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Sly 2: Band of Thieves

 
Games: Sly 2: Band of Thieves

Game Description

Master thief Sly Cooper returns to PlayStation 2 for another big heist, in this sequel to Sucker Punch's 2002 stealth-action platformer. Joined by his lifelong friends Bentley, the turtle communications specialist, and Murray, the hippopotamus getaway driver, the sneaky, cel-shaded raccoon sets his sights on what could be his biggest prize yet: freedom from the villainous Clockwerk, his family's greatest nemesis.

Though it was believed that Clockwerk, the mechanical sworn enemy of the Cooper clan, had been destroyed in Sly's first PS2 adventure, police now report that they have discovered the remains of the robot and begun to excavate. Believing that even the slightest chance that the mechanical monster might be revived is too great a risk, Sly, Bentley, and Murray decide to find and steal the most important components of the broken robot, which, as it turns out, may have been hidden away in secret, well guarded locations around the globe.

The "Band of Thieves" travels to freely explorable areas in France, India, Canada, and many other international hot spots, to embark on tricky missions that require skill and reward creative problem solving. Sly is once again armed with his versatile, hooked cane, as well as an improved "binocucom," spy cameras, parachutes, and other equipment that just might save his tail when trouble arises unexpectedly. Yet Sly's greatest assets, by far, are his friends, and Bentley and Murray play a bigger role than ever in this second adventure.
~ T.J. Deci, All Game Guide

Review: Overall

Just when it seemed safe to leave the front door unlocked, Sly Cooper the Theivious Racoonus returns to the Playstation 2 in Sly 2: Band of Thieves from Sucker Punch Productions. This time around, Sly's gang joins in the thievery, each of them adding their skills so as to build up to the big heist at the end of each level. Unlike the previous Sly game, Sly 2 brings in more thievery, more gadgets, more skills, and a brand new motley crew of bad guys to humiliate. A few things have been added and others have been taken out, but ultimately this sequel leaves players feeling satisfied.

The game picks up right where the first game left off. Clockwerk, the villain in the previous Sly installment, was defeated and blown to metallic owl bits. Unfortunately, a group of international thieves known as the Klaww Gang have stolen those parts and are using them to commit crimes ranging from counterfeiting to clear-cutting forests. Sly, being the noble thief that he is, sets out with his gang to retrieve the parts and put an end to the legacy that is Clockwerk.

Good sequels are hard to come by and usually the ones that come out are exactly like the first game, but not Sly 2. Rather than have separate stages to play through, the entire world becomes Sly's playground. Bad guys are littered all over these levels and their difficulty ranges from easily trounced to "run-away-and-hide." Fortunately, Sly has some new tricks to confound those pesky guards such as a handy smokescreen and an electrical attack. Bentley, Sly's tech turtle, comes into the fray with bombs and sleep darts and the pink wonder that is Murray the hippo brings his brute strength and light banter. The graphics remain consistent to the previous Sly game so don't look for anything groundbreaking, but the sound is excellent with addictive music and wonderful voice acting.

If Sly 2 has a flaw, it is the lack of replay. Once all the missions are completed, there is little left to do. And if there was a part of the game that was fun or just contained a comedic one liner, the only way to get back to it is starting the game all over again from the beginning. The loss of the mini-games also takes away a chunk of the replay value. Fortunately, the smooth controls and addictiveness that is Sly 2: Band of Thieves makes up for these problems and fans of the first Sly game should be pleased.

Review: Enjoyment

A lot of fun, but there is little incentive to go back and play.

Review: Graphics

No real improvement from the last installment, still it's smooth.

Review: Sound

Great voice acting, realistic sounds, and addictive music!

Review: Replay Value

Lack of mini-games and no way to replay stages takes a lot of the fun out of the game.

Review: Documentation

Thorough and witty.

Production Credits

Company 1: Sucker Punch Productions; Staff: Andrew Woods, Augie Pagan, Brian Fleming, Bruce Oberg, Chris Bentzel, Chris Heidorn, Chris Zimmerman, Dan Brakeley, Darren Bridges, Darren Rice, David Stiner, Dev Madan, Edward Pun, Hokyo Lim, Karin Yamagiwa, Matt Scott, Matt Siems, Nate Fox, Paul Whitehead, Ramey Harris, Rob McDaniel, Sean Smith, Steve Johnson, Suzanne Kaufman, Tom Mabe, Travis Kotzebue, Zhaojun Wang; Additional Art: Dan Phillips, Jordan Kotzebue, Kathy Anderson, Logan Bender, Scott Wiener, Shane White; Sound and Music: Bill Wolford, Peter McConnell; Additional QA: Chris Sampson, Chris Tobolski, Marquel Basurto, Rick Baue; Voice of Sly: Kevin Miller; Voice of Bentley: Matt Olsen; Voice of Murray: Chris Murphy; Voice of Carmelita: Alesia Glidewell; Voice of Neyla: Alesia Glidewell; Voice of Dimitri: David Scully; Voice of Rajan: David Scully; Voice of Contessa: Gloria Manon; Voice of Jean-Bison: Ross Douglas; Voice of Arpeggio: Sam Mowry; Game Dialog and Voice Production: Laurie Bauman; Bad Animals: Carrie Palk, Dave Howe, Wendi Wills; Company 2: Sony Computer Entertainment America; Senior Producer: Grady Hunt; Associate Producer: Sam Thompson, Greg Phillips; Director of Product Development: Connie Booth; Voice President of Product Development: Shuhei Yoshida; Director of Quality Assurance: Michael Blackledge; Senior Manager: Rithcard Markelz; Test Manager: Sam Bradley, Bill Person; Lead Analyst: Andrew Woodworth, Caley Roberts; Assistant Lead Analyst: Jarrett Jamili, Steve Gonzalez, Matt Dahlgren; Analyst: Marlan Smith, Victor Tong, Stanley Phan, Jeff Wood, Keith Vedol, Adam Bright, Jesse Reiter, Jason Mahar, Morgan Delaney, Jim Vernon, Eric Gravem, Jimmy Huang, David Dodge, Ben Chen, Lupe De Leon, David Ong, Vance Wu, Donny Martin, Tomasi Akimeta, Alex Angulo, James McDaniel, Chris Chambers; Technology Manager: Kevin Simmons; Lab Technician: Ara Demirjian; Release Coordinator: Eric Ippolito; Cinematics Audio Post: Greg Debeer; Dolby Encoding: Mark Reis; Sound Design Manager: David Murrant; Director of Tools Technology and Service: Buzz Burrowes; Legal and Business Affairs: Riley Russell, Jim Williams, Suzanne Williams; Director of Product Marketing: Ami Blaire; Product Manager: Ed Loonam; Product Marketing Specialist: Doug Panter; Director of Promotions: Sharon Shapiro; Director of Public Relations: Molly Smith; Public Relations: Jennifer Clark, Alyssa Casella; Director of Direct and Online Marketing: Steve Williams; Director of Creative Services: Ed Demasi; Creative Services Manager: Jack Siler; Creative Services Specialist: TJ Consunji; Packaging and Manual Design: Origin Studios SLC; Manual: Greg Off
~ Keith Adams, All Game Guide
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Wikipedia: Sly 2: Band of Thieves
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Sly 2 Band of Thieves
Sly 2 - Band of Thieves Coverart.png
Developer(s) Sucker Punch Productions
Publisher(s) SCEA
Series Sly Cooper
Engine significantly modified Sly Cooper and the Thievius Raccoonus engine
Platform(s) PlayStation 2
Release date(s) NA September 14, 2004
EU October 29, 2004
JP June 16, 2005
Genre(s) Platformer Stealth
Mode(s) Single player
Rating(s) ESRB: E (Everyone)
PEGI: 3+
OFLC: G
Media DVD

Sly 2 Band of Thieves is a PlayStation 2 video game by Sucker Punch and SCEA released in 2004. This title is a sequel to the game Sly Cooper and the Thievius Raccoonus and part of the Sly Cooper video game series.

The sequel has a variety of changes, particularly in level design, in which the ultimate goal, a "vault," occurs not per level, but per "world". Also, it takes more than one hit to kill both the Sly and the opponent. Other changes include the ability to control not only Sly, but also Bentley and Murray, who are given more skills as compensation, able to do much more than their more limited persons in the previous game. However, Sly remains the central focus and character despite these changes to character roles. Finally, new skills can be bought at a 'safehouse', as well as being unlocked by opening safes hidden in each world.

Music for the game was composed by Peter McConnell.

Story

Set two years after the events of Sly Cooper and the Thievius Raccoonus, the game begins as Sly and the gang attempt to infiltrate the Natural History Museum in Cairo, Egypt. The gang intends to recover and destroy the Clockwerk parts, which were salvaged from Russia and placed in the museum. However, the parts have been already stolen, and Carmelita Fox along with her new partner Constable Neyla turn up at the scene instead. Constable Neyla purposefully hints that the parts could have been stolen by a group of outlaws known as the Klaww gang, each member using a Clockwerk body part to aid his or her own personal conquest. After evading capture, Sly and the gang set out to find the missing parts, and destroy them.

Using the clue hinted by Neyla the gang travels to several different locations such as Paris and India to hunt down the Clockwerk parts, each part being used by a member of the Klaww gang to achieve his or her own ends. Sly is aided several times by Constable Neyla, who appears to have a personal stake in the Clockwerk parts' fate. Sly manages to retrieve the Clockwerk Tail Feathers from Dimitri 'head of operations' in the Klaww Gang and gets him arrested he also manages to get the Clockwerk Wings from Rajan an illegal spice trader also in the Klaww Gang however during a heist to recover the Clockwerk heart in India from Rajan, Neyla betrays the Cooper Gang and Rajan to the Contessa (a member of Interpol), leading to the capture of Sly, Murray, and Carmelita (who Neyla frames for conspiring with the Cooper Gang). Bentley was out of sight at the time and on his own was able to pull off a jailbreak for his partners and find out the Contessa was a secret member of the Klaww Gang.

Reunited, the gang sets about collecting the last of the Clockwerk parts resulting in the capture of the Contessa. However during the final operation at a canadian lumber camp the parts are stolen by the Klaww Gangs spice Transporter Jean Bison and stashed in the air fleet controlled by the Klaww Gang chief mechanic Arpeggio. The gang manages to infiltrate the fleet, though they are forced to sacrifice the team van, much to Murray's dismay. Once aboard the ship, Sly moves in to destroy the now reconstructed Clockwerk model. However, Neyla (who had been working as a plant at Interpol) betrays the Arpeggio and takes control of the Clockwerk body for herself, calling herself "Clock-La" and then crushes Arpeggio.

Clock-La plans to unleash a large shipment of the Klaww Gang's illegal spice above Paris (Arpeggio's plan originally). The spice, which causes the victim to become angry and bitter, will cover the entire city and power the Hate Chip, the central component of the Clockwerk body; if successful, this will cause Clock-La to become immortal, much like the original Clockwerk. After weakening Clock-La's power source onboard the air fleet Sly teams up with Carmelita to take her down, Sly and the gang manage to destroy the air fleet and Clock-La, though the struggle leaves the team exhausted and Bentley mortally wounded (it is later revealed that he is paralyzed from the waist down).

Rather than put up a fight, Sly surrenders himself to Interpol in exchange for letting Murray and Bentley go free. Sly is captured by Carmelita, who escorts him in a helicopter ride to jail. En route, the two chat for hours, finally free from the tension of playing "cops-and-robbers". Carmalita reveals a bottle of champagne that she had been saving for when she catches Sly. When they become suspicious because of the ride's length, they realize that the helicopter has been rigged to fly in circles for hours, a "parting gift" from Bentley and Murray. Sly takes this opportunity to escape, paragliding off into the night with the bottle, hearing Carmelita saying, "I'll find you Cooper" and "I'll be seeing you soon... Ringtail."

At the end of the credits, it shows Carmalita walk into her office, only to find the champagne bottle half empty, with Sly's calling card attached to it. It also showed what happened to each member of the Klaww Gang after they got out of prison. Dmitri became a very popular dance instructor on a cruiseline, Rajan started selling carpets, the Contessa became a very good realtor (because she hypnotized her customers) and Jean Bison became an agent for a rescue team....and got frozen in ice when he tried to rescue a group of baby penguins,

The hero of the game, Sly Cooper in a confrontation with an enemy

New Features

Sly 2: Band of Thieves brings several new gameplay elements into the fold. In addition to Sly, you can play as Bentley the Turtle and Murray the Hippo. Bentley follows a more cloak and dagger approach to stealth. He can't climb poles or jump very far but he is equipped with a sleeper dart crossbow and countdown bombs to subdue and defeat enemies one by one or sabotage enemy equipment. He can use his computer skills to hack villain's computers, bringing the player to a top down shooter-like mini-game. Murray is much more direct. His brute strength allows him to take on groups of strong enemies by himself with powerful hooks and upper cuts. He can pick up objects and enemies to throw around and his thunder flop can stun and destroy enemies. His strength allows him to help the gang with heavy duty tasks.

Each character now has a health bar and a special bar. Health is diminished every time the character gets attacked or hits a hazard etc. If it is depleted you must restart any mission you are on and respawn at another location. The orange mana bar depletes whenever a character uses a gadget move (some gadgets don't require mana use). If it hits zero, manual gadgets moves can not be used (things like the paraglider, trigger bomb and feral pounce etc. don't require mana and can be used even after the mana bar runs out). Some gadgets must be purchased in order to complete certian missions.

Missions are now connected to a main hub of the location Sly and the Gang are operating. A safehouse located in the hub is where the player can choose what character to use and get away from pursuing guards. This hub can range from a city to a lumber camp in the wilderness. Enemies prowl around this area although its usually a secluded spot, and there are no objectives until a character arrives at a mission beacon.

Another new feature is pickpocketing. When Sly sneaks up behind an enemy, he can reach out with his cane and grab coins out of their money pouch. The coins come in clusters, and they go directly to Sly's coin count. He does not need to pick them up. If there is an aura around an enemy's coin pouch, they are carrying an item. Once Sly gets all of their coins, he can grab the enemy's item and sell it later back at the safe house. Murray and Bentley can't pickpocket in this game, although the ability is available to them in Sly 3.

Most powerups and extra moves are now bought from the Safe House instead of safes. Using collected coins, Sly can buy powerups from an in-game online store for each character. Sly's powerups focus on stealth, Murray's on power and Bentley's on gadgets. Most powerups need to be assigned to a button, but some give a constant effect. Items stolen from guards can be sold for money in the safehouse to help fund for upgrades. Special upgrades and moves can be found after a number of clue bottles are found in the main hub and a hidden safe is unlocked with the code. Certian valuables can be found around the field and can be stolen then sold at the safe house for a large amount of money, this can range from portraits to vases etc.

The game also makes use of the Playstation 2's optional USB Microphone allowing the player to use the sound of his or her own voice to distract and attract in-game enemies. This in turn adds a new twist to the stealth elements, as the player has to refrain from noises such as talking or coughing or risk creating in-game noise. This feature first appeared in the game Manhunt, which was released a year earlier.

Reception

The game received generally positive reviews from numerous publications. Its varied gameplay, intricate story and unique graphics were praised, but criticised for its lack of difficulty and length when compared to other platformers.

It was awarded IGN's editor's choice award and GameSpy placed the game as #23 on their list of best Playstation 2 games of all time.


 
 

 

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