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SaGa Frontier 2

 
Games: SaGa Frontier 2

Game Description

There are many things that help to create history. Each story, decision and battle has two sides that help to create it. However, only the victor's story is ever really told. You are about to get the chance no one has ever had: you will learn both sides of the story.

Young Gustave XIII was born as heir to the throne of the Kingdom of Finney. He was to be a great ruler. Then at the age of seven, his father discovered that he didn't possess Anima, the power to use the magic arts. With his father seeing his son as a disgrace and unfit to rule he disowned Gustave XIII and his mother Sophie. They were exiled to the country of Jade where they were befriended by Kelvin, Count of Jade.

As Gustave XIII grew, so did his hatred of the king and the land he was forced to leave. He vowed to overthrow his father and become king. He began learning the weapon arts, using steel and other natural resources to increase his power. Eventually he mastered the cold metal and would come to be known as Gustave the Steel. This would lead to a century of war that would ravage the kingdom and destroy a family.

William Knights had a very different life. After being orphaned he was raised by his aunt and uncle. He was taught to follow in the family footsteps and became a Quell Excavator. Quell is an ancient natural artifact that possesses Anima, which is used in mastering the spell arts. Soon William became extremely skilled in finding Quell and was named Tycoon Wil; but something never felt right to him.

Deep inside he always felt that his parents were murdered. This feeling would lead him to seek the truth. However, the truth may destroy him and everything he has learned to love.

In Saga Frontier 2 by Square Soft, you are able to choose from either Gustave XIII's story or William Knights'. Each one tells a different tale but they eventually crossover to form a grand story. This multi-scenario battle system helps to create countless hours of warring. Choose your story and start your quest. Will you be king or will you seek the truth? There is only one way to find out. But first, there are many things you must know and master.

Choose the roles for each of your four team members. There are three unique roles that each character can play in the game. They can have the role of Individual, which helps to strengthen their own abilities and affects the actions of all your allies. Then there is Support, which affects the entire party. Lastly, the role of No Battle comes in handy when your team needs to negotiate its way out of a fight. After selecting roles, teach them the secrets of weapon and Spell Arts. Weapons are for physical attacks and Spell Arts help to draw out Anima, not only in your characters but in their weapons as well.

Depending on the character and the weapon used, they can cast spells according to six different arts: Tree, Stone, Flame, Water, Tone and Beast. Each art has different weaknesses and strengths but when combined, they can create devastating combo attacks that will destroy the enemy. The more times you use the arts the stronger you will become.

Next, choose from three different Battle Modes. In the Duel Battle mode, you must choose one member of your party to represent the entire team in one-on-one combat. Here, the character you have chosen can learn more attacks and master skills faster. Choose your moves carefully as each decision will affect the tide of battle. In the Team Battle mode you rely on your entire team in order to win. You must plan not only the style of your attacks but also the roles each of your team will have. Lastly, there is the Strategic Battle mode. Here, you are not just limited to the three party members but you also take command of several different units, using careful planning and maneuvers to conquer the world.

Are you prepared for what has been set before you? Which path is the one that will lead you to greatness? Can you create history or will you fall prey to the errors of the past? Gustave XIII and William await your decision. The world awaits you.
~ Jason White, All Game Guide

Roots & Influences

Believe it or not, this is the fifth installment in the "Romance Saga" series. The United States has thus far seen two games in the series -- SaGa Frontier and this sequel, SaGa Frontier 2. Where as the first American release utilized pre-rendered backgrounds and sprite-based characters, the sequel features hand-painted watercolor graphics. While the original featured a multitude of characters with various quests, this one features two characters with different types of battle scenarios and a Chronicle that allows you to view each characters' histories at any given time.

SaGa Frontier resembles Squaresoft's flagship Final Fantasy series as both feature turn-based battle sequences involving multiple party members. There are times, however, when you'll control a small army of men -- it's kind of like Konami's strategic Vandal-Hearts series.
~ Rich Hernandez, All Game Guide

Review: Overall

Square Soft's SaGa Frontier 2 is an inventive and captivating role-playing game. With two separate storylines that eventually intertwine, various battle styles and other goodies, it is a must have for any RPG fanatic. Needless to say, it will give you many hours of gameplay.

At the beginning of the game, you'll choose between Gustave XIII (who could be considered the main character) or William Knights. Depending on whom you select will affect the outcome of the final scenario. For example, if you've selected the former and his quest of overtaking the Kingdom of Finney, you will then be transferred over to the latter's storyline and continue the rest of the epic.

However, you're not limited to playing the storyline you selected at the beginning of the game. What makes SaGa Frontier 2 so inventive, aside from the fact you have the option of playing two completely different storylines that crossover, is the fact that you can switch back and forth between the two. There's an interface feature called the Chronicle that lists the different histories behind each character; you can view this any part of the history as you'd like. Once you've finished, you can access the world map and select any event listed. Depending on what you've done, you may be treated to a storyline advancement or an important battle. After completing the given event, you'll notice a change in the Chronicle. Basically, this lets you write history.

Another thing that makes SaGa Frontier 2 a must have is the three separate battle modes. While you're given the typical party battle available in almost every other RPG, there are times when your characters will engage in one-on-one fights with the enemy. In some cases, you'll command completely different armies of men. Admittedly, you won't have these choices in every single battle, but depending on where you are (such as the ruins or an open outdoors area), the computer will give you the option to duel or immediately send your party into battle. You'll only control armies at selective points throughout the game. As not to spoil anything, you'll have to play to find out where.

Goodies come in the form of helpful skills known as Spell Arts and weapons. As you progress throughout the game, the more your characters use them, the stronger they become. During any given battle, your characters may suddenly learn a new skill and apply it in the remainder of the fight. You'll want to use your weapons and magical spells often; be sure to pay attention to the symbols under the attacks you choose as they'll affect the damage handed out. In the Duel mode, you can choose from four different things to execute. If you combine them in the right order, your characters will do amazing combination attacks not available in the Team styled battle system.

Last and certainly not least, SaGa Frontier has a nice graphical flair. Not only does it play well with lots of options, it is also gorgeous to look at. Although it looks and feels like a 3D role-playing game without the blockish polygonal look, the environments have been completely rendered in hand-painted watercolor. Basically, it's like playing in a painting. After going through this game, you may wish more developers would create games in this painstaking style.

SaGa Frontier 2 not only improves on the original American release, but sets a new watermark for other RPGs to follow. With so many things packed into this game, you'll be playing it for a long time. Once again, Square Soft has outdone themselves and rules the roost.
~ Jason White, All Game Guide

Review: Enjoyment

Because of the involving gameplay and ability to jump right into things, SaGa Frontier 2 is a highly enjoyable game. An RPG fan couldn't ask for anything more.
~ Jason White, All Game Guide

Review: Graphics

The hand-painted watercolor graphics are stunning -- a fantastic change from 3D polygonal worlds.
~ Jason White, All Game Guide

Review: Sound

Although the battle sound effects are great, the music gets repetitive after extended play.
~ Jason White, All Game Guide

Review: Replay Value

With two completely different storylines, this game has a lot of replay value. Be sure to check the events listed in the Chronicle, as it gives you more things to do.
~ Jason White, All Game Guide

Review: Documentation

The instruction manual informs you of everything you need to know in a quick and easy to understand manner.
~ Jason White, All Game Guide

Production Credits

SQUARE CO., LTD; Executive Producers: Tomoyuki Takechi, Hironobu Sakaguchi, Hisashi Suzuki; SaGa Frontier 2 Producer: Akitoshi Kawazu; Character Image Design: Tomomi Kobayashi; Main Program: Takaaki Tonooka; Battle Program: Hiroshi Ono; Other Program: Masaaki Kubo; System Director: Jyunichi Shinomiya; Map Director: Yuichi Ninagawa; Map Design Section: Takeshi Nitanosa, Kazuhiro Yamauchi, Kazuyuki Shindo; Map Graphic Section: Yasuhiko Kamata, Tetsuo Yokota, Masayo Asano, Sachiko Tanabe, Tomoe Inazawa, Masahiko Dairaku, Masaaki Hayashi, Tomokazu Kawamata, Mariko Nakamura, Mizushi Sugawara, Takashi Wakou, Airi Yoshioka; Character Section: Fumiyasu Sasaki, Yuichi Shiota, Kazuko Shibuya, Yuichirou Kojima, Yasuhisa Izumisawa, Kei Naruse, Tomoyuki Arai, Hitoshi Imai; Battle Plan Section System Director: Kyoji Koizumi; Map Design: Wataru Ueda; Battle Effect Section Monster Effect: Nobuki Ikeda; Character Effect: Yuchiro Suzuki; Monster Design Section: Ichiro Mori, Hagumu Kato, Yukari Kondo, Takuji Sasaki, Rumiko Shinoda, Takumi Tamura; Sound Section Sound Program: Minoru Akao; Manager: Kensuke Matsushita; Sound Section Music Composer: Masashi Hamauzu; Synthesizer: Ryo Yamazaki; Sound Section Sound Engineer: Motoko Watanabe; Sound Editors: Masataka Saito, Kenichi Mikoshiba, Kazumi Mitome; International Business Department General Manager: Yuji Shibata; Localization Director: Ichiro Nonaka; Coordination Director: Tchie Tokoro; Localization Engineer: Yoshinori "Goro" Uenishi; Marketing Managers: Akira Kaneko, Yasuhiro Suzuki; Assistant Manager: Tomomi Nishigaki; Localization Assistant: Yoshiki Yamamoto; Publicity Section Producer: Tadashi Nomura; Production Administration Manager: Hideki Imaizumi; SQUARE SOFT, INC.; LOCALIZATION STAFF Localization Managment: Masahiro Nakajima; Localization Specialists: Shigeto Sammy Matsushima (Lead), Yoshinobu Nobby Matsuo; Editors: Brian Bell, Richard Amtower; Associate Producer: Aki Kozu; QUALITY ASSURANCE QA Manager: Jonathan Williams; Assistant QA Manager: Mike Givens; Lead Analyst: David "Ribs" Carrillo; Assistant Lead: Troy A. Boren; Analysts: Jamie J. Bencia, Michael D. Christoffers, Kelly Chun, Jonathan A. Mankin, Tam Nguyen, Bennette Neale, Richard Williams, James Wong, Matthew B. Rhoades, Simon H. Son, James J. Robles; Translators: Kyoko Makino, Takahiro So, Rintaro Yoshida; SQUARE ELECTRONIC ARTS L.L.C.; Senior Customer Service Manager: Rick Thompson; Assistant Customer Service Manager: Fernando Bustamante; Customer Service Lead: Alaine DeLeon; Customer Support Representatives: Caroline Liu, Patrick Cervantes, John Montes, James Dilonardo, Mark barca, Mark Acero, Alan DeGuzman, Ryan Riley; Public Relations/Events Manager: Lisa M. Ahern; Assistant PR Manager: Francine DeMore; Business Development Manager: Elaine Di Iorio; Product Coordinator: Beth Faust; Sales Coordinator: Sean Montgomery; Media Palnner: Kyoko Yamashita; Creative Planner: Keiko Kato; Assistant Product Managers: Mitsuru George Torii, Andrew Shiozaki; Product Associates: Irene Sam, Brad Varey, Andy Hsu; Product Administrative Assistant: Mari Nishikawa; Marketing Assistant: Rika Maruya; Marketing Manager: Kenji Mimura; Vice Chairman: Yoshihiro Maruyama; President: Jun Iwasaki; Packaging /Manual Design: Steven Wright, Beeline Group Inc.
~ Rich Hernandez, All Game Guide
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Wikipedia: SaGa Frontier 2
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SaGa Frontier 2
SaGa Frontier 2 cover.jpg
Developer(s) Square
Publisher(s) JP Square
NA Square Electronic Arts
PAL Squaresoft
Designer(s) Akitoshi Kawazu
Artist(s) Tomomi Kobayashi (character design)
Composer(s) Masashi Hamauzu
Series SaGa series
Platform(s) PlayStation
Release date(s) JP April 1, 1999
NA January 31, 2000
PAL March 22, 2000
Genre(s) Console role-playing game
Mode(s) Single-player
Rating(s) CERO: All Ages
ESRB: Teen
OFLC: G8+
PEGI: 16+
USK: 12+
Media 1 CD-ROM

SaGa Frontier 2 (サガ フロンティア 2 Saga Furontia Tsū?) is a role-playing video game developed by Square for the Sony PlayStation as the eighth original game in their SaGa series. Initially released in Japan in April 1999, an English version was made available in North America in January 2000 by Square Electronic Arts and in the PAL region the following March by Squaresoft. Development for the title was headed by series creator Akitoshi Kawazu, with music by Masashi Hamauzu. The game features an art style unique to the series at the time it was released, utilizing hand-painted watercolor backdrops and characters to give the game a storybook feel. Like other SaGa games, gameplay is largely non-linear, giving the player multiple paths to follow in order to complete the game.

Set in the fictional world of Sandail, the game's plot, as well a location and character names, draw heavily from medieval Germanic influence. The game's plot is divided into two separate stories, with the player given the option to control either Gustave XIII, an exiled would-be heir on a quest to reclaim his throne, or William Knights, a young man investigating the death of his parents, with both scenarios eventually intertwining in a larger plot involving the fate of the world. SaGa Frontier 2 was met with mostly positive reviews, with the Japanese version receiving three re-issues in June 2000, March 2002, and July 2006 respectively.

Contents

Gameplay

Screenshot showing SaGa Frontier 2's watercolor-style graphics

SaGa Frontier 2 is a console role-playing game featuring two-dimensional character sprites on hand-drawn backgrounds. Players advance through the game by completing story-based missions and interacting with non-player characters to move the plot forward. At the start of the game, the player is given the option of assuming the role of one of two heroes, each with their own individual stories and objectives.[1] Like previous titles in the SaGa series, the game's plot progresses in a mostly non-linear fashion, with a heavier emphasis on exploration and battling than adhering strictly to the narrative.[2] While the player is restricted by the basic flow of the story, they are free to travel to many parts of the game world whenever they choose, and must transverse harsh dungeon environments and defeat enemies to affect their current place in the story.[3]

Battles in SaGa Frontier 2 utilize a turn-based approach where the player must input specific commands for each character at the beginning of each combat round, with each action taking place in accordance with a character's speed rating. In any given round, player may choose to attack an enemy with an equipped weapon, as well as use magic spells to cause harm to their opponent or aid their allies.[4] By continually attacking an enemy with weapons, characters randomly learn special weapon skills that can deal more damage, as well as combine with other party member's attack to form combo attacks. Combat scenarios are divided into three separate types, with are either selectable by the player or dictated automatically by the plot - Duel, which allows one-on-one combat; Team, where up to four characters may take part against an entire enemy group; or Strategic, which can contain a large number of characters in a strategy-like scenario.[2] Each character may equip up to two different kinds of weapons, and may become more specialized in a particular field of combat by assigning them "roles", which increase their proficiency with certain weapon and spell combinations as well as give them additional abilities.[4] By winning battles, characters may increase their statistics based on their actions in combat, thus becoming more powerful.

Plot

SaGa Frontier 2 has two separate storylines: The history of Gustave XIII of Finney (AKA Gustave the Steel), and the Knights family. The game takes place in the land of Sandail, roughly in the years 1200-1300.

Gustave XIII is the former prince of Thermes, and successor to the throne of Gustave XII. He is exiled by his father when, at the age of 7, he fails the Firebrand Ceremony due to an inability to ignite a sword through manifestation of his Anima. His mother, Queen Sophie, unsuccessfully tries to prevent Gustave XIII's banishment. She and Gustave XIII are banished from the castle by Gustave XII and are forced to live in the slums of Thermes, and are forbidden to leave for Nohl.

Master Cielmer asks Gustave XII for permission to leave the King's Employ and to depart Thermes. His request is granted. Cielmer uses this opportunity to sneak Gustav XIII and the Queen to Gruegel. Gustave will set neither foot nor sights on Thermes, Finney, or Merchmin for another 20 years. Shortly after the death of his mother and his conquering Wide, Gustave hears of the death of his father and heads to the Finney kingdom to take the throne. He gives the throne to his brother Phillipe. Gustave dies at the age of 49 in one of his forts.

The secondary playable storyline in the game is that of Wil Knights, and his journey to learn the secrets of the soul-stealing entity known as 'The Egg'. Wil's story spans three generations of his family, and is intertwined within the storyline of Gustave XIII.

Development

SaGa Frontier 2 was first announced in a September 1998 issue of Japanese The PlayStation magazine, where Square claimed the game would be taking a stylistic departure from the original SaGa Frontier released one year earlier, as well as confirming the title's release for spring 1999.[5] A representative from the company stated that they would be abandoning the CG full-motion videos and computer-style graphics of the previous title to focus on a more traditional, hand-drawn look.[6] The game's art style was achieved by using hand-drawn and painted artwork produced on a canvas that would be scanned and digitized to produce the game's backgrounds and character sprites.[7] Many of the game's towns, locations, and characters draw heavily from medieval Germanic influence, with much of the story taking place within a fictional time-frame similar to the 13th century.[8] New features not seen in the previous SaGa Frontier title include compatibility with the PlayStation's DualShock analog controller and PocketStation peripheral device for accessing additional content.[8] Series creator Akitoshi Kawazu served as project director, with the game's promotional character art drawn by Tomomi Kobayashi, who had previously contributed artwork for SaGa Frontier and the Romancing SaGa games.

The North American version was announced at the 1999 Electronic Entertainment Expo in Los Angeles by Squaresoft.[9] In January 2000, the game was released in that region by Square Electronic Arts, and was made available in the PAL region the following March. A promotional movie for SaGa Frontier 2 was included on the Squaresoft 2000 Collector's CD Vol. 3, which was packaged with the initial North American release of Vagrant Story.[10]

Audio

While Kenji Itō served as composer for most of the previous SaGa games, the music for SaGa Frontier 2 was written by series newcomer Masashi Hamauzu, who had previously provided the soundtrack for Square's Chocobo no Fushigina Dungeon two years earlier. SaGa Frontier 2's music was recorded at Sunrise Studio in Tokyo, and on April 21, 1999, Square released the three-disc SaGa Frontier II Original Soundtrack in Japan courtesy of publisher DigiCube.[11] The soundtrack features German track names to keep with the game's eastern European theme, and was popular enough to be re-issued on the Square Enix Music label in February 2006.[11] In July 1999, an album called Piano Pieces "SF2" was released featuring piano renditions of music from the game, feautring arrangements from Hamauzu himself along with Naoko Endo, Daisuke Hara, Mikiko Saiki, Daisuke Karasuda, and Michiko Minakata.[12]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 74% (26 reviews)[13]
Review scores
Publication Score
Famitsu 35 / 40[14]
GamePro 4 / 5[15]
GameSpot 6.6 / 10[3]
IGN 7 / 10[16]

SaGa Frontier 2 has sold over 675,000 copies in Japan as of December 2004.[17][18] Famitsu gave the game a high 35 out of 40.[14] Like SaGa Frontier, the game has been re-released several times over the years, once in 2000 as part of the Square Millennium Collection, again in 2002 as part of the PSOne Books best-seller range, and again in 2004 as a part of Square Enix's Ultimate Hits line.[19][20][21]

The game received mostly positive reviews upon its release in North America and the PAL region in 2000. GameSpot praised the game's art design in a time when three-dimensional computer graphics were becoming more prominent, stating "[t]he title's relaxed and flowing tones are a pleasant breeze of creativity when compared with most titles' CG, polygons, and pixel-perfect graphics. The unique presentation is SaGa Frontier 2's greatest strength, triumphantly stating: There is still a place for two-dimensional graphics."[3] However, the website felt that the game may alienate fans of the original SaGa Frontier for taking too many liberties with gameplay and style, and that while players were still free to explore scenarios at their own pace, the game's story itself was more linear than the average SaGa title.[3] SaGa Frontier 2's graphics were also praised by IGN who called the game "beautiful" with a "romantic soundtrack that is of the utmost quality. But it isn't too memorable."[16] IGN's biggest problem with the title was its low replay value and weak presentation, which the website felt didn't take full advantage of the PlayStation's CD format by including an opening movie or character voices, ultimately calling it a "slightly above average game".[16] GamePro magazine called attention to the game's "well organized" menu system and responsive control which took advantage of the PlayStation's DualShock analog control sticks, as well as "a solid story that is sure to please role-players and strategy fans alike."[15] The game maintains a 74% average score from aggregate review website GameRankings based on 26 reviews.[13]

References

  1. ^ "SaGa Frontier 2 - Characters". Squaresoft. 2000. http://na.square-enix.com/games/SG2/characters.html. Retrieved 2009-02-01. 
  2. ^ a b "SaGa Frontier 2". Squaresoft. 2000. http://na.square-enix.com/games/SG2/index.html. Retrieved 2009-02-01. 
  3. ^ a b c d Vestal, Andrew (1999-04-26). "SaGa Frontier 2 for PlayStation Review". GameSpot. http://www.gamespot.com/ps/rpg/sagafrontier2/review.html?om_act=convert&om_clk=gsupdates&tag=updates;title;1. Retrieved 2009-02-01. 
  4. ^ a b "SaGa Frontier 2". Squaresoft. 2000. http://na.square-enix.com/games/SG2/battle.htmll. Retrieved 2009-02-01. 
  5. ^ "IGN: Square's Continuing SaGa". IGN. 1998-09-30. http://psx.ign.com/articles/065/065076p1.html. Retrieved 2009-02-01. 
  6. ^ "IGN: Early Glimpses of SaGa Frontier 2". IGN. 1998-10-01. http://psx.ign.com/articles/065/065076p1.html. Retrieved 2009-02-01. 
  7. ^ "IGN: Square Breaches Another Frontier". IGN. 2000-02-15. http://psx.ign.com/articles/075/075235p1.html. Retrieved 2009-02-01. 
  8. ^ a b "IGN: SaGa Frontier 2 Preview". IGN. 1999-11-09. http://psx.ign.com/articles/131/131162p1.html. Retrieved 2009-02-01. 
  9. ^ "IGN: A Square Surprise". IGN. 1999-04-13. http://psx.ign.com/articles/067/067706p1.html. Retrieved 2009-02-01. 
  10. ^ "IGN: Vagrant Story Disc 2 Artwork". IGN. 2000-04-25. http://psx.ign.com/articles/078/078491p1.html. Retrieved 2009-02-01. 
  11. ^ a b Gann, Patrick (2000-10-15). "RPGFan Soundtracks - SaGa Frontier II OST". RPGFan. http://www.rpgfan.com/soundtracks/sf2-ost/index.html. Retrieved 2009-02-01. 
  12. ^ Gann, Patrick (2000-10-15). "RPGFan Soundtracks - Piano Pieces "SF2" ~ Rhapsody on a Theme of SaGa Frontier 2". RPGFan. http://www.rpgfan.com/soundtracks/sf2-piano/index.html. Retrieved 2009-02-01. 
  13. ^ a b "SaGa Frontier 2 Reviews". Game Rankings. 2006. http://www.gamerankings.com/ps/198538-saga-frontier-2/index.html. Retrieved 2009-02-01. 
  14. ^ a b Chinn, Marty (2000-06-23). "Famitsu Top 120 PlayStation games". Gaming-Age.com. http://www.gaming-age.com/news/2000/6/23-151. Retrieved 2008-12-13. 
  15. ^ a b E. Coli (November 2000). "SaGa Frontier 2 Review". GamePro (IDG Entertainment) (138). 
  16. ^ a b c Bradley, Kelly (2000-02-17). "IGN: SaGa Frontier 2 Review". IGN. http://psx.ign.com/articles/161/161162p1.html. Retrieved 2009-02-01. 
  17. ^ "The Magic Box - 1999 Top 100 Best Selling Japanese Console Games". The-MagicBox.com. http://the-magicbox.com/Chart-BestSell1999.shtml. Retrieved 2008-12-13. 
  18. ^ "Sony PS1 Japanese Ranking". http://www.japan-gamecharts.com/ps1.php. Retrieved 2008-12-13. 
  19. ^ IGN staff (November 20, 2000). "Square Millennium Collection Goods". IGN. http://psx.ign.com/articles/084/084793p1.html. Retrieved 2008-12-13. 
  20. ^ "PSone Booksシリーズ発売タイトル一覧". SCEI.co.jp. http://www.scei.co.jp/corporate/info/psonebooks.html. Retrieved 2008-12-13. 
  21. ^ Winkler, Chris (April 28, 2006). "Square Enix Adds 16 to Ultimate Hits Series". RPGFan. http://www.rpgfan.com/news/2006/1219.html. Retrieved 2008-12-13. 

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