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SimAnt

 
Games: SimAnt
  • Release Date: 1991
  • Genre: Simulation
  • Style: Miscellaneous Sim

Game Description

In SimAnt, as in so many of the Maxis simulations, the designers have taken hold of a particular subject matter and focused our attention on nearly every aspect of it. The subject matter this time is the incredibly durable and indestructible ant, the largest body of beings on the face of the planet. In SimAnt, you become one of Earth's most determined survivalists and experience life from an ant's perspective. In so doing, you'll find yourself immersed in tasks that seem, well, human in nature. You'll wage war, defend your home, face poisonous chemicals, reproduce, work singularly or in groups, eat, and even face natural disasters.

SimAnt offers three basic play modes. Quick Games puts you in the role of Yellow Ant, the leader of the black ants in a ferocious battle for supremacy and survival against the dreaded red ants for a single patch of yard. The win condition is simple--kill the red queen.

In Full Games, once again you become Yellow Ant, jumping from body to body as your "character" dies, and your mission is on a much grander scale. You must eliminate all the red ants in the yard and then systematically drive the humans from their house by taking over 70% of the 192 indoor "patches."

The final mode, Experimental Games, gives you human status again and, by using different environments, tools, and chemicals in a laboratory setting, you can study your ants' behavior by manipulating numerous parameters.
~ Michael L. House, All Game Guide

Review: Overall

If you've ever suffered through an ant infestation problem or been besieged by the little critters on a family picnic, then SimAnt will probably strike a nerve. Even if your entire experience with the species has been limited to eradicating them accidentally by stepping on them (very difficult in a soft environment), viciously crushing them with a fly swatter (what an ignominious death), or watching them busily go about their business in an artificial ant farm or a real anthill, SimAnt will give you a perspective and understanding of ants you've probably never imagined.

Incredibly detailed and lovingly presented, the game requires strategy and good management skills to ensure survival of your family of ants. Make no mistake, the subject matter may be small but there are some tough challenges to overcome, such as building and maintaining colonies, feeding the hordes, surviving disasters like rain storms, floods and human shoes, digging dogs, and predators, both live (spiders and other vicious ants) or artificial (lawnmowers).

SimAnt, at heart, is a simple game and doesn't have all the glittery action of adventure and action games, but it is, after all, a simulation. What it does have is a great deal of integrity, intrigue and interaction. It provides literally hours of immersive game play.

The interface, as in most Maxis games, is intuitive and very easy to use. Most action occurs through the use of icons, menus, and keyboard commands, with a nice arrangement of windows to complement management considerations. The viewing perspective is varied, from overhead close ups of your controlled ant to a panned out global view of the entire area of play (all 192 squares, or patches, that cover the backyard and house), with other angle options available as well.

Graphics are what you might expect from an ant simulation, fairly simple in appearance but detailed enough to allow meaningful text, charts, and graphs to enhance control. The animated cut scenes are a treat and surprisingly eerie in their own way.

Sound effects are very well done and, in fact, can be toggled off if you don't like the sounds of ant carnage before breakfast (the death-by-spider sound bite is particularly memorable). As in real life where the death of a single ant is somewhat meaningless to the colony's well-being as a whole, Maxis had to figure a way for ant armies to continue on when your on-screen alter ego perishes. Through the use of a simple body transfer system (when your Yellow Ant dies, the next egg becomes another Yellow Ant), you jump from ant to ant and keep on trucking.

Of special note is the overwhelmingly detailed and precise manual that is included with the game. From tips and strategies and game play, to histories and facts, the ant kingdom is generously and exhaustingly chronicled. For example, did you know that 50,000 ants weigh approximately one pound and yet the combined weight of all ants on earth exceeds the combined weight of all humans? Play SimAnt. Where else on earth could you carry 20 times your own weight?
~ Michael L. House, All Game Guide

Review: Enjoyment

SimAnt has an amazing amount of strategy involved in managing the survival skills. With a great interface and easy game control system, it's a breeze to play. Various modes offer depth of game play. Early Macintosh versions contained specific game play and sound bugs that were corrected in later versions.
~ Michael L. House, All Game Guide

Review: Graphics

Simple but effective.
~ Michael L. House, All Game Guide

Review: Sound

Effects are well done and can be toggled off for those people easily grossed out.
~ Michael L. House, All Game Guide

Review: Replay Value

Depends on how much effort you want to put into managing a virtual ant colony.
~ Michael L. House, All Game Guide

Review: Documentation

Manuals don't get any better than this.
~ Michael L. House, All Game Guide

Production Credits

Design and concept: Will Wright, Justin McCormick
~ Michael L. House, All Game Guide
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Wikipedia: SimAnt
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SimAnt: The Electronic Ant Colony
SimAnt Coverart.png
Developer(s) Maxis Software
Imagineer Co., Ltd. (SNES)
Publisher(s) Maxis Software
Designer(s) Justin McCormick, Will Wright
Platform(s) Amiga, DOS, SNES, Windows 3.x, Mac OS, NEC PC-9801
Release date(s) 1991 (DOS, Windows 3.x, Mac)
1992 (Amiga)
1993 (SNES)
Genre(s) Life simulation game
Mode(s) Single player
Rating(s) ELSPA: 3+
ESRB: Kids to Adults
RSAC: V1: Creatures Killed
Input methods Mouse

SimAnt: The Electronic Ant Colony is a 1991 life simulation computer game by Maxis focusing on ants. It was designed by Will Wright, maker of other 'Sim' games such as SimCity and The Sims. In 1992, it was named "Best Simulation Program" at the Software Publisher Association's CODiE Awards.[1]

Contents

Description

The game is essentially a simulation of an ant colony. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for the IBM PC, Commodore Amiga, Apple Macintosh, and Super Nintendo Entertainment System. The Nintendo version also added eight scenarios, where the goal in each is to eliminate the enemy red ants in various locales, each with different hazards.


In SimAnt, the player plays the role of an ant in a colony of black ants in the back yard of a suburban home. The ant colony must battle against enemy red ants. The ultimate goal is to spread throughout the garden, into the house, and finally to drive out the antlions, spiders and human owners. In this respect, SimAnt differed from other 'Sim' games that were open-ended and had no victory conditions.

In the Quick Game, the player establishes a black ant colony in a small patch of yard, shown in top-down perspective. The computer opponent establishes a competing red ant colony in the same patch. Underground ant colonies are depicted in a side view. The player has direct control of a single ant at a time, indicated by a yellow color, and may switch control to a different ant at any time (by double-clicking the desired ant). (A little known fact is that the spider in the game can also be controlled by choosing Exchange from the Yellow Ant menu and clicking on it.) The player's yellow ant may influence the behavior of other black ants by leaving pheromone trails to destinations such as food and enemy ant colonies and can control the other ants in a limited way (by ordering a certain number to follow it, for instance). The quick game is won or lost when either the red or black colony in said patch is defeated.

The player's yellow ant may pick up food and pebbles, engage in trophallaxis (by receiving regurgitated food from friendly ants), and attack enemy ants. Groups of ants (or yellow ant with his recruits) may attack and kill bigger enemies like spiders, caterpillars, and antlions. Natural hazards include human footsteps, electrical outlets, bugspray, spiders, antlions, lawnmowers, and rain, which washes away pheromone trails and can flood the bottom of ant nests.

In the Full Game, the player begins with an ant colony in an overhead view, much like the Quick Game. The region of this overhead view is a single square of a map containing a yard and house. The player spreads to other areas by producing young queens and drones to mate with each other. The full game is lost when the black colonies are eliminated and won when the red colonies are eliminated and the humans are driven out of the house.

The Experimental Game is similar to the Quick Game, except the player can also control red ants and has access to a set of experimental tools. These tools allow the player to place pheromone trails, maze walls, rocks, ants, pesticides and food.

The boxed game also comes with a thoroughly researched instruction manual, which not only covers game mechanics, but also contains a large amount of information regarding ants and ant societies.

Creatures

There are a variety of creatures in SimAnt such as spiders, antlions, caterpillars, pillbugs, birds, roaches, flies, sow-bugs (which can not kill ants or be killed) and even humans. The roaches and flies can only be found inside the house. The spider, caterpillars, and the antlions can all be killed by sufficiently large swarms. Dead spiders and caterpillars will eventually turn into food. They will eventually be replaced. Dead antlions are not replaced.

The ants' caste system in the game is simple. Workers normally make up most of the colony and their jobs are to gather food, dig out the nest, and care for eggs, larvae, and the queen. They also help defend the nest. Soldiers are stronger than workers, and better at fighting other ants; they can do most of the same jobs as workers but need more food and can't care for eggs and larvae. The queen ant only has to lay eggs and is the most important ant. In the PC version, 20 queens can be placed in a colony using a cheat (type "qeen"). New queens and males (drones) have wings and their only jobs are to mate and make new colonies.

Legacy

The original game for Windows 3.1 included the software on both 3½" and 5¼" diskettes, along with a full manual, reference guide, catalog, and registration material.

It was rereleased by Maxis as part of the SimClassics suite.

Will Wright, creator of the Sim series, said he got the idea for The Sims while working on SimAnt[1].

Sales reception

According to the game box, using a statistic from the Software Publisher's Association, more than 100,000 copies of the PC version had sold by April 10, 1992.

Reception

The game was reviewed in 1992 in Dragon #178 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[2]

See also

References

  1. ^ http://simcity.ea.com/community/events/will_wright_01_08_04.php
  2. ^ Lesser, Hartley, Patricia, and Kirk (February 1992). "The Role of Computers". Dragon (178): 57-64. 

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