With the recent end of the Dominion War, the three major powers of Alpha Quadrant begin their plans for the future. An uncomfortable peace settles over the galaxy. Federation planets begin their process for recovery and the USS Enterprise-E is assigned to re-establish Federation support in many devastated systems of the quadrant. On the Klingon home world, newly appointed Chancellor Martok is working closely with Federation Ambassador Worf to restore the empire to its former glory.
The Romulan Senate and its intelligence division, the Tal Shiar, devise a plan to tip the balance of power in their favor. Admiral Sela begins secret negotiations with unseen allied forces near the Klingon border. On top of all this, the Borg have returned in full force.
You must control fleets of Federation ships to complete universally important missions. The fate of the galaxy depends on your actions! Defeat the enemy factions and the Borg and return peace to the Alpha Quadrant.
Star Trek: Armada can be played in two modes. The single player game begins your campaign to save the galaxy and restore peace. The first of such missions is the Federation Campaign, in which you build stations, establish dilithium mining operations, evade Klingon birds of prey and protect spaceships and stations from being destroyed. Throughout the game, you control each of the four different races and then take on the Borg using all your allied forces! When each mission's specific goals have been completed, a video containing objectives of your next mission is shown. In multi-player mode, you choose which of the four races to command and battle against players over the Internet or a LAN.
The game features many different ships available for you to command. The fighter ships help destroy enemies along with the USS Enterprise-E. Construction ships allow you to build stations and dilithium mining outposts while space stations provide the platform to create several different ships and gun turrets to aid in your battles. From Worf to Captain Picard, you'll hear the real cast of Star Trek: The Next Generation when you give commands to your ships and watch the animated video stories.
The entire galaxy is relying on you to destroy the oncoming hordes of Borg ships or humanity, as well as other races in the galaxy, will not survive. Without your help, the Borg will obliterate the Alpha Quadrant. Battle stations!
~ Nick Woods, All Game Guide
Roots & Influences
Star Trek: Armada is set in the ever-expanding Star Trek: The Next Generation universe, which was itself inspired by the original Star Trek. Its gameplay is undoubtedly influenced by other space-based, 3D real-time strategy games such as Homeworld.
~ Michael L. House, All Game Guide
Review: Overall
Star Trek fans and others alike will delight in this amazing adventure through time and space. The graphics, storyline, gameplay and everything else is a fitting testament to the long running science fiction television epic. Each mission brings you closer to defeating the long time enemy of the Federation, the Borg.
When the animated movies begin in Star Trek: Armada, you get a sense the entire game will be filled with a great storyline. The action is not what you'd normally expect of a space shooter video game. Much of the game is played like a strategy title where you move your ship to certain areas and build stations. However, it's also an action game at the same time! When enemy ships come into range, battle begins and you watch the action unfold before your eyes. The screen allows you to switch viewing modes to see action close up. It's much easier, though, to use the main viewing mode perspective where you're above all the action. Through this view, you're able to navigate through the map with much greater ease than by seeing only straight ahead.
Each mission begins with an animated movie that explains the "why" and "where" of your location. The transition from mission to mission is very smooth and makes you feel like you're moving at a very fast and important pace. In a sense, the game plays out like a little movie. But after you get to a mission, you're always able to restart at that same place when you begin the game again.
First, you must complete the Federation missions, after which you can move on to the Klingon, Romulan and Borg campaigns. Not only do you control the starship USS Enterprise-E, but three other races in the game as well. Also, if you play a multi-player game over the Internet, each player can choose his or her own race and go at it in an all out war mode! Star Trek: Armada has many different ways to play the game and based on the gameplay options alone, offers fans a good experience.
The game moves at a pace that is both slow and fast alike. With the strategy game aspect, you'll sit around a bit and search the area while you build ships and star bases, an aspect that might not appeal to gamers who love non-stop action. However, the game is fast paced in that each mission does not last incredibly long and the transition between missions is exciting. For players not interested in the Star Trek series, the game probably won't shine any new light to draw them in. It follows much of the same rules and laws of the series and movies and offers new aspects never seen before while still maintaining the same traditions.
In summary, Star Trek: Armada is a game that keeps your pulse moving and your mind working as well. Both the action and strategy does justice to the Star Trek story and offers a new perspective to anyone who's kept up with the show throughout the years. For Star Trek fans, the game is a necessity.
~ Nick Woods, All Game Guide
Review: Enjoyment
Star Trek: Armada is very interesting, challenging and fun to play. The strategy aspect of the game is great for relaxing and the action is great. The movies are also fun to watch between missions.
~ Nick Woods, All Game Guide
Review: Graphics
The starships look very much like the images generated in the television show or movies and all the colors are very vivid. The animated movies almost look like the real characters but could have been done better.
~ Nick Woods, All Game Guide
Review: Sound
All the Star Trek: The Next Generation actors lent their voices to the making of the game -- an excellent feature. Also, the music is well done and makes the game more suspenseful.
~ Nick Woods, All Game Guide
Review: Replay Value
The multi-player feature always makes the game fresh, as you can choose between four races to control and who to join with in online action.
~ Nick Woods, All Game Guide
Review: Documentation
The game comes with a 116-page booklet that describes everything in great detail, including the schematics of all the ships and detailed information on the multi-player game.
~ Nick Woods, All Game Guide
Production Credits
PROJECT LEADS Director: Trey Watkins; Technical Director: Dr. Ian Lane Davis; Producer: Marc Turndorf; Art Director: David Dalzell; Lead Game Designer: Eric "Giz" Gewirtz; PROGRAMMING Lead Programming: Dr. Ian Lane Davis, John Hancock, Ph.D.; Network & Game Core Lead: Gordon Moyes; Game Core & Interface Lead: Brian Hawkins; Storm 3D Lead: Steve Williams; Programming: Linus Chen, Dale Son, Martin C. Martin; Additional Programming: Michael Douglas, Richard Meyers, Mad Doc Software, LLC, Matthew Nordhaus; Installer Programming: Alexander Rohra; GAME DESIGN Game Designers: Ryan Kirk, Brad Santos, Jens Anderson, Linus Chen; Additional Design: James Farley; Writer: Eric "Giz" Gewirtz; Original Game Concept: Trey Watkins, Eric "Giz" Gewirtz, Brad Santos; ART Lead Artist: Robert DePalma; Concept Artist: James Mayeda; 3D Artists: Frans Boehm, Stanley Woo, Junki Saita; 2D Artist: Arlene Somers; Additional Art: Jeff Rosencrans, Willie Rosas; PRODUCTION Associate Producers: Jonathan Moses, Rick Omori; Production Coordinator: Frank Stankowski; Web Designer: Stacey Drellishak; Localization Associate Producer: Brian Diggs; In Special Appreciation of seeing the project from beginning to end, we would like to thank: Dr. Ian Lane Davis, Trey Watkins, Gordon Moyes, Eric "Giz" Gewirtz, Marc Turndorf, Brian Hawkins, David Dalzell, Ryan Kirk, Steve Williams; VOICE OVER Patrick Stewart: Picard/Locutus; Michael Dorn: Worf; Denise Crosby: Sela; J. G. Hertzler: Martok; Judi Durand: Computer; Additional Voice Over: Paul Eckstein, Jim Jansen, Tim Harrison, Jim Hudson, Tyler Moore, Richard Penn, Noreen Reardon, Gary Schwartz, Joel Sweton; Casting: Ron Surma, Barbara Harris Casting; SOUND Sound Designer: Michael Mancini; Associate Sound Designer: Frank Stankowski; Voice Over Recording: Novastar; INNERSOUND Novastar: Tim Carpenter, Scott Sondereger ; Innersound: Boyd Lefan, Gerard Shadrick, Billy Davis ; MUSIC Composer: Danny Pelfrey ; Additional Music by: Danny Baker ; "Star Trek - Main Title" by: Alexander Courage ; "Klingon Battle" by: Jerry Goldsmith ; INTRO MOVIE Written and Directed by: Trey Watkins, Eric "Giz" Gewirtz ; Produced by: Marc Turndorf ; Storyboard Artist: James Mayeda ; Sound Designer: Michael Mancini ; CG Animation: Blur Studios ; Sound Mix by: Novastar ; BLUR STUDIOS Executive Producer: Stephanie Taylor ; Producer: Al Shier ; CG Supervisor: Aaron Powell ; Animators: Jeremy Cook, Tom Dillon, Jon Jordan, Kirby Miller, David Stinnett, Jeff Weisend, Bill Zahn ; Best Boy: Tim Miller ; QUALITY ASSURANCE Project Lead: John Sherwood ; Senior Project Lead/Manager of PC Titles: Matt Powers ; Testers: Alex Coleman, Sean Shaughnessy, Bryan Anderson, Thom Flood, Jeff Sedivy, Matt Nelson, Pat Bowman, Ronyie Weibel, Stephen Boisvert ; Production Testers: James Coriston, Eric Lee, Luke Grannis, Brelan Duff, Chad "Scroft" Siedhoff, Patrick "The Feds" Ratliff, David "The Brie" Stolfa, Rob "The Eagle" Hargraves ; CUSTOMER SERVICE Customer Service Manager: Bob McPherson ; Customer Service Lead: Jermaine Clarke ; Technical Help: Gary Bolduc ; ACTIVISION STUDIOS VP of Production, LA Studio: Scott Lahman ; Executive Producers: Scott Lahman, Elisabeth Storz, Zach Norman ; Studio Controller: Stacy Ytuarte ; MARKETING Global Brand Manager: Laird M. Malamed ; Associate Brand Manager: Michael Webster ; Sr. Manager of Corporate Communications: Michelle Nino ; Group Brand Manager, UK/ROE: Chris Lewis ; PR Manager, UK: James Beaven ; PR Manager, ROE: Sarah Ricchiuti ; Marketing Manager, Germany: Andreas Stock ; PR Manager, Germany: Markus Wilding ; Product Manager, Germany: Achim Kaspers ; Marketing Manager, France: Bernard Sizey ; Product Manager, France: Guillaume Lairan ; PR Manager, France: Diane De Domecy ; Marketing Director, Asia Pacific Region: Paul Butcher ; Director, Latin American Publishing: Sandi Isaacs ; Localizations Manger: Peter Nielsen ; Activate Coordinator: Sara Pelton ; VIACOM CONSUMER PRODUCTS/PARAMOUNT PICTURES LIAISONS Manager, Interactive Product Development: Harry Lang ; Director, Interactive Product Development: Juliet Dutton ; Creative Services by: Ignited Minds ; Creative Director: Ron Gould ; Designer: Erik Jensen ; Production Artist: Ron Graening, Cindy Whitlock ; Copywriter: Josh Lieber ; Media Director: Lydia Estrada ; Director of Video Production & Event Management: Jean Powell ; Account Director: Claudia Plasencia ; Creative Services by: The Ballpark ; Creative Director: Alan Berkes ; Creative Director: Ron Luscinski ; Account Director: Andrew Shevin ; Art Director: Erick Mangali ; SPECIAL THANKS VIACOM CONSUMER PRODUCTS/PARAMOUNT PICTURES: Pam Newton, Terri Helton, Andrea Hein, Gerald Kline, Rick Berman, Peter Lauritson, Dave Rossi, Shelley Taniguchi ; Famous Music Publishing: Mary Beth Roberts, Irwin Z. Robinson ; Special Thanks: Mom, Dad, Sandy O'Toole, Reba, Rob "Jugdesh" Canning, Heather Moses, Janine Stankowski, Debbie Hawkins, Christian De Palma, Diana De Palma, Mark Lamia, Joheph Donaldson, Oliver Danan, Alicia Reyes, Dena Brook, Ingrid Braverman, Raffa, Carey Chico, Robert Berger, J. Tyler Scott, Kelly Wand, Seth and Rachel Flaum, Greg and Fiona Rubel, David and Michelle Popowitz, James Tiberius Kirk, Debra Turndorf, Michael Turndorf, Luvrgirl for Giving Scroft a Beautiful Daughter and Her Sons for Accepting Scroft Into Their Family, Ferris Bueller, The Fembots, Jason Wong, Margaret Roper, Eric Zala, Tim Vanlaw, Aaron King, Kristen Iazzetta, Matt Harris, John Wray, Kelly Chambers, Sam Nouriani, Aaron Casillas, Marietta Pashayan, Indra Gunawan, Todd Komesu, Neil Barizo, Tommy T & Joey K, Chanel Summers, Debbie Lusetti, Samantha Koehn, John Fritts, Chris Keim, Matt McClure, Tanya Langston, Horsey, Juan Valdes, Willie Bolton, Stacey Drellishak, Jenny Cassel, Bocchie, Jeff Roberts, Marti Spero, Harlow, Vinnie Bufano, Indra Gunawan, Brian Bright, Todd Jefferson, 4MC Studios, Santa Barbara Studios, Chris Hepburn, George Rose, Thaine Lyman, Matt Candler, David Berenbaum, Jim Wolvington, Piere Smirnoff, Clarence Bell, Stacy Sooter, Lister of Smeg, Rebecca and Justin, Brian "QuakeGod" Malkowski, Ace Rimmer, Boys From the Dwarf, The Entire EverQuest Team, The Entire Soul Caliber Team, The Entire Delta Force Team, The Entire Team Fortress Classic Team; Very Special Thanks: Gene Roddenberry ; ACTIVISION MANAGEMENT Management: Jill Barry, Chad Benesh, Bob Dewar, Ron Doornink, Larry Goldberg, Brian Kelly, Bobby Kotick, Mitch Lasky, Maryanne Lataif, Ehtisham Rabbani, George Rose, Ron Scott, Kathy Vrabeck, Denise Walsh ; War Room Testers: Mark VanLommel, Michael "Wardawn" Malone, Thomas Mix, Jorge Maldonado, Scott "Zatoichini" Takano, Nathan "The Corellian Knight" Yun, Chris Rider, Quoctruong Tan Ngo, Nathan Burrows, Doug "D-Spice McSpice" Spice, Justin "Dark Lord Pi", Nafziger, Kimo "KK_Battousai" Koshi, Christopher Rider, Geoffrey Gan, Alex Shaw, Clifton Shaw; Visioneer Testers: Jamie Badgerow, Tim Barnes, CJ Bird, Armond B. Clark, Dan Condon, Aaron Cox, Clay Culver, Seth Flaum, Randy Hanley, Don Healy, Jason Hitchens, Ben Jones, Clayton Jung, Mark W. Kaelin, Scott Kasai, Vince Leamons, Craig Lewis, Eric Lo, Mike McCurdy, Fernando Mladineo, Dan Oliver, Marco Padilla, Christopher Penney, Jeff Reitman, Mark Robertshaw, Dakota Smith, Ryan Smolar, Mark Spadavecchia, Dominick Ziccarelli ; Movie Player Technology by: RAD Tools
Following the Dominion War, the Federation turns to rebuilding. However, a Federation timeship, the USS Premonition, suddenly appears, under attack by the Borg. Captain Jean-Luc Picard, commanding the USS Enterprise-E, comes to its aid. The Premonition's captain, Thaddeus Demming, warns Picard of an upcoming Borg invasion.
Elsewhere, the Klingon Empire finds itself in the midst of a civil war, led by Commander Worf's old enemy, Toral. With the help of Chancellor Martok, Toral is defeated. He retreats to the Neutral Zone, revealing that he was getting assistance from the Romulan Star Empire.
At this time, the Romulans come across a stable Omega Particle. The particle, discovered first by a Ferengi mining guild, is about to be sold to the Cardassians; the Tal Shiar sends Admiral Sela to secure it before that happens. Despite some Borg interference, Sela delivers the Omega Particle to a fortified Romulan base.
The Borg, wanting to secure the particle at all costs, assimilate a Dominion cloning facility and use it to clone Locutus, the former title of Jean-Luc Picard when he was assimilated. With Locutus leading their armada, they take the Omega Particle from the Romulans. Once the Omega Particle was secure, Locutus decides to attack Earth. He is successful, but the Enterprise is able to escape through a temporal vortex created by the Premonition.
Going back in time, the Enterprise is able to forge an alliance among the Romulans and the Klingons. Together, they are able to repel the invasion of Earth, and take the fight to the very heart of the Borg collective, where the limitless power of the Omega Particle is fueling their war machine. Using a captured trans-warp gate, the alliance strikes at the Borg staging grounds, destroying the Omega Particle. However, Locutus travels back in time before he can be defeated.
Back in time, Locutus, in a Borg Sphere, tries to kill Picard shortly after the Farpoint mission. However, Locutus is thwarted by the USS Premonition which, unaffected by the changes to the timeline, pursues Locutus back in time and destroys his ship. When a battle-weary Premonition returns to the "present" and witnesses that all has returned to normal, Captain Deming sends the ship and crew home to a brighter future. Picard ends with a positive note as a new Federation-Klingon-Romulan alliance forms.
Gameplay
Star Trek: Armada features four playable races: the Romulan Star Empire, the Klingon Empire, the Federation, and the Borg. Playable ships from the Ferengi, Breen, Son'a, and Dominion are also available.
Players are tasked with building an armada of ships and a base from which to deploy them. Players can build a starbase, research centers which enable the construction of special weapons and higher-level stations, turrets (phaser and torpedo versions), shipyards (ordinary and advanced), and a super weapon station.
Ships are built based on two primary resources: crew and dilithium. Crew is gathered via starbases, which produce crew at a steady pace. Starbases placed near planets produce crew at an accelerated rate. Dilithium is mined from specific moons through the use of mining ships and delivered to refineries to be processed into usable resources. Each race has eight normal ships: a construction ship that constructs all stations; a dilithium freighter to mine dilithium; a scout ship; a destroyer; a phaser cruiser; an artillery cruiser (Federation/Romulan), an assimilator (Borg) or a boarding craft (Klingon); a science ship (each contains four special weapons); and a battleship. Certain ships possess special weapons to increase their effectiveness in battle, the use of which drains the ship's special weapon energy. The energy recharges over time.
Each race has a unique super weapon, which varies considerably. While each super weapon begins as a station, some stations are merely shipyards to produce the actual weapon. The Federation super weapon is the Temporal Stasis Field, a station-based special weapon that freezes all enemy ships within a certain radius of where it is targeted for a short period. The Klingon super weapon is the Shockwave, a ship-based weapon which fires a destructive energy wave a short distance directly ahead of itself. The ship is disabled when it is activated. The Romulan super weapon is the Phoenix Rift, another ship-based destructive weapon. When activated, it creates a devastating circular rift instead of a straight wave. Unlike the Shockwave, the ship's engines remain functional. Finally, the Borg super weapon is the Transwarp Gate, a building that creates an artificial wormhole to any traversable point on the map that is visible to the player (i.e. is not in the shroud). The wormhole is two-way and can remain active as long as the building has the power to maintain it. This allows a player to stage an attack inside an enemy stronghold and retreat, but likewise can lead the enemy to the player's doorstep if they are inattentive.
Commercial success
Armada's sales made it the second best selling Star Trek game's behind Interplay's Star Trek: 25th Anniversary.[citation needed] Activision helped this by releasing simple modding tools on their site for people to create game maps and simple ships for the game.
Activision struck a joint deal with Decipher, Inc., creators of the Star Trek Customizable Card Game, wherein Decipher produced a special card to be packed in with the initial release of Armada. The card, U.S.S. Jupiter, featured a CG model based on a ship that appeared in the first level of Armada, and was fully playable within the card game environment. Decipher would later go on to create another card based on the chain-reaction pulsar weapon featured in Armada. The Jupiter card would go on to become one of the more highly sought-after cards in the game due to its limited release. It was later re-released for the "All Good Things" card set, the swansong for Decipher's first edition of the Star Trek card game, but still in limited quantities.