- Release Date: December 20, 1999
- Genre: Fighting
- Style: 2D Fighting
- Similar Games: Samurai Shodown II (Arcade), The King of Fighters R-2 (NeoGeo Pocket Color), Fatal Fury: First Contact (NeoGeo Pocket Color), Samurai Shodown! 2 (NeoGeo Pocket Color)
Game Description
When two juggernauts collide, usually only one is left standing or they bounce off each other and continue along their respective, unstoppable paths. It's a rare happening indeed when the two stop, shake hands and then fuse their top properties into one game. So the announcement of SNK vs Capcom: The Match of the Millennium created much skepticism at first as it seemed too good to be true.Now the
Players will also be able to test their mettle through a wide variety of play options. Single competition is joined by the Capcom tag method as well as the more traditional three character teams found in the King of Fighters series. Specific team combinations are also given special names, such as Ryu and Kyo's "Team Mighty." Playing through the assorted fighting modes will net you additional hidden characters as well.
For fans still wanting more, SNK obliged by adding an Olympics Mode where the SNK or Capcom characters compete for high scores and medals. Players will find themselves tackling a variety of game modes including Survival Mode, Time Attack Mode and First Blast.
These three will test your fighting skills against the computer in several different ways. Survival will pit you against as many as five character teams as your lone character can handle. Time Attack concerns itself with the speed of your wins, and First Blast starts off both fighters at no life so the first strike to connect will result in a win.
There were also a few less conventional modes popped in as well. Players will be able to team up with Arthur from Ghouls N' Ghosts in a cash-grabbing mini platformer, dance with Felicia, shoot alien skeet with
So pack up your sword, don your aikido pants, secure your black belt and tighten your combat boots. They're all ready to rumble, and there's going to be a war!
Roots & Influences
SNK and Capcom have been facing off for 2D fighting supremacy for years. The Match of the Millennium fuses the creative efforts of the top competitors of the genre into one game.Fighting on behalf of SNK are
Fighting on behalf of Capcom are Ryu, Ken,
Review: Overall
Ah, the aura of a master. Skilled fighters tend to draw an aura of respect that makes them seem nearly invincible. Every fighting game worth its salt seems to crank out a few characters who manage to stand out from the rest. You get the Shotokan stable from Capcom for example, or the Mishimas of Namco fame. Most are relatively well balanced in terms of offense and defense and can truly be a joy to play in the hands of a game master. SNK vs Capcom: Match of the Millennium could very well get away with being called the "Master Mix" with all the cool customers packed into one cartridge.Tackling the task of working in the different approaches to 2D fighting that SNK and Capcom employ must have been no small task for the programmers at hand, but they managed to toss in some wildly disparate elements and still kept the game running smoothly from all vantage points. Fans of either company's fighters will be able to pick up and play without so much as a second thought. All of the major signature moves for each character have been faithfully retained and balanced to insure fast and fun action for all concerned parties.
There's also the graphic side of all things faithful. Every character has managed to retain a great deal of their attack maneuvers, combos and animations despite the drop in the number of available buttons. The sprites take on the popular almost super-deformed look that the Neo Geo Pocket seems to be using as the defacto standard, but they retain all the character that years of development and refinement will get you like Ryu's win stances and
Each character saw fit to bring their own signature theme songs along for the ride as well. You'll be hearing M Bison's theme song blasting in the background as he leaps in to replace the fallen
The fighting action's great, but that's not what will keep you coming back. It's the clever addition of the various game modes that keeps the interest up just due to the sheer variety of activities that have been packed in. While there's the usual story mode that lets you fight through the game that's entertaining just as much for the sake of seeing the characters react to each other and their rivals, the Olympic Mode just kicks it up another notch. If you're tired of fighting, you'll be able to jump into the various mini games like Felicia's dance event for a completely different change of pace. That kind of variety is a welcome addition to the game, and it's virtually a fighting first. Hopefully we'll see more of this kind of offering in more fighting games in the coming months or years.
If you're looking for a fighting game, SNK vs Capcom's probably the king of hand held fighters for the time being. this is quite possibly the most complete 2D fighting game to come along in a long time. Plenty of characters, modes and personality will keep you coming back for more.





