- Release Date: 1985 10
- Genre: Adventure
- Style: Text-Based Adventure
- Similar Games: Enchanter (Commodore 64/128), Wishbringer (Commodore 64/128), Wishbringer (IBM PC Compatible), Nord and Bert Couldn't Make Head or Tail of It (Macintosh), Enchanter (Apple II), Sorcerer (Apple II), Wishbringer (Macintosh)
Game Description
You are a magician. At a meeting of the guildmasters, they accuse magic of being responsible for many of the ills of the world. You try to defend yourself, but a shadowy figure appears and casts a spell that turns the other guildmasters into amphibians. The only clue the shadow leaves behind is a small cube.Exploring the cube leads to another world where the shadow reigns. You must explore this world and find out who the shadow is and what it means for your world. In the process, you might find that there is some truth to the guildmasters assertions after all.
This game is the third in the series of Enchanter games, following Sorceror.
~ Lisa Karen Savignano, All Game Guide
Review: Overall
Spellbreaker is the third and last in a line of games that began with Enchanter and continued in Sorceror. Your character is the nephew of the famous enchanter Belboz, though he does not appear in this game. You are a mighty magician now, on a par with your uncle, and have become the guildmaster of the magician's guild.Unfortunately, your fellow guildmasters seem to think that magic is ruining the world. If it wasn't for magic, many of the monsters loose on the world would never have been.
You are trying to defend yourself from these accusations when a shadowy figure slips into the square and casts a spell, turning all the other guildmasters into amphibians. All this figure leaves behind is a small cube.
Determined to avenge your fellow guildmasters, and prove them wrong at the same time, you decide to cast a spell on the cube, which takes you to a strange world where the shadow holds sway.
As you probably guessed by now, the shadow has plans for your world, and those plans aren't nice. Unfortunately, as you explore, you discover that the other guildmasters may have been right after all.
This game is the last in the series, and players who enjoyed the first two games may find the ending of this game a major disappointment. This game stands well on its own, though. The first two games are not required for you to play it.
True to the Infocom style, this game is G-rated and contains no offensive material, just a complex and challenging adventure related completely in words.
~ Lisa Karen Savignano, All Game Guide
Review: Enjoyment
The ending is a major disappointment for fans of the series, but the game is still enjoyable.~ Lisa Karen Savignano, All Game Guide
Review: Graphics
None~ Lisa Karen Savignano, All Game Guide
Review: Sound
None~ Lisa Karen Savignano, All Game Guide
Review: Replay Value
Once you have played once, there is little reason to replay.~ Lisa Karen Savignano, All Game Guide
Review: Documentation
Manual describes the spells in your spellbook, amd in-game hints are available.~ Lisa Karen Savignano, All Game Guide
Production Credits
Written by: David Lebling
~ Jonathan Sutyak, All Game Guide
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