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Silent Storm

 
Games: Silent Storm

Game Description

Take command of a multinational squad of wartime specialists and go behind enemy lines to accomplish dangerous but crucial missions. Initially reminiscent of Pyro Studios' popular Commandos series, Nival Interactive's Silent Storm transports players to the battlefields of World War II and charges them with the responsibility of leading a small group of expert operatives to complete a series of level-based objectives. Unlike Commandos' real-time action, however, Silent Storm offers turn-based play, with a tighter focus on the precise execution of well-planned tactics.

Available operatives vary considerably. The game offers over 40 male and female characters of different nationalities that may be developed as the player sees fit, in one of six professions and with more than 50 possible skills. Mission areas and weapons are also designed to authentically represent the World War II setting. Missions are non-linear, with multiple possible solutions, and two separate campaigns allow play for both the Axis and the Allies. True 3D graphics, real-time lighting, and destructible environments help add to the realism of Silent Storm.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Nival Interactive; Executive Producer: Serge Orlovsky, Alexander Dmitrevsky; Project Manager: Dmitri Zakharov; Lead Game Designer: Pavel Epishin, Alexander Mishulin; Lead Programmer: Andrey Gulin; Art Director: Victor Surkov; Lead Artist: Andrew Chernyshov, Max Serkov; Lead Animator: Olga Baulina; Cinematic Director: Nikolay Kozlov, Andrew Chernyshov; Sound Director: Denis Borzenkov, Mikhail Matveev; Game Design: Pavel Epishin, Alexander Mishulin, Dmitry Devishev; Interface Design: Alexander Mishulin, Oleg Belaychook; Mission Design: Pavel Epishin, Alexander Mishulin, Pavel Eliseev, Dmitry Nikulin, Serge Kozlov, Alexander Vinnikov, Ilya Stremovski, Vitaly Orlov, Ivan Fedyanin, Alexander Andreev; Historian: Boris Yulin; Scenario Concept: Timur Suleimenov, Pavel Epishin, Pavel Eliseev, Alexander Mishulin; Scenario System Design: Pavel Epishin, Pavel Eliseev, Alexander Mishulin, Ilya Stremovski; Character Design & Dialogue: Shaun Lyng; Interface Textwork: Ilya Stremovski, Shaun Lyng; User and MapEditor Manuals: Iaroslav Tchebotarev, Alexander Mishulin, Serge Kozlov; 3D Engine Programming: Andrey Gulin, Alexander Dmitriev, Anton Krugliakov, Alexander Sabelnik; Data Randomization System Programmer: Alexander Sabelnik, Igor Falomkin; RPG System Programming: Andrey Plakhov, Alexander Sabelnik, Igor Falomkin, Anton Krugliakov, Pavel Epishin; Physics Programming: Alexander Dmitriev, Alexander Sabelnik, Andre Plakhov; Animations Programming: Alexander Dmitriev, Andrey Plakhov, Alxander Dmitriev, Andrey Plakov; AI Programming: Igor Falomkin, Andrey Plakhov; Interface Programming: Anton Krugliakov; Sound Programming: Alexander Sabelnik; Map Editor Programming: Alexander Sabelnik; Tools Programming: Alexander Sabelnik, Alexander Dmitriev, Andrey Gullin; LifeMode Head Integration: Alexander Sabelnik, Alexander Dmitriev; Additional Programming: Alexander Dmitriev, Andrew Chernyshov, Igor Falomkin, Yuri Blazhevich; Wizard Programming: Konstantin Manurin; Concept Artist: Alexander Panov, Victor Surkov, Vsevolod Martynenko; 2D Art and Textures: Natalia Brintseva, Alexander Panov, Elena Pozhilova, Maria Shilina, Margarita Guryeva; 3D Modeling: Alexey Borzykh, Andrew Chernyshov, Daniil Shipitsyn, Max Serkov, Eugene Melkov; 3D Animation: Sergey Sevaev, Boris Korshunov, Alexey Serkov, Olga Novikova, Max Serkov; Interface Art: Victor Surkov, Elena Pozhilova, Alexander Panov; Box Design: Victor Surkov; Special Effects: Daniil Shipitsyn, Alexey Borzykh; Cinematic Artist: Alexander Korabelnikov, Igor Boblak; Voice-over Music: Andrey Fedorenko; SFX: Mikhail Matveev, Denis Borzenkov; English Voice Over Produced and Directed By: Shaun Lyng; Sound Engineer: Marc Andre Bourbonnais; English Voice Over Actor: Sonja Ball, Tyrone Benskin, Pierre Brault, Mark Camacho, Luis De Cepedes, Carrie Colak, Tedd Dillon, Richard M. Dumont, Holly Gauthier Frankel, Susan Glover, Alain Goulem, Arthur Holden, Matt Holland, Alex Ivanovici, Rick Jones, John Koensgen, Pierre Lenoir, Pauline Little, Bronwen Mantel, David L. McCallum, Simon Peacock, Terrence Scammell, Jennifer Seguin, Harry Standjofski, John Stocker, Ross Wilson; Public Relations Manager: Mike Allenson, Eugenia Bannikova, Michael Badelin; Community Manager: Elena Churakova, Yuri Markin, Dmitry Kolpakov, Andrey Gorev, Dilyara Mukatova; Posters and Marketing Art: Ivan Troitsky, Irina Shestakovich, Alexey Borzykh, Stanislav Pidruchniy; Web and User Manual Design: Iraida Bashinskaya; QA Manager: Leonid Cheorny; Tester: Ivan Fedyanin, Oleg Susov, Vitaly Orlov, Alexander Zhebrovsky, Alexander Andreev, Maxim Vasiliev; Beta Version Tester: Pavel Kruckov, Daniil Ermolaev, Dmitry Levchenko, Dmitry Nikulenov, Dmitry Komolov, Alexey Dorofeev, Gleb Schukin; Administration: Alexander Ivanov, Alexander Roschin, Dmitry Nemtchinov, Ekaterina Epomnyaschaya, Elena Rubanova, Maria Riazanova, Olga Chapurskaya, Olga Fedeshova, Vladimir Filkov; Localization Issues: Vassily Podebed, Aleksei Gilenko, Ilya Stremovski; Translator: Vsevolod Korolev; Company 2: JoWooD Productions Software AG; Head of Development: Erik Simon; Executive Producer: Ralf C. Adam; Producer: Christian Braun; Director Product Management: Robert Al-Yazdi; Senior Product Manager: Kay Gruenwoldt; Marketing Manager: Gerald Kossaer; Art Director: Christian Glatz; Graphic Artist: Jaqueline Zweck; International Security & Protection Manager: Gerhard Neuhofer; Int. QA, Purchasing & Production Director: Fritz Neuhofer; Lead Tester: Norbert Landertshamer, Robert Hernler, Stefan Spill; Tester: JÜrg Berger, Markus Brucher, Martin Bucher, Uwe Drescher, Benedikt Ebli, Harald Fritz, Katharina Grassegger, Georg Grieshofer, Petra Grossegger, Anton Handl, Oliver Helmhart, Barbara Hochwimmer, Andreas Kainer, Christian Kargl, Stefan Klaschka, Alexander Kumer, Rudolf Kussberger, Peter Lippusch, Hedwig Matl, Mario Moser, Harald Ploder, Mihai Popescu, Stephan Radosevic, Stefan Reitmaier, Eveline Rinesch, Walter Schmiedhofer, Gerald Schurl, Thomas Schwarzl, Matthias Thurner, Dagmar Tiefenbacher; Company 3: Encore Software; Development Manager and Producer: Kevin Hoekman; Associate Producer: Josh Tapley; QA Supervisor: Fadi Awed; QA Team: Andrew Simpson, Ron Duke, Omar Castillon; Vice President of Marketing: Jill Griffin; Vice President of Licensing & Business Development: Richard Lowenthal; Director of Marketing: Betsi Shepherd; Senior Product Manager: Greg Bauman; Director of Public Relations: Linda Duttenhaver; Online Marketing Manager: Sara Borthwick; Creative Services Manager: Thom Dohner; Traffic Coordinator: Ray Massery
~ Keith Adams, All Game Guide
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Wikipedia: Silent Storm
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Silent Storm
European box art

Developer(s) Nival Interactive(1C Company)
Publisher(s) Jowood
Engine Silent Storm engine
Platform(s) Microsoft Windows
Release date(s) EU November 7, 2003
NA January 20, 2004
Genre(s) Turn-based tactics, Tactical RPG
Mode(s) Single player
Media 2 CD-ROMs
System requirements 800 MHz CPU, 128 MB RAM, 32 MB video card RAM, DirectX 9.0, Windows 98
Input methods Keyboard, mouse

Silent Storm (Russian: Операция Silent Storm) is a tactical role-playing game[1] for the PC, developed by Russian developer Nival Interactive and published by Jowood in 2003. The game is set in World War II Europe. The player commands a team of up to six elite soldiers on the Axis or Allied side, undertaking a variety of missions. An advanced game engine, the Silent Storm engine, was developed for the game and reused in several later titles. The game was followed by Silent Storm: Sentinels in 2004. A Gold edition containing both the original game and the expansion was released in Europe later that same year.

Contents

Gameplay

Once the player begins a campaign, they may select a premade character or create their own to lead the team through the game. Once the introductory mission is complete, the player can access a base complete with a medical station, armoury, personnel, and a panzerklein hangar. From this point, the player may select a team of six characters from a pool of twenty. Each character has a role such as medic, sniper, scout, grenadier, soldier or engineer. Each role has different advantages and liabilities in battle. As the player progresses through the game, the armoury will receive new weapons for the player to use, either stolen from enemies or contributed from their own forces.

Silent Storm depicts the weaponry and equipment of circa 1943 with great detail. Mixed into otherwise realistic elements is a plot that features secret weapon projects reminiscent of spy-fi, including energy weapons. Most notable are the Panzerkleins (pseudo-German for "little tanks"), crude powered armour suits.

The game features a remarkably advanced physics model. Nearly all structures are completely destructible. This has many tactical effects in the combat. For instance, if a character hears an enemy moving in an adjacent room, they can simply fire through the wall to attack them.

Silent Storm employs ragdoll physics for bodies according to the precise velocity of an impact. Fully three-dimensional mapping allows for obstruction calculations and cover effects from all angles, bullets ricochet and their stopping power depends on the weapon. The effects are exaggerated for a more cinematic experience (a hail of non-fatal bullets only make the target shake, but a single fatal bullet can send the target flying).

Story

Panzerkleins seriously outclass regular soldiers in the latter stages of the game.

The story takes place during World War II in an alternate history. Thor's Hammer Organisation (THO), is a shadowy organization with connections all over Europe and the goal of world domination. THO knows that this goal cannot be attained while there are powers capable of challenging them, and aims to use its connections and advanced technology to make sure the two sides of WWII devastate each other, while THO makes a grab for power when both are exhausted. The obvious influence of Norse mythology on the organization's name is further shown by the fact that all THO members use a mythological name as their call sign.

In exchange for the services of both Allied and Axis higher-ups, Thor's Hammer provides them with some of their inventions, including Panzerkleins. Panzerkleins are very difficult to destroy, as they are essentially immune to small arms fire.

Reception

Silent Storm was awarded "E3 2003 Best of Show" in the tactical genre by Wargamer.com.[2]. The game's Metacritic score, GameTab score and MobyRank are 83, 82.93% and 84, respectively.[3][4][5] The game however suffered from a lack of sales in the United States, partially due to lack of marketing and problems with getting review copies out to magazines and websites.[citation needed] The game has also been criticized for its inclusion of science fiction elements (specifically the Panzerkleins) and their effect upon game balance in the latter stages of the game.[6] Fans critical of their power have created a mod that removes the suits entirely.[7]

References

  1. ^ Thompson, Mike (June 22, 2006). "Night Watch" (HTML). Game Helper Magazine. http://www.gamehelper.com/magazine/previews/night-watch. Retrieved 2007-11-26. 
    "Silent Storm Interview" (HTML). RPGVault. http://rpgvault.ign.com/articles/367/367949p1.html. Retrieved 2007-11-26. 
    Calvert, Justin (June 3, 2003). "New Silent Storm details emerge" (HTML). GameSpot. http://www.gamespot.com/pc/strategy/silentstorm/news.html?sid=6029398. Retrieved 2007-11-26. 
    Thorsen, Tor (January 15, 2004). "Silent Storm makes golden sound" (HTML). GameSpot. http://www.gamespot.com/pc/strategy/silentstorm/news.html?sid=6086587. Retrieved 2007-11-26. 
    Stock, Robert (January 20, 2004). "Silent Storm" (HTML). Just RPG. http://www.just-rpg.com/default.asp?pid=931. Retrieved 2007-11-26. 
  2. ^ "Press". JoWood Productions. http://www.silentstorm-online.de/content.php?lang=en&rid=601. Retrieved 2008-12-29. 
  3. ^ "Silent Storm (pc: 2004): Reviews". Metacritic. http://www.metacritic.com/games/platforms/pc/silentstorm?q=silent. Retrieved 2008-12-29. 
  4. ^ "Silent Storm Reviews for the PC (GameTab)". GameTab. http://www.gametab.com/pc/silent.storm/1860/. Retrieved 2008-12-29. 
  5. ^ "The Press Says". MobyGames. http://www.mobygames.com/game/windows/s2-silent-storm/mobyrank. Retrieved 2008-12-30. 
  6. ^ Butts, Steve (January 27, 2004). "Silent Storm Review" (HTML). IGN. http://pc.ign.com/articles/475/475977p1.html. Retrieved 2007-12-11. 
  7. ^ "Cookie's No-PK Mod - StrategyCore Forums". 26 January 2006. http://www.strategycore.co.uk/forums/index.php?s=&showtopic=4903&view=findpost&p=61034. Retrieved 2007-10-19. 

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