- Director:
Jim Stenstrum - Genre: Children's/Family
- Movie Type: Family-Oriented Adventure, Children's Fantasy
- Themes: Technology Run Amok, Finding a Way Back Home
- Release Year: 2001
- Country: US
- Run Time: 75 minutes
Movies:
Scooby-Doo and the Cyber Chase |
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| Scooby-Doo and the Cyber Chase | |
|---|---|
Scooby-Doo and the Cyber Chase DVD cover |
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| Directed by | Jim Stenstrum |
| Produced by | Davis Doi Joseph Barbara Jean MacCurdy Kathryn Page |
| Written by | Joseph Barbera William Hanna Mark Turosz |
| Starring | Scott Innes Frank Welker Grey DeLisle B. J. Ward |
| Music by | Louis Febre Richard Wolf |
| Distributed by | Warner Home Video |
| Release date(s) | October 9, 2001 |
| Running time | 75 minutes |
| Country | |
| Language | English |
| Preceded by | Scooby-Doo and the Alien Invaders (2000) |
| Followed by | Scooby-Doo and the Legend of the Vampire (2002) |
Scooby-Doo and the Cyber Chase is the fourth of a series of direct-to-video animated films based on Hanna-Barbera's Scooby-Doo, Where Are You! Saturday morning cartoons. It was released on October 9, 2001. It features the Mystery, Inc. gang, which includes Scooby-Doo, Shaggy, Freddy, Daphne and Velma. As is the case with all Scooby-Doo-related projects, the film is produced, starting in 2000, by Warner Bros. Animation, yet carries a Hanna-Barbera Cartoons, Inc. copyright and logo. It is recognized as the last "official" Hanna-Barbera production, as Warner Bros. had fully absorbed Hanna-Barbera after the passing of co-founder William Hanna.
A video game based on this film was made by THQ in 2001 for the PlayStation and Game Boy Advance. This is the first Scooby-Doo video game to be on a sixth generation handheld.
This is the first direct-to-video movie to have the flatter, bright animation style of the What's New, Scooby-Doo? TV series, departing from the darker shading and effects used in the three prior released movies. It is also the first Scooby-Doo movie to slightly return to the original format where the monster isn't real, though the overall plot still varies significantly from the established formula. The film's plot is lighter then the prior three grim and darker movies. The Scooby-Doo movies would not feature real supernatural creatures again until Scooby-Doo and the Goblin King, though at the end of Scooby-Doo and the Loch Ness Monster Scooby sees the real monster before saying his catch-phrase bewildered.
Contents |
The Mystery, Inc. gang visits their friend Eric at Eric's college. Eric invited them because he made a prize-winning computer game based on their adventures using a high-tech laser. They arrive at the same time a scary beast called the Phantom Virus is causing mayhem. It is established that the monster has been "materialized" from the Venom Virus which has infected Eric's program and that it can be weakened by using high-powered magnets. The suspects appear to be Eric's teacher, Professor Robert Kaufman; Bill, a fellow student who is a baseball-loving programmer; and a grumpy police officer, Officer Wembley. During one of the Phantom Virus' scare runs and after the Scooby-Doo, Where Are You! theme song is played, the gang and the virus are beamed into Eric's ten-level video game.
To finish each level, they have to find Scooby Snacks, or Scooby Snax. -Level one is set on the moon where the Phantom Virus chases them with spooky moon ghosts. -The second level includes the Phantom Virus unleashing three spooky Gladiators and a lion in Ancient Rome. -The third level includes a prehistoric jungle where they encounter T. Rex, pterosaurs, and woolly mammoths. -The fourth level takes place under the sea where they get attacked by giant octopuses, electric eels, and sharks. -The fifth level includes a backyard where they are chased by caterpillars and ants. ----The sixth level takes place in ancient Japan. -The seventh takes place in Ancient Egypt where they get chased by mummies. -The eighth includes medieval times with dragons and ogres. -The ninth takes place at the North Pole where they see polar bears, penguins, and walruses.
On the final level, the gang discover cyber-versions of themselves (based on how they looked in the original "Scooby-Doo, Where Are You!" series, excluding Shaggy and Scooby) at a restaurant. They help the gang deal with the Phantom Virus and the guardians of the last box of 'Scooby-Snax' - which are monsters that the gang had faced before: Jaguaro, Gator Ghoul, the Tar Monster, Old Iron Face, and the Creeper; All of the monsters are real in this game, whereas originally in reality, they were people in costumes. The Phantom Virus leads the villains. After a chase through the amusement park to the Video arcade, they find the Scooby Snax box there. Scooby and his cyber-twin destroy the Phantom Virus.
Back in their real world the gang, using the Phantom Virus's baseball terms, unmasked its creator, Bill, who was upset that his project wasn't picked, since he been there two years longer. Bill is then arrested by Officer Wembly and Eric rewards the gang by taking them out to lunch.
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