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Rune: Halls of Valhalla

 
Games: Rune: Halls of Valhalla
  • Platform: IBM PC Compatible
  • Release Date: May 10, 2001
  • Genre: Action
  • Style: Third-Person 3D Action
  • Similar Games: Unreal Tournament (IBM PC Compatible), Heretic II (IBM PC Compatible), Quake III Arena (IBM PC Compatible), Rune (IBM PC Compatible)

Game Description

Rune: Halls of Valhalla is a release that focuses on enhancing the multiplayer aspects of the successful third-person 3D action game Rune from Human Head Studios. While the title can serve as an expansion pack for the original game, Rune: Halls of Valhalla can also run as a stand-alone game for online multiplayer battles. The release includes new maps and skins for multiplayer contests and adds two new modes of competition, Arena and HeadBall.

Arena puts the player in a viciously competitive playing field, full of monsters and other warriors, in which the victor is the one fighter left standing when the battle is over. There are also options for two- and three-player teams in Arena. HeadBall makes gory use of the game's localized character damage capabilities, as the object is to score points by lofting an enemy's severed head through a goal. HeadBall can also be set up such that other severed body parts can be used to score points as well.
~ T.J. Deci, All Game Guide

Roots & Influences

In the tradition of Quake III Arena and Unreal Tournament, Rune: Halls of Valhalla is designed as a multiplayer experience. The game contains character models and weapons found in the original Rune along with new deathmatch maps and characters.
~ Matthew House, All Game Guide

Review: Overall

Multiplayer games, especially those with complex graphics, demand a high-speed connection to run effectively online. Rune: Halls of Valhalla is a strictly online multiplayer title with beautifully detailed graphics and an insatiable appetite for bandwidth. This product should come with a big orange warning sticker screaming out to the buyer: "do not buy this game if you are using a 56K or slower modem." While the game is polished and fun, it is not accessible to everyone.

The game installs over existing copies of Rune or as a standalone program. The original cast of Rune is joined by about another dozen characters and put in the arenas of Valhalla, the final destination for deceased Viking warriors who battle and feast every day, with their wounds healing by morning. The legend is heaven for a battle hungry society, just as the continuous in-your-face melee battles are heaven for Internet and LAN warriors.

The levels are mostly standard deathmatch fare with seven of the 30+ maps designed by fans of Rune. You can download more maps by runners-up and honorable mentions through links at the Rune: Halls of Valhalla official downloads game site at www.runegame.com/downloads.php. The entire collection is playable and easy to navigate.

The arenas are stocked with several weapons and runes, the meat of the game. Due to melee nature of combat (although weapons are sometimes, albeit rarely, thrown), the weapons list is filled with a wide assortment of swords, hammers, maces, and the like. Each item can be imbued with the power of runes, stones with archaic magical markings on them, for unique effects, particularly the rune that lights up swords like light sabers. Other runes give health and bloodlust or the ability to take additional damage without harm. Finally, shields have been enhanced to provide more depth than a simple hack, slash, and slay strategy, although matches often end up as bloody slice-fests with no finesse.

Even though deathmatch games are action packed, they often lose players from the repetitious gameplay. To allay boredom, Human Head Studios added several features such as localized damage effects, four styles of gameplay including Headball, a gruesome basketball version using severed heads, and more levels and skins available on the Internet. Unfortunately, players cannot spawn bots to battle for offline practice and must seek out live challengers for hand-to-hand action. In the end, however, it is still the same old game in a new outfit.

The game utilizes the Unreal engine and is a pleasure to behold. You can roam levels while not online to simply explore and experience the excellent lighting and water effects without the threat of decapitation. This beauty, however, comes at a price -- hefty system requirements and a ninja fast Internet connection. Even with most of the graphics turned down and all other unnecessary background programs turned off, those with faster machines and connections will run past and circle behind you for the kill. By the time you receive the message that you're dead, along with the inevitable taunt that follows, the culprit will have long since moved on to other targets.

Overall, Rune: Halls of Valhalla is a solid title and those with the appropriate means will find it challenging until the bloodlust has worn off and repetition sets in, which, for some, will take quite a while. For the rest of the population hemmed in by slow ISPs, the game will be little more than a source of frustration. When affordable high bandwidth becomes the norm, the game will be a fine addition to any gaming library. Until then, satisfy your Viking urges with the original Rune.
~ Christopher Allen, All Game Guide

Review: Enjoyment

For those with a speedy Internet connection, the game is a nice change from the usual parade of first person shooters. Fights are up close and personal, which gives added excitement.
~ Christopher Allen, All Game Guide

Review: Graphics

The graphics are well done and you can expect the same attention to detail as that found in the original game. The downside is that the lush graphics hurt online game performance.
~ Christopher Allen, All Game Guide

Review: Sound

You get the clanks, roars and gruesome deaths one would expect from to-the-death melee battles. Odin wouldn't have it any other way.
~ Christopher Allen, All Game Guide

Review: Replay Value

After several hours of slicing and dicing, the game gets old. No real storyline is provided and there's nowhere to really explore once you've learned the arenas.
~ Christopher Allen, All Game Guide

Review: Documentation

Documentation includes a nice list of rune effects as well as deathmatch descriptions. There's even a short treatise about online behavior.
~ Christopher Allen, All Game Guide

Production Credits

HUMAN HEAD STUDIOS Project Lead and Lead Programmer: Chris Rhinehart ; Art Lead: Rowan Atalla ; Project Manager: Timothy S. Gerritsen ; Programmers: Chris Rhinehart, Mike Craddick, Ben Gokey, Paul MacArthur ; Level Designers: Rowan Atalla, Mick Beard, Mike Flynn, Brian Frank, Dave Halsted, Ted Halsted, Jean-Paul LeBreton, Jim Sumwalt ; Design Assistant: Seth Johnson ; Modelers and Skinners: Tim Bowman, David Gulisano, Shane Gurno, Brett Hawkins ; Animators: Jeff DeWitt, Nathaniel Albright ; Environmental Textures: Greg Marshall, Eli Quinn ; Sound Effects: Mike Larson ; Music: Mike Larson, Romulus Mars Priscus, Jim B-Reay ; Manual: Seth Johnson ; Special Thanks: Terry Nagy ; GODGAMES Producer: Josh Galloway ; PR: Jeff Smith, Andrea Villareal ; Marketing: Jim Bloom, David Eddings, Dianne Vaughn ; Online: Doug Myres, Bill Nadalini, Scott Dudley, Scott Farrell, Russell Hughes, Kirk Brown, Damon Brown, Dave Cash, William Haskins ; Creative: Jenny Jemison, Ben Condit, Benjamin Lippert
~ Matthew House, All Game Guide
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Wikipedia: Rune: Halls of Valhalla
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Rune: Halls of Valhalla

Developer(s) Human Head Studios
Publisher(s) Gathering of Developers
Engine Unreal Engine 1
Platform(s) Linux, Mac OS, PlayStation 2, Windows
Release date(s) June 21, 2001
Genre(s) Hack and slash
Mode(s) Multiplayer
Rating(s) ELSPA: 15+
ESRB: Mature (M)
Media CD-ROM
System requirements K6-2 / Pentium II 300 MHz, 64 MB RAM, 8 MB video card, 100 MB hard drive space
Input methods Keyboard, mouse

Rune: Halls of Valhalla is a multiplayer-only expansion to the computer game Rune. It features many new characters to choose from, thirty three new maps, and most prominently: two completely new game modes.

Contents

New Game Modes

The first presents a gruesome parody of team sports, where players score points by beheading their opponents and throwing the severed heads into a goal. This style of play bears little resemblance to classic deathmatch, because players cannot gain points by killing their opponents--unless the head is cleanly removed, in which case it can be used as an extra 'ball'. However, while the mode was creative and original, many fans of the game were unable to find the same appeal that they did with classic deathmatch, and so its popularity was rather short lived.

The second new game mode, on the other hand, continues to be played on many servers today. The idea was to pit players against each other, 1 vs. 1, 2 vs. 2, or etc., in a closed, arena setting, resulting in what some would consider to be a true test of skill. Fans of the mode cite the fact that unlike in original deathmatch, players cannot rely on so-called 'cheap tactics' such as camping, respawn killing, ambushing, hitting-and-running, or avoid fights with skilled players to instead target the most vulnerable.

Unlike the creative and brutal HeadBall, this new mode was somewhat given in to by popular demand. Long before it was released, the same style still existed, except instead of enforcing a queue of players waiting to fight, it was based on the honor system instead. Newly arriving players would line up around an arena, and wait until the current fight was completed before rushing in. Players that did not follow the implied system of rules would be quickly derided by the rest, and it was not uncommon to ban repeat offenders. The fact that the idea of honor has a background in Norse culture led to the word being used occasionally to describe such a person's behaviour.

Changes to the Combat System

Besides new game modes, player models, maps, and revamped network settings reducing latency the combat system of the original game was drastically changed. Most prominently, the movement system in the original Rune, in which players move fastest when moving forward, slower when moving side to side, and slowest when moving backward, was changed so that the player moved equally quickly in all directions. One motivation behind this change was that the greater simplicity would improve gameplay performance over the internet. Due to more mobility for players, the result was faster-paced gameplay. However, this change was criticized by some Rune purists as being silly and unrealistic, for people should not move at the same speed forward and backward.

Weapon balance was also affected. Most notably, the use of Rune Powers, which grant the user magical abilities from their weapons, was tweaked so that it was usable. The expansion returned Power Runes as part of competitive gameplay, which in the original Rune, use of Power Runes was almost always forbidden due to fact that some rune powers were grossly overpowered. Besides Rune Powers, weapon damages for the goblin axe and work sword were toned down.

The collision system was modified so that weapons could block thrown weapons, which could not be done in the original game. This resulted in a dramatic decline in the viability of thrown weapons.

Effect on the Rune Community

Since the changes to the combat system were somewhat drastic, not all players were satisfied with the expansion. While a great number of competitive players moved to the expansion, some purists remained advocate to the original game, now commonly called "Rune 1.00" as opposed to "HOV". The original Rune game has maintained about 30% of all online Rune and HOV players over the years.

Later, Human Head Studios developed two new patches (1.06 and 1.07) in an attempt to address this incompatibility issue. Introducing a few bug fixes to both Rune Single Player and Multiplayer aspects. It also added the new "Rune Coop" GameType in the server menu. It also changed the original Rune Multiplayer combat mode to Rune Halls of Valhalla's own style while leaving the Single Player alone.

A note: Rune Halls of Valhalla Multiplayers can not play the Rune Coop Teamplay developed by a Runegame community's "Coop Team" (with help from Human Head Studios) first released in June 2001 (with a later Rune Co-op v1.2 version in December 21, 2001) Based on the original Single Player game, many levels were altered for cooperative play with some new ones included. Unless Rune Halls of Valhalla players had a few specific files found only in the Single Player, this particular mod is closed to them.

Although the patches allowed Rune Multiplayers to enter "HOV" Multiplayer servers in Deathmatch games. Arena and Headball were closed to them. They have allowed them to play certain HOV mods and DM maps made only for it. However, sadly, these also prevented them from reentering Rune 1.00 multiplayer servers because of the above described drastic changes. Only by renaming the Rune 1.06/1.07 folder and then reinstalling Rune 1.00 could they return. The later 2001 release of "Rune Gold" (which had both Rune and Rune Halls of Valhalla) came with Rune Multiplayer already patched to 1.06 with no alternative to enter Rune 1.00 Multiplayer servers. Outside of Rune Coop servers, there only a few Rune 1.06/1.07 multiplayer servers are ever put up.

Yet, the compromise was, more or less, successful considering its intended purpose.

On September 9, 2005, a community made "1.08 Patch" was released that finally allowed "Redirected Downloads to Rune Halls of Valhalla multiplayers (But not for Rune 1.00) Although not made by Human Head Studios, they did help the team and gave them [1] full authorization and endorsement.

Made for the expansion pack only, the 1.08 patch fixed some previous multiplayer and server problems while still allowing 1.06/1.07 clients to join 1.08 servers. (It also allowed the reverse to happen) It provided an in-game "News" tab that redirected to Runehordes.info where active admins (US and EU) updated that page. The patch also included the popular "Capture the Torch (CTT) gameplay mode with new maps. Several new Arena and Deathmatch maps where also included. Importantly though, amongst the new added features was a "Retro Movement" to customize RuneHOV Multiplayer servers to play "like Rune 1.00" that some wanted.

So finally with the 1.08 patch, those who only had the Rune Halls of Valhalla Multiplayer Expansion Pack (or Rune Gold) could play the original Rune 1.00 Multiplayer movements with the server customization. Yet, unless the original Rune 1.00 Multiplayer was patched with all three, they are still unable to join or the reverse to happen. The changes are still too drastic.

The Rune multiplayer community is still active, with clans, guilds, and players from around the world. Info on Rune clans can be found at Rune Hordes - though the site is now closed since August 2008, and while it is still online, is no longer getting updated.

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