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Seastalker

 
Games: Seastalker

Game Description

You are a famous scientist and inventor who is also very young. This makes your accomplishments all the more amazing. One day, you are working in your lab when you get a call from the Aquadome, an undersea research facility.

The commander of the Aquadome explains that the dome is being attacked by a strange, enormous sea monster. They desperately need your help to figure out why this is happening and how to stop it.

But, you have your own sub, the Scimitar, that will be a great help on your mission. Can you solve the mystery of the giant sea monster? Find out, in Seastalker.
~ Lisa Karen Savignano, All Game Guide

Review: Overall

Seastalker, by Infocom, allows you to take on the persona of a rising young scientist. Your discoveries and inventions, including the sub called the Scimitar, have made you famous in a very short period of time.

You are at work in your lab when you recieve a call from the commander of the Aquadome. The Aquadome is under attack from a huge sea monster that appeared out of nowhere. They desperately need your help to find out what the monster is and how to deal with it.

You and your assistant, Tip, take off in the Scimitar for the aquadome. Unfortunately, you discover something else when you reach the Aquadome. Someone has sabotaged the air supply. It seems there is a saboteur at work!

You will have to discover the saboteur before trying to take out the monster. And who could be trying to kill you?

This game is an exciting and challenging adventure. True to the Infocom style, this game is G-rated and contains no offensive material.

The game's text interface does take some getting used to. The manual lists a number of verbs the game recognizes. While these are not all the verbs the game will recognize, trying to use words not on the list can lead to frustration as the game may not understand you. Trying to accomplish the same action eight different ways can make you want to pull your hair out by the roots.

This game also includes clue cards that Seastalker will ask you to reference during the game. Mostly, this is when you have solved or are about to solve the mysteries in question.

At the end of the hints, there is a list of things to try just for fun. The answers might just make you laugh.
~ Lisa Karen Savignano, All Game Guide

Review: Enjoyment

This game is very enjoyable, once you get used to the text interface.
~ Lisa Karen Savignano, All Game Guide

Review: Graphics

None
~ Lisa Karen Savignano, All Game Guide

Review: Sound

None
~ Lisa Karen Savignano, All Game Guide

Review: Replay Value

Once you have solved the game, there is no reason to play again.
~ Lisa Karen Savignano, All Game Guide

Review: Documentation

The manual contains much useful information and in-game hints are available.
~ Lisa Karen Savignano, All Game Guide

Production Credits

Written by: Stu Galley, Jim Lawrence
~ Jonathan Sutyak, All Game Guide
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Wikipedia: Seastalker
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Seastalker
Seastalker cover art
Developer(s) Infocom
Publisher(s) Infocom
Designer(s) Stu Galley and Jim Lawrence
Engine ZIL
Platform(s) Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, DOS, TRS-80, TI-99/4A, Macintosh
Release date(s) Release 15: May 1, 1984

Release 15: May 22, 1984
Release 16: May 15, 1985
Release 16: June 3, 1985

Genre(s) Interactive fiction
Mode(s) Single player
Rating(s) n/a
Media 3½" or 5¼" disk
System requirements No special requirements
Input methods Keyboard

Seastalker is an interactive fiction computer game designed by Stu Galley and Jim Lawrence and published by Infocom in 1984. Like most of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and IBM PC. The game was marketed as an introduction to interactive fiction for pre-teen players. It is Infocom's twelfth game.

Contents

Plot

The player's character is a young inventor and marine scientist. A research facility called the Aquadome issues a call for help, indicating that the undersea structure is being attacked by a sea monster. With helpful assistant Tip, the player must navigate to the Aquadome in the new untested two-person submarine Scimitar and investigate the problem. But that isn't all... it looks like there may be a saboteur within the Aquadome as well.

Feelies

With nearly every game, Infocom included extra objects and items called feelies. The Seastalker package held the following feelies:

  • A logbook for the Scimitar, including a letter from "The President" congratulating the player on acceptance into the Discovery Squad
  • Four double-sided "top secret Infocards", containing hints printed in blue ink beneath a pattern of red ink
  • A decoder featuring a small square of red plastic to reveal the hints on the Infocards
  • A nautical chart of Frobton Bay for navigation
  • A "Discovery Squad badge", a sticker depicting an orca and the motto "Dive deep, dive far"

Notes

Infocom gave Seastalker a difficulty rating of "Junior". It was the only game to ever use this rating, which was replaced by the "Introductory" label given to games such as Wishbringer and Moonmist.

Jim Lawrence, credited as a co-designer for the game, is an author who wrote more than 60 books aimed at children and young adults. Many of his titles were ghostwritten for established series such as Tom Swift, Jr., Nancy Drew, The Bobbsey Twins and The Hardy Boys.

The game has 30 locations.[1]

Reception

A review in Computer Gaming World noted the game's easiness, recommending it only as a beginner's text adventure, particularly for young kids. Exemplifying this are the numerous tips dropped by both in-game characters and the game itself, directing the player to the included Infocards. The review complained of minor inconsistencies like items that could not be interacted with until an in-game character told the player of its existence.[2]

Tagline

Dive deep into danger aboard an untested submarine.

References

  1. ^ Infocom Fact Sheet, Section VI, Game Statistics
  2. ^ Fitzgibbons, Patricia (October 1984), "Micro-Reviews: Seastalker", Computer Gaming World: 38 

External links


 
 
Learn More
Stu Galley
Classic Text Adventure Masterpieces of Infocom
Brian Moriarty

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