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Sonic Heroes

 
Games: Sonic Heroes
 

Game Description

Sonic Heroes marks the first significant change in Sega's long-running franchise since 1999's Sonic Adventure on Dreamcast. Like the Sonic Adventure series, the levels are depicted in 3D from a perspective behind the character. Unlike Sonic Adventure and previous Sonic games, however, players control a three-character team throughout the colorful worlds. A total of four teams are available, all consisting of members from previous Sonic the Hedgehog games, ranging from the 1991 original to 2003's Sonic Advance 2 on Game Boy Advance.

Team Sonic consists of Tails, Knuckles, and the Blue Blur himself, while Team Dark is represented by Shadow, Omega, and Rouge. Team Rose features Amy Rose, Big the Cat, and Cream, with Espio the Chameleon, Vector the Crocodile, and Charmy the Bee rounding out Team Chaotix. Each character has a customized special attack and is a specialist at one of three team formations: speed, power, and flight. Players routinely switch between the characters on their team to complete objectives and to help advance through the game's 14 levels. The ultimate goal, as shocking as it may sound, is to find and confront Dr. Eggman, who has resurrected and made enhancements to Metal Sonic.

Each level is filled with a variety of opportunities to take advantage of each character's distinctive traits, whether it's Amy's hammer swing or Omega's machine gun. Using the speed formation allows players to briskly propel the trio across corkscrew loops or the fastest routes through levels, while the power formation is best for confronting enemies or for revealing hidden areas by smashing obstacles. The flight formation takes the action into the air to reach new areas or to attack flying creatures by tossing the other two characters like projectiles.

To encourage repeat visits, the game offers slightly different variations of the 14 levels depending on which team is selected. There are also new objectives, cut-scenes, and endings specific to each team, not to mention a special bonus awarded to players who complete the game with all four squads. In addition to the single-player experience, Sonic Heroes features a number of multiplayer modes where up to four teams can race, battle, or compete with each other in a variety of game types.
~ Scott Alan Marriott, All Game Guide

Review: Overall

Sonic the Hedgehog is a great 2D character that rarely plays well in 3D. Fortunately, Sonic Heroes doesn't have as many camera issues as Sonic's previous outing Sonic Adventure, yet it still has a few camera issues that will have players falling to their deaths at no fault of their own. In most cases Sonic Adventure and Sonic Heroes are quite different from each other, but what's unique about Sonic Heroes is that it features teams of characters that must work together to complete each level. Unique is not always a good thing however, as the teamwork element wears thin as almost as fast as Sonic spins.

Each of the four teams consists of three characters: one built for speed, one for strength, and one that can fly. The game's primary team includes Sonic, Tails, and Knuckles, and as you progress you will have to constantly switch between the characters in order to advance. For example, you begin running at super speeds with Sonic only to come to a sudden stop at a barrier. Then with the press of a button you grab Knuckles and bust down the barrier, sprint a little further and hit an unbreakable wall, allowing you to make use of Tails' flying ability to lift the team over the wall.

The constant changes are simple to perform, and an onscreen image shows the team's formation and which button (either X or Y) is needed to access the character shown. While this may sound intriguing it ultimately becomes irritating and repetitive. Sonic the Hedgehog is arguably the fastest video game character and can be exciting to control, but that excitement never really comes into play when you have to keep stopping, switching characters, and overcoming the same obstacles over and over again. The variety of characters isn't a bad thing; they just each need their own levels.

All of the teams are basically identical, and they all go through what are essentially the same levels that sometimes sport minor changes. One team does have objectives that must be completed in every level while the other three teams are only trying to get to the end of each level in the fastest time possible. If you were to play through the game with every team then the game does have substantial length. There is also a two-player battle mode and some other gameplay variations that can be unlocked by completing the game with each team.

The game is fairly simple and isn't a bad introduction to the platform genre of games. There is one team (Team Rose) that features a complete tutorial on every aspect of the game, however, even while not using Team Rose there are still hint rings located throughout the game that tell users what action they need to perform. Sonic Heroes is simply an average platformer that will more likely entertain young players new to the Sonic franchise than veterans of the genre.
~ Jonathan Sutyak, All Game Guide

Review: Enjoyment

Levels all feel too similar to each other as the designers intentionally force players to switch between the three characters.
~ Jonathan Sutyak, All Game Guide

Review: Graphics

Looks a lot like previous Sonic titles, bright and colorful.
~ Jonathan Sutyak, All Game Guide

Review: Sound

Sound effects are fine and as with the graphics are very similar to previous Sonic games. The characters talk a lot throughout each level, which sounds ok but they repeat a lot of the same phrases.
~ Jonathan Sutyak, All Game Guide

Review: Replay Value

If the teamwork gameplay doesn't bother you, there are four teams to play as and a multitude of songs, videos, and two-player modes to unlock.
~ Jonathan Sutyak, All Game Guide

Review: Documentation

Features character profiles and covers the basics. The pages could really use some color.
~ Jonathan Sutyak, All Game Guide

Production Credits

Company 1: Sega Of America; President: Hide Irie; Product Marketing Manager: Noah Musler; Director of Product Development and Localization: Osamu Shibamiya; Localization Producer: Yosuke Moriya; Assistant Product Marketing Manager: Yosuke Moriya; Senior Media Manager: Teri Higgins; Creative Services Manager: Arianne McCarthy; Director of Quality Assurance: Deborah Kirkham; Offshore Project Manager: Shawn Dobbins; Senior Releases Manager: Andrei Belkin; Build Engineer: Rick Ribble; PC Project Coordinator: Rick Ribble; Company 2: Sega Logistics Service Co. Ltd.; Supervisor: Yoshihiro Sakuta; Assistant Supervisor: Hisakazu Nakagawa; Text Editor: Colin Restall; Layout: Colin Restall, Makoto Nishino; Designer: Satoru Ishigami
~ Keith Adams, All Game Guide
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Wikipedia: Sonic Heroes
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Sonic Heroes
North American cover art
North American cover art
Developer(s) Sega Studio USA
Publisher(s) Sega
Designer(s) Takashi Iizuka (Director/Level Designer)
Writer(s) Shiroh Maekawa (also Main Game Design)
Artist(s) Kazuyuki Hoshino (Art Director)
Hiroshi Nishiyama (Field Art Director)
Composer(s) Jun Senoue (Sound Director)
Engine RenderWare[1]
Platform(s) GameCube, PlayStation 2, Xbox, Microsoft Windows
Release date(s) GameCube
JP December 30, 2003
NA January 5, 2004
PAL February 6, 2004
PlayStation 2
JP December 30, 2003
NA January 27, 2004
PAL February 6, 2004
Xbox
JP December 30, 2003
NA January 27, 2004
PAL February 6, 2004
Windows
NA November 17, 2004
PAL November 26, 2004
JP December 9, 2004
Genre(s) Adventure, platform
Mode(s) Single-player, multiplayer
Rating(s) CERO: All ages
ESRB: E
OFLC: G
PEGI: 3+
Media CD, DVD, GameCube Optical Disc
System requirements PC: Pentium III 866 MHz CPU, 16 MB Direct3D-compatible graphics card, DirectX-compatible sound card, 12x CD-ROM drive, 0.8 GB hard disk space, Microsoft Windows 98SE or better, DirectX 9.0b
Input methods PC: Keyboard or analog joypad
Consoles: Game controller

Sonic Heroes is a platforming video game in the Sonic the Hedgehog series, developed by Sonic Team USA and released in 2003 and 2004 for multiple platforms. The game follows four teams of three characters, each of which has a unique subplot, and as Doctor Eggman begins another attempt at global domination, each team follows a separate path to stop him. This game differs from other Sonic games by allowing the player to take control of each of three characters of a particular team, each member of which has a unique ability, that of speed, power, or flight.

The title received mixed to good reviews, according to games aggregates websites. Positive points noted include a gameplay style similar to the series' 2D roots, and the game's vibrant environments and graphics; negative points raised include the camera system, some level design issues, and the game's voice acting. Nevertheless, the game sold well, and entered the "best-sellers" series for each of the three consoles.

Contents

Gameplay

PlayStation 2 version of Sonic Heroes.

The game introduces several new gameplay elements. Unlike most Sonic games, where players control one character, three characters are available at any time to choose from, as the player may switch the party's leader freely, whilst the other two characters follow.[2] Each character has an individual ability — speed for fast stages, power for breaking objects, or flight for reaching high platforms — and the player must use these abilities to traverse the fourteen stages.[2] Each ability is also represented in the interface by color; blue for speed, yellow for flight, and red for power.[3] By acquiring certain items or reaching checkpoints, characters can level up their abilities, increasing their efficiency when used against enemies. Each team also has a Team Blast skill, which can be performed when the Team Blast meter becomes full, and this can be achieved by performing such actions as destroying enemies or collecting rings.[2]

Plot

Sonic Heroes initially sees Sonic off running around the world looking for adventure. Joining up with his friends Tails and Knuckles, who give him a message from Dr. Eggman stating that he will take over the world in three days, Team Sonic is formed and the trio head off to stop Eggman's latest plan. But they are not alone on this endeavor, as other characters from the series form their own teams to find Eggman first. The Chaotix detective agency have been hired by an unknown client to find the Doctor, and form Team Chaotix; each member of Team Dark has their own score to settle with Eggman; and Team Rose set out to look for Froggy and Chocola the Chao, who they believe to have been kidnapped by Dr. Eggman, while Amy Rose, the leader of the team, also aims to catch up with her beloved Sonic. The player must control their chosen team to complete each stage, defeat Eggman's robots, and complete boss battles against Eggman himself, as well as defeat the other teams that have formed and stand in their way of finding Eggman first.

As each team reaches the final stage and defeat Eggman, they finally meet together and discover that the enemy they have been chasing is not Eggman, but is actually Metal Sonic, disguised as Eggman; the Doctor himself has been locked away, and Team Chaotix discover that Eggman was their mysterious client. The teams come together to battle Metal Sonic in its large, robotic form, before Team Sonic transform into their Super Forms and destroy Metal Sonic completely. In the aftermath, Team Chaotix chase after Eggman, who is attempting to sneak away in order to avoid paying Team Chaotix their reward. Sonic and Tails leave, and Amy chases them. Rouge says she will look for someone else's treasure, while Knuckles chases after her. Shadow and Omega pick up the body of Metal Sonic, and in the end, Team Sonic go on their next adventure.

Teams

The player initially selects one of the four teams available at the beginning of the game, comprising three members, each capable of one of the three aforementioned skills. Each team follows their own storyline, but all four plots are intertwined.[2] The teams also have their own unique Team Blast skill.[2]

Team Sonic

Team Sonic is the title team of Sonic Heroes. Sonic, Tails, and Knuckles receive a letter from Doctor Eggman telling them of a new ultimate weapon that will be ready within three days, challenging them to stop him. Having had the most experience in defeating Eggman's plans, the three heroes band together once again to foil Eggman's plans.[4] This team and associated levels are designed to be of medium difficulty, and contain high-speed sections.[4]

Team Dark

Rouge sneaks into one of Eggman's bases after hearing that Doctor Eggman is accumulating valuable treasures. Instead, she finds Shadow the Hedgehog, thought to be dead, encased in a capsule and without memory of who he is. Also locked in the same chamber is a robot, E-123 Omega, who, angered on his confinement, is bent on destroying Eggman's robots to prove his power. Realizing that all their problems lead to Eggman, the three antiheroes team up.[5] This team and associated levels are designed to be of hard difficulty, requiring skill and concentration to endure heavy battle.[5] Team Dark Version of the stages are also noticably longer than that of either Team Sonic or Team Chaotix, and drastically longer than that of Team Rose, as well as featuring many more enemies and reduced number of shortcuts.

Team Rose

Each character of Team Rose is trying to find someone important to them; Amy searches for Sonic and hopes that defeating Eggman herself will impress him. Big is once more searching for his amphibian friend, Froggy, and Cream is seeking out Cheese's lost brother, Chocola. With a picture in the newspaper of Froggy and Chocola being carried off by whom they believe to be Sonic as their only clue, the three join up to find their lost companions.[6] This team and associated levels are designed for younger players, with shorter missions.[6]

Team Chaotix

Team Chaotix is composed of quiet, ninja-like, and disciplined Espio the Chameleon; their headstrong, music-loving leader Vector the Crocodile; and the air-headed flying ace Charmy Bee. They run their own detective agency, and receive a mysterious package with a walkie-talkie in it. A stranger gives the team instructions through this device and claims that if the job he has for them is completed, the Chaotix will be "rewarded handsomely". Espio is wary of the job, but Vector sees the opportunity to make money, and reminds him that they "never turn down work that pays".[7] This team and associated levels provide a different experience, as most are mission-based, and are only complete when the mission target is met.[7]

Development

GameCube version of Sonic Heroes.

Sonic Heroes was developed to celebrate the twelfth anniversary of Sonic the Hedgehog.[8] The game's director, Takashi Iizuka, stated that he did not want to make Sonic Heroes a continuation of the Sonic Adventure series, as he was worried only core gamers would buy the title, and instead decided to create a game that more casual players could adapt to.[9]

Unlike the two previous main series games, Sonic Adventure and Sonic Adventure 2, Sonic Heroes uses the RenderWare engine so that the game could be programmed and ported easily to the GameCube, PlayStation 2, Xbox, and Microsoft Windows.[1][10] Despite being able to port some textures and character models from the Sonic Adventure titles, most work on the title was started anew.[10] Despite the use of cross-platform middleware, Sonic Heroes was Sega's first multi-platform title, and the development team found additional challenges in working with the PlayStation 2 and Xbox, platforms that they had very little experience with.[11]

Soundtrack

Jun Senoue once again returned to provide music for the game, along with the two songs by his band Crush 40. Replacing the individual character songs, playable teams now have team theme songs. The game features once again returning vocal talents Johnny Gioeli, Tony Harnell and Ted Poley, as well as new musicians Kay Hanley, Gunnar Nelson and rock band Julien-K.

The Sonic Heroes Official Soundtrack was released in North America on November 9, 2004.[12] Triple Threat: Sonic Heroes Vocal Trax, which includes the original vocal theme songs from the Sonic Adventure game soundtrack, was released in Japan on February 4, 2004.[13]

Reception

 Reception
Review scores
Publication Score
GC PC PS2 Xbox
GameSpot 7.5/10[14] 6.2/10[15] 7.0/10[16]
IGN 8.0/10[17] 7.0/10[18] 6.9/10[19] 7.2/10[20]
Aggregate scores
Metacritic 72/100[21] 66/100[22] 64/100[23] 73/100[24]

Reviews of Sonic Heroes were mixed; Metacritic ranging from 64% for the PlayStation 2 version, based on 29 reviews, to 73% for the Xbox version, based on 28 reviews.[25] Game Rankings averages range from 60% for the PC version, based on 18 reviews, to 74.5% for the GameCube version, based on 95 reviews.[26]

Reviewers noted several positive aspects to the game. These included the gameplay style; whilst the transition to 3D has been noted as rough for the Sonic franchise,[3] Sonic Heroes came close to the series' 2D roots.[3] Sound design was also praised, described as "inexorably linked" to the experience[3] and "at least very pristine" with "perfectly implemented" sound effects, running in Dolby Pro Logic II.[2] Graphics design and environments were also highlighted, described as colorful, vibrant and cheery,[3] with consistent art design and an exceptionally vibrant color palette.[2] Framerate was also consistent for the Xbox, GameCube and PC versions, although a drop in framerate in the multiplayer component was noted.[2][3]

It also attracted several negative criticisms. Often cited were the game's camera control system, described as "uncooperative"[3] and "terrible".[27] Camera control compounded an additional problem regarding the controls relative to the camera's position, such that pushing forward may or may not move the character in the same direction the camera is facing.[3] Falling from the level's platforms into the deep pits below was also criticized.[3][27] The game's voice acting also came in for criticism, described as "horrendous"[2] and "the biggest misstep in the sound design".[3]

In addition, the PlayStation 2 version received lower average scores.[28][29] Clipping and graphic faults were cited, whilst the framerate was also lower than the other versions.[30]

In 2004, Sonic Heroes was the sixth bestselling game in the United Kingdom overall, and a full year after its release, was still at number eight in the all-price chart.[31] The game ultimately sold well enough to enter all three consoles' "best-sellers" lists: Greatest Hits/Platinum for the PlayStation 2, Platinum Hits for the Xbox, and Player's Choice for the GameCube.[32] The game was also released in a package with Super Monkey Ball Deluxe on Xbox.[33]

References

  1. ^ a b "Sega Chooses RenderWare For The Creation Of Sonic Heroes". 2003-05-27. http://www.gameinfowire.com/news.asp?nid=2361. Retrieved on 2008-07-08. 
  2. ^ a b c d e f g h i Casamassina, Matt (2004-01-05). "IGN: Sonic Heroes Review". IGN. http://uk.cube.ign.com/articles/449/449162p1.html. Retrieved on 2008-07-08. 
  3. ^ a b c d e f g h i j "Sonic Heroes for GameCube Review". GameSpot. 2004-02-06. http://uk.gamespot.com/gamecube/adventure/sonicheroes/review.html. Retrieved on 2008-07-08. 
  4. ^ a b Sega (2004). "Team Sonic". Sonic Heroes Manual. PC. Sega. pp. 4-5. 
  5. ^ a b Sega (2004). "Team Dark". Sonic Heroes Manual. PC. Sega. pp. 6-7. 
  6. ^ a b Sega (2004). "Team Rose". Sonic Heroes Manual. PC. Sega. pp. 8-9. 
  7. ^ a b Sega (2004). "Team Chaotix". Sonic Heroes Manual. PC. Sega. pp. 10-11. 
  8. ^ Barker, Ben (2003). "Sonic Heroes - An Interview with the Creators". Xbox.com. http://www.xbox.com/en-US/games/s/sonicheroes/themakers.htm. Retrieved on 2009-01-24. 
  9. ^ "INTERVIEW: Nights Watchman : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online". Next Generation Magazine. http://www.next-gen.biz/index.php?option=com_content&task=view&id=8490&Itemid=2. Retrieved on 2008-04-17. 
  10. ^ a b Bedigian, Louis (2004). "Video Game News - Sonic Heroes Zooms, Spins and Dashes To a Console Near You". GameZone. http://www.gamezone.com/news/01_08_04_01_11PM.htm. Retrieved on 2009-01-24. 
  11. ^ Interview section. "Yuji Naka and Takashi Iizuka Speak on Sonic Heroes". Sega. http://www2.sega.com/gamesite/sonicheroes/content.html. Retrieved on 2009-01-24. 
  12. ^ Goodnight, Lauren (2004-07-21). "Sonic Heroes Official Soundtrack - Mania.com". Mania.com. http://www.mania.com/sonic-heroes-offical-soundtrack_article_76430.html. Retrieved on 2009-01-24. 
  13. ^ "Sonic Heroes Vocal Trax / Triple Threat". cdjapan.co.jp. http://www.cdjapan.co.jp/detailview.html?KEY=WWCE-31020. Retrieved on 2009-01-24. 
  14. ^ Ryan Davis (2004-01-06). "Sonic Heroes for GameCube Review". Gamespot. http://www.gamespot.com/gamecube/adventure/sonicheroes/review.html. Retrieved on 2009-01-24. 
  15. ^ Ryan Davis (2004-01-27). "Sonic Heroes for PlayStation 2 Review". Gamespot. http://www.gamespot.com/ps2/adventure/sonicheroes/review.html. Retrieved on 2009-01-24. 
  16. ^ Ryan Davis (2004-01-27). "Sonic Heroes for Xbox Review". Gamespot. http://www.gamespot.com/xbox/adventure/sonicheroes/review.html. Retrieved on 2009-01-24. 
  17. ^ Matt Casamassin (2004-01-05). "IGN: Sonic Heroes Review (GameCube)". IGN. http://uk.cube.ign.com/articles/449/449162p1.html. Retrieved on 2009-01-24. 
  18. ^ Matt Casamassina, Ed Lewis (2004-12-10). "IGN: Sonic Heroes Review (PC)". IGN. http://uk.pc.ign.com/articles/572/572448p1.html. Retrieved on 2009-01-24. 
  19. ^ Matt Cassamassina, Ed Lewis (2004-01-23). "IGN: Sonic Heroes Review (PS2)". IGN. http://uk.ps2.ign.com/articles/474/474990p1.html. Retrieved on 2009-01-24. 
  20. ^ Matt Casamassina, Ed Lewis (2004-01-23). "IGN: Sonic Heroes Review (Xbox)". IGN. http://uk.xbox.ign.com/articles/475/475082p1.html. Retrieved on 2009-01-24. 
  21. ^ "Sonic Heroes (cube: 2004): Reviews". Metacritic. http://www.metacritic.com/games/platforms/cube/sonicheroes. Retrieved on 2009-01-24. 
  22. ^ "Sonic Heroes (pc: 2004): Reviews". Metacritic. http://www.metacritic.com/games/platforms/pc/sonicheroes. Retrieved on 2009-01-24. 
  23. ^ "Sonic Heroes (ps2: 2004): Reviews". Metacritic. http://www.metacritic.com/games/platforms/ps2/sonicheroes. Retrieved on 2009-01-24. 
  24. ^ "Sonic Heroes (xbox: 2004): Reviews". Metacritic. http://www.metacritic.com/games/platforms/xbox/sonicheroes. Retrieved on 2009-01-24. 
  25. ^ "Search Results from Metacritic.com - Sonic Heroes". Metacritic. http://www.metacritic.com/search/process?sort=relevance&termType=all&ts=sonic+heroes. Retrieved on 2008-07-08. 
  26. ^ "Game Rankings - Search - Sonic Heroes". Game Rankings. http://www.gamerankings.com/itemrankings/itemsearch.asp. Retrieved on 2008-07-08. 
  27. ^ a b "Sonic Heroes Review from 1UP.com". 1UP. http://www.1up.com/do/reviewPage?cId=3115716&p=5&sec=REVIEWS. Retrieved on 2008-07-08. 
  28. ^ "Sonic Heroes (ps2: 2004): Reviews". Metacritic. http://www.metacritic.com/games/platforms/ps2/sonicheroes. Retrieved on 2008-07-08. 
  29. ^ "Sonic Heroes - PS2". Game Rankings. http://www.gamerankings.com/htmlpages2/914712.asp?q=sonic%20heroes. Retrieved on 2008-07-08. 
  30. ^ Lewis, Ed (2004-01-23). "IGN: Sonic Heroes Review (PS2)". IGN. http://uk.ps2.ign.com/articles/474/474990p3.html. Retrieved on 2008-07-08. 
  31. ^ "An Unlikely Hero". Edge. February 2005. http://www.edgeonline.co.uk/archives/2005/02/an_unlikely_her.php. "Sonic Heroes was the sixth bestselling game in the United Kingdom overall, outperforming big hitters like Burnout 3 and Spider-Man 2. Are you very surprised? How about this: The same game, a full year after its release, it is still at number eight in this week's all-price chart." 
  32. ^ Cook, Chris (2005-03-28). "Sonic Heroes Goes "Greatest Hits" On Home Consoles". Game Informer. http://www.gameinformer.com/News/Story/200503/N05.0328.1011.30552.htm. Retrieved on 2008-07-08. 
  33. ^ "Sonic Heroes/Monkey Ball - XBOX". Game Rankings. http://www.gamerankings.com/itemrankings/searchresult.asp?term=sonic+heroes&itemid=931256. Retrieved on 2008-07-08. 

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