Games:
Sir Lancelot
- Platform: ColecoVision
- Release Date: 1983
- Similar Games: Joust (Arcade), DragonHawk (Commodore 64/128), Joust (Commodore 64/128), Joust (Atari Video Computer System), Joust 2: Survival of the Fittest (Arcade), Joust (Atari 5200), Joust (Nintendo Entertainment System), Joust (Atari Lynx), Joust (Atari 7800), Joust (Atari ST), Joust (Atari 400/800/XL/XE)
Game Description
In Sir Lancelot for the ColecoVision, you portray the title character. AsThe first creatures you must face are snakes, which fly in horizontal patterns. Then you must rescue Carolyn, who is being held captive in a castle by an old dragon. Next, you must destroy a plethora of monster bees, which fly in horizontal patterns and reverse directions. Sarah awaits rescue in the next level from her captor, a young dragon by the name of Grok. Prior to reaching screen number six, you must make it through a swarm of killer dragonflies that fly horizontally in both directions and will frequently swoop down for the attack.
Screen six has you trying to rescue
The basic creature-battling action in Sir Lancelot is similar to that of Joust in that you must repeatedly push a button to flap your steed's wings, and you must fly above your opponent in order to win a face to face duel. If you are facing away from or are lower than the creature at the point of a head to head collision, you will lose a life. If both you and an enemy are the same height at the time of collision, or you are both facing away, you will bounce safely off of one another.
In each rescue screen, a dragon moves back and forth across the top of the playfield while a woman lies helplessly near a lava pit. You should avoid the stunning effects of the dragon's fiery breath and the lava pit below while trying to pierce the dragon's soft stomach with your lance. If you do not defeat the dragon quickly enough on any given screen, the lava pit will rise to consume the maiden and yourself. Another way to die is to touch the dragon in a place other than its stomach.
Sir Lancelot is built for two, but players must take turns. After you finish all eight screens, the action continues from the beginning at a harder pace. ~ Brett Alan Weiss, All Game Guide
Roots & Influences
According to Arthurian Legend,Sir Lancelot for the ColecoVision is basically a stripped-down version of Joust, which hit the Arcades in 1982 and the Atari 2600 in 1983. ~ Brett Alan Weiss, All Game Guide
Review: Enjoyment
If you've played Joust you'll see this game as nothing better than a watered down copycat. ~ Brett Alan Weiss, All Game GuideReview: Overall
Like DragonHawk for the Commodore 64, Sir Lancelot is heavily influenced by (if not a downright rip off of) Joust, one of the more popular Arcade games of 1982. Unless you have an adapter that lets you play Atari 2600 cartridges, you cannot play Joust on your ColecoVision console, so Sir Lancelot must stand in its place.Forgetting Joust for a moment, let's examine Sir Lancelot on its own merits. The backgrounds don't look much better than your average Atari 2600 game. The standard levels of play feature a simply drawn castle and countryside, and the dragon levels offer a semi-convincing cave scene. In terms of foregrounds, the enemies are nothing to scream about, but they are varied and clever in design; the blinking effect of the Invisible Invincibles is especially creative. Character animation is adequate.
Although the enemies in this game are diverse in design, they move horizontally more often than not. Some of the enemies never move out of their horizontal pathways while others move vertically only sparingly. Each level begins feeling the same after a while. The computer AI (artificial intelligence) needs to be turned up a few notches. However, the enemies get very fast after awhile, so there is plenty of challenge.
When compared head to head with Joust for the Atari 5200, Sir Lancelot falls apart. Unlike Joust, Sir Lancelot has no platforms, no hatching eggs to collect, no pterodactyl and no Troll of the Lava Pits. Also, in Sir Lancelot you can't walk, you can only fly. The one feature this game has over Joust is the dragon screen, which appears every other level. This is an interesting and challenging mini-game of sorts, but its one-trick objective doesn't make up for all the things lacking in the game.
Joust proved that flying jousting matches are inherently fun. The designers of Sir Lancelot simply copied the basic gameplay elements pioneered by Joust and churned out a less than stellar product. ~ Brett Alan Weiss, All Game Guide



