| Original author(s) | Rockstar Games |
|---|---|
| Developer(s) | RAGE Technology Group at Rockstar San Diego |
| Initial release | 2006 |
| Platform | Microsoft Windows, PlayStation 3, Wii, Xbox 360 |
| Type | Game engine |
| License | Proprietary |
| Website | http://www.rockstargames.com/ |
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the RAGE Technology Group at the video game developer Rockstar San Diego with contributions by other Rockstar studios. Rockstar developed the engine to facilitate game development on Microsoft Windows, along with the PlayStation 3, Wii, and Xbox 360 consoles. RAGE evolved from the Angel Game Engine originally developed by Angel Studios for use in the sixth generation console era versions of the Midnight Club series and other Rockstar San Diego games.[1]
Rockstar has integrated a few third party middleware components into RAGE like the proprietary Euphoria[2] character animation engine and the open source Bullet[3] physics engine.
Prior to RAGE, Rockstar mostly used Criterion Games' RenderWare engine to develop various game titles, including the PlayStation 2, Xbox, and Microsoft Windows installments of the Grand Theft Auto franchise.[4]
Since the release of Max Payne 3, the engine supports DirectX 11 and stereoscopic 3D rendering on the PC platform.[5]
| Title | Release year |
Platform |
|---|---|---|
| Rockstar Games Presents Table Tennis[6] | 2006 | Xbox 360, Wii |
| Grand Theft Auto IV[6][7] | 2008 | PC, PS3, Xbox 360 |
| Midnight Club: Los Angeles[8] | 2008 | PS3, Xbox 360 |
| Grand Theft Auto: Episodes from Liberty City | 2009 | PC, PS3, Xbox 360 |
| Red Dead Redemption[9] | 2010 | PS3, Xbox 360 |
| Red Dead Redemption: Undead Nightmare | 2010 | PS3, Xbox 360 |
| Max Payne 3[10] | 2012 | PC, PS3, Xbox 360 |
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