- Platform: IBM PC Compatible
- Release Date: November 15, 2001
- Genre: Strategy
- Style: 3D Real-Time Strategy
Game Description
In this sequel to Star Trek: Armada, trekkers and strategy gamers lead the Federation, the Klingons, or the Borg in single-player missions featuring interstellar exploration and fleet combat. Each race has a specific agenda: the Federation needs to eliminate the Borg from the Delta Quadrant, Klingons act as peacekeepers in the Alpha Quadrant, and the Borg try to maintain their collective. Multiplayer games add races such as Romulans and Cardassians to the mix. Battles are planned tactically from a top-down perspective, then played out in real-time 3D.In Instant Action mode, you select one of six races (including Species 8472), choose the area and resource level, then prepare battle plans to exterminate all other players. Multiplayer action on the Internet (GameSpy) or a LAN offers players the option of playing a regular game or engaging in Capture the Flag, Alliances, Collect Latinum, Colonize Planets, Defend Planets, or Assault modes.
Star Trek: Armada II objectives require you to manage unit attacks, repair and re-crew, patrol, scout, search and destroy, guard, build, or trade. Building requirements include freighters for moving resources, construction, repair, and colony ships, and combat vessels ranging from a Galaxy-class Federation ship to a Species 8472 battleship. To collect material resources, mining stations, orbital processing facilities, trading stations, shipyards, research facilities, science stations, and turrets (for protection) have to be created. Map objects include six types of planets, nebulae, and wormholes, all of which can help or hinder your missions.
~ Nick Woods, All Game Guide
Review: Overall
As an RTS experience set in outer space, Star Trek: Armada II is much like the original game in functionality. You often control the Enterprise, and as far as gameplay and enjoyment, the sequel exceeds the original since it's more difficult. Unfortunately, though, the creators tossed a few good features from the original that would have made a big difference.The fully animated video sequence that followed and preceded each level in the original is missing and has been replaced with the captain's voice narrating the objectives of the mission and plot with camera shots of the ships moving about. While not inherently bad, and typical of many other games in the genre, it's more exciting to watch the story unfold through action sequences. Also, Armada II doesn't have the full cast of Star Trek: The Next Generation or focus on Captain Picard, whose voice was used throughout. But, you still have a plethora of options available for unit creation, and the Instant Action mode has limitless possibilities.
You can still change perspectives, allowing you to fully enjoy the action, and Armada II has an action window that depicts battles on the right hand corner of the screen. Clicking on it takes you directly to the scene, where you can quickly get into the action, and you can zoom in or out using the mouse scroll wheel. In single player mode, units you create are often limited to the circumstances of each mission, but as you progress, more technology and research becomes available.
An interesting and unique aspect concerns researching both defensive and offensive tools for your armada, such as researching a shield generator for the sovereign-class ships that can be used in battle. You eventually acquire three separate research stations: a Federation research facility, science station, and Vulcan research institute, with the latter used for researching and developing more powerful armor, weaponry, engines and life support for all of your ships. In Armada II, you don't have a need to research and develop new ships; they just appear as you progress.
The single player game is nicely designed with three campaigns putting you in the control seat of three different races: the Federation, Klingons, and the Borg. Federation missions come first, and you can't move on to others until they're completed in sequence. The Federation missions start easy and don't become difficult until the last Borg confrontations, where you must think and act fast to construct your base and build ships to defend yourself from their constant attacks. After completion of all ten Federation missions, the Klingon missions open up. The storyline moves in a very interesting way because each race is involved in the same conflict. When you begin the Klingon missions, you continue from where the Federation missions ended, but from the Alpha Quadrant.
Each race has the same number of units that operate in similar fashion, but weaponry is different and gives certain races advantages in some situations. Overall, though, the races are very equal in power with units that perform the same functions, but the differences are enough to offer each race a totally different sound and look. Playing the various races is enjoyable, since you feel as if you're controlling something alien.
While single-player mode makes for a really good game, Armada II shines in multiplayer and instant action modes. The former lets you play as any race against up to eight people using a LAN or Internet connection, while instant action lets you choose from any race, map or battle condition against an AI opponent. Both modes are assets, providing limitless gameplay with full capabilities and technologies of all races available. Naturally, though, the multiplayer mode offers even more strategic possibilities due to the unpredictability of other human players.
~ Nick Woods, All Game Guide
Review: Enjoyment
The game offers two levels of fun. First, the single-player game provides a story and overall goal. Second, Instant Action and multiplayer modes deal with eliminating the other player(s). Regardless, the first mode would benefit from more solid storyline and full-motion video sequences.~ Nick Woods, All Game Guide
Review: Graphics
The graphics are nicely done and smooth zoom features offer close views of your ships during the action. Very little slowdown occurs when multiple ships are on the screen.~ Nick Woods, All Game Guide
Review: Sound
The sound consists of the classical Star Trek soundtrack with the voice of Captain Picard, and despite the lack of full motion video sequences of the crew, the voicing is a plus. Sounds change with the different races and make each one unique, including the sound of your cursor highlighting an option.~ Nick Woods, All Game Guide
Review: Replay Value
Multiplayer adds a solid replay factor to {*Armada II}, and the tough AI component in Instant Action mode offers plenty of chances to replay missions.~ Nick Woods, All Game Guide
Review: Documentation
The manual details the units for all the races, describes the options, and adequately explains how to play all modes.~ Nick Woods, All Game Guide
Production Credits
Company 1: Mad Doc Software; Mad Doc Software: Elizabeth Budington, Peter J. Calabria Jr., Dr. Ian Lane Davis, Ken Davis, Tim Farrar, James Fleming, Mark C. Graham, Shaun Mcdermott, Gordon Moyes, Brian Mysliwy, Steven W. Nadeau, Matthew Nordhaus, Michael Thomas Ryan, Michael Swiderek, Tara Teich, Kevin Wasserman, Karen Wolff; Mad Doc Software Intern: Jason Craig Dunlop, Sarah Hastings; Additional Art: Franz Boehm, Nicholas Greco, Rick Knox; Tester: Nathaniel Blumberg, Chris Wyman, Daniel Krikorian, Nathan G. Raymond, Corey Levin, Dan Ko, Francis Jimenez, Glen Gregory, James Jacobs, Jay Sosnicki, Matt Burns, Michael Mcconn, Walter Williams, Halo Mauch, Jeremy Richards, Ayal Moreno, Brad Arnold, Aaron Cantu, Paul Williams; Production Coordinator: Jennifer Mysliwy; Voice Talent: Patrick Stewart, J.G. Hertzler, Alice Krige, Judi Durand, Vaughn Armstrong, Iris Bahr, Terrance Beasor, Michael Bell, Earl Boen, Charles Bartlett, Charles Chun, Jonathan Cook, John Cragen, Jonathan Del Arco, Barry Dennen, Gregg Eagles, Paul Eiding, Dan Gilvezan, Max Grodenchik, Nicholas Guest, Martha Hackett, James Horan, Sherman Howard, Tony Jay, Denise Kumagai, Lex Lang, Lisa Locicero, Brian Mysliwy, Tony Pasqualini, David Randolph, Peter Renaday, Michael Reisz, Neil Ross, Joel Swetow, Jim Ward, Patti Yasutake; Casting: Ron Surma, Barbara Harris Casting; Sound Designer: Kemal Amarasingham; Voice Over Direction: Kris Zimmerman; Salami Studios: Devon Bowman, Mark Mercado, Gregory Cathcart; Theme and Original Score: Danny Pelfrey; Cg Animation: Creat Studios; Producer: Daniel Prousline, Doug Pearson; CG Supervisor: Avenir Sniatkov; Company 2: Activision, Inc.; Associate Producer: Jim Hudson, Glenn Ige; Executive Producer: Marc Struhl; Production Tester: Eric Lee, Doug Mirabello, Tim Ogle; Vp of Production: Mark Lamia; Evp: Larry Goldberg, Kathy Vrabeck; Global Brand Manager: Jennifer Stornetta; Associate Brand Manager: Elizabeth Dunn; Vice President, Global Brand Management: Tricia Bertero; Vp Corporate Communications: Maryanne Lataif; Senior Publicist: Michael J. Larson; Marketing Manager: Carolyn London, Achim Kaspers; Pr Manager: Guy Cunis, Suzanne Panter; Marketing Director: Andreas Stock, Paul Butcher; Jr. Brand Manager: Stephan Ricken; Brand Manager: Leigh Glover; Installer: John Fritts; Legal: Mike Walker, George Rose; Quality Assurance Project Lead: Matt Mcclure; Floor Lead: Doug Rothman; Database Manager: Dan Carreker; Multiplayer Lead: Nick Falzon; Single Player Lead: Michael Wade; Senior Lead: Marilena Rixford; Manager, Pc Testing: Sam Nouriani; Sr Lead, Compatibility Lab: Neil Barizo; Qa Compatibility Technician: Jason Kim; Code Release Group Lead: Brad Saavedra; Customer Support Manager: Bob Mcpherson; Customer Support Lead: Rob Lim, Gary Bolduc, Mike Hill; External Test Coordinator: Chad Siedhoff; Visioneer: Eric Lo, Travis Prebble, John Silva, David C. Seale, Baldwin Yen, Henry Wang, Rich Reed, Maxwell Dechant, Theresa Spielbauer, Aaron Cox, Graham Nardone, Paul Castillo, Calvin Oliveria, Dan Carter, Scott Cook, Cj Biro, Mickael Gross, Scott Kasai, Mark Spadavecchia, Michael Dwiel, Ken Rumsey, Jamie K. Badgerow, Kevin Hoekman, Alan Wexelblat, Joseph Bott, Trevor Cook, Philip Hansen, David Teague, Dominick Ziccarelli, Tom Hepner, Timothy Wilson, John Vernon, James Dillinger, Myron Mcmullen, Don R. Swanner Jr., Dave Barron, Dee Anderson, Carolann Quinn, Lee Thium, William Carl Slayton Jr., Chris Penney, Daniel Smith; Qa Special Thanks: Jim Summers, Jason Wong, Indra Gunawan, Juan Valdes, Todd Komesu, Nadine Theuzillot, Glenn Vistante, Jessica Burnett, Homestar Runner, Tim Vanlaw; Company 3: Viacom Consumer Products/Paramount Pictures Liasons; Director, Product Development: Harry Lang; Supervisor, Product Development: Daniel Felts; Viacom Consumer Products: Andrea Hein, Terri Helton, Pam Newton, Rick Berman, Dave Rossi, Peter Lauritson, Mike Okuda, Sandi Isaacs; Company 4: Gamespy; Gamespy: Joost Schuur, Travis Roberts; Rad Game Tools: Mitch Soule, Jeff Roberts; Senior Vice President: Scott Dodkins; Head of Publishing Services: Nathalie Dove; Senior Localization Project Manager: Tamsin Lucas; Localization Project Manager: Simon Dawes; Director of Strategic Marketing Europe: Roger Walden; Vp, Creative Services: Denise Walsh; Manager, Creative Services: Jill Barry; Packaging and Manual Producer: Ignited Minds, Llc; Special Thanks: Belinda M. Van Sickle, Magnus Morgan, Ron Gould, Mike Rivera, Josh Lieber, Sandy O'Toole, Leah, James Matthew Ryan, Adviye Tolunay, Steve Crane, Gene Mauro, Mike Webster, David Dalzell, Rick Glenn, Bert Paley, Gene Roddenberry; Activision Management: Ron Doornink, Brian Kelly, Bobby Kotick
~ All Game Guide
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