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stalemate

  (stāl'māt') pronunciation
n.
  1. A situation in which further action is blocked; a deadlock.
  2. A drawing position in chess in which the king, although not in check, can move only into check and no other piece can move.
tr.v., -mat·ed, -mat·ing, -mates.

To bring into a stalemate.

[Obsolete stale (from Middle English, probably from Anglo-Norman estale, fixed position, from Old French estal; see stale1) + MATE2.]


 
 
Thesaurus: stalemate

noun

    An equality of scores, votes, or performances in a contest: dead heat, deadlock, draw, standoff, tie. See same/different/compare.

 
Antonyms: stalemate

n

Definition: deadlock
Antonyms: headway, progress


 
Word Tutor: stalemate
pronunciation

IN BRIEF: A position in Chess that results in a draw when no move can be made without exposing the King to attack. Also: A deadlock.

pronunciation I have wanted to force her into a stalemate for a long time.

 
Wikipedia: stalemate
This article uses algebraic notation to describe chess moves.

Stalemate is a situation in chess where the player whose turn it is to move has no legal moves but is not in check. Stalemate ends the game, with the result a draw. Stalemate is often sought after during the endgame by a player with vastly outnumbered pieces to avoid an outright loss.

In certain chess variants, such as suicide chess, stalemate is not necessarily a draw. Depending on the variant, stalemate can be a win for either the player with fewer pieces (a draw results if the players have the same number of pieces) or for the stalemated player.

Stalemate has become a widely used metaphor for other situations where there is a conflict or contest between two parties, such as war or political negotiations, and neither side is able to achieve victory, resulting in what is also called a dead heat, standoff, or deadlock. Unlike in chess, this usage allows for the situation to be a temporary one and thus ultimately resolved, even if it seems currently intractable.

Stalemate in chess

Simple examples

Four examples of stalemate with Black to move.
Four examples of stalemate with Black to move.

With Black to move, the black king is stalemated in each of the four positions in the diagram at the right. Stalemate is an important factor in the endgame—the endgame set-up in the top-right of this diagram, for example, quite frequently is relevant in play, and the position in the bottom-left is an example of a pawn drawing against a queen. Stalemates of this sort can often save a player from losing an apparently hopeless position.

In the bottom left position, even if it were White's move, there is no way to avoid this stalemate without allowing Black's pawn to promote. (White may be able to win the resulting queen versus queen ending, however, if the white king is close enough).

Examples from games

Gelfand-Kramnik

Image:chess_zhor_26.png
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a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
Gelfand-Kramnik, Candidates match, 1994


Stalemate can also occur with more pieces on the board. The position at left occurred in Gelfand-Kramnik, FIDE Candidates match, game 6, Sanghi Nagar 1994. Kramnik (Black), down two pawns and on the defensive, would be very happy with a draw. Gelfand (White) has just played 67. Re7? (from e4), a strong-looking move that threatens 68. Qxf6, winning a third pawn, or 68.Rc7, further constricting Black. Black responded 67... Qc1! If White takes Black's undefended rook with 68. Qxd8, Black draws with 68... Qh1+ 69. Kg3 Qh2+!, forcing 70. Kxh2 stalemate. If White avoids the stalemate with 68. Rxg7+ Kxg7 69. Qxd8, Black draws by perpetual check with 69... Qh1+ 70. Kg3 Qg1+ 71. Kf4 Qc1+! 72. Ke4 Qc6+! 73. Kd3!? (73. d5 Qc4+; 73. Qd5 Qc2+) Qxf3+! 74. Kd2 Qg2+! 75. Kc3 Qc6+ 76. Kb4 Qb5+ 77. Ka3 Qd3+. Gelfand played 68. d5 instead, but still only drew.

Bernstein-Smyslov

Image:chess_zhor_26.png
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a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
Bernstein-Smyslov, 1946, Black to move

Sometimes a surprise stalemate saves a game. In the game between Ossip Bernstein and Vasily Smyslov, Black should win by sacrificing the f-pawn and using the king to support the b-pawn. However, Smyslov thought it was good to advance the b-pawn, because of the skewer of the rook if it captures the pawn once it is on b2. Play went:

  • 1... b2??
  • 2. Rxb2!

Now if 2... Rh2+ 3. Kf3! Rxb2 is stalemate. Smyslov moved 2... Kg4 and the game was drawn after 3. Kf1 (see rook and pawn versus rook endgame) (Minev 2004:21).

Matulovic-Minev

Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
Matulović-Minev, 1956. White to move.

In the Bernstein-Smyslov game, the possibility of stalemate arose because of a blunder. It can arise without a blunder, as in the game Milan Matulović-Nikolay Minev (at right). Play continued:

  • 1. Rc6 Kg5
  • 2. Kh3 Kh5
  • 3. f4 (hoping for 3... Ra3+?, with a win for White)
  • 3....Rxa6!

and now 4. Rxa6 would be stalemate. White played 4. Rc5+ instead, and the game was drawn several moves later (Minev 2004:22).

Williams-Harrwitz

Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
Williams-Harrwitz, 1846, position after 72.Ka1


In Williams-Harrwitz (diagram at left), Black was up a knight and a pawn in an endgame. This would normally be a decisive material advantage, but Black could find no way to make progress because of various stalemate resources available to White. The game continued 72...Ra8 73.Rc1 (avoiding the threatened 73...Nc2+) Ke3 74.Rc4 Ra4 75.Rc1 Kd2 76.Rc4 Kd3 (76...Nc2+ 77.Rxc2+! Kxc2 is stalemate) 77.Rc3+! Kd4 (77...Kxc3 is stalemate) 78.Rc1 Ra3 79.Rd1+ Kc5 (79...Rd3 80.Rxd3+! leaves Black with insufficient material to win after 80...Nxd3 81.Kxa2, or a standard fortress in a corner draw after 80...Kxd3) 80.Rc1+ Kb5 81.Rc7 Nd5 82.Rc2 Nc3 83.Rb2+ Kc4 84.Rb3! (diagram at right). Now the players agreed to a draw, since 84...Kxb3 or 84...Rxb3 is stalemate, as is 84...Ra8 85.Rxc3+! Kxc3.

Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
Williams-Harrwitz, position after 84.Rb3!

Korchnoi-Karpov

Image:chess_zhor_26.png
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a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7