SSX involves high-speed snowboarding action spanning eight snowed-over motocross tracks. Tracks range from the obstacle-ridden Tokyo Megaplex to the high cliffs of Mesablanca, each having dangerous turns, big-air ramps, and tunnels.
While the tracks are designed with an arcade-like mindset, Electronic Arts wanted to provide gamers a plausible physics engine that emulated the sport. Every track's layout will test your snowboarding skills with breakneck speeds on severe downward slopes! Although you're to finish each course before your opponents, what's wrong with a little showboating? A wealth of executable maneuvers are available including aerial tricks, 360-degree spins, and back flips!
A total of eight unique characters are included, each differing in style, attitude, and skills. Getting by on her good looks, Elisa is a shrewd snowboarder with a high-risk mentality; Hiro will never leave the house without the latest snowboarding technology; Kaori is carefree, full of energy, and friendly to whomever she meets; and Jurgen is best described as a juggernaut.
SSX features a variety of gameplay options including the World Circuit, Training, and Show Off modes. Before even considering signing up for the Professional World Championship Invitational Event, players can learn the ropes by completing the Training course. This mode covers the basics such as how to perform certain tricks and how to control the snowboarder.
The World Circuit is an event-based competition spanning five fields with 32 snowboarders vying for glory. Your objective is to score as high a rating as possible throughout the events; whoever holds the highest overall ranking at the end of the day wins! Everyone else can lower his or her head in shame and try again next year.
Show Off mode has you performing as many stunts as you can while trying to finish the race within the time limit. Located throughout the tracks are snowflakes that act as multipliers. Simply touch a snowflake while performing a stunt to earn as much as five times the trick's point value.
~ Matthew House, All Game Guide
Roots & Influences
Big SSX Snowboard Supercross, Electronic Arts' first PlayStation 2 title, deals with snowboarding and snow-covered motocross tracks most notably influenced by the PlayStation's various Cool Boarders titles and Rippin' Riders Snowboarding for the Dreamcast. The Adventure mode is also comparable (though unfairly) to Psygnosis' Psybadek.
~ Matthew House, All Game Guide
Review: Overall
While the PlayStation 2's long-awaited launch featured high-profile games such as Madden NFL 2001 and Tekken Tag Tournament, EA Canada emerged from right field with a snowboarding racer named SSX -- perhaps the console's best launch title. Reminiscent of Neversoft's Tony Hawk Pro Skater and the Cool Boarders series, this snowboarding title is a surprise hit that contains a massive amount of depth (more apparent upon further exploration) and is a blast to play.
How does a game of this caliber contain much depth when the goal remains the same of all racing games? While you follow a fixed path and must cross a finish line to achieve victory, SSX breaks traditional racing standards. Snowboarders can perform rail tricks and jumps throughout the courses; performing tricks increases the Power Boost meter and allows the character to accelerate downhill at a faster rate than normal. The key to success is balance -- while performing a considerable number of tricks will increase your Power Boost (and thus your speed), you may end up spending more time in the air than racing to the finish. In contrast, perfectly hitting every apex on every turn without performing any tricks will throw you in the wake of the competition. Finding a balance between these two aspects is essential.
SSX also provides a number of well-thought out shortcuts located off the beaten path. This is a welcome change of pace from the traditional linear racing games. Shortcuts are often labeled with a huge glass billboard boasting of the game's name; by successfully crashing through these boards, you will find yourself on a new and often more difficult path that will (usually) give you an edge over the competition. Deciding whether or not the shortcut will be worthwhile is entirely up to you. The broad courses significantly increase the replay value as you continually return in search of new paths on the expansive mountains.
Aside from the tricks and shortcuts, SSX excels as a traditional racing title. For starters, the computer AI is excellent and finds ways to maneuver around your character at the most inopportune moments. Using the right analog stick, you can even punch a nearby racer off balance and into a snowdrift. Additionally, the gameplay maintains a constant 60 frames per second, keeping the action at a quick and often stress-inducing pace.
Although this is a first-generation PlayStation 2 title, SSX doesn't give up a polygon in the graphics department. Landscapes are absolutely gorgeous with highly detailed terra firma, trees, and breathtakingly beautiful skies. Boarders are loaded with polygons, giving them a smooth, realistic look that matches their unique personalities; it's actually quite enjoyable just to watch the characters in action.
The boarders' high-quality, charismatic designs complement the sound effects, bringing the characters to life through a series of realistic screams and lively taunts. The sound of snowboards crunching on packed snow or the sound of boards crossing ice adds to the game's appeal. Additionally, the soundtrack adds an upbeat pace to the game that changes depending on how well you perform; featuring the Beastie Boys' Mix Master Mike and other talented artists, the music is filled with "old-school" beats and rhythm.
When you consider the bonus goodies, solid graphics and credible racing physics, it's hard to imagine how one could ever stop playing. New courses, characters, outfits and boards become available upon successfully completing various three-round races. SSX is as close as you can get to gaming perfection. SSX is more than a snowboarding game -- it offers exceptional features that would appeal to most, if not all gamers. The bottom line? You can't miss with this PlayStation 2 launch title.
~ Gregory Berger, All Game Guide
Review: Enjoyment
Totally absorbing and addictive, SSX is a blast to play. Whether you're in the mood for a three-round race or a quick practice round honing your skills, it is a very appealing and an almost flawless game.
~ Gregory Berger, All Game Guide
Review: Graphics
Because of the PlayStation 2's hardware, SSX is an amazing achievement -- it features crisp, highly detailed backgrounds and characters exemplified by the expansive and perfectly designed courses. The framerate is also top-notch.
~ Gregory Berger, All Game Guide
Review: Sound
With original background music from Mix Master Mike and other performers, the soundtrack is perfect for the in-game action. The sound effects are equally impressive, complete with characters' screams and vivacious taunts.
~ Gregory Berger, All Game Guide
Review: Replay Value
Unlocking all the characters, boards, costumes and courses is a sweet reward for your hard game-playing work. All the hidden contours of each course demand to be explored in an attempt to find the most efficient line down the hill.
~ Gregory Berger, All Game Guide
Review: Documentation
The instruction manual provides you with all the details you'll need to get started.
SSX (Snowboard Supercross) is the first in a series of snowboarding video gamespublished by EA Sports BIG. It was the first game to be published under the brand, which specializes in extreme sports titles with an unrealistic or arcade feel. As such, the game's exaggerated jumps, highly decorated mountain runs and improbable tricks make it a classic example of an EA Sports BIG title. It was developed by EA Canada and released with the launch of the PlayStation 2 on October 26, 2000.
It was widely regarded by critics as one of the best PS2 launch games, thanks to its depth, gameplay and graphics. The Academy of Interactive Arts and Sciences awarded SSX with 5 awards, including "Console Sports Game of The Year" and "Racing Game of The Year". The Executive Producer and creative leader of SSX was Steve Rechtschaffner, who was also the inventor of the now Olympic snowboard event called Boardercross, which served as the inspiration for the game.
Sequels to SSX in the SSX series now include, in order of release, SSX Tricky, SSX3, SSX on Tour and SSX Blur. The underlying gameplay of each edition alters slightly, e.g whilst SSX relies on a working knowledge of speed and trick boosts SSX On Tour requires players to complete different "phat" combos and "monster tricks".
Players may choose one of a number of riders, each with their own statistics and boarding style. A course is selected, and the player is given the option of racing down the course or participating in a competition to do tricks.
Each course is filled with ramps, rails, jumps, and other assorted objects. Performing tricks fills up the player's boost meter, which can then be used for additional acceleration, making tricks important even in a race. While some tricks do have origins in snowboarding, many of the more advanced tricks are not realistic to actual physics. This matters little in games of this style, as the larger and more extreme tricks count for the most points and are the most spectacular to execute. Players also have the option of practicing or exploring courses in "freeride" mode.
Reception
The game received widely positive reviews from critics, most of whom described it as the best launch title for the PlayStation 2. The game has a score of 92% at Game Rankings,[1] 93% at Metacritic,[2] and 89% at MobyGames.[3]
GameSpot gave the game a score of 9.4 out of 10, praising its smooth graphics and direct controls, while also drawing attention to the game's dynamic soundtrack, which adjusts the intensity of the background music that plays based on the player's current performance.[4]IGN's 9.3 out of 10 review draws attention to the game's deft balancing of tricks and racing, asserting that a mastery of both is a requirement of success in the game. It also mentions the game's tracks as a strong point, calling the Tokyo Megaplex level "a festival of lights, color and one of the most ingeniously designed levels that have ever been in a game."[5] Both reviews noted the presence of some graphical slowdown, but also that it was a rare occurrence, and only a minor issue. GameCritics.com cites the scope of the game's tracks as a strength, but points out that there is little revolutionary in the game's premise of snowboard races. The 'pre-wind' jump system is also criticised, in that to ensure a good jump, the player must sacrifice the ability to steer long before they reach the ramp. However, it does praise the simplicity of the trick system itself, and calls the game overall "an all-around solid title".