| It has been suggested that this article or section be merged into Soulcalibur IV. (Discuss) |
| Soulcalibur: Broken Destiny | |
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| Developer(s) | Namco (Project Soul) |
| Publisher(s) | Namco Bandai |
| Series | Soul series |
| Platform(s) | PlayStation Portable |
| Release date(s) | |
| Genre(s) | Fighting |
| Mode(s) | Single-player, Multiplayer |
| Rating(s) | ESRB: T OFLC: PG PEGI: 16 |
| Media | UMD, Download |
| System requirements | PSP Firmware v5.55 |
Soulcalibur: Broken Destiny is a fighting game in the Soul series for PlayStation Portable. It was announced by Namco Bandai on April 28, 2009. It uses a lot of the features of Soulcalibur IV, including its character customization mode. One of the goals of the game is "to target beginners and novice players with SC IV's content".[3] The game introduces two new characters to the series, being Kratos from the God of War series, and Dampierre, a new original character.[4]
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Characters
Soulcalibur: Broken Destiny includes 28 characters[5] including a new character named Dampierre. All regular characters from Soulcalibur IV return, but the bonus characters and Star Wars guest characters from Soulcalibur IV are absent. At the 2009 Electronic Entertainment Expo, Namco Bandai revealed that they were to be replaced with a different guest character, Kratos from Sony's God of War series.[6]
Character Creation
Character creation returns in this game with new functions. The ability to change physical attributes and muscularity, which was present in Soulcalibur 4, has been removed. In this game, however, it has been replaced by the ability to adjust the rotation, position and size of some equipped items, such as certain headwear which might not fit exactly right, depending on what hairstyle is selected.
Original characters can not be re-dressed with custom character items like in Soulcalibur 4, although their colors may be edited.
In addition to editing the characters' appearance, the player may create a custom VS screen photo for each custom character. The player has some control over the character's pose in the photo, as well as the camera position and the photo's frame and background.
The number of custom character slots has been reduced from 50 in the Soulcalibur 4, to 16 in SC: Broken Destiny.
Language
Soulcalibur: Broken Destiny features an English language and Japanese language mode for both text and speech. Custom characters, however, can only be named using the Roman alphabet naming interface, regardless of the language setting.
Game Modes
Quick Match
Very similar to Conquest Mode in Soulcalibur 2 arcade, players are given a list of AI players with their titles and stats, and choose to fight, players who have won the AI player with "unique titles" can wear the "title" under their name during Versus mode.
The Gauntlet
Tutorial mode for Soulcalibur: Broken Destiny, which have similar story telling features much like Soulcalibur 2's Weapon Master mode.
Players are often given low health and required to guard or perform attacks within a short window of opening of the AI controlled tutor.
There are altogether 34 chapters of tutorial in The Gauntlet, with 2 to 4 sub missions in each of the stages. players will need to clear all sub-missions with Rank A in order to unlock the next chapter.
NOTE: This mode's story is non-canon.Unlike other installments, The Gauntlet's storyline and dialogue are comical on purpose. Characters often use puns, non-sequitors and wit throughout the mode.
Trials
Consists of 3 portions, Trial of Attack, Trial of Defense and Endless Trials all are round based battle much like arcade mode.
Trial of Attack rewards score according to how well a player can chain the attacks.
Trial of Defense rewards score according to how well a player guard attacks and counter attacks.
Endless Trials essentially combine both of the above trials and endless stages much like survival mode.
Versus
VS mode which has similar feature as Quick Match, except the players are nearby PSP players which connects to VS mode wirelessly.
Training
Practice mode which allows player to test out moves and practice in controlled condition much the same as Practice Mode/Training in other previous Soulcalibur games.
Reception
The game has received mixed reviews, praising it for its graphics and gameplay, but criticism for lack of game modes.
References
- ^ Spencer (July 24, 2009). "Soulcalibur: Broken Destiny’s North American Street Date". Siliconera.com. http://www.siliconera.com/2009/07/23/soulcalibur-broken-destinys-north-american-street-date/. Retrieved 2009-07-24.
- ^ "Soulcalibur: Broken Destiny". Namco Bandai Games. 2009-07-05. http://www.namcobandaigames.com/games/soulcaliburpsp. Retrieved 2009-07-05.
- ^ Devore, Jordan Grim (2009-04-28). "First details on PSP-exclusive Soulcalibur: Broken Destiny". Destructoid. http://www.destructoid.com/first-details-on-psp-exclusive-soulcalibur-broken-destiny-130231.phtml. Retrieved 2009-04-30.
- ^ Sinclair, Brendan (2009-04-28). "Soulcalibur forges Broken Destiny on PSP". GameSpot. http://www.gamespot.com/psp/action/soulcaliburbrokendestiny/news.html?sid=6208728. Retrieved 2009-04-29.
- ^ Dutka, Ben (2009-05-18). "Soulcalibur: Broken Destiny Preview". PSX Extreme. http://www.psxextreme.com/psp-previews/140.html. Retrieved 2009-06-03.
- ^ Calvert, Justin (2009-06-02). "Soul Calibur: Broken Destiny Hands-On". GameSpot. http://e3.gamespot.com/story/6210939/soul-calibur-broken-destiny-hands-on?tag=top_stories;title;2. Retrieved 2009-06-03.
External links
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