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SNK vs. Capcom: The Match of the Millennium

 
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SNK vs. Capcom: The Match of the Millennium

Game Description

When two juggernauts collide, usually only one is left standing or they bounce off each other and continue along their respective, unstoppable paths. It's a rare happening indeed when the two stop, shake hands and then fuse their top properties into one game. So the announcement of SNK vs Capcom: The Match of the Millennium created much skepticism at first as it seemed too good to be true.

Now the NeoGeo Pocket is hosting the unthinkable. Whether it's Capcom's Ryu versus SNK's Kyo or Darkstalkers' Morrigan facing off against the fatally furious female, Mai Shiranui, the question of who's the best can finally be settled in a more definitive way than through idle speculation.

Players will also be able to test their mettle through a wide variety of play options. Single competition is joined by the Capcom tag method as well as the more traditional three character teams found in the King of Fighters series. Specific team combinations are also given special names, such as Ryu and Kyo's "Team Mighty." Playing through the assorted fighting modes will net you additional hidden characters as well.

For fans still wanting more, SNK obliged by adding an Olympics Mode where the SNK or Capcom characters compete for high scores and medals. Players will find themselves tackling a variety of game modes including Survival Mode, Time Attack Mode and First Blast.

These three will test your fighting skills against the computer in several different ways. Survival will pit you against as many as five character teams as your lone character can handle. Time Attack concerns itself with the speed of your wins, and First Blast starts off both fighters at no life so the first strike to connect will result in a win.

There were also a few less conventional modes popped in as well. Players will be able to team up with Arthur from Ghouls N' Ghosts in a cash-grabbing mini platformer, dance with Felicia, shoot alien skeet with Marco Rossi from Metal Slug, and practice the Blade Arts with Jubei Yagyu from Samurai Shodown. Winning points in these events will allow you to unlock special hidden super moves for the fighters as well.

So pack up your sword, don your aikido pants, secure your black belt and tighten your combat boots. They're all ready to rumble, and there's going to be a war!
~ Joe Ottoson, All Game Guide

Roots & Influences

SNK and Capcom have been facing off for 2D fighting supremacy for years. The Match of the Millennium fuses the creative efforts of the top competitors of the genre into one game.

Fighting on behalf of SNK are Kyo Kusanagi, Terry Bogard, Iori Yagami, Ryo Sakazaki, Mai Shiranui, Haohmaru, Nakoruru, Athena Asamiya and Leona from the popular Samurai Shodown and King of Fighters series.

Fighting on behalf of Capcom are Ryu, Ken, Chun Li, Guile, Zangief, Dan, Sakura, Morrigan and Felicia from the Darkstalkers and Street Fighter II franchises.
~ Scott Alan Marriott, All Game Guide

Review: Overall

Ah, the aura of a master. Skilled fighters tend to draw an aura of respect that makes them seem nearly invincible. Every fighting game worth its salt seems to crank out a few characters who manage to stand out from the rest. You get the Shotokan stable from Capcom for example, or the Mishimas of Namco fame. Most are relatively well balanced in terms of offense and defense and can truly be a joy to play in the hands of a game master. SNK vs Capcom: Match of the Millennium could very well get away with being called the "Master Mix" with all the cool customers packed into one cartridge.

Tackling the task of working in the different approaches to 2D fighting that SNK and Capcom employ must have been no small task for the programmers at hand, but they managed to toss in some wildly disparate elements and still kept the game running smoothly from all vantage points. Fans of either company's fighters will be able to pick up and play without so much as a second thought. All of the major signature moves for each character have been faithfully retained and balanced to insure fast and fun action for all concerned parties.

There's also the graphic side of all things faithful. Every character has managed to retain a great deal of their attack maneuvers, combos and animations despite the drop in the number of available buttons. The sprites take on the popular almost super-deformed look that the Neo Geo Pocket seems to be using as the defacto standard, but they retain all the character that years of development and refinement will get you like Ryu's win stances and Terry's cocky taunts. The super moves remain colorful as do the stage backgrounds. A few of the Olympic events even manage to break some of the color limitation barriers like Arthur's mini game that has him decked out in armor boasting multiple colors on one character. Even the round announcements are stylish with the Capcom inspired flash of converging Street Fighter Alpha 3 style lines.

Each character saw fit to bring their own signature theme songs along for the ride as well. You'll be hearing M Bison's theme song blasting in the background as he leaps in to replace the fallen Geese Howard. The old songs can really jazz you up for a come back attempt if one of your longtime favorites hops into a stacked fight backed with their music. The sound effects aren't quite as exciting as they tend to be mostly basic electronic style sounds but they get the point across.

The fighting action's great, but that's not what will keep you coming back. It's the clever addition of the various game modes that keeps the interest up just due to the sheer variety of activities that have been packed in. While there's the usual story mode that lets you fight through the game that's entertaining just as much for the sake of seeing the characters react to each other and their rivals, the Olympic Mode just kicks it up another notch. If you're tired of fighting, you'll be able to jump into the various mini games like Felicia's dance event for a completely different change of pace. That kind of variety is a welcome addition to the game, and it's virtually a fighting first. Hopefully we'll see more of this kind of offering in more fighting games in the coming months or years.

If you're looking for a fighting game, SNK vs Capcom's probably the king of hand held fighters for the time being. this is quite possibly the most complete 2D fighting game to come along in a long time. Plenty of characters, modes and personality will keep you coming back for more.
~ Joe Ottoson, All Game Guide

Review: Enjoyment

THe top fighting franchises of the two top fighting game developers are finally going head to head! There's plenty of things to see and do in this title.
~ Joe Ottoson, All Game Guide

Review: Graphics

Colorful and accurate to their older counterpart backgrounds and fluid animation keep the action authentic.
~ Joe Ottoson, All Game Guide

Review: Sound

Each character is backed by their theme songs true to form. It keeps the mood in fighting form.
~ Joe Ottoson, All Game Guide

Review: Replay Value

The variety of the Olympic Mode's offerings and the straight up fighting action is top notch.
~ Joe Ottoson, All Game Guide

Review: Documentation

The manual's in full color and informative.
~ Joe Ottoson, All Game Guide
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SNK vs. Capcom: The Match of the Millennium

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SNK vs. Capcom:
The Match of the Millennium
The Match of the Millennium NGP cover.jpg
Developer(s) Dimps
Publisher(s) SNK
Platform(s) Neo Geo Pocket Color
Release date(s) NA November 30, 1999
Genre(s) Fighting
Mode(s) Single player
Rating(s) ESRB: Teen
Media Cartridge
Input methods 8-way joystick, 2 buttons

SNK vs. Capcom: The Match of the Millennium (頂上決戦最強ファイターズ SNK VS.CAPCOM Chōjō Kessen Saikyō Fighters SNK vs. Capcom?, "Final Great Battle of the Strongest Fighters: SNK vs. Capcom") is a fighting game for the Neo Geo Pocket Color. It features a total of 26 characters from SNK and Capcom, eight of which are hidden. Play options includes 2-fighter tag teams, 3-fighter queue teams, and of course, one-on-one. After that, the player can choose either a Capcom-style level gauge, an SNK-style charge gauge, or a 'neutral' meter that enhances super attacks if full.

Every character also has a rival character, whom they will fight at the fourth stage. The last two stages has the player fighting the tag team of Geese and Bison, then, depending what the side opposite to the player character's is, Orochi Iori or Evil Ryu.

As a side feature, there is Olympic mode, where one can play themed minigames such as blasting Martians FPS-style (lifted from the final boss of Metal Slug 2) or helping Arthur from Ghosts 'n Goblins hop pits to snatch up treasure, as well as there being time-attack, first strike, and survival events. The player's performance in these games awards the player special vs. points which can be use to unlock a special attack for each character.

The Match of the Millennium is capable of linking with such other games as the Card Fighters Clash series and even the Dreamcast version of Capcom vs. SNK, but the only purpose this serves is data transfer.

The use of both companies' material is quite extensive, from every character having their theme playing (not always from the first games they appeared in), to the featuring of stages from both universes. There is also interesting screens shown when this game is used in a monochrome Neo Geo Pocket, with such things as Alex and K' staring at each other, Shermie dressed up as Morrigan (to Yashiro and Chris' awe), Morrigan herself donning a suit like that of M. Bison (at which Balrog and Vega stare in embarrassment), Chun-Li doing her taunt pose while Li Xiangfei plays a Neo Geo Pocket, and Lilith and Kaede playing Neo Geo Pocket together.

Contents

SNK Characters

Playable

Hidden

Bosses

Olympic Mode only

Non-Playable

Capcom Characters

Playable

Hidden

Bosses

Olympic Mode only

Non-Playable

Rivals

SNK Capcom
Kyo Ryu
Iori Akuma
Terry Ken
Mai Chun-Li
Ryo Dan
Athena Sakura
Leona Guile
Nakoruru Morrigan
Haohmaru Zangief
Akari Felicia
Yuri B.B. Hood
Geese M. Bison
Orochi Iori Evil Ryu

Trivia

  • This game uses the most cartridge space of any Neo Geo Pocket/Color game (with Metal Slug: 2nd Mission coming in second). Due to this, the game has considerably more content than the King of Fighters R- series (which this game is based on).
  • Although The Match of the Millennium is based on the R- series engine, several techniques from R-1 and R-2 have been left out of the game completely, including Rolling and Throw Escaping.
  • Evil Ryu's stance was redrawn in this game, giving him a more zombie-like appearance.
  • Billy Kane and Vega appear as helpers of Geese and M.Bison, respectively.
  • Charlie, Guile's deceased combat buddy, is addressed by his Japanese name Nash in the English version, in contrast to all the other Capcom characters in the game who have different names in the Japanese versions (i.e: M. Bison, Vega, Akuma and B.B Hood).
  • Sagat makes a cameo appearance in the game; when the player completes an Olympic event with Ryu, the record screen will lampoon Ryu's ending in Street Fighter II, where a podium appears with M. Bison on the spot #2, Sagat on the spot #3 and nobody on the spot #1, to which appears a comment at the bottom of the screen: "What? Ryu's gone?"
  • In the "Cat Walk" Olympic event, Lord Raptor can be seen on the background playing his guitar.
  • Akari Ichijou's level 2 special attack Reunion of the Hundred Demons has a bunch of characters from Capcom and SNK universe. In order, Dhylec (Donovan Baine's sword), Ryuhaku Todoh, Dan Hibiki's father (Pocket Fighter), Mizuki Rashoujin (the final boss of Samurai Shodown II), Gore Gajah (Star Gladiator), Mars People, Red Arremer, Mukuro (The Last Blade 2), Hannya (Bishamon's cursed armor), Shiro Tokisada Amakusa, and SV-001 (Metal Slug).
  • B. B. Hood's special attack Cool Hunting, when used in level 2, has a pair of Huitzils appear instead of the usual hunters.

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