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Star Fox Adventures

 
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Star Fox Adventures

Game Description

For his first title on GameCube, Fox McCloud embarks on an epic adventure taking him away from the cockpit of his Arwing spacecraft. Developer Rare's final game on the Nintendo console finds the ace pilot traveling to the mysterious Dinosaur Planet on a mission to save it from breaking apart. While the game offers a series of shooting stages patterned after the two previous Star Fox games on the Super NES and Nintendo 64, the main focus of play takes place directly on the planet.

Players guide Fox from a third-person perspective while battling enemies with a staff. This staff can be twirled around as a melee weapon and upgraded to shoot projectiles such as fire and ice, which are used to defeat enemies as well as to open doors or solve puzzles. The staff can also be used to trigger small earthquakes and disguise Fox as an enemy soldier. In addition, specially marked areas enable the staff to function like a rocket or portal device. Targeting creatures follows a similar system to the one introduced in The Legend of Zelda: Ocarina of Time.

Dinosaur Planet is broken down into numerous areas or lands, each offering distinctive terrain, creatures, and landmarks. Since the inhabitants are in dire need of assistance, players must speak with the creatures to learn which quests must be completed in order to advance. Enemies standing in the way include the dreaded SharpClaw soldiers, led by the evil General Scales, who will try to gang up on Fox at every opportunity. Various mini-games are also found throughout the world, including jet bike races, dinosaur rides, and more.

In addition to completing quests on behalf of the peaceful dinosaurs, which generally involve retrieving certain objects or a group of items, players will be able to gather currency in the form of scarabs to purchase helpful equipment or to pay off bribes. Fox will also periodically team up with a small Triceratops named Tricky who can dig for secret items buried underground or reveal hidden passageways with his breath. By purchasing a ball from the local shopkeeper, Fox can help evolve Tricky into a more powerful ally.
~ Scott Alan Marriott, All Game Guide

Roots & Influences

Star Fox Adventures was originally conceived by Rare as a Nintendo 64 game called "Dinosaur Planet." It was later decided the game would be best suited for the GameCube. Over time, Rare Ltd. added Nintendo's franchise character Fox McCloud and a few of his cohorts into the game. Many similarities are shared with 1998's The Legend of Zelda: Ocarina of Time, including the targeting system, hub-based world, and side adventures.

Star Fox Adventures is Rare Ltd.'s last game for the GameCube. The British development house was purchased by Microsoft in 2002, thus ending a fruitful partnership with Nintendo that had been in place since the late 1980s. The game is also one of the first GameCube titles to feature Progressive Scan support for optimum viewing on certain television screens.
~ T.J. Deci, All Game Guide

Review: Overall

Star Fox Adventures is an interesting game for a number of important reasons. First and foremost, it is developer Rare's final release for a Nintendo console, ending a long and fruitful relationship between the two companies that has produced such memorable titles as Battletoads, Donkey Kong Country, Banjo-Kazooie, Perfect Dark, and Diddy Kong Racing. It is also interesting because it is the first Star Fox game that takes place primarily outside the Arwing. Finally, it is a game that has roots as an original Nintendo 64 title called Dinosaur Planet.

Despite Nintendo's push for franchise titles, Star Fox Adventures has almost nothing to do with Star Fox aside from the crew, which could have been replaced by any other group of characters and lost nothing. A fox, frog, and rabbit aren't exactly the stuff legends are made of, and unless there's an upcoming Wind and the Willows game, it's doubtful players will see such characters again. So Rare not only had to shoehorn the Star Fox license into their existing adventure, but help develop a character who has little personality of his own besides the occasional banter between wingmates while blasting legions of Andross fighters.

Star Fox Adventures can best be described as The Legend of Zelda: Ocarina of Time in a prehistoric setting. The world changes from day into night in short, automatic cycles; players engage enemies by swinging a weapon (a staff instead of a sword); the character automatically jumps over chasms; and the world is divided into several themed regions whose inhabitants are in desperate need of assistance. Puzzles are of the sliding block, planting bomb, shooting switch variety, and there are several items to pick up to increase carrying capacity or health, such as bags, containers, seeds, and whatnot.

Rare borrows elements from the company's earlier titles as well, making Star Fox Adventures a melting pot of familiar features. From Banjo-Kazooie comes the sidekick, in this case a playful dinosaur named Tricky who can be told to stay on top of switches, dig for hidden items in conveniently marked patches of dirt, and even spit fire. From Donkey Kong 64 are the enemies, essentially the dinosaur equivalent of Kremlings, and the idea of collecting a wide assortment of trinkets. From Conker's Bad Fur Day are context sensitive areas, humorous voice acting, racing segments, and gun turrets. Everything else is Zelda.

Unfortunately, Star Fox Adventures never adds up to the sum of its parts. Despite featuring a style closely patterned after Zelda, the game isn't nearly as fun. This is primarily due to the small regions making up the environments, forcing a linear style of progression, and repetitive objectives. In Zelda, each new region seemed to offer limitless possibilities to explore and to have fun, even without touching upon the main quest. Star Fox Adventures features densely packed areas roped off by walls or barriers, discouraging exploration. There are almost no side quests to undertake other than the main goal at the time, which typically involves gathering this or that (more this than that) on behalf of the local residents. Both combat and the puzzles are simplistic, and the story has a disjointed feel. The sense of wonder comes from the presentation, not the gameplay.

Rare's last game on GameCube is a visual tour de force, bar none the most impressive looking piece of software to date for any system. The water effects and reflective surfaces are breathtaking, the lighting effects are dazzling, and the textures are so refined you truly feel you are in a foreign world. Little details such as tiniest hairs on Fox McCloud's face are visible in what can only be described as the most realistic use of fur yet seen in a game. Weather effects also abound, including snow and rain, and everything looks razor sharp without a hint of blurriness or fog other than what's used for atmosphere. Players will notice creatures flapping around in the sky, fires crackling from torches, water reflecting on ceilings, and countless other details. Huge dinosaurs roam the lands as well as a massive stone creature viewable from afar that speaks in a thick Scottish accent and warps players to new areas.

Traveling to other regions on the planet is accomplished by piloting the Arwing in classic Star Fox segments that are painfully short and ridiculously easy. It's clear these flying stages don't belong in the game, since the only objective is to fly through a specific number of golden rings to power-down some imaginary force field on the planet's surface so you can land. It's a shame more of an emphasis wasn't placed on these stages, because they look every bit as appealing as the main game -- the best looking Star Fox game that doesn't feel like Star Fox at all. Oh well.

While the game's scope is less ambitious than previous Rare titles on the Nintendo 64, it's hard to complain when a title looks as good as this. Players who purchase a Rare game know they are getting a polished title, from the control to the music and sound effects to the graphics and animation. As a Star Fox title, it is disappointing, as the flying sequences are little more than filler in between routine planetary adventures. It's also disappointing there aren't multiplayer segments as seen in Donkey Kong 64 and Conker's Bad Fur Day. Yet even Rare's worst effort is miles above what other companies are shoveling out to systems, and Star Fox Adventures is worth the price of admission alone just to see the lush environments and astounding special effects.
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

The game should have focused more on action and interacting with the environment rather than the constant need to fetch specific items. Still, it will hold a player's interest until the end thanks in part to the beautiful visuals and fun boss encounters.
~ Scott Alan Marriott, All Game Guide

Review: Graphics

The best graphics on GameCube to date? Without question. The environments are so appealing you'll wish they were larger and more involved so you could stay longer.
~ Scott Alan Marriott, All Game Guide

Review: Sound

The voice acting is excellent, with dinosaurs speaking their own language the majority of the time. Fox's teammates are little more than talking heads on a computer display, with Slippy's whiny voice being the most annoying (as usual). Tribal beats and atmospheric sound give life to the worlds.
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

There's not many secrets to be found in this game, since the environments tend to be on the small side and the puzzles are rather obvious. Considering the option to save at any point during the game, expect around 15-20 hours of play.
~ Scott Alan Marriott, All Game Guide

Review: Documentation

A colorful manual that fully explains the controls, items, story, and characters found in the game. Nice use of screen shots and illustrations.
~ Scott Alan Marriott, All Game Guide

Production Credits

Executive Producer: H. Yamauchi, S. Iwata, J. Hochberg ; Producer: C. Stamper, S. Miyamoto ; Director: L. Schuneman ; Assistant Director: S. Brand, S. Read ; Lead Software Engineer: P. Tossell ; Lead Artist: K. Bayliss, J. Christensen, K. Rabbette ; Music Composition: D. Wise ; Senior Software Engineer: N. Palmer, N. Burton ; Software Engineer: B. Gunn, C. Ramshaw, R. Kerr, P. Woods, G. Smith, A. Innes ; Artist: D. Smith, F. Plant, M. Grover, G. Flint ; Animator: M. Cawood, D. McDermott, N. Southam ; Sound Effects: M. Penny ; Speech Engineer: B. Cullum; Music Composition: B. Cullum ; Project Management: K. Miki ; Progress Supervision: K. Terasaki ; Supervisor: T. Imamura ; Screen Text Translation: M. Goto ; Coordination: K. Ueda ; NOA Coordination: N. Bihldorff ; European Localization Coordination: A. Fey ; Translation: A. Jähn, M. López Genicio, C. Massi ; Voice Talent: S. Malpass, E. Ellis, K. Bayliss, C. Seavor, J. Silke, S. Brand, B. Cullum, D. Smith, L. Tilston, D. Botwood, S. Blair, S. Read, C. Sutherland, L. Jacobs, D. McDermott ; Rare Production Director: S. Farmer ; Head of Rare Quality Assurance: H. Ward ; Rare Quality Assurance: L. Munton, A. Kimberley, D. Wong, G. Phelps, R. Cousins, J. Cook, G. Stevenson, D. Parkinson, R. Bullimore, R. Smith, M. Smalley ; Production Support: A. Wilson, E. Hochberg ; Rare Manual Production: J. Christensen, L. Loveday, S. Overton ; French Localization: E. Ellis ; Additional Musician: G. Kirkhope, R. Beanland, J. Hughes, S. Burke ; Rare Hardware Support: P. Cox, D. Crouch, M. Green
~ Keith Adams, All Game Guide
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Star Fox Adventures

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Star Fox Adventures
Star Fox Adventures GCN Game Box.jpg
North American box art
Developer(s) Rare Ltd.
Publisher(s) Nintendo
Director(s) Lee Schuneman
Producer(s) Chris Stamper
Shigeru Miyamoto
Composer(s) David Wise
Series Star Fox
Platform(s) Nintendo GameCube
Release date(s)
  • NA September 23, 2002
  • JP September 27, 2002
  • AUS November 15, 2002[1]
  • EU November 22, 2002
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s)

Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division.[2] It is the third game in the series, succeeding Star Fox 64.

The plot centers on the remote Dinosaur Planet (named "Sauria" in later games) of the Lylat System, where Fox McCloud is dispatched by General Pepper to restore the planet after pieces of it have broken off and pose a risk to the system.[3] After arriving, Fox discovers a mystical staff from Krystal (whom Fox does not know yet, at the time) and sets off to save the planet, with the assistance of it. Fox later finds out from a Krazoa that Krystal needs Krazoa spirits to be saved.

The response to the game was positive, with review scores ranging from 7.0 out of 10 to 9.0 out of 10.[4] The visuals, including Fox's new character design, gained much praise. The Zelda-like gameplay was also considered one of the game's strengths, but some argued that it was too much of a departure from previous Star Fox games.

Contents

Gameplay

Star Fox Adventures uses a gameplay engine similar to that of The Legend of Zelda: Ocarina of Time. Its graphics were very sophisticated for its time, receiving particular attention for its real-time fur rendering. Like Ocarina of Time, Star Fox Adventures has a day-and-night phase, but a more accurate and gradual one. Also, a language called Dino (later known as Saurian) is used in concept similar to that of the Al Bhed language in Square Co.'s Final Fantasy X, except that the letter Y is used only in proper nouns.[3] The game also has a widescreen mode, designed for widescreen television sets.[3]

The gameplay mechanics themselves closely mirror those of Ocarina of Time, as Fox is on foot for most of the game and pilots his Arwing only to reach another piece of the planet.[3] Similar to Link wielding his Master Sword, General Pepper forbids Fox from using any sort of blaster, quoting "This mission is about saving the planet, not blowing it up" despite the dangers around him and instead relies on Krystal's staff which he discovers on the planet, in order to attack and defeat enemies as well as interact with the surrounding environment. While Fox uses the staff primarily for attacking enemies physically, he can later gain power-ups for the staff which allow it to fire projectiles, freeze enemies, or help him reach high up areas that are normally inaccessible.[3] Fox cannot jump unless he runs off the edge of an object or a cliff, and can roll after landing on the ground, in the same fashion as Link leaps off edges in Ocarina of Time.[5] One key difference between the two games, however, is that Fox acquires his targets automatically when he approaches them, while the player has to manually trigger a lock-on when controlling Link.[3] IGN called this new system "a beneficial addition",[6] and GameSpot stated it "makes targeting a cinch".[5]

Development

Rare was originally going to plan Star Fox Adventures for the Nintendo 64, as Dinosaur Planet, a game unrelated to the Star Fox series.[7] The plot concerned Sabre (who became Fox) and Krystal, along with their sidekicks Tricky and Kyte (who appears briefly at the beginning and near the end), and Randorn, a wizard who was Sabre's father and Krystal's adoptive father (who was dropped entirely). The SwapStone (which became the WarpStone) would let the player switch between Krystal and Sabre.[7]

Artwork from Dinosaur Planet showing various characters, including Krystal's original design

Shigeru Miyamoto mentioned in an interview that, after reviewing content of Dinosaur Planet for the Nintendo 64, the similarities of Rare's anthropomorphic designs to Nintendo's Fox McCloud design were striking. The title was later changed to be a Star Fox-brand launch game for the Nintendo GameCube.[8] Before this, Rare released MP3s from the unreleased game, along with numerous trailers and screenshots of gameplay, many of which appeared in Star Fox Adventures.[9]

The original title was Star Fox Adventures: Dinosaur Planet, but "Dinosaur Planet" was later removed.[10] The game resulted in being Rare's final console video game released under Nintendo before the United Kingdom-based studio was sold and became a first-party developer for Microsoft.

Since its release, Star Fox Adventures has been designated a Player's Choice game by Nintendo, recognizing it as a game that has sold many copies and was available at a reduced retail price.[11]

Plot

The in-game graphics in Adventures were commended for their high quality.

Characters and setting

Adventures features the core Star Fox team, with Falco Lombardi appearing only at the game's end, as well as adding new characters, such as Krystal, Prince Tricky, the tyrannical General Scales, and other dinosaurs. Krystal goes on to become a full-fledged member of the Star Fox team, while Tricky briefly appears in Star Fox: Assault.

Along with the series regulars, Adventures features a numerous amount of dinosaurs and prehistoric characters, all of them based on once living creatures. For example, the ruling EarthWalker tribe, featured prominently in the game, resemble Triceratops, while the rival CloudRunner tribe approximate to Pteranodon. The SharpClaw tribe, which are the major antagonists in Adventures, resemble humanoid Allosaurus. One year later, during the events of Star Fox: Assault, these various dinosaur tribes are decimated by the Aparoid attack on Dinosaur Planet, and in-game dialogue suggests that the SharpClaw may have been driven to extinction.

The entire game takes place on the world of Dinosaur Planet (in later games called "Sauria") and the pieces of the planet itself suspended in orbit. To transit to the pieces, Fox must use his Arwing and avoid enemies. These areas include various terrain and climates, such as the grassy hub of ThornTail Hollow, alien-like Moon Mountain Pass, the icy-terrain SnowHorn Wastes, swampy LightFoot Village, and seaside Cape Claw.[3]

Story

Following from where Star Fox 64 left off, Fox McCloud defeats Andross and escapes Venom. Eight years following Andross' assumed defeat, Krystal, a mysterious fox looking for answers to the destruction of her home planet, Cerinia, and the murder of her parents, lands on Krazoa Palace after receiving a distress call from the planet.[3] She discovers that the planet had been attacked by General Scales and his SharpClaw army, and is persuaded by a wounded EarthWalker in the Palace to help by collecting all of the Krazoa Spirits and returning them to the palace, which would supposedly tilt the war in the dinosaurs' favor and stop Scales.[12] However, after releasing the first one, a mysterious being pushes Krystal into the spirit's path, thus she is trapped in a floating crystal atop the Krazoa Palace until all the spirits can be returned.

Meanwhile, General Pepper contacts the Star Fox Team and asks them to investigate a planet on the edge of the Lylat System called Dinosaur Planet, which is falling apart.[13] Since the team is in desperate need of money for maintenance on the Great Fox, Fox agrees to take a look, arriving unarmed at Pepper's request to avoid trouble with the locals. On the surface, Fox comes across Krystal's magic staff, which Krystal had lost earlier when she was attacked by General Scales at the beginning of the game, and becomes his sole weapon in the game.

Fox learns from the Queen of the EarthWalker Tribe that General Scales has stolen the Spellstones from the planet's two Force Point Temples.[3] To prevent the planet from breaking up further, Fox must restore the Spellstones to the temples, with the help of the Queen's son, Prince Tricky. As Fox retrieves the Spellstones, he discovers that he must also retrieve Krazoa Spirits to repair the planet[14] and save Krystal's life.[15]

When Fox finds the last of the Krazoa Spirits, he discovers that it is guarded by General Scales himself. However, just before Fox and Scales engage in combat, the voice of the Krazoa spirit orders Scales to surrender the spirit. Fox takes the spirit to the Krazoa Shrine, and frees Krystal from her prison. The spirits are forced into a Krazoa statue, which reveals itself to be Andross, the mastermind behind the spirit scheme, before flying off to conquer the Lylat System.[16] As Andross flies off, Fox pursues him in his Arwing, and, with the help of Falco Lombardi,[17] who arrives during the battle, defeats Andross, restoring the Krazoa spirits to the planet and repairing it. After that, Falco rejoins the Star Fox team. Krystal flies to Great Fox to thank the team, particularly Fox, in person, subsequently joining the team.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 80% (79 reviews)[4]
Metacritic 82 out of 100 (39 reviews)[18]
Review scores
Publication Score
Allgame 3.5/5 stars[19]
Edge 6 out of 10[20]
GameSpot 8.3 out of 10[5]
IGN 9.0 out of 10[6]

Adventures sold over 200,000 copies in Japan following its release, and was the fastest-selling GameCube game at the time.[21]

Star Fox Adventures was generally well-received by the game critics. IGN said that the game is a "perfect companion" to The Legend of Zelda series, to which Adventures is often compared.[6] The graphics were highly praised, with Electronic Gaming Monthly noting "the game is a work of art", and the UK magazine Edge wrote that the "visual splendour is immense".[20][22] The game's combat system garnered some accolades, with EGM noting that it is similar to the fluid style of Kilik from the Soul Calibur series of fighting games, and GameSpot adding that the combat is "simplistic, but it's good looking and it isn't frustrating".[5][22] The voice acting was criticized by some, with IGN remarking that it is "over the top" in some places, and EGM disliking the Dino (or Saurian) language used by some of the game's inhabitants.[6][22] UK publication NGC magazine awarded the game 72%, which some[who?] speculated was due to bitterness over Rare's sale to Microsoft. Several issues later, NGC sarcastically published a score of 98%, which readers could cut out and place over the original if they chose to. This did not indicate a new score for the game.

Despite the mostly positive reviews, Star Fox Adventures is often criticized for its setting being too much of a departure from the other Star Fox games. IGN said that "Fans expecting a true Star Fox experience akin to the older games are in for a disappointment. The Star Fox license has been utilized sparingly -- to the point, in fact, where it feels totally out of place within the confines of this game universe. Fox is clearly only on this world at Nintendo's request, not because he belongs".[6]

References

  1. ^ "Star Fox Adventures". Nintendo Australia. Archived from the original on 2007-09-01. http://web.archive.org/web/20070901184836/http://www.nintendo.com.au/gamecube/games/starfox.php. Retrieved 2009-08-10. 
  2. ^ "IGN: Rare". IGN. http://games.ign.com/objects/025/025151.html. Retrieved 16 September 2006. 
  3. ^ a b c d e f g h i Rare, ed (2002). Star Fox Adventures Instruction Booklet. Nintendo of America. pp. 2, 4, 8–9, 13, 18–20, 26, 28, 30. 
  4. ^ a b "Star Fox Adventures Reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/516497.asp. Retrieved June 11, 2006. 
  5. ^ a b c d "Star Fox Adventures for GameCube Review". GameSpot. http://www.gamespot.com/gamecube/action/starfoxadventures/review.html. Retrieved 2006-08-23. 
  6. ^ a b c d e "Star Fox Adventures Review". IGN. http://cube.ign.com/articles/371/371929p1.html. Retrieved 2006-08-23. 
  7. ^ a b "IGN: Dinosaur Planet Preview". IGN. http://ign64.ign.com/articles/134/134516p1.html. Retrieved 2006-09-16. 
  8. ^ "IGN: Star Fox Planet?". IGN. http://cube.ign.com/articles/092/092024p1.html. Retrieved 2006-09-16. 
  9. ^ "IGN: Dinosaur Planet Screenshots, Wallpaper, and Pics". IGN. http://media.ign64.ign.com/media/014/014516/imgs_1.html. Retrieved 2006-09-17. 
  10. ^ "IGN: Dinosaurs Travel to Japan". IGN. http://cube.ign.com/articles/096/096386p1.html. Retrieved 2006-09-16. 
  11. ^ "Master Game List". Nintendo.com. Archived from the original on August 15, 2006. http://web.archive.org/web/20060815013429/http://www.nintendo.com/gamelist?category=pc. Retrieved 2006-09-16. 
  12. ^ Rare. Star Fox Adventures. (Nintendo). Level/area: Krazoa Palace. (September 23, 2002) "EarthWalker: Only when the spirit has been returned back into the palace it can be used to stop this war."
  13. ^ Rare. Star Fox Adventures. (Nintendo). (September 23, 2002) "General Pepper: If Dinosaur Planet explodes, it could affect the entire Lylat System!"
  14. ^ Rare. Star Fox Adventures. (Nintendo). (September 23, 2002) "Queen EarthWalker: You're right. Without all the spirits the magic cannot be channeled back into the planet."
  15. ^ Rare. Star Fox Adventures. (Nintendo). Level/area: Krazoa Palace. (September 23, 2002) "Krazoa spirit: I was released when she completed my test but she is now in great danger. And for her to survive you must continue what she started and collect the remaining Krazoa spirits."
  16. ^ Rare. Star Fox Adventures. (Nintendo). Level/area: Andross. (September 23, 2002) "Andross: And now, to destroy the Lylat System!"
  17. ^ Rare. Star Fox Adventures. (Nintendo). Level/area: Andross. (September 23, 2002) "Falco Lombardi: Hey, McCloud! Different time, different planet, and you still need Falco's help! It's good to see you, buddy"
  18. ^ "Star Fox Adventures Reviews". Metacritic. http://www.metacritic.com/games/platforms/cube/starfoxadventures. Retrieved 2007-09-20. 
  19. ^ "Star Fox Adventures > Overview". Allgame. http://www.allgame.com/cg/agg.dll?p=agg&sql=1:35009. Retrieved 2007-09-20. 
  20. ^ a b Edge, ed (2002). Star Fox Adventures Review. Future Publishing. p. 90. 
  21. ^ "Graphs: Weekly GCN Sales in Japan". IGN. http://cube.ign.com/articles/375/375502p1.html. Retrieved 2006-01-21. 
  22. ^ a b c "Star Fox Adventures GC Review". 1UP.com. http://www.1up.com/do/reviewPage?cId=2004496&did=2. Retrieved 2006-08-23. [dead link]

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