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Spiritual successor

 
Wikipedia: Spiritual successor

A Spiritual successor, sometimes called a Spiritual sequel or a Companion piece, is a successor to a work of fiction which does not directly build upon the storyline established by a previous work as do most traditional prequels or sequels, but nevertheless features many of the same elements, themes, and styles as its source material.

Reasons for creating a spiritual successor

Creative teams, due to the current nature of the publisher/developer system inherent in almost all computer games, as well as the continual purchase and takeovers (which sell the entire developer including its copyrights and trademarks) by conglomerate corporations, often fail to retain the copyright and trademark rights of their creations. This often makes attempts to create sequels for a product impossible for various reasons, such as the "core" of the studio being fired or replaced after completing a project while the parent company retains control of the copyrights and trademarks. A good example of this strategy is Electronic Arts, which has closed many studios while keeping their copyrights and trademarks, such as Bullfrog Productions, Origin Systems and Westwood Studios.

To get around this, creative teams will make a product that resembles the original game in some way, without copying or mentioning the original directly, notably omitting the title, story, and character names. For instance, the video games TimeSplitters and, more often, Perfect Dark are often considered to be the spiritual successors the hit video game GoldenEye 007.[1][2][3]

Other times, a spiritual successor is created when the original products were either poor commercial sellers and/or forgotten by the people that would purchase the product. By abandoning the original content's name (and perhaps its baggage as a forgotten product), the spiritual sequel can be appreciated by fresh eyes. An example of this would be BioShock, which has been referred to by its developers as the spiritual successor to System Shock 2.[4] Despite positive critical acclaim, System Shock and System Shock 2 both failed to achieve the expected commercial success unlike BioShock which was both a critical and commercial success.

Further examples of spiritual successors

References

  1. ^ "First Look: Perfect Dark". GamePro. http://www.gamepro.com/nintendo/n64/games/previews/5177.shtml. 
  2. ^ Chi Kong Lui (2000-06-19). "Perfect Dark – Review". gamecricits.com. http://www.gamecritics.com/node/1824. Retrieved 2008-01-04. 
  3. ^ Franklin Beans. "Achievement Highlights". Xbox.com. http://www.xbox.com/en-US/games/p/perfectdarkzero/20060105-achievementhighlights.htm. Retrieved 2008-01-04. 
  4. ^ "BioShock Preview". GameSpy. 2006-05-10. http://pc.gamespy.com/pc/bioshock/707256p1.html. Retrieved 2007-05-08. 
  5. ^ "Treasure Talks 360, Wii, and PS3". 1UP. 2007-01-04. http://www.1up.com/do/newsStory?cId=3156213. Retrieved 2008-05-28. 
  6. ^ "The History of Fallout". GameBanshee. 2006-06-24. http://www.gamebanshee.com/editorials/fallouthistory1.php. Retrieved 2007-05-21. 
  7. ^ "Game information page for FAILSAFE". RPG Codex. 2004-10-07. http://www.rpgcodex.com/gamedetails.php?id=293. Retrieved 2007-05-21. 
  8. ^ "Supreme Commander Q&A - What Makes Supreme Commander Unique?". GameSpot. 2005-09-30. http://www.gamespot.com/pc/strategy/supremecommander/news.html?sid=6134783. Retrieved 2007-03-20. 
  9. ^ Jason Ocampo (2007-11-06). "Supreme Commander: Forged Alliance Review". GameSpot. http://www.gamespot.com/pc/strategy/supremecommanderforgedalliance/review.html. Retrieved 2008-01-03. 
  10. ^ John 'Warrior' Keefer (2007-02-23). "Supreme Commander (PC) Review". GameSpy. http://uk.pc.gamespy.com/pc/supreme-commander/767688p1.html. Retrieved 2008-01-03. 
  11. ^ GameSpot site staff, ed (2005). "The Long-Awaited Spiritual Successor to ICO Arrives Mid-February in Europe". GameSpot. http://www.gamespot.com/ps2/adventure/wandaandthecolossus/news.html?sid=6141938. Retrieved July 1, 2006. 
  12. ^ McNamara, Andy & Berghammer, Billy (2006). "Colossal Creation: The Kenji Kaido and Fumito Ueda Interview". Game Informer. http://www.gameinformer.com/News/Story/200602/N06.0216.1853.30213.htm. Retrieved July 9, 2006. 
  13. ^ "Hellgate is 'spiritual successor to Diablo II' - Roper". Eurogamer. 2007-09-01. http://www.eurogamer.net/article.php?article_id=71581. Retrieved 2007-08-19. 
  14. ^ "Independent Games Summit: Valve's Kim Swift - 'From Narbacular Drop To Portal'". Gamasutra staff. http://www.gamasutra.com/php-bin/news_index.php?story=16042. 
  15. ^ Daily Llama - NEWS 1997_02_12 - Fierce Creatures - New Film Brings the Stars of 'A Fish Called Wanda' Together
  16. ^ Neil Gaiman, author of Anansi Boys
  17. ^ Xenosaga Episode I: Der Wille zur Macht : PS2 at Gamepro.com - Reviews, Previews and Cheats for Xenosaga Episode I: Der Wille zur Macht
  18. ^ http://www.koreatimes.co.kr/www/news/art/2009/09/141_42297.html
  19. ^ http://www.koreatimes.co.kr/www/news/art/2009/10/141_43864.html
  20. ^ The Vengeance Trilogy DVD special features, director's audio commentary.

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