- Release Date: November 22, 2000
- Genre: Action
- Style: Third-Person 3D Action
- Similar Games: Superman (Nintendo 64), Looney Tunes: Duck Dodgers Starring Daffy Duck (Nintendo 64), Saban's Power Rangers: Lightspeed Rescue (Nintendo 64)
Game Description
In this game, patterned closely after the comics, Peter Parker was attending a science exposition given by the now benevolent Dr. Otto Octavius (formerly known as Dr. Octopus) when all hell broke loose. Someone dressed in a Spider-Man costume stormed the building, took out the guards and stole the doctor's new technology. Now, the police and everyone in New York City assume the superhero is a thieving swine.
Adding to the confusion is Eddie Brock, the human half of the symbiotic supervillain named Venom; his attendance at the exposition is baffling. As Spider-Man, you must get to the bottom of the mysterious happenings, clear your name and make New York City safe (relatively speaking) once again.
You control the arachnid superhero as he swings through the city, going in and on top of buildings and pummeling bad guys and other supervillians. Just like Spider-Man's comic book crusades, you can run, jump, punch, kick, stick to surfaces and shoot webs. Your webs enable you to swing through the city and yank, pull and trap enemies; you can also use the webbing to create spiked gloves, projectiles and a shield dome. Additionally, you can use combinations of punching, kicking and webbing for a more fierce and effective attack.
Missions in Spider-Man include infiltrating a bank for a search-and-rescue, saving Daily Bugle editor
Throughout the game, you can pick up web and health cartridges and armor. Helper icons appear as aids for less experienced players. Walking into one of these will give you helpful information such as how to use your webbing and how to solve certain puzzles. You can also find special alternative costumes that will help you overcome difficult adversaries. A Spider-Compass positioned at the bottom right of the screen will help you find your way through certain sections of the various levels, and Spider-Sense, issued forth via vibration function on the controller, emits when danger is nearby.
If you're not ready for the demands of being a professional superhero, you can enter a Practice mode that offers the following training sessions: Time Attack, Survival Mode, Speed Training, Target Practice and Item Collection. In the standard game, you can choose from four skill levels -- Kid, Easy, Normal and Hard.
~ Brett Alan Weiss, All Game Guide
Review: Overall
"With great power comes great responsibility." This now famous quote is synonymous withAn imposter posing as Spider-Man has stolen a piece of technology Dr. Otto Octavious was showcasing at an electronics conference. Gamers take control of the web-slinging hero and will have to face off against familiar enemies such as Venom, Scorpion, Rhino and others. Because he's also a wanted man, he'll need to deal with both J. Jonah Jameson and the NYPD.
Spider-Man's controls are masterfully done, making you feel as if you are actually swinging from New York skyscraper to skyscraper. Webbing has several functions in addition to normal swinging: you can lasso enemies, shoot web balls, create hard shells on your hands for enhanced damage, and even encase Spidey in a protective shield. Crawling up walls and ceilings is easy to accomplish, and the camera almost always positions itself in the most optimal position for gameplay.
Most gamers looking to buy the
In their place is a comic book like rendition featuring still pictures of the PlayStation CGI. All of the voices present on its CD counterpart are present, including Spider-Man and company's in-game dialogue and voice work and the sporadic narrative by Stan Lee, Yet once again, the memory limitations of the cartridge-based format degrade the quality of the voice work and the music.
Also absent from this version is the "What If" mode that's based on the popular Marvel comic book series. The "What If" comic books explore the altered realities if the outcome of a battle or event ended up being slightly different (for example, what if Hulk killed Wolverine or what if the Punisher shot Spider-Man in their first encounter?). The "What If" version of play could be accessed via a special code and would allow gamers to replay the game with slight differences in boss characters and visuals. This extended the gameplay considerably, and it is sadly missing from the
While the game mechanics are intact, making this just as fun as the other console versions, it's important to weigh in the differences when deciding between the two. Although the
~ J.C. Barnes, All Game Guide
Review: Enjoyment
This is not only a great action/adventure game, but it's one of the best comic book games to date.~ J.C. Barnes, All Game Guide
Review: Graphics
A nice boost from the~ J.C. Barnes, All Game Guide
Review: Sound
~ J.C. Barnes, All Game Guide
Review: Replay Value
Sadly there's no "What If" mode, but all of the other extras from the {!PS} version have made it to this version, including the locked costumes and comic books.~ J.C. Barnes, All Game Guide
Review: Documentation
The black-and-white manual offers gameplay tips, a complete list of {%Spider-Man}'s moves, and an explanation of the modes of play.~ J.C. Barnes, All Game Guide
Production Credits
Developed by Edge of Reality; Lead Programmer and Producer: Drew Fisher; Game Programming: Evan A. Bell, Daid Bellhorn, Jacob B. Meakin; Engine and Effects Programming: Rob Cohen, Mike Panoff; Art Director: Bryan Pritchard; Art Staff: Jim Daly, Rayfield Wright; Special E.O.R. Thanks: Everyone at Neversoft and Activision, The Folks at Sn Systems, Jay Halderman, for his help in the home stretch; Published by: Activision Inc.; Senior Producer: Chris Archer; Associate Producer: TQ Jefferson; Executive Producer: Dave Stohl; Senior Vise President Studios: Steve Crane; Executive Vice President World Wide Studios: Michael Pole; Vice President of Marketing: Tricia Bertero; Director of Marketing: Melissa Chapman; Brand Manager: Nita Patel; Publicist: Ryh-Ming C. Poon; Legal: George Rose, Michael Hand; QA Console Manager and Senior Project Lead: Joe Favazza; Project Lead: Kragen Lum; Floor Lead: Jason Potter; Testers: Robert Nall, Trey Smith, Alex Inigo, Shreedhar Patel, Jonas Anderson, Omari Valentine; Customer Support Manager: Bob McPherson; Customer Support Leads: Rob Lim, Gary Bolduc, Mike Hill; Marvel: Ben Abernathy, Chris Dickey, Nancyann Volpe, Andrew Liebowitz; Audio: Tommy Tallarico Studios, Inc.; Sound Design: Joey Kuras; Music: Tommy Tallarico, Howard Ulyate; VOICE ACTING Spider-Man, Bank Thug 1: Rino Romano; Doctor Octopus: Efrem Zimbalist Jr.; Black Cat, Mary Jane: Jennifer Hale; Carnage, Rhino, J Jonah Jameson, The Lizard: Dee Bradley Baker; Venom, Mysterio, Scorpion: Daran Norris; Bank Thug 2: Chad Findley; Stan Lee: Stan Lee; Voice Casting: Brigitte Burdine, Sandy Newlands-Jewett; Studio Recording: California Digital Post; Studio President: Del Casher; Studio Engineer: John Brady; Studio Assistants: Eric Clopein, Kris Hanson, Scott Rusch; Activision Thanks: Mom, Dad, Bobby Kotick, Brian Turndorf, Gene Bahng, Lori Lahman, Brian Bright, Nicholas Favazza, Nathan Lum, Michelle Corrigan, Anjie MacDonald, Julie Thompson, Jennifer Stornetta, Stacey Drellishak, Jennifer Mellios, Greg and Fiona Rubel, David and Michelle Popowitz, Seth and Rachel Faum, Brian Hawkins, Julie Roether, Jim Summers, Jason Wong, Trey Watkins, Serene Chan, Indra Gunawan, Ryan Sinnock, Tanya Langston, Mitch Lasky, Mark Lamia, Larry Goldberg, John Hancock, Stacey Ytuarte-Bush, Bryant Bustamante, Adam Goldberg, Murali Tgulapalle, Brian Clarke, Dan Atkins, Jay Halderman, Nicole Willick, Marilena Morini, Talmadge Morning, Ben Lance Deguzman, Jr.; Creative Services: Ignited Minds, LLC
~ Keith Adams, All Game Guide





