mode, while up to 14 players can compete online for the highest rank on the global system. There are a total of 160 races on 22 courses in the single-player campaign that weave their way through such environments as the Lost Ruin, Industrial Drive, and the Shadow Caves. Players may choose from 40 cars, and then customize their ride with 375,000 decorative possibilities and 7,150 tuning modifications. The custom whips can be transferred to online multiplayer races, giving players a chance to show off their mechanical and aesthetic skills as well as their driving dexterity.
~ Gracie Leach, All Game Guide

Production Credits

Producer: Isao Nakamura; Associate Producer: Hideo Teramoto; Game Director: Masaya Kobayashi; Gameplay Architect: Hisashi Kawamura; Game Designer: Kazuo Yamamoto, Kenichi Shimada; VO Script (JPN) & Recording Management: Kazuo Yamamoto; Process Manager: Kazuya Maruyama; Marketing Manager: Yasuhiko Soga; Programming Director: Satoru Ouchi; System Programming Unit Lead Programmer: Toshiaki Tamura; System Programming Unit Programmer: Tatsuro Ido, Tatsuya Makino; System Programming Unit UI Programmer: Naomi Matsunobe, Takahiro Ando, Masahiro Naruse, Isao Watanabe, Shinobu Yamada, Keita Noto; System Programming Unit 2D Graphic Programmer: Tomonori Naito; System Programming Unit Replay Camera Programmer: Tatsuya Makino; Graphic Rendendering Unit Lead Programmer: Kenji Saitoh; Graphic Rendendering Unit Programmer: Shigeru Kitsutaka, Hidenori Kondo, Hidekazu Fukunaga, Masaki Iwasaki, Takahiro Tanaka, Keita Noto; Physics Programming Unit Lead Programmer: Kazuhito Bando; Physics Programming Unit Programmer: Tomoaki Yasuda, Masaki Iwasaki, Shinji Motoki; Sound & Movie Programming Unit Lead Programmer: Narumi Aoyama; Sound & Movie Programming Unit Programmer: Shogo Nakamura, Yoshihiro Kurohata, Hajime Otani; Network Programming Unit Lead Programmer: Naoyuki Koyama; Network Programming Unit Programmer: Kensuke Nakanishi, Nobuyuki Yasue, Hiroyui Okinoi, Yoshihito Nakagawa; Graphic Design Art Director: Hideki Nakamura; Vehicle Modeling Unit Lead Artist: Yoshinori Wagatsuma; Vehicle Modeling Unit Car Designer: Naoya Hirai, Makoto Watarai, Shunsuke Otsuka; Vehicle Modeling Unit Cockpit Designer: Shunsuke Otsuka; Vehicle Modeling Unit Coloring Designer: Shunsuke Otsuka, Ryuta Jufuku, Chiharu Suzuki, Sayaka Nojima; Vehicle Modeling Unit Sticker & Logo Designer: Kazutaka Kageyama; Vehicle Modeling Unit 3D Modeller & 2D Graphics: Ryuta Jufuku, Justin Potter, Kouki Kanbe, Kazuhito Fujii, Kazutaka Kageyama, Daigo Kobayashi, Hiroki Sawada, Morihiro Okamoto, Takuro Kaneko, Toshiaki Abe, Takayuki Izumi; Vehicle Modeling Unit Color & Texture Coordinator: Chiharu Suzuki, Sayaka Nojima, Shinji Tanaka, Takashi Yamanaka, Tomohiro Tada; Vehicle Modeling Unit Cockpit Modeller: Yoshiyuki Takago, Hisako Kitao, Takashi Yamanaka; Vehicle Modeling Unit Wheel Modeller: Chiharu Suzuki, Sayaka Nojima, Shinji Tanaka; Vehicle Modeling Unit Cinematics Car Designer: Makoto Watarai, Takeshi Kikkawa; Vehicle Modeling Unit Car Effect Designer: Atsushi Hanaoka, Tadatsugu Motomiya; Vehicle Modeling Unit Data Optimizer: Atsushi Hanaoka; Cource Design Unit Lead Artist: Kazuhiro Kaneko; Cource Design Unit Course Designer: Yohei Tanaka, Toshitaka Mukasa, Homi Hada; Cource Design Unit Road Designer: Yukihiro Taniguchi, Satoshi Hagino, Yichiro Hirashima, Masaaki Ohki; Cource Design Unit Ground Designer: Akihiro Andoh, Momo Sasaki, Rieko Kano, Naho Hagiwara, Sachiko Amano; Cource Design Unit Building Designer: Masatoshi Yando, Tadashi Tanaka, Hideyuki Kuga, Hiromi Yanagimachi, Keiji Kojima, Tomohiro Yamanaka; Cource Design Unit Designer For All Cources: Jun Takarabe, Ken Miyajima, Toshikatsu Terashima, Tomoko Nitou; UI Design Unit Lead Artist: Hirotaka Kinoshita; UI Design Unit 2D Graphic Artist: Shigeo Iura, Sakiko Kumagai; UI Design Unit 2D Meter Designer: Hideomi Hashima, Mieko Sekine; UI Design Unit Movie Production Manager: Masaru Tsujiyama; UI Design Unit Effects Artist: Masaru Tsujiyama; UI Design Unit Replay Camera Designer: Tomoyuki Ishimaru; UI Design Unit "You've Got A New Machine" Sequence Designer: Manabu Okano, Yoshiyuki Takago, Takahiro Kinoshita; Sound Director: Hiroshi Okubo; Sound Effect Designer: Ryo Watanabe, Hiroshi Okubo; Engine Sound Effect Designer: Ryuichi Takada, Tetsukazu Nakanishi; VO Editor: Ryuichi Takada; Movie Sound Effect Designer: Ryo Watanabe, Keiki Kobayashi; BGM Composer & Remixer: Hiroshi Okubo, Ryuichi Takada, Akitaka Toyama, Rio Hamamoto, Junichi Nakatsuru, Tetsukazu Nakanishi, U, Keiki Kobayashi, Ryo Watanabe; Technical Sound Support: Tetsukazu Nakanishi; Engine Sound Synthesizer Team: Tetsukazu Nakanishi, Narumi Aoyama; Sound Library Team (Nu Sound): Yoshihiro Kurohata, Shogo Nakamura, Narumi Aoyama, Hiroyuki Hiraishi, Tsuyoshi Fukutomi; CG Technical Support Lead Programmer: Hiroyuki Kato; Car Model Converter Programmer: Hidenori Sato; Cource Environment Tool Programmer: Hiroyuki Kato; QA Lead: Ryo Tanaka; Tester: Norihiro Yoshinari, Keigo Honma, Shinya Katayama, Kazuhiro Handa, Takashi Ichihara, Tsutomu Makioka, Michio Okabe, Yuta Kato, Sawako Akama; Localization Producer: Lindsay Gray; Localization Specialist: Seiji Sugimoto, Sum Tak Hau, Emi Takeuchi; International Marketing Strategy: Seiko Fujisawa, Tatsuya Kubota, Noriko Ichikawa; UI Design: Kei Fukuda, Mari Nagata; Title & Ending Movie: Caca Inc., Kei Yoshimizu, Yasunori Araki, Yumiko Hasebe, Saw Takeyama, Junya Hayashi, Tsutomu Osada; Title & Ending Movie Directed By: Kei Yoshimizu; Introduction Movie Sequence: Sean Wood, Minoru Nitta; BMG Composer: Shinji Hosoe, Ayako Sao, Nobuyoshi Sano, Jinbae Parik; "Calm" Soprano Sax Performance: Osamu Yoshida; "Calm" Guitar Performance: Takanori Goto; Music Supervisor: Hisa Ishioka; BGM Mixing Engineer: Shigeo Sakurai; BGM Mastering Engineer: Wataru Ishii; Voice Director: Keith Arem; Voice Actor: James C. Mathis III, Erin Matthews; Recording Facilities: PCB Productions; Signatory Services: Digital Synapse; Voice Post Production: Jesse Kovarovics, Jamie Vance, Byron Evora; Staffing Services: Digitalscape Co. Ltd.; Company 1: Namco Bandai Games America Inc.; Senior VP Development: Makoto Iwai; Product Group Director: Yoshi Niki; Localization Manager: Hiroshi Tanaka; Localization Producer: Ryota Toyama; Localization Support: John Kenzo Hickey; Marketing Director: Yoko Nakao; Associate Product Marketing Manager: Wayne Shiu; PR Manager: Melody Ann Pfeiffer; National Sales Manager: Brian Schorr; Publishing Support Director: Glen A. Cureton; QA and Customer Services Manager: Chuck McFadden; QA Supervisor: Daryle Tumacder; QA Lead: Gene Bang; QA Assistant Lead: Scott Hartz; QA Tester: Tom Aftowicz, Darren Agellon, James Cho, William Dal Porto, Abhra Dasgupta, Jeffrey Davis, Leticia Duenas, Alex Freeman, Mario Gonzalez, Erik Hays, Blake Hoffmann, Wisdom Hong, Saiho Kwan, Bryan Maxwell, David Miller, Tim Olson, Ricky Ortiz, Armin Parang, Ben Pascua, Sam Sandy, Patrick Sarmiento, Arif Sinan, Mark Sudano, Victor Tsao, Abelina Villegas, Shaun Woo, Shin Young, Mitch Zamara
~ Keith Adams, All Game Guide
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Ridge Racer 7
Ridge Racer 7 Coverart.png
North American box art
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games
Engine RR6 Engine (enhanced)
Version 1.01
Platform(s) PlayStation 3
Release date(s)
  • JP November 11, 2006
  • NA November 13, 2006
  • EU March 23, 2007
Genre(s) Racing game
Mode(s) Single-player, multiplayer, online
Rating(s)
Media/distribution Optical disc

Ridge Racer 7 is the seventh console installment in the Ridge Racer series of racing games, released on PlayStation 3. The game has around 40 cars, many of which return from Ridge Racer 6 and the PSP incarnations of the game. There are also 22 courses, available in forward, reverse and mirror mode. The game runs at 1080p resolution and at 60 frames per second. It also features Dolby Digital 5.1 surround sound and free online gameplay via the PlayStation Network.

The game was first unveiled at the 2006 E3 event in a teaser trailer, and the first trailer of game footage was shown at the 2006 Tokyo Game Show.

Like many other games in the series, it features a Full Motion Video opening that stars Reiko Nagase.

The game has since been re-issued under Sony's 'Platinum' and 'The Best' budget lines.

A Patch was made available in October 2010 entitled "Ridge Racer 7 3D License Version" that enables Ridge Racer 7 to be played in 3D.

Contents

Gameplay

As always, gameplay revolves around highspeed circuit racing featuring Ridge Racer's "drift" handling, where the player slides the car around hairpin turns without any great loss of speed. New features to this iteration include car body and engine customization which can have an impact on the performance, handling and nitrous system of the car. Ridge Racer 7 also boosted the use of slipstreaming as a prominent feature in the game, compared to previous iterations which included the feature but did not show its presence.

This game sees the "unlimited restarts" return for the first time since Ridge Racer Revolution in 1996, which means the player can restart during the race (including the regular races and the duel races) at anytime if the player is not satisfied with his/her race, race results and so on. Also, the player can re-play the same race series for more points and money.

Racing modes

Single Player

  • Ridge State Grand Prix - the basic Grand Prix mode.
  • Manufacturer's Trials - special races where the player can earn parts to customize their car.
  • UFRA Single Event- special races with restrictions.
  • Extreme Battle - extra races with a much higher difficulty.

Multiplayer

  • Global Time Attack - a time trial mode where players race their cars around the circuits as fast as possible and post their best lap times on a global leaderboard.
  • Standard Race - a standard race over the Internet for up to 14 players.
  • Pair Time Attack - Similar to Global Time Attack, but instead combines the times of two racers working in tandem to achieve fast lap times.
  • Team Battle - players are split into red and blue teams (other colors are featured, such as yellow, green and pink), with a points system used to decide which team wins after a race.
  • Pair Battle - players are split into teams of two to race, and the winning team is that with the smallest total race time.
  • UFRA Special Event - A set of 25 extra events, downloaded for free from the PlayStation Store, which boast a much higher difficulty than any event in the Ridge State Grand Prix mode. The choice of cars is often preset or massively narrowed down.
  • Multi Race - a racing mode for two players on the same screen. This is not an online mode.

Ranking System

A global ranking system is used to rank players. It uses a combination of FP (Fame points), CR (Credits, the game's currency) and OBP (Online Battle Points, gained in the online races) to work out an overall number of RP (Ridge Points), which are displayed on the player's Ridge State ID Card. A more in-depth explanation is featured here. A number of players have used an in-game flaw to gain massive amounts of FP and CR in a short space of time.

Extras

On 22 March 2007, Namco released downloadable extras and content for Ridge Racer 7 through the PlayStation Network. This content includes extra events (the UFRA Special Events) and special decals for customizing the roof of the car. Players also have the option to purchase extra background music for their game. These add-ons were added to the US PlayStation Store on June 1, 2007. The decals and events are free, while the background music can be bought per song or in packs for prices from $0.99 to $14.99 (or £2.99/3 euro per song pack on the UK/Ireland store).

Reception & Awards

Awards

  • Received the IGN Award for Best PlayStation 3 Racing Game of 2006

External links


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