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Spoof

 
(′spüf·iŋ)

(electronics) Deceiving or misleading the enemy in electronic operations, as by continuing transmission on a frequency after it has been effectively jammed by the enemy, using decoy radar transmitters to lead the enemy into a useless jamming effort, or transmitting radio messages containing false information for intentional interception by the enemy.


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Investment Dictionary: Spoofing
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A type of deception where an intruder attempts to gain unauthorized access to a user’s system or information via pretending to be the user. In email spoofing (or phishing), the user receives an email that appears to be from a legitimate source but actually it is sent by someone else. The main purpose is to trick the user into releasing sensitive information such as passwords, so that the malicious spoofer can continue to pretend to be the user and use his or her accounts.

Investopedia Says:
Any email that claims it requires your password or any personal information could be a trick. To protect yourself from hackers you use can routers and firewalls that block out anything suspicious. Always be cautious when giving away information on the internet and make sure that you only download files from a trusted source.

Related Links:
Where there is money, there are swindlers. Protect yourself by learning how investors have been betrayed in the past. The Biggest Stock Scams Of All Time
To bamboozle someone out of their money is an age-old ruse. Learn about some of the gimmicks modern-day swindlers use and avoid becoming a statistic. Online Investment Scams Tutorial
Don't be a victim of this disturbing crime. Get insight into how perpetrators do it. Identity Theft: How To Avoid It


Wikipedia: Spoof (game)
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Also see spoof for other meanings.

The game of Spoof is a strategy game, typically played as a gambling game, often in bars and pubs where the loser buys the other participants a round of drinks.[1] The exact origin of the game is unknown, but one scholarly paper addressed it, and more general n-coin games, in 1959.[2] It is an example of a zero-sum game. The version with three coins is sometimes known under the name Three Coin. The game described below is unrelated to the game (with the same name) invented by British comedian Arthur Roberts, which gave rise to the English word "spoof".[3]

Contents

Game play

Spoof is played by any number of players in a series of rounds. In each round the objective is to guess the aggregate number of coins held in concealment by the players. At the beginning of every round each player may hold any quantity of coins, from zero to a maximum of three in their closed fist, extended into the circle of play. The coins may be of any denomination, and indeed the values of the coins are irrelevant. In fact, any suitable objects could be used in place of coins.

In general, the number "three" can be replaced with any other integer n ≥ 1, but all other rules are the same, except now each player chooses to hold any number 0, 1, ... , n of coins in hand.

For the first round an initial guesser is selected in some fashion. This first guesser has the initial advantage in that all possible sums are available for his guess, but also lacks insight into what the others might be holding, as indicated by their subsequent guesses. Play proceeds clockwise around the circle until each player has ventured a guess regarding the total number of coins, and no player can guess the same total as any other player. The call of "Spoof!" is sometimes used to mean "zero". After all players made a guess, they then open their fists and display their coins for the group to count the total. If any player correctly guesses the total, that player is eliminated from the game. The remainder of the group proceeds to the next round. If no player guesses correctly, the entire group continues play in the next round. The starting guesser for each subsequent round is the next remaining player, clockwise from the starter of the previous round.

Play continues until all players have been eliminated except for one, whereupon that last remaining player pays the stipulated stakes to each other player. In some versions of the game additional rules such as "no gloating"; a leaving player is not allowed to celebrate, or left-handed play, are used.

The two-player game

The generalized (n-coin) two player version of this game was the subject of a paper in 1959.[2] It was shown that for every n ≥ 1 this game is a "fair game", i.e. each player has a mixed strategy that guarantees their expected payout is at most zero to his or her opponent.

References

  1. ^ Simon Lovell, How to Cheat at Everything: A Con Man Reveals the Secrets of the Esoteric Trade of Cheating, Scams, and Hustles, Thunder's Mouth Press, 2006, pp. 63-69.
  2. ^ a b Benjamin L. Schwartz. "Solution of a Set of Games". American Mathematical Monthly, volume 66, no. 8 (1959), pp. 693-701.
  3. ^ The American Heritage Dictionary, 4th Edition, 2000. [1]

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