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SpongeBob SquarePants: Creature from the Krusty Krab

 
Games: SpongeBob SquarePants: Creature from the Krusty Krab
 

Game Description

SpongeBob SquarePants: Creature from the Krusty Krab is based on the weird dreams of SpongeBob, Patrick, and Plankton. Players will have a chance to play as each character through such nighttime fantasies as hot rod racing, skydiving, destruction, and flying. Featuring nine levels of dream sequence, gamers can rampage through Bikini Bottom as a 50 foot Plankton, race toward the finish line as SpongeBob the speedy hot rod driver, or blast into space during Patrick's intergalactic space shooting fantasy. Players can also take the role of Starfishman and play through the pages of a comic book. SpongeBob SquarePants: Creature from the Krusty Krab utilizes the Wii's unique controller in such ways as holding it upright as a flight stick, like a driving wheel, or as a wand.
~ Gracie Leach, All Game Guide

Production Credits

Company 1: Blitz Games Ltd.; Founded By: The Oliver Twins; Project Manager: Chris Viggers; Technical Manager: Scott Orchard; Creative Manager: John Nash; Design Manager: Stuart Maine; Assistant Creative Manager: Simon Bennet-Hayes; Art Direction Manager: Steve Thomson; Lead Animator: Glen Walker; Animation: Alan Barber, Dan Calvert, Philip Duncan, Alex Webster; Programming: Chris Allen, Chris Bell, Steve Bond, Alastair Graham, Nigel Higgs, Nathan Pritchard, Johnny Trainor, Alex Vokes, Matt Waddilove; Art: Shakeel Alli, Annika Bernhoff, Malcolm Burke, Brian Hartley, Robert Price, Simon Reed, Wai-Hung Wan, David Webb; Concept Art: Simon Bennet-Hayes, Stephen Baskerville, Nicholas Miles; Design: Alex Johnson, Luke Nockles, Lynsey Rigby, Paul Stockley, Jonathan Tainsh, Peter Theophilus, Mark Witts; Audio: Matt Black, Todd Baker, John Guscott, Stuart Duffield, Rob Blake; Script Writer: Richard Boon, James Parker; Technology: Richard Hackett, John Whigham, Matthew Bailey, Ian Bird, Daniel Bradburn, James Fingleton, Tom Gaulton, Alistair Hale, Ashley Hogg, Lyndon Homewood, Andy Slater; QA: Joe Lenton, Dan Brock, Ross Gowing, Jay Molloy, David Todd; Additional Programming: Martyn Ash, Matthew Hayward, Chris Fry; Additional Animation: Oliver Clarke, Richard Vaucher; Additional Art: Aaron Allport, Bryn Williams, Kasey Wilson; Company 2: Nickelodeon; Executive Vice President Nickelodeon Digital: Stephen Youngwood; Vice President, Marketing Nickelodeon Digital: Stacey Kaufman; Vice President, Digital Media Products Nickelodeon Digital: Paul Jelinek; Sr. Director, Digital Games Nickelodeon Digital: Shaul Olmert; Director, Games Development Nickelodeon Digital: David Bergantino; Marketing Manager Nickelodeon Digital: Jack Daley, Stephanie Bond; Coordinator Nickelodeon Digital: Dan Boldin; VP/Creative Director, Licensing Nickelodeon Creative Resources: Tim Blankley; Creative Director, Entertainment Products Nickelodeon Creative Resources: Daniel Moreton; Senior Designer, Interactive Nickelodeon Creative Resources: Rob Lemon; Junior Designer, Interactive Nickelodeon Creative Resources: Jason Diorio; Senior Manager, Copy/Content Nickelodeon Creative Resources: Debra Krassner; Company 3: THQ Inc.; Project Manager: Paul Joffe; Creative Manager: Scott Rogers; Art Director: Thom Ang; Associate Project Manager: Evan Icenbice; Senior Licensing Manager: Victor Rodriguez; Senior Localization Manager: Amy Small; Director, Project Management: Mark Morris; Senior Vice President, Product Development: Steve Dauterman; Writer: Steven Banks; Director, Quality Assurance: Monica Vallejo; QA Manager: Mario Waibel, Michael Motoda; Test Supervisor: David Sapienza; Test Lead: Alice Sebastian Jennings; Tester: Shannon Olexiwicz, David D'Champ, Nigel Johnson, Jessica Ferrarella, Mark J. Burton II, Gabe Berdurgo, Kevin Rosenberg, Allen Carter, Kenneth Schroeder, Andrew Lopez, Rudy Escobar, David Starks, Jason Turitz, Joseph Trischitta, Theodore Guenther; First Party Supervisor: Adam Affrunti; First Party Specialist: Scott Ritchie, Todd Thommes, Georgeina Schaller, Russell Brock, David Legois; Localization Supervisor: Eric Ellicock O'Keady; QA Technician: Richard Jones, David Wilson; Mastering Lab Technician: Glen Peters, Anthony Dunnet, T. Ryan Arnold, Heidi Salguero; Game Evaluation Team: Scott Frazier, Matt Elzie, Eric Weiss; Database Applications Engineer: Brian Kincaid; Executive Vice President, Worldwide Publishing: Kelly Flock; Senior Vice President, Worldwide Marketing: Bob Aniello; Director of Global Brand Management: John Ardell; Senior Global Brand Manager: Danielle Conte; Brand Manager: Ali Bouda, Peter Kennedy; Associate Brand Manager: Sam Guilloud; Director, Global Media Relations: Kristina Kirk; Media Relations Manager: Kathy Mendoza Bricaud; Director of Creative Services: Howard Liebeskind; Senior Manager, Creative Services: Brian Balistreri; Creative Services Manager: Melissa Roth; Packaging Layout and Design: Bryan Frodente
~ Keith Adams, All Game Guide
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Wikipedia: SpongeBob SquarePants: Creature from the Krusty Krab
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SpongeBob SquarePants: Creature from the Krusty Krab
North American Wii cover art
North American Wii cover art
Developer(s) Blitz Games, WayForward Technologies
Publisher(s) THQ
Platform(s) PlayStation 2, Game Boy Advance, Nintendo DS, Nintendo GameCube, PC, Wii
Release date(s) GC, GBA, PS2, & PC
NA October 16, 2006
AUS November 2, 2006
EU November 10, 2006
Nintendo DS
NA October 18, 2006
EU November 24, 2006
AUS November 30, 2006
Wii
NA November 13, 2006
AUS December 12, 2006
EU December 15, 2006
Genre(s) Adventure, platform
Mode(s) Single-player
Rating(s) BBFC: U
ESRB: E
OFLC: G
PEGI: 3+
Input methods DualShock 2, Gamepad, Nintendo GameCube controller, Stylus, Wii Remote and Nunchuck

SpongeBob SquarePants: Creature from the Krusty Krab is a video game for the Nintendo GameCube, PlayStation 2, Game Boy Advance, Nintendo DS, and Wii. It stars SpongeBob SquarePants and his friends as they journey to nine different worlds, supposedly, inside the dreams of the characters. The Wii version was a North American launch title for Wii. It is also the first SpongeBob game released in Japan (Sony PlayStation 2, Nintendo GameCube and Nintendo Wii versions).

Contents

Gameplay

Players have access to three playable characters during the game, SpongeBob SquarePants; Patrick Star and Sheldon J. Plankton, and must guide them through nine levels of play in a dreamworld.[1] Four different types of gameplay have been incorporated into the game, known as flying; rampaging; racing and platforming. During flying sections the game sets obstacles one in front of another, and the player must manouvre past them. In most cases, the game will tell the player which way to fly (up, down, left and right). On the Wii, you use the controller like an actual plane control stick. The most common cases of this is when SpongeBob uses his plane to attack a giant-sized Plankton.[2] In rampage levels the player controls a giant sized Plankton and uses special powers and moves to destroy everything in their path.[3] The player's laser's power is indicated by a bar on the right side of the screen, which refills after use. The Wii version features controller movements that respectively activate moves. Racing gameplay is similar to most racing games; it is featured in both the air and the ground's gameplay, fuel must be collected in order to keep the player's vehicle running.[4] The platforming gameplay is spread throughout the game, such as when Plankton must escape from a live Krabby Patty.[5]

Plot

Diesel Dreaming:

The game starts at night with the narrator, suddenly the camera goes in SpongeBob's house and shows him pull of the covers of his bed to reveal a big hot rod car. Suddenly he crashes out of the pinneaple seeing a race track as he turns into a crazy hyper version of himself, although he talks normal. After the first race, Plankton comes and crashes into SpongeBob causing his license to fall. The license blows away and SpongeBob goes past an obstacle course and finds Mrs. Puff which after that SpongeBob finds the license and a crazy hyper version of Patrick comes. He calls himself "Piston Patrick" After beating him, Plankton comes again, and this time he destroys SpongeBob's car. Now he must go back on foot to find the parts. He then challenges Plankton to a race, which after a crazy hyper version of Gary comes and knocks SpongeBob over. SpongeBob goes on foot to find motors so he can use a turbo boost on the track. The final episode race begins with Gary, when SpongeBob wins he doesn't notice a pit up ahead and falls into it.

Starfishman to the Rescue: The second level is Patrick's story. He gets out of bed and transforms into Patrick Starfishman. This level uses cel shading to give the place a cartoony, comic-book feel. The evil villain is an evil version of Patrick named Dreaded Patrick. A phone guy gives Patrick tips throughout the game. At the end of the first level, Patrick advances to the 2nd where he must save a town civilian. Then he needs his clothes back, so he goes and finds the 5 clothes pieces and returns them. Then Patrick beats the town of baddies and Starfishman advances to the 3rd and last level of his episode. Here Patrick battles enemies going up an elevator, after the elevator is beaten Patrick goes down a hallway to see the civilian tied up to a rocket. When calling to say everything is alright, Patrick is knocked out from behind. Then Patrick wakes up to see he is strapped to the rocket instead. While complaining, he is launched out of earth and hits an asteroid which makes a ring, the ring falls to earth and traps Dreaded Patrick.

Who Ordered the Super-Size Patty?: This is where the main story begins, the other two levels were just minor levels leading to the levels ahead. Plankton gets a Krabby Patty piece and places it on a large ray that makes things big. When doing it the patty doesn't stop and becomes giant, Plankton orders Karen to make him 100 times bigger, when that happens Plankton grows the size of a normal sea critter, the patty is still big. Plankton runs and equips a freeze ray, the whole episode is 3-D with a 2-D point of view. The first level is a run through Bikini Bottom, the 2nd is a run through an industrial park, the 3rd is a run through a laboratory, the 4th is through the Oyster Stadium, and the 5th and final is a path leading to the Chum Bucket. After this Plankton hides behind a rock, the patty doesn't seem to notice and walks away, Plankton brags loudly and the Patty notices and jumps on him.

Alaskan Belly Trouble: This is where SpongeBob's story left off. Back in the 1st level, SpongeBob fell off the track into a pit, he falls off his hot rod and becomes lost falling down a pit, as he falls the player controls SpongeBob falling, at the end he gets eaten by an Alaskan bull worm, here we find Old Man Jenkins, working on an airplane. He must first find parts for it. He rescues the chief and then rescues his wife (which is an ironing board). The chief lets SpongeBob have it so they can use it for wings. Then SpongeBob goes into a lab were he must find 3 jellyfish power cells. Then he wins and gets another part. The next level is about removing a can of chili from the worm. (Note: If you manage to mess up after turning winches, you might be stuck here unless you start a new game). Then SpongeBob finally gets to exit the Alaskan bull worm. They go off and they go to see the Alaskan bull worm's mouth close. They are not sure if they will make it out.

Rocket Rodeo: Beginning from the horrible fate Starfishman suffered in episode 2, he is alive in space, still attached to the rocket. After getting out the 2nd level begins in which the player must destroy meteors, then the player advances to a level where they must destroy cells, and then the final level of the episode. A face-off against the Krabby Patty UFO. Things go right and Patrick returns to earth but he doesn't know the stop button and crashes into the sea.

Revenge of the Giant Plankton Monster: This is were Plankton's story left off on, he wakes up at his normal size and then the Patty is still there, it wakes up and Plankton orders Karen to turn him 50 feet high. Then he goes after the Patty. He also destroys most of Bikini Bottom too. But then after catching it, SpongeBob comes out with his airplane and the Krabby Patty grabs on and Plankton follows SpongeBob.

It Came from Bikini Bottom: This level takes place after Revenge of the Giant Plankton monster and returning to Spongebob , SpongeBob must free from the giant Plankton in 2 boss rounds as well, one in a construction site, another near what seems to be a tower that Plankton hangs on to resembling King Kong. When SpongeBob feels sorry for Plankton, he flies over but is caught.

Rooftop Rumble: This level is the penultimate level before the end of the game. Starfishman arrives from crashing into Bikini Bottom and falls on the rooftops were he battles Giant Plankton to help SpongeBob, after shrinking Plankton down to size, SpongeBob, Patrick, and Plankton go into a white dream bubble.

Hypnotic Highway: The doctor in the bubble explains this happening with all the dreams is because they all ate a Krabby Patty before bed, this is what caused it. The doctor runs away and turns into the same patty Plankton chases. SpongeBob, Patrick, and Plankton head into the final level, here they all race in a strange dream to get out of their dream, in which they argue about if it's their dream. If all sleepy seeds for a person have been collected, the person can access that person in this level. Also Spongebob is the only playable character if you do not have all seeds. SpongeBob wins and finds out it really was a dream. He then gets out of the dream and takes the Krabby Patty to the Krusty Krab and cuts it into many Krabby Pattys for the hungry customers at the Krusty Krab. SpongeBob then finds out that he and the customers had shells on their backs. SpongeBob awakes from the dream while Patrick wakes from SpongeBob's dream while Plankton wakes from Patrick's dream. This entire dream was neither SpongeBob's, Patrick's, nor Plankton's dream, but rather Gary's dream. After the credits, Gary wakes up and sees SpongeBob, Patrick and Plankton doing stuff similar to his dream. When Gary comes home SpongeBob says that Gary shouldn't eat Krabby Patty before bed or it might give him Nightmares. Gary sees SpongeBob in the kitchen eating a Krabby Patty, but Gary sees the Patty moves its mouth. Then the bullworm rushes through, eating SpongeBob.Then Gary goes to sleep.

Development

Developer Blitz Games had a meeting with staff from THQ during the 2005 E3 trade show, where they were asked to oversee and develop the SpongeBob SquarePants franchise. THQ staff revealed that they had an "intimate" business relationship with Nintendo, and that Nintendo had expressed an interest in having a SpongeBob game published on their new console, the Wii, which at that point was still known by its development name Revolution. Blitz came up with several styles of play during development, some of which did not become part of the finished product. In particular, shooting sections using the wiimote had been considered, but license holders Nickelodeon were uncomfortable with them due to SpongeBob SquarePants being a cartoon.[6] Due to Blitz developing their own middleware with a focus on providing cross-platform compatibility, the main sections of the game such as driving and platforming are the same for each console version of the game. The mini game controls work differently on the Wii version of the game, the Nintendo console was the main focus of development. Extra development time was spent configuring the control methods for the wiimote and the standard controllers used on the other consoles.[6]

The game was announced prior to the 2006 E3 show, and was first shown to journalists at that event.[7]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings Wii: 60%[8]
GameStats Wii: 6.5 out of 10[9]
Review scores
Publication Score
Eurogamer Wii: 5 out of 10[10]
IGN Wii: 4.5 out of 10[1]
X-Play Wii: 2/5 stars[11]

The game was nominated for an Annie Award for best animated video game in 2006.[12] It also won the award for favorite video game at the 2007 Kids' Choice Awards.[13] The game received average reviews in addition to some more positive or negative ratings. The game has been referred to, by Nintendo Power as being the "most ambitious and most successful SpongeBob game to date", in their December 2006 issue.

Several reviewers noted that the fictional world does not resemble Bikini Bottom or the cartoon itself, that the game does not "feel" like a SpongeBob SquarePants title.

Key points brought out in the above reviews include:

  • The ease of navigating through each level.
  • The play control is both "perfect" and "responsive".

And key flaws brought out in the reviews include:

  • Bad graphics.
  • A continuous racing and 2D levels.

References

  1. ^ a b DeVries, Jack (2008-01-08). "SpongeBob SquarePants: Creature from the Krusty Krab Review". IGN. http://uk.wii.ign.com/articles/844/844283p1.html. Retrieved on 2008-01-14. 
  2. ^ Casamassina, Matt (2006-08-04). "SpongeBob Takes Flight". IGN. http://ign.com/articles/723/723470p1.html. Retrieved on 2008-01-14. 
  3. ^ Casamassina, Matt (2006-08-11). "SpongeBob's Rampage". IGN. http://ign.com/articles/725/725330p1.html. Retrieved on 2008-01-14. 
  4. ^ Casamassina, Matt (2006-08-18). "SpongeBob Races". IGN. http://ign.com/articles/726/726629p1.html. Retrieved on 2008-01-14. 
  5. ^ Casamassina, Matt (2006-08-25). "SpongeBob Goes Platforming". IGN. http://ign.com/articles/728/728389p1.html. Retrieved on 2008-01-14. 
  6. ^ a b White, Shawn (2007-04-22). "Interview: Andrew Oliver, Blitz Games". thewiire.com. http://www.thewiire.com/features/195/1/Interview_Andrew_Oliver_Blitz_Games#. Retrieved on 2008-01-14. 
  7. ^ Leone, Matt (2006-05-12). "Previews: SpongeBob". 1UP.com. http://www.1up.com/do/previewPage?cId=3150747&did=1. Retrieved on 2008-01-17. 
  8. ^ "SpongeBob: Krusty Krab - WII". Game Rankings. http://www.gamerankings.com/htmlpages2/932637.asp. Retrieved on 2008-01-14. 
  9. ^ "Summary: SpongeBob SquarePants: Creature from the Krusty Krab". GameStats. http://www.gamestats.com/objects/824/824659/. Retrieved on 2008-01-14. 
  10. ^ Leadbetter, Richard (2007-05-30). "Wii Games Roundup". Eurogamer. http://www.eurogamer.net/article.php?article_id=77017. Retrieved on 2008-01-14. 
  11. ^ Bemis, Greg. "REVIEW Spongebob Squarepants: Creature From The Krusty Krab". X-Play. http://www.g4tv.com/xplay/reviews/1403/Spongebob_Squarepants_Creature_From_The_Krusty_Krab.html. Retrieved on 2008-01-14. 
  12. ^ "Legacy: 34th Annual Annie Award Nominees and Winners (2006)". Annie Awards. http://www.annieawards.com/foryourconsideration.htm. Retrieved on 2008-01-14. 
  13. ^ Holland, Lila (2007-04-02). "Nickelodeon Kids' Choice Awards Winners!". TV.com. http://www.tv.com/story/9252.html. Retrieved on 2008-01-16. 

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