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Rollercoaster Tycoon

 
Games: RollerCoaster Tycoon

Game Description

From the company that brought you the acclaimed Railroad Tycoon and its sequel comes a new challenge, RollerCoaster Tycoon. Spanning over twenty different scenarios, the aim of the game is to construct a roller coaster park with the best rides and entertainment possible -- and to generate as much profit as you can along the way.

Send your scientists out to research dozens of roller coaster designs including old-styled rides, like wooden switchbacks, as well as newer models, such as vertical launchers. After you've picked your favorites, you'll be able to build them almost anywhere you'd like in the park, including underground or over water.

If creating your own tracks and roller coasters is too time-consuming, you can choose from a wide variety of prefabricated rides. There are plenty of other entertainment rides at your disposal, like go-karts and bumper cars, a Ferris wheel, and even a haunted house.

By using creative designs and park layouts, you'll attract more visitors to your resort, so you'll make more money and send your park value skyrocketing. Graphically, all the rides are detailed with colorful sprites set in a isometric layout in order to capture the best view of your park. Ride operations, as well as the food and bathroom booths and individual park patrons, are all interactive -- you can even charge your customers for photographs taken on the rides!
~ Nick Smith, All Game Guide

Roots & Influences

RollerCoaster Tycoon is basically a cross between the old Bullfrog classic Theme Park and Chris Sawyer's own Transport Tycoon. It expands on Theme Park by giving you the option to construct your own roller coaster designs and then saving them to disk and imports the resource management of Sawyer's other games.
~ Michael L. House, All Game Guide

Review: Overall

The main objective of this game is to choose, design, create and install a wide variety of roller coaster rides in your entertainment park. Your designs and layouts must be well thought out, as you must also get as many people to visit your park as possible. The more ingenious, innovative and scary the rides you put in, the better business (higher park value and overall profit) will be for the park. "Build it, and they will come," is an applicable phrase.

One could argue that Railroad Tycoon and its sequel Railroad Tycoon II are the ultimate digital train sets for the adult PC gamer community. Their solid execution allowed for complex railroad building and engineering as well as pinpoint micro-management. Done in the same vein as these games, with a bit of the Bullfrog classic Theme Park thrown in for extra measure, RollerCoaster Tycoon is here to keep not only the adult players, but kids as well glued to their monitor screens.

After you've designed and built up your park with all sorts of entertaining rides and food stalls, you must keep it running on a day-to-day basis. Not only will you have to pay for advertising of the park and the various rides, but you must also ensure that each ride is safe. Therefore, you will have to hire mechanics to periodically inspect your coasters. Without these guys, your rides may crash and people can get hurt. You'll also have to charge the right amount of money to ride the coasters, hire groundskeepers and entertainers, and micromanage right down to the fee to charge park patrons for souvenir photos taken during the rides.

The concept of gameplay is easy to pick up, thanks to the handy icon interface bar at the top of the screen. This enables you to control and adjust everything you can see and hear. The sprite-based graphics are detailed with glorious colors, although the realistic wooden scaffolding effect on most of the rides dominates most of the views. Still, the realism and micro-management of your park makes RollerCoaster Tycoon much more addictive and fun than similar theme park or business simulations. Because you get to control the rides, facilities and overall appeal of the park as well as accommodate factors such as temperature, weather and financial constraints, it is an enjoyable and challenging game.
~ Nick Smith, All Game Guide

Review: Enjoyment

Fun as well as challenging.
~ Nick Smith, All Game Guide

Review: Graphics

Colorful and detailed.
~ Nick Smith, All Game Guide

Review: Sound

The ambience makes you feel you're really in an amusement park.
~ Nick Smith, All Game Guide

Review: Replay Value

There are dozens of rides to choose for your park as well as twenty different scenarios. At the main {*RollerCoaster Tycoon} website, you can download new ride packs and scenarios.
~ Nick Smith, All Game Guide

Review: Documentation

Easy to comprehend manual.
~ Nick Smith, All Game Guide

Production Credits

DEVELOPMENT Design and Programming: Chris Sawyer; Graphics: Simon Foster; Sound and Music: Allister Brimble; Additional Programming: FISH (UK) Ltd.; Representation: Jacqui Lyons at Marjacq Ltd.; Manual: John Possidente, Tim Beggs, Anton Lorton, Alkis Alkiviades; Layout: Louis Saekow Design; Thanks To: Robb Alvey, Katie Brayshaw, Karen Cumming Justin Garvanovic and the European Coaster Club, Neil Jackson, Victoria Maclean, Martin Sawyer, Elizabeth Slater, Paul Slater, Graham Turner, Ruth Turner, John Wardley, Melane Warn, and Jim Willis for help with research and game testing; HASBRO INTERACTIVE President: Tom Dusenberry; Producer: Thomas J. Zahorik; Executive Producer: Michael "Big Mike" Glosecki; Operations and Special Projects Manager: Tracy Kureta; VP Research and Development Worldwide: Tony Parks; VP Product Development Worldwide: Kevin Gillespie; Senior VP Global Business Development: Barry Jafrato; Director of New Business: John Sutyak; European Project Coordinator: Rik Alexander; Quality Assurance Director: Michael Craighead; Manager of Technical Services: Tony Moreira; European Technical Services Manager: Roger Carpenter; IS Tech: Bill Colby; IS Support: Mike Constantis, Yaw Diabah; Test Supervisor: Kurt Boutin; Lead Tester, Europe: Stuart Thody; Testing: Andy Mazurek, Dan McJilton, Mark Huggins, Jen Kaczor, Dave Sauvageau, Kathy Steel, Neall Campbell, Darryl Shaw, Wayne Gardener, Christine Fisher, Tom Jannssen, Labyrynth Productions Ltd.; Testing at AQ: Fran Katsimpiris, Jon Grimes, Jason Clary, Adam Coleman, Jake Grimshaw, Dennis Ivitchev, Frank Kirchner; Marketing Vice President: John Hurlbut; Product Manager: Steve Arthur; Directors of Marketing: Gale Steiner, Rich Cleveland and Tom Nichols; Public Relatioins Director: Dana Henry; Worldwide Marketing and Sales: Kate Webster, Mary Miller, Tracey Bunce, Zoe Tremlett, Liz Morgan, Oliverier Salomon, Jean-Michel Coletti, Torsten Opperman, Thomas Jaepel, Jochen Quast, Matt Carroll; Creative Services Director: Steve Webster; Art Director: Steve Martin; European Art Director: Steve Cross; Manager: Kathryn Lynch; Graphic Designer: Jennifer Brackett; Editorial Specialist: Elizabeth Mackney; Website Support: James Sheahan; Localisation: Sam Baker, Anton Lorton, Ulrich Muhl, Jinglebell and SDL Polyang International; Operations and Manufacturing: Richard Lever and Judy Hawley; Administrative Support: Sarah Perry and Kellie Rice; Legal and Finance: Donna Mahan, Bruce Kelly, Linda Ferros, Donna Fuchs, Janet Oakes, Lisa Hung, Alka Patel, Melanie McDonnell; VP of Finance: Rob Parkinson; Special Thanks: Chris Down and Louise McTighe
~ Michael L. House, All Game Guide
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