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SimTheme Park

Game Description

The smell of popcorn and cotton candy, the clowns juggling, the children screaming with joy as the rides go around -- and you! That's right, you can be the proprietor of your very own amusement park with SimTheme Park from Electronic Arts and Bullfrog. Think SimCity meets Disneyland, but now you can be the boss!

Now that you're in charge, things have to get done in order for the park to open on time. You must first set the paths so visitors are able to easily access your many attractions. Obviously, rides and rollercoasters need to be placed throughout the park and entrances and exits need to be connected to a path. Shops, such as soft drinks and burger stands, need to be strategically placed throughout your park space to lure your visitors. You should also throw in some little extras like security cameras, bathrooms, trash cans and decorative elements.

Wondering about the staff? You can hire merchants, mechanics, guards, janitors and researchers. Merchants will be able to sell goods around the park, such as balloons and toys. Mechanics will fix your rides if they break down. Guards will keep the park safe and out of trouble, while Janitors will keep those bathrooms from looking nasty! Researchers can help upgrade your rides as well as discover new ones.

Once the park opens, it's a whole new can of worms! You'll have to micro-manage almost everything. You might need to put more ice in your drinks, salt on your fries or fat in your burgers to keep the people happy. Rides need good duration and speed to keep the excitement level up. Features like video arcades and games should be added for more revenue.
~ Glenn Wigmore, All Game Guide

Roots & Influences

Bullfrog Productions released their original business simulation Theme Park in 1994 and updates the concept of operating an amusement park technologically and content-wise with SimTheme Park.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Bullfrog Productions; Production: Karl Fitzhugh, Jeff Gamon, Graham Johnson, Richard Leinfellner, Andy Nuttall, Jon Taylor, Nichola Weatherup; Programmer: Ben Board, Paul Brooke, Matt Chilton, Robin Green, Andy Kerridge, Will Leach, Marten Pedersen, Bjarne Rene, Rajan Tande, Mike Willis; Online Programming: Andy Buchanan, Ben Deane, Mark Lamport; Additional Programming: Martin Bell, David Bryson, Dene Carter, Simon Carter, Austin Ellis, Mark Feldman, Martin Griffiths, Mark Huntley, Andrew McDonald, Alistair Milne, Jarl Ostensen, David Picon, Jan Svarovsky; Artist: Pete Amachree, Simon Britnell, Richard Castle, Drew Cattanach, Adrian Crofts, Kevin Duffy, Ian Faichnie, Steve Leney, Mark Machin, John McCormack, Roger Mitchell, Gary Welch; Additional Art: Adam Attew, Niki Broughton, Joe Cavalla, Mike Green, John Kershaw, Ian Lovett, Andy Pang, Darran Thomas; Sound: James Hannigan, Richard Joseph, Adele Kellet, Mark Knight, Nick Laviers, Bill Lusty, Rebecca Parnell, Elaine Williams; Music: James Hannigan, Richard Joseph, Adele Kellet, Mark Knight, Nick Laviers, Bill Lusty, Rebecca Parnell, Elaine Williams; Voice of the Advisor: Lewis MacLeod; Game Balance: Pete Blow, Ken Malcolm; Scriptwriting: Tony Sheeder; Online and Website: Dan Blackstone, Nina Dobner; FMV and Video Production: Jamie Bradshaw, Jason Lord; Testing and Quality Assurance: Richard Allen, James Boyle, Jamie Bury, Olly Byrne, Rob Charlish, Lawrence Doyle, Steven Lawrie, Phil Mansell, Ross Manton, Toby Older, Becky Pimlott, Nathan Smethurst, Rob Stevens, Darren Tuckey; Additional Testing: Chris Killpack, Andy Trowers; Localization: Carol Aggett, Nathalie Duret, Linda Ericsson, Lucy Hargood, David Lapp, Ricardo Martinez, Atsuko Matsumoto, Bianca Normann, Mia Opancar, Petrina Wallace, CTO S.p.A., Hed Arzi Multimedia, IPS Computer Group, Utrax Multimedia Productions; Language Testing: Steve Archer, Andrea Bernardoni, Lionel Berrodier, Manuel Bertrams, Alvaro Corral, Simon Davison, Sacha van Ginkel, Katarzyna Gryglewska-Cebrat, Henrik Larsen, Tomasz Pieniazek; Documentation: James Lenoƫl, Oli Ladenburg; Manual Design and Layout: John Montague; Pack Design and Layout: Caroline Page; Marketing: Owen O'Brien, Chris Plummer, Lidia Stojanovic; Public Relations: Owen O'Brien, Chris Plummer, Lidia Stojanovic; Customer Quality Control: Simon Romans; Company 2: Electronic Arts North America; Documentation: Steve Olson, Ede Clarke; Documentation Editor: Ede Clarke, Greg Roensch; Marketing: Chris Plummer, Mike Jeffress, Patrick Buechner; Public Relations: Chris Plummer, Mike Jeffress, Patrick Buechner; Pack Design and Layout: Adrienne Rogers, James Hanley; Customer Quality Control: Micah Pritchard, Benjamin Crick, Jacob Fernandez, Dave Knudson, Andrew Young, Darryl Jenkins, Tony Alexander; Testing: Justin Holst, Daryl Humdy, Scott Glasgow; Localization: Atsuko Matsumoto, John Pemberton, Ricky Brown, Barry Feather, Emily Bromley; Voice of Advisor: Terry McGovern; Media Lab: Rob Hubbard, Mark Farley, David Whittaker
~ Michael L. House, All Game Guide


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