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RollerCoaster Tycoon 2

 
AMG AllGame Guide:

RollerCoaster Tycoon 2

  • Platform: IBM PC Compatible
  • Release Date: October 14, 2002
  • Genre: Simulation
  • Style: Business Sim
  • Similar Games: SimTheme Park (PlayStation), Roller Coaster Factory 2 (IBM PC Compatible)

Game Description

Building on the foundation laid by Chris Sawyer's original RollerCoaster Tycoon and its expansion packs, Loopy Landscapes and Corkscrew Follies, RollerCoaster Tycoon 2 offers more of everything fans of the series have come to love. The basic premise remains the same: players are challenged to create a thriving theme park that houses roller coasters of their own design. Scenarios are provided that test the player's management and creative abilities, and task would-be moguls with attaining specific milestones such as a certain amount of money made from ticket sales, repayment of a hefty bank loan, and other such objectives pertaining to the success of the park. Unlike previous iterations, the 26 in-game scenarios can now be tackled in any order the player desires.

As before, players are given full control over the creation of their gravity-defying rides, allowing for whatever inclines, steep lifts, corkscrews, and drops that paying customers can handle. Of course, rides must strike a balance between fun and technical achievement or patrons won't ride on them, hurting the bottom line. Additions in this sequel include new roller coaster and ride variants such as the Giga Coaster and Spinning Wild Mouse, along with new scenery, animations, and attractions like ATM machines. The scenery is tied into the themed nature of the parks, and ranges from Old West to medieval motifs.

Fans of real-life coasters will be pleased that they'll have access to actual Six Flags roller coasters, taken from five different Six Flags parks such as Magic Mountain and Six Flags Great Adventure. They can even make adjustments to the actual Six Flags parks themselves, customizing them to their liking. A scenario and roller coaster editor are included, the latter allowing players to construct their dream roller coaster away from the demands and constraints of the scenario-based missions. The scenario editor, on the other hand, provides players with the ability to create custom, stand-alone missions with user-defined scenery, landscape, shops, rides, winning conditions, and other variables.
~ Gavin Frankle, All Game Guide

Roots & Influences

RollerCoaster Tycoon 2 is the first proper sequel to the acclaimed RollerCoaster Tycoon. Though the sequel resembles the original, it contains new rides and construction options. The original RollerCoaster Tycoon spawned numerous clones, including the Roller Coaster Factory series.
~ Matthew House, All Game Guide

Production Credits

Design: Chris Sawyer; Programming: Chris Sawyer ; Graphics: Simon Foster ; Sound and Music: Allister Brimble ; Additional Sounds Recorded By: David Ellis ; Representation: Jacqui Lyons ; Company 1: Infogrames Interactive Inc. ; Senior Producer: Tom Zahorik ; Brand Manager: Scott Triola ; Executive Producer: Bill Levay ; Vice President of Product Development: Scott Walker ; Director of Marketing: Ann Marie Bland ; Director of Creative Services: Steve Martin ; Director of Editorial and Documentation Services: Elizabeth Mackney ; Art Director: Charles Rizzo ; Graphic Designer: Paul Anselmi ; Documentation Specialist: Kurt Carlson ; Copywriter: Paul Collin ; Company 2: Infogrames Q.A. ; Director of Quality Assurance for North America: Michael Craighead ; Senior Manager of Quality Assurance Certification Group: Kurt Boutin ; Engineering Specialist: Ken Edwards ; Engineering Services Manager: Luis Rivas ; Quality Assurance Testing Manager: Randy Lee, Bill Carroll ; Quality Assurance Senior Tester: Matt Pantaleoni ; Lead Tester: Daniel Frisoli ; Tester: Dena Irene Fitzgerald, Scott Rollins, Christopher McPhail, Clif McClure, Erik Maramaldi, Erik Jeffery ; Lead Compatibility Analyst: Geoffrey Smith ; Compatibility Analyst: Jason Cordero, Burke McQuinn, Kim Jardin
~ Mark Hoogland, All Game Guide
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RollerCoaster Tycoon 2

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RollerCoaster Tycoon 2
Developer(s) Chris Sawyer Productions
Publisher(s) Infogrames
Designer(s) Chris Sawyer
Composer(s) Allister Brimble
Platform(s) Microsoft Windows
Release date(s)
  • NA October 15, 2002
  • EU October 18, 2002
    • JP July 15, 2003
    Genre(s) Construction and management simulation
    Mode(s) Single-player
    Rating(s)
    Media/distribution CD-ROM
    System requirements

    Intel Pentium II 300 MHz CPU 64MB RAM

    RollerCoaster Tycoon 2 is a construction and management simulation computer game that simulates theme park management. Developed by Chris Sawyer and published by Infogrames, the game was released on October 15, 2002. It is the sequel to RollerCoaster Tycoon and is the second game in the RollerCoaster Tycoon series. In 2004, a sequel, RollerCoaster Tycoon 3, was released.

    Contents

    Gameplay

    Six Flags Magic Mountain with X (X²) and Viper seen in the scenario.

    The premise of the game is to complete scenarios by successfully building and maintaining theme parks. Players can choose between various attractions, including transport rides, gentle and thrill rides, roller coasters, water rides, and shops or stalls. The player can further modify the park by changing the land and scenery. Players must satisfy the needs of the visitors by building food stalls, drink stands, bathrooms, souvenir shops, and facilities, like ATMs (or cash machines, as the game calls them), information kiosks, and more. Players must balance their budget in their expenses and income. You start off with 10,000 Dollars, to do with your pleasing.

    One of the most notable differences from the original game is that RollerCoaster Tycoon 2 features a more robust system for building structures, in which one can lay each piece of wall and roof individually. Additionally, the game allows a piece of scenery to be locked in place and have its height adjusted, providing greater flexibility. The mechanics in the original game made custom building construction more difficult. Another departure from the original was allowing any ride or shop to be fixed at any elevation, including underground. Previously, only rides that had tracks could be built underground, since the player had to build the first piece above the ground, then extend the track below ground afterward.

    Many of the rides from the original RollerCoaster Tycoon have been modified and/or renamed. For example, "Scrambled Eggs" has been renamed "Twist". Also, some old ride designs have been merged into others. For example, the "The Wooden Twister Coaster" is now included in the "The Wooden Roller Coaster".

    One feature that proved to be quite popular was the unofficial addition of a feature that allows players to import and use user-created scenery items. Another feature was that the addition of the ′bulldozer,' which allows the user to remove multiple parts of scenery, not just one at a time. A major addition is the scenario Editor, which is where players can select an objective with or without time restraints and select how much money the player starts with and also decide what rides are available and can be made available through research. Then the player can edit land and add scenery. The Sandbox mode was included in later editions and the player selects an objective with no time restraints and no money restraints, creating a sandbox mode. The Rollercoaster Designer, where players can make their own roller coasters to test and save them to be used in other levels is also included. The game is also licensed by Six Flags to include scenarios based on five of their real parks (such as Magic Mountain, Great Adventure, and Over Texas). Furthermore, many popular rides in Six Flags theme parks can be used in RollerCoaster Tycoon 2 but not edited. The game also contains a variety of new themes and music for attractions. Players can also view park guest status, as well as rename and track guests, by clicking on them. Guest AI was improved, allowing for the creation of paved areas, whereas previously any path wider than a single terrain square would cause them to become 'confused'.

    Unlike the original RollerCoaster Tycoon, where the player had to complete currently available scenarios to unlock new scenarios, most of the scenarios in RollerCoaster Tycoon 2 are available from the start. In this title, scenarios are divided into five folder tabs (Beginner Parks, Challenging Parks, Expert parks, "Real" parks, and Other Parks) according to their difficulty and content. The "Real" parks folder tab contains five real-life Six Flags parks with many attractions already constructed, and the "Other" folder with empty versions of each of the Six Flags parks. When creating a scenario, the player can save the scenario in any of the five folder categories.

    As with the previous game, players can upload their saved track designs onto the "ride exchange." Track designs from RollerCoaster Tycoon and RollerCoaster Tycoon 2 could later be imported into RollerCoaster Tycoon 3 (where the game would render the tracks in 3D for the first time).

    An Easter egg was included which allowed a user to use up to two custom theme tracks in game. A guide was included and saved as a text file which instructed a user to create or convert a song to a 16-bit wave file at 22kHz Stereo and place it in the data directory. These would appear in the game under the music selection for rides as Custom Music 1 and 2, respectively.

    Reception

    Initially, RollerCoaster Tycoon 2 was not entirely popular with fans of the first game, as the game engine and interface were the same as RollerCoaster Tycoon, with minor improvements in graphics (e.g. more images for coaster cars, allowing for smoother animations).[citation needed] Like the original game, RollerCoaster Tycoon 2 still uses an isometric perspective. Nevertheless, the game proved successful and attracted more people to the series, revitalizing the existing fan base.

    RollerCoaster Tycoon 2 was the most successful game in the RollerCoaster Tycoon series around 2005.[1] This game is the last in the series to use isometric viewpoints. For the next release in the series, RollerCoaster Tycoon 3, a new 3D game engine was implemented and the interface completely redesigned. However, there is a camera option in RollerCoaster Tycoon 3 that allows for an isometric view.

    IGN gave Roller Coaster Tycoon 2 an 8.0/10[2] and GameSpot gave it a 7.0/10,[3] scoring somewhat lower than the original which got an 8.5[4] and 8.6[5] respectively.

    Additional content

    Two official expansion packs were released for RollerCoaster Tycoon 2. The first, Wacky Worlds, is a world-themed expansion. All seven continents of the world are featured; each has a unique park entrance, large scenery group, and several attractions themed to it. The second expansion pack, Time Twister, is based on a time theme. It is somewhat similar to Wacky Worlds in that the new scenarios are presented as additions to the existing RollerCoaster Tycoon 2 ones, and that there are several major new themes, each with plenty of new rides, scenery, and a park entrance. Both of these expansion packs are now available in a Triple Thrill Pack with RollerCoaster Tycoon 2.

    Fan-made content exists on the internet in the form of custom rides, scenery, scenarios and other additions, that can be downloaded and used in the game.

    See also

    External links

    References


     
     

     

    Copyrights:

    AMG AllGame Guide. Copyright © 2012 All Media Guide, LLC. Content provided by All Game Guide ®, a trademark of All Media Guide, LLC. All rights reserved.  Read more
    Wikipedia on Answers.com. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article RollerCoaster Tycoon 2 Read more

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