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RollerCoaster Tycoon 2

 
Games: RollerCoaster Tycoon 2
  • Platform: IBM PC Compatible
  • Release Date: October 14, 2002
  • Genre: Simulation
  • Style: Business Sim
  • Similar Games: SimTheme Park (PlayStation), Roller Coaster Factory 2 (IBM PC Compatible)

Game Description

Building on the foundation laid by Chris Sawyer's original RollerCoaster Tycoon and its expansion packs, Loopy Landscapes and Corkscrew Follies, RollerCoaster Tycoon 2 offers more of everything fans of the series have come to love. The basic premise remains the same: players are challenged to create a thriving theme park that houses roller coasters of their own design. Scenarios are provided that test the player's management and creative abilities, and task would-be moguls with attaining specific milestones such as a certain amount of money made from ticket sales, repayment of a hefty bank loan, and other such objectives pertaining to the success of the park. Unlike previous iterations, the 26 in-game scenarios can now be tackled in any order the player desires.

As before, players are given full control over the creation of their gravity-defying rides, allowing for whatever inclines, steep lifts, corkscrews, and drops that paying customers can handle. Of course, rides must strike a balance between fun and technical achievement or patrons won't ride on them, hurting the bottom line. Additions in this sequel include new roller coaster and ride variants such as the Giga Coaster and Spinning Wild Mouse, along with new scenery, animations, and attractions like ATM machines. The scenery is tied into the themed nature of the parks, and ranges from Old West to medieval motifs.

Fans of real-life coasters will be pleased that they'll have access to actual Six Flags roller coasters, taken from five different Six Flags parks such as Magic Mountain and Six Flags Great Adventure. They can even make adjustments to the actual Six Flags parks themselves, customizing them to their liking. A scenario and roller coaster editor are included, the latter allowing players to construct their dream roller coaster away from the demands and constraints of the scenario-based missions. The scenario editor, on the other hand, provides players with the ability to create custom, stand-alone missions with user-defined scenery, landscape, shops, rides, winning conditions, and other variables.
~ Gavin Frankle, All Game Guide

Roots & Influences

RollerCoaster Tycoon 2 is the first proper sequel to the acclaimed RollerCoaster Tycoon. Though the sequel resembles the original, it contains new rides and construction options. The original RollerCoaster Tycoon spawned numerous clones, including the Roller Coaster Factory series.
~ Matthew House, All Game Guide

Production Credits

Design: Chris Sawyer; Programming: Chris Sawyer ; Graphics: Simon Foster ; Sound and Music: Allister Brimble ; Additional Sounds Recorded By: David Ellis ; Representation: Jacqui Lyons ; Company 1: Infogrames Interactive Inc. ; Senior Producer: Tom Zahorik ; Brand Manager: Scott Triola ; Executive Producer: Bill Levay ; Vice President of Product Development: Scott Walker ; Director of Marketing: Ann Marie Bland ; Director of Creative Services: Steve Martin ; Director of Editorial and Documentation Services: Elizabeth Mackney ; Art Director: Charles Rizzo ; Graphic Designer: Paul Anselmi ; Documentation Specialist: Kurt Carlson ; Copywriter: Paul Collin ; Company 2: Infogrames Q.A. ; Director of Quality Assurance for North America: Michael Craighead ; Senior Manager of Quality Assurance Certification Group: Kurt Boutin ; Engineering Specialist: Ken Edwards ; Engineering Services Manager: Luis Rivas ; Quality Assurance Testing Manager: Randy Lee, Bill Carroll ; Quality Assurance Senior Tester: Matt Pantaleoni ; Lead Tester: Daniel Frisoli ; Tester: Dena Irene Fitzgerald, Scott Rollins, Christopher McPhail, Clif McClure, Erik Maramaldi, Erik Jeffery ; Lead Compatibility Analyst: Geoffrey Smith ; Compatibility Analyst: Jason Cordero, Burke McQuinn, Kim Jardin
~ Mark Hoogland, All Game Guide
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RollerCoaster Tycoon 2
RollerCoaster Tycoon 2 cover.jpg
RollerCoaster Tycoon 2 box art
Developer(s) Chris Sawyer
Publisher(s) Infogrames,
Atari
Designer(s) Chris Sawyer
Platform(s) Windows
Release date(s) JP July 15, 2003
NA October 15, 2002
EU October 18, 2002
Genre(s) Strategy, simulation
Mode(s) Single-player
Rating(s) ESRB: Everyone
Media CD-ROM
System requirements Intel Pentium II 300 MHz CPU 64MB RAM

RollerCoaster Tycoon 2 is a simulation computer game that simulates theme park management. Developed by Chris Sawyer and published by Infogrames, the game was released on October 15, 2002. It is the sequel to RollerCoaster Tycoon and is the second game in the RollerCoaster Tycoon series. RollerCoaster Tycoon 2 is followed by RollerCoaster Tycoon 3.

Contents

Gameplay

Six Flags Magic Mountain with X (X²) and Viper seen in the scenario.

The premise of the game is to complete scenarios by successfully building and maintaining theme parks. Players can choose many roller coaster types and can also build other rides. The player can also build their own roller coasters. Furthermore, the player can modify the land and theme of the park. Players must also satisfy the needs of the visitors by building food stalls, drink stands, bathrooms, souvenir shops, and facilities, like ATMs, information kiosks, and more. Players must balance their budget in their expenses and income.

One of the most notable differences from the original game is that RollerCoaster Tycoon 2 features a more robust system for building structures. In the original game (expansion packs only), the player could create large buildings by raising the terrain in blocks and then painting in wall textures, roof tiles, and windows on the cliffs. In RollerCoaster Tycoon 2, the player can create buildings by laying each piece of wall and roof pieces individually. To make constructing buildings easier, the player can lock the position of a wall or roof piece by holding the SHIFT key and moving the mouse up and down to adjust the height. The CTRL key can be held down to lock in the height of a piece. These changes gave the player much greater flexibility when it came to constructing buildings. Using the SHIFT key, the player can also raise or lower any ride or shop to a desired elevation, allowing for entire rides and shops to be built underground. Previously, only rides that had tracks could be built underground, since the player had to build the first piece above the ground, then extend the track below ground afterwards.

Many of the rides from the original RollerCoaster Tycoon have been modified and/or renamed. For example, "Scrambled Eggs" has been renamed "Twist". Also, some old ride designs have been merged into others. For example, the "The Wooden Twister Coaster" is now included in the "The Wooden Roller Coaster".

One feature that proved to be quite popular was the addition of a feature that allows players to import and use user-created scenery items. Another popular inclusion was a scenario editor. Players can select an objective with no time restraints and no money restraints, creating a sandbox mode. The game is also licensed by Six Flags to include scenarios based on five of their real parks (such as Magic Mountain, Great Adventure, and Over Texas). Furthermore, many popular rides in Six Flags theme parks can be used in RollerCoaster Tycoon 2 but not edited. The game also contains a variety of new themes and music for attractions. Players can also view park guest status, as well as rename and track guests, by clicking on them. Guest AI was improved, allowing for the creation of paved areas, whereas previously any path wider than a single terrain square would cause them to become 'confused'.

Unlike the original RollerCoaster Tycoon, where the player had to complete currently available scenarios to unlock new scenarios, all of the scenarios in RollerCoaster Tycoon 2 are available from the start. In this title, scenarios are divided into five folder tabs (Beginner Parks, Challenging Parks, Expert parks, "Real" parks, and Other Parks) according to their difficulty and content. The "Real" parks folder tab contains five real-life Six Flags parks with many attractions already built, and the "Other" folder with empty versions of each of the Six Flags parks. When creating a scenario, the player can save the scenario in any of the five folder categories.

As with the previous game, players can upload their saved track designs onto the "ride exchange." Track designs from RollerCoaster Tycoon and RollerCoaster Tycoon 2 could later be imported into RollerCoaster Tycoon 3 (which would render the tracks in 3D for the first time).

Reception

Initially, RollerCoaster Tycoon 2 was not entirely popular with fans of the first game, as the game engine and interface were the same as RollerCoaster Tycoon, with minor improvements in graphics (e.g. more images for coaster cars, allowing for smoother animations). Like the original game, RollerCoaster Tycoon 2 still uses an isometric perspective. Nevertheless, the game proved successful and attracted more people to the series, revitalizing the older fan base.

RollerCoaster Tycoon 2, as of 2005, has been the most successful game in the RollerCoaster Tycoon series.[citation needed] This game is the last in the series to use isometric viewpoints. For the next release in the series, RollerCoaster Tycoon 3, a new 3D game engine was implemented and the interface completely redesigned.

Expansion packs

Two expansion packs were released for RollerCoaster Tycoon 2. The first, Wacky Worlds, is a world-themed expansion. All seven continents of the world are featured; each has a unique park entrance, large scenery group, and several attractions themed to it. The second expansion pack, Time Twister, is based on a time theme. It is somewhat similar to Wacky Worlds in that the new scenarios are presented as additions to the existing RollerCoaster Tycoon 2 ones, and that there are several major new themes, each with plenty of new rides, scenery, and a park entrance. Both of these expansion packs are now available in a Triple Thrill Pack with RollerCoaster Tycoon 2.

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