n.
One who practices sorcery; a wizard.
[Middle English sorser, sorcerer, from Old French sorcier, from Vulgar Latin *sortiārius, from Latin sors, sort-, lot, fortune.]
Dictionary:
sor·cer·er (sôr'sər-ər)
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[Middle English sorser, sorcerer, from Old French sorcier, from Vulgar Latin *sortiārius, from Latin sors, sort-, lot, fortune.]
| WordNet: sorcerer |
The noun has one meaning:
Meaning #1:
one who practices magic or sorcery
Synonyms: magician, wizard, necromancer
| Wikipedia: Sorcerer (role-playing game) |
| This article may not meet the general notability guideline. Please help to establish notability by adding reliable, secondary sources about the topic. If notability cannot be established, the article is likely to be merged or deleted. (July 2008) |
Sorcerer cover |
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| Designer | Ron Edwards |
|---|---|
| Publisher | Adept Press |
| Publication date | 2002 |
| Genre(s) | Horror, Fantasy |
| System | Custom |
Sorcerer is an occult-themed indy role-playing game written by Ron Edwards and published through Adept Press. The game focuses on sorcerers who summon, bind, and interact with demons, which are powerful non-human entities who work with and against the sorcerer.
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The game has no definite default setting beyond a few guidelines, such as that the true nature and origin of demons remains completely unknown and that authorities would not even consider the possibility of the supernatural existing. The rules examples, however, assume a modern fantasy world which to mundane people resembles our own.
Demons are defined by the group, which can range from the classical demons to high powered AI robots to sentient artifacts of power.
They are divided into five basic types[1]:
Demons in a specific game can push a unified agenda or can be driven by some personal goal, but they are always hard on the sorcerer's Humanity as they usually embrace concepts that are counter to the ruling Humanity definition.
Play focuses on a particular theme defined by each group as Humanity. Players make conscious decisions throughout play to commit their characters towards actions that support or negate Humanity, often risking it in the process of acquiring or utilizing the power of demons. Through doing so, players are making strong thematic statements about the issue defined by Humanity.
A bang is a situation that requires a choice from the player as how the character will respond to the situation.[2] The choice will often be thematically relevant, based on the Humanity definition and earlier events in the game. For a bang to be effective, the game master shouldn't force a specific choice, and the player doing nothing should also have consequences.
The game master should prepare a number of bangs for each session in what Edwards calls a bandolier of bangs, but be prepared to alter them on-the-fly or discard them if necessary. A bang doesn't have to be initiated by the game master, another player or even the player himself could identify a bang situation that requires a choice.
The term was introduced by Edwards in the Sorcerer book.
A kicker is a player-authored "first bang", a situation that turns the player's character's world upside down.[2] It's supposed to be the start of the story of the character, and the upcoming events will eventually reach the conclusion of the kicker. The player will then update the character according to rules found in the Sorcerer rules and write a new kicker for the character. The game master should use the event in the kicker and add pressure on the character, to enable the group to make a thematic statement through the resolution of the kicker.
Sorcerer was first self-published on-line as a free text document. It gradually built up an audience, made a profit at every stage of its growth, and is currently published as a hard-cover book with three soft-cover supplements. Sorcerer has received numerous reviews on various web forums, such as RPGnet, and in print magazines, such as Realms of Fantasy. It played a substantial part in Ron Edwards' receipt of the "Diana Jones Award" in 2002.[3]
Edwards employs a system for smaller official and fan-written supplements where the author keeps all earnings as long as Edwards has editorial control and the mini-supplement is sold in PDF format at the Adept Press website.[4] A mini-supplement can include rule tweaks, new setting information other variations of the basic Sorcerer concept.
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
| Translations: Sorcerer |
Français (French)
n. - sorcier
Deutsch (German)
n. - Zauberer
Ελληνική (Greek)
n. - μάγος, γητευτής
Português (Portuguese)
n. - feiticeiro (m), mágico (m), bruxo (m)
Русский (Russian)
колдун, чародей, волшебник
Español (Spanish)
n. - hechicero, brujo
Svenska (Swedish)
n. - trollkarl, svartkonstnär, häxmästare
中文(简体)(Chinese (Simplified))
男巫士, 魔术师
中文(繁體)(Chinese (Traditional))
n. - 男巫士, 魔術師
العربيه (Arabic)
(الاسم) ألمشعوذ, ألساحر
עברית (Hebrew)
n. - מכשף, קוסם, רב-מג
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| Moghrebi (parapsychology) | |
| sorceress | |
| necromancer |
Copyrights:
![]() | Dictionary. The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2007, 2000 by Houghton Mifflin Company. Updated in 2009. Published by Houghton Mifflin Company. All rights reserved. Read more | |
![]() | WordNet. WordNet 1.7.1 Copyright © 2001 by Princeton University. All rights reserved. Read more | |
![]() | Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Sorcerer (role-playing game)". Read more | |
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