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Shattered Galaxy

 
Games: Shattered Galaxy
 
  • Platform: IBM PC Compatible
  • Release Date: August 21, 2001
  • Genre: Strategy
  • Style: Persistent World Online RTS
  • Similar Games: Command & Conquer (IBM PC Compatible), Star Control 3 (IBM PC Compatible), 10 Six (IBM PC Compatible), Mankind (IBM PC Compatible)

Game Description

Player go online to enter Shattered Galaxy, a massively-multiplayer game of tactical combat set across the vast voids of outer space. Battles take place in real time between squads of sophisticated, customizable units. Players can also ally with one another and the mechanics of gameplay are designed to reward cooperation and good teamwork. Units carry over from one battle to the next and hero characters develop as they gain experience, adding aspects of role-playing to the strategy title.
~ T.J. Deci, All Game Guide

Production Credits

Executive Producer: Scott S. B. Lee; Producer: Omari-Jamal Miller; Producer: Kevin Saunders; Project Director: Kevin Saunders; Associate Director: David Huang; Community Coordinator: Terence Park; Technology Coordinator: Steve Dobos; Assistant Director: Torri Granger; Assistant Director: Anuj Bhatia; Tools Programmer: David Huang; Art Director: Helen Lee; Graphic Artist: Randy Gallegos; Graphic Artist: Sam Dulay; Assistant Graphic Artist: Matt Ellison; Sound Design Intern: Erich Showman; Background Music Studio: Creativeway Services; Voice Talent Studio: Creativeway Services; Story Cinematic Director: Helen Lee; Story Cinematic Artist: Randy Gallegos; Music, Sound and Voice Design and Direction: Creativeway Services; Nexon Splash Screen: Secret Weapon; Video Playback Code: Blink By RAD Software; Lead Designer: Helen Lee; Layout Designer: Randy Gallegos; Layout DesignerKyunghee Kim; Layout DesignerDavid Huang; Writer And Editor: Kevin Saunders; Writer And Layout Designer: Terence Park; Proofreader: Steve Toribio; Proofreader: Ethan Cary; Proofreader: Matt Ellson; Network Administration: Jung Hyun Bae; Network Administration: Stewart Steel; Information Technologies: Marcel Munro; Information Technologies: Thaddeus Aid; Network Administration: Tae Yong Kim; PR Coordinator: Paul Philleo; Accounts Manager: Kevin Dinapoli; Administration Assistant: Maria Morales; Administration Assistant: Jennifer Baker; Accounts Manager: Joanne Laroche; Accounts Manager: Elaine Barnes; Executive Producer: Sangwon Chung; Executive Producer: JungJu Kim; Original Concept and Design: Sangwon Chung; Tactical Commanders Gamemaster: Daesung Lee; Tactical Commanders Gamemaster: Dongsoo Oh; Lead Client Programmer: Min Seo; Server Programmer: Sangwon Chung; Server Programmer: Kyungwim Park; Server Programmer: Kyungkook Park; Server Programmer: Deakyung Moon; Tools Programmer: Jihun Yoo; Lead Graphic Artist: Doo Burm Hur; Lead Graphic Artist: Minsu Kim; 3D Modeler: Dongho Lee; 3D Modeler: Hochul Yoon; Graphic Artist: Soo-Oak Hong; Graphic Artist: Jinhwan Jung; Web Designer: Kyung Ja Lee; Web Designer: Sung Moon Youn; Web Designer: Ji Eun Kim; Sound Designer: Ji Eun Kim; StudioWorkSpace; 3D Cinematics: Xeno Studios; Lead Accounts Programmer: Bo-Heum Yeon; Accounts Programmer: Sang-Min Kwak; Head Producer: Ronnie Way; Head Composer: Ronnie Way; Head Writer: Ronnie Way; Producer: Bill Buckingham; Composer: Bill Buckingham; Engineer: Bill Buckingham; SFX: William Moysey; Foley: William Moysey; SFX: Gordon Hiller; Foley: Gordon Hiller; Creative Consultant: David Dawneway; Voices: Katherine St. Germaine; Voices: Sarah Richardson; Voices: Dean Aylesworth; President Of Tri Synergy: Tamra Nestler; CEO Of Tri Synergy: Tamra Nestler; Executive Vice President: Shane Nestler; Vice President of Sales and Marketing: Robin Frisby; Vice President of Public Relations: Kristina Junger; Special Thanks: Dave Kennerly; Special Thanks: Landra Lin; Special Thanks: Mark Mensch; Special Thanks: Jason Morales; Additional Thanks: AMD; Additional Thanks: Stephen Chandler; Additional Thanks: Derrick Chiu; Additional Thanks: Coast Engraving; Additional Thanks: Michael Cowie; Additional Thanks: Alex Dunne; Additional Thanks: Barry Franklin; Additional Thanks: Gama Network; Additional Thanks: GameSpy; Additional Thanks: James Hayes; Additional Thanks: Mark Hafner; Additional Thanks: Randy Hedgecock; Additional Thanks: Dustin L. Hopper; Additional Thanks: Tamsen Huver; Additional Thanks: Ben Keeble; Additional Thanks: Media Resource ; Additional Thanks: Advertising; Additional Thanks: Marti Nagy; Additional Thanks: Jinho Park; Additional Thanks: Darby N. Plentl; Additional Thanks: Robert Yaquinto Printing Co., Inc.; Additional Thanks: Debra Pugh; Additional Thanks: Renee Schoenfelder; Additional Thanks: Ramin Shokrizade; Additional Thanks: Ben Silone; Additional Thanks: Software Packaging Associates; Additional Thanks: Shane D. Weber; Additional Thanks: Todd Young; Additional Thanks: Arjan Zoer
~ Keith Adams, All Game Guide
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Wikipedia: Shattered Galaxy
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Shattered Galaxy

In-game screenshot
Developer(s) Kru Interactive
Stable release V1.82 / 1/12/07, 2007
Operating system Windows
Type Massive Multiplayer Real-Time Strategy
Website Shattered Galaxy

Shattered Galaxy is a massively multiplayer online real-time strategy (MMORTS) that was released in 2001 by Nexon Inc., now known as KRU Interactive, after an extensive open beta period. It was published by TriSynergy in the USA. It combines the attributes of a massive multiplayer online role-playing game and a real-time strategy game. Though it had previously won the Seumas McNally Grand Prize at the 2001 Independent Games Festival, hosted through the Game Developers Conference, the game floundered when it was released to retail. The game was published under the name Tactical Commanders in South Korea, published by Nexon until December 31, 2005. This game has also been serviced in Japan, Taiwan, and Germany.

Contents

Plot

Shattered Galaxy is set in a post-apocalyptic future. A teleportation device was found buried on Earth's surface, though scientists were not able to master its secrets. Various non-living substances were successfully sent through and retrieved, but when a common rat was inserted into the portal, it activated the artifact in an unexpected way: the device immediately teleported itself, as well as all matter in a 2000 kilometer wide radius around it, to the planet Morgana Prime. The player is one of the survivors of this incident. The planet itself was devoid of sentient life, but robotic war machines were found on its surface, and humans have since learned to control them telepathically (allowing the humans themselves to stay out of harm's way). Humans have since expanded to another planet (server) in the Morgana system, Relic, where wars likewise rage.

General Gameplay

Shattered Galaxy consists of two interrelated and different gameplay aspects: The RPG side has the player in control of an avatar which can buy units, upgrades, and special abilities as well as visit other provinces and buildings such as simulators, HQ's, and Portals to other planets. It is through this Avatar that the player joins or starts battles with other players, simply by walking into a province not controlled by the player's nation. As soon as the avatar enters any province controlled by an opposing faction battle is comenced and the "RTS" aspect of gameplay is engaged.

Though described as an MMORTS, Shattered Galaxy's gameplay is closer in flavor to a real-time tactics game. During battle, instead of commanding an entire war machine including infrastructure, supplies and resources, players are given control of a single squad (of 6 to 12 units at time) which they control alongside as many as 20+ teammates. A persistent reinforcement system allows players on both sides of a battle to join or retreat at any point up to the last 3 minutes of each fifteen minute battle. Likewise, battles do not center around the destruction of the opponent's base or units, but rather around control points, of which there will be three to five per battle. These "Points Of Contention" (POCs), represented by dodecagon, are captured by occupying them for a certain period of time (ranging from 45 to 90 seconds). The consequences of capturing a POC are dependent on the type of battle involved in, the time left in the battle, and the number of other POCs currently controlled. A "poccer" is a player or unit that captures a POC. "Poccing" refers to the actual act of taking a POC.

Characters

At first, player characters appear to be mere placeholders: the player is allowed to choose a name, an avatar, and which of three (essentially identical) nations to become a member of, but there are no character classes, only four areas in which the player can level up (the four Divisions of Infantry, Mobile, Aviation and Organic) and only twenty points to put into four statistics: Tactics, Clout, Education and Mechanical Aptitude. However, these four statistics are the heart of the player's battlefield role, and an unofficial character-class system does exist, revolving primarily around Clout and Education.

"Clouters," as they are called in game slang, get access to higher-Marked and more durable units; they make better "poccers," being suited to seizing a defended POC while under fire. "Eduers," on the other hand, are given access to stronger weapons, and do a better job of killing things—for instance, enemy poccers. Because POCs are the strategic and tactical center of battle, both roles often specialize to the task; Clouters will forego accessories, extra speed and even weapons in favor of armor and health, while Eduers disdain durability for increased mobility and lethality.

"Tacters" were once a class unto themselves. In former versions of the game, the player with the highest Tactics score was designated "Battle Commander" and given the ability to accept or reject other players attempting to join the fight. The Battle Commander's Tactics rating also determined how many players could fight on his/her team. Thus, a battle commanded by a Tacter could overwhelm the opponent not only with a large squad, but with a horde of hand-picked teammates. Today, Battle Commander status and team size are determined by other factors, and Tactics merely controls how many units the player can use at one time: 20 points gives access to one more unit, to a maximum of 120 Tactics and 12 units. Nonetheless, every player is generally encouraged to invest points in Tactics, as Shattered Galaxy is a game that values quantity over quality: a player with 120 Tactics may have fewer hit points per unit than a player with 120 Clout, or do less damage per unit than a player with 120 Education, but his squad is undoubtedly stronger on both counts. Also, a larger squad produces more Experience points for the player, allowing faster progress. On Morgana Prime, nine units—60 Tactics—are considered the bare minimum for effective play.

Finally, Mechanical Aptitude (MA) allows the player to cram more equipment onto their units by increasing the amount of Weight the unit can support. It is a low-priority stat, and generally receives left-over points after the player has already reached their chosen levels of Tactics, Clout and Education.

For players who have ascended to Level 50 or higher in at least one division, Shattered Galaxy offers a Reincarnation Event once every three months, in which the player is returned to Level 1 to begin the climb anew. However, the player receives extra statistic points in proportion to each level they have gained above 50, and two more total unit slots in their inventory. Players may Reincarnate as many times as they want (as of 15 June 2007, at least five players have done so 22 times, the highest so far), but must be a paying member of the game to do so.

Players who wish to remain on Relic without paying for their characters have developed a sort of 'supertype' of character above the clouter/eduer type. These "sys21" character are designed to reach level 21 in all divisions without touching level 22 in any division. They have 9 or 10 units in each division - taking each unit to the Relic unit level cap of 25 provides enough XP to reach level 21 in each division without hitting level 22. The downside to sys21 characters is that they are limited to at most 40 units, and they are by necessity spread across all divisions, requiring units to be planned out from 1 to 25 before you start.

Units

Though players can only control a maximum of 12 units at a time, they can own up to 48 plus an additional 2 for each reincarnation. There is a 100 unit max per hero. Units come in four "divisions": Infantry (ranging in appearance from humanoid to distinctly robotic, though they are all bipedal), Mobile (armor, artillery, etc), Aviation (aircraft) and Organics (native aliens which have been "domesticated" for use in battle). Units are a permanent fixture for the player; they gain levels, can be refitted with the latest equipment, can be upgraded to new and stronger models, and can even be renamed. As such, they are not lost permanently in battle, but merely "wrecked," and can be repaired (at insignificant cost) once the battle has ended. In fact, the only way to get rid of a unit permanently is to sell it back to the Factory.

Units cannot be upgraded to higher "Marks" (faster/more spacious versions of the same chassis) without sufficient "Unit Quality," determined by the unit's level and the player's Clout statistic (see below). They also cannot access advanced equipment without sufficient "Tech Level," determined by the unit's level and the player's Education statistic (again, see below). Units are limited in the equipment they can carry by the physical abilities of their chassis, represented by "Weight" and "Space" restrictions; each piece of equipment adds to both totals, and cannot exceed the displayed maximums. A unit's Weight total can be expanded via the Mechanical Aptitude stat (as usual, see below), but Space only increases in pre-determined amounts via unit upgrades.

Shattered Galaxy has over fifty different kinds of units. They are specialized in application, by way of Shattered Galaxy's rock-paper-scissors targeting system: most weapons can hit either ground units or air units, but not both. ("Versatile" weapons, which can hit both, are always weaker and are generally disdained by veteran players.) Thus, a player can only shoot at certain enemies, and only some of the enemy forces can shoot back. This also creates a relatively interdependent gaming atmosphere, as players must rely on their teammates' units to cover their own units' blind spots. (Like Versatile weapons, squads composed half-and-half of two different units are frowned upon for their inefficiency.) When the player's squad is destroyed, the player may select a new one to enter into battle 30 seconds later; the player may also "retreat" their squad through a friendly spawn point to select a new one.

Units are the source of Experience Points in Shattered Galaxy. When a unit levels up, the player receives Experience in that unit's Division. The Experience gained is proportional to the unit's level (specifically, the unit's newly-gained level, squared; an Infantry unit getting to Level 4 from Level 3 will give its owner 16 Experience), and when the player gains a Division Level they are given one more stat point to assign to one of their four statistics.

PowerRating

The PowerRating system is implemented to give new players a fighting chance against veteran players who have reincarnated several times. Each battle have a certain PowerRating capacity for both sides. Example a battle has taken place in a certain province and can only hold a maximum PowerRating of 180 on each side, a group of new players who has maxed their stats have a PowerRating of 10 each, while a group of veteran players who has reincarnated several times and have more stat points have PowerRatings of 11 or more each. The group of new players can fill a maximum of 18 players on their side, while the Group of veterans could only fill less than 18 players on their side. This gives the new players an advantage in the number of players they have on their side in the battle.

Battles

Battles in Shattered Galaxy revolve around controlling the battleground's Points of Contention (POCs). Generally, the offensive team wins immediately if they manage to seize all POCs. If the game's built-in 15-minute time limit is exhausted, the winner is decided by the team who controls the most POCs at the end, with ties going to the defenders. Since capturing and defending the POC is the main objective, most units are specifically designed for these roles. However, support units like carpet bombers, radar jammers, mine-laying sappers, infantry with nuke stopping shields, and soldiers with paralyzing weaponry can also contribute to the outcome of the battle.

Battles can involve twenty or more people to a side. The battle prowess of each player is not heavily dependent on his/her current character level or the level of units he puts into play. A veteran player with good mastery of battle tactics with a low PowerRating can easily defeat disorganized high PowerRating opponents, in other words battle awareness is key to winning battles not levels. Being a good player is more than just stats and units. Communication and teamwork are crucial to success. A "regiment" system had been implemented, allowing players to band together and guarantee themselves a supply of dependable teammates, and it is now the standard of judgment when Reconstructions (faction balancing) occur.

POC and battle rules

There are four basic rulesets relating to the POCs: All or Nothing, Standard, Standard Enhanced, and Victory.

All or Nothing: The attacking side must take all of the POC's and have them in their possession for them to win. The opposing side simply has to keep one POC. Maps of this nature used to involve only 1 POC, but today they involve 3 clustered together.

Standard: the attacking side has to hold a majority of POCs at 0:00 or capture all POCs to win. The defending side must have at least half the POCs to win. Capturing a POC typically requires it be occupied for 60 seconds by units of a faction.

Standard Enhanced are similar to Standard maps except that the attacking side must hold at least one POC by 10:00 and must continue to hold at least one POC throughout the whole battle. If at any time after 10:00 the attacking side has no POCs, the battle is automatically forfeited and the defending side wins.

Victory maps are the most difficult maps to fight on but also the most widely used by regiments because there is no advantage to the defending side. Each side starts with 800 points and attempts to whittle the opposing side's score down to 0. Points are rewarded for players joining into the battle, while points are taken away for units dying or for not holding a majority of the POCs. If at any time either side has no units in battle, that side instantly mass retreats from the battle. In victory maps, once one side has retreated, the points will drop at a rate of 50 per second until 0, where the remaining side wins.

Other activities

Caving

Caving is a term in Shattered Galaxy for going into alien caves in order to fight and gain experience points. Most caving is done on Relic, where the aliens consist of weak slursts and larvae, as the caves on Morgana Prime are famous for their tough difficulty level and, because of this, caving is usually considered a waste of time. Caving on Relic usually takes place only within the factions' capitals, as most caves in other provinces have stronger aliens. A cave battle is similar to a normal battle but with only 1 POC and aliens instead of enemy factions. Experience received in caves is based on how long a player waits before POCcing (slang for capturing a Point of Contention).

Mercing

Mercing is a term that refers to mercenaries within the game. People can choose to become mercenaries for the 10% experience bonus and fight for the faction that is currently losing. This is highly discouraged within regiments. Mercing serves as a more efficient way of leveling especially for those 'Lone Wolves'.

Resources

Money the standard currency for all 3 factions, this is the resource that most Basic Heroes and Elite Heroes will use the most. From buying new units, repairing damaged or destroyed units, to equipping new equipment, all this needs money. In the past, it was entirely possible to actually run out of money if the player loses too many battles. Now KRU has revamped the system, so it is almost impossible to run out of money as long as you keep battling, which can be a good or bad thing.

Uranium currently the only other resource being utilized. This is the resource Elite Heroes use to buy Gold Weapons. Typically Gold Weapons have better statistics than their normal counterparts, so serious paying players often equip gold weapons on their endgame units to squeeze out that extra damage to have an edge over their enemies. Basic Heroes cannot use Uranium to outfit their weapons but can stock uranium, so they can use it later when they pay. Uranium is not given out after battles, it is only given out after the Faction completes its War Meter. The amount of uranium received is 3*X where X is your Power Rating. So having a Power Rating of 10 gives you 30 uranium after the War meter is complete. All players regardless of Basic Heroes or Elite Heroes will get Uranium once the War Meter completes. Elite Heroes can also get a daily uranium tribute once every 24 hours, they will receive it after winning a battle. Basic Heroes cannot get daily uranium.

Sulfur, Ore, and Silicon were the other resources in the game, removed from gameplay long ago, with no current use or means of obtaining them. These resources, as well as uranium, were as plentiful as money in the past and were used in combination to buy equipment for the player's units.

Planets

Currently, there are only two planets active in Shattered Galaxy: Morgana Prime and Relic.

  • The planet Relic is where new characters are created, it is known as the "training planet". For many new players this is a good experience, as the level cap for all divisions (Inf,Mob,Avi,Org) is 22, allowing players to face reasonable odds when they begin. When a Basic Character reaches level 22 in any division, they are automatically transferred to Morgana Prime. Paid Characters may stay on Relic with level 22 in all divisions. Players of Basic Characters have found a workaround to this with "sys21" characters.
  • Morgana Prime is the primary planet in the current Shattered Galaxy universe. This planet serves as the playground for all players who no longer belong on Relic, offering them every unit, piece of equipment or character design available in the game. A big gameplay difference between Relic and Morgana Prime is the incentive offered to Morgana Prime players in the form of "Reincarnations", an event during which a player may re-level his character from level 1, only with bonus points to distribute on character attributes based on the levels of the character prior to the reincarnation. Players are able to reincarnate as many times as they like, theoretically allowing for any number of attribute points, but this notion is kept in check with the "Power Rating" system according to which the number of players a faction can reinforce into battle is dependent on how many points its players individually boast. Thanks to this concept, it has been a long accepted fact that battles on Morgana Prime are, mathematically speaking, equitable and competitive.

Service

As of September 29, 2008 the game can be played using a basic account at no charge with a few minor handicaps or upgraded to an elite account at a cost of $9.95 USD per month to play with all limitations removed.

Nexon has closed Tactical Commanders' service in Korea, Japan, and Taiwan. As of October 31, 2008, the German service was closed due to lack of players.[1]

No further major gameplay updates from KRU Interactive are expected. Minor support for the game continues with sporadic "Double XP" weekend events, quarterly "Reincarnation" events, and a yearly Summer Tournament.

References

External links


 
 

 

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Shattered Galaxy" Read more